qmk_firmware/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h

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[Keymap] update my keymap for Infinity Ergodox (#6864) * ๐ŸŽ‰ Building simple flasher * ๐ŸŽ‰ Flashing works * ๐ŸŽจ Cleaning up * ๐Ÿ› Being more specific with board identity * ๐Ÿ› Flashing correct keymap * ๐ŸŽ‰ Adding keymap * โœจ Updating keymap * ๐Ÿšจ RGB * โช Revert "๐Ÿšจ RGB" This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4. * โœจ Improvements to flasher * โœจ Layout tweaks * ๐Ÿ’„ Messing around with LCD * ๐Ÿ’„ Enabling LCD backlight matching * ๐Ÿ”ง Updating layout * ๐Ÿ› Fixing console logging * ๐ŸŽจ Cleaning up indentation * ๐Ÿ”ง Adding editorconfig * โœจ Adding game layer * ๐Ÿ’„ Changing numpad layout * โœจ๐Ÿ”ฅ redoing entire layout It's now more similar to the Planck default layout * โœจ add workman and dvorak layouts * ๐Ÿ› fix numpad * ๐Ÿ› fix layer orders * ๐Ÿ› fix layer toggling * ๐Ÿ› fix tri-layer switching * ๐Ÿ› fix LCD colors for adjustment layers * ๐Ÿ”ฅ remove old flasher project * ๐Ÿ”ฅ remove simple_visualizer * ๐Ÿ’„ update LCD colors * ๐Ÿ“ fix layout comments * ๐Ÿ’„ swapping 2u buttons * ๐Ÿ”ฅ๐Ÿ”ง removing editorconfig * ๐Ÿšจ using 2 spaces * ๐Ÿ“ add README * โช Revert "๐Ÿ’„ Enabling LCD backlight matching" This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e. * โช Revert "๐Ÿ’„ Messing around with LCD" This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5. * ๐Ÿ› fix thumb inconsistency in QWERTY * ๐Ÿ› fix media keys * โœจ add F# shortcuts to vertical 1.5u buttons * โœจ hold enter for RShift * โœจ hold for numpad * ๐ŸŽจ remove unnecessary breaks * ๐ŸŽจ reoganizing layers * โœจ add Colmak layer * ๐Ÿšง๐Ÿ”ง add basic config * โœจ use more standard numpad layout * ๐Ÿ’„ change layer orders * โœจ add caps lock on adjust layer * ๐Ÿ”ฅ disable space cadet * ๐Ÿ“ update README * ๐Ÿ”จ use userspace config * ๐ŸŽจ clean up a bit * ๐Ÿ› undefine tapping toggle from base config * ๐Ÿ”จ rename LED functions * ๐Ÿ’ฉ someone commited Windows line endings * โœจ left hand thumb is space * โ™ป๏ธ extract layers def to new file * ๐Ÿ”ฅ remove unnecessary hooks * โœจ๐Ÿ’„ set LCD text and color by layer * ๐Ÿ’„ update keymap removing layer buttons that I don't really use * โœจ set backlight to full brightness on boot * ๐Ÿ”ฅ remove unnecessary includes
2019-10-05 05:32:52 +02:00
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif
#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif
#include "visualizer.h"
#include "visualizer_keyframes.h"
#include "lcd_keyframes.h"
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "led.h"
#include "default_animations.h"
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
static bool initial_update = true;
// Feel free to modify the animations below, or even add new ones if needed
static keyframe_animation_t lcd_layer_display = {
.num_frames = 1,
.loop = false,
.frame_lengths = {gfxMillisecondsToTicks(0)},
.frame_functions = {lcd_keyframe_display_layer_and_led_states}
};
// The color animation animates the LCD color when you change layers
static keyframe_animation_t color_animation = {
.num_frames = 2,
.loop = false,
// Note that there's a 200 ms no-operation frame,
// this prevents the color from changing when activating the layer
// momentarily
.frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
.frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
};
void initialize_user_visualizer(visualizer_state_t* state) {
// The brightness will be dynamically adjustable in the future
// But for now, change it here.
lcd_backlight_brightness(130);
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
initial_update = true;
start_keyframe_animation(&default_startup_animation);
}
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state);
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
// Add more tests, change the colors and layer texts here
// Usually you want to check the high bits (higher layers first)
// because that's the order layers are processed for keypresses
// You can for check for example:
// state->status.layer
// state->status.default_layer
// state->status.leds (see led.h for available statuses)
uint32_t prev_color = state->target_lcd_color;
const char* prev_layer_text = state->layer_text;
get_visualizer_layer_and_color(state);
if (initial_update || prev_color != state->target_lcd_color) {
start_keyframe_animation(&color_animation);
}
if (initial_update || prev_layer_text != state->layer_text) {
start_keyframe_animation(&lcd_layer_display);
}
// You can also stop existing animations, and start your custom ones here
// remember that you should normally have only one animation for the LCD
// and one for the background. But you can also combine them if you want.
}
void user_visualizer_suspend(visualizer_state_t* state) {
state->layer_text = "Suspending...";
uint8_t hue = LCD_HUE(state->current_lcd_color);
uint8_t sat = LCD_SAT(state->current_lcd_color);
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
start_keyframe_animation(&default_suspend_animation);
}
void user_visualizer_resume(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
initial_update = true;
start_keyframe_animation(&default_startup_animation);
}
#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */