forked from mfulz_github/qmk_firmware
		
	Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
		
						commit
						0f22bccb3f
					
				
							
								
								
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/config.h
									
									
									
									
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/config.h
									
									
									
									
									
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							| @ -0,0 +1,80 @@ | |||||||
|  | /* Copyright 2021 zvuc <https://github.com/zvuc>
 | ||||||
|  |  * | ||||||
|  |  * This program is free software: you can redistribute it and/or modify | ||||||
|  |  * it under the terms of the GNU General Public License as published by | ||||||
|  |  * the Free Software Foundation, either version 2 of the License, or | ||||||
|  |  * (at your option) any later version. | ||||||
|  |  * | ||||||
|  |  * This program is distributed in the hope that it will be useful, | ||||||
|  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||||
|  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||||
|  |  * GNU General Public License for more details. | ||||||
|  |  * | ||||||
|  |  * You should have received a copy of the GNU General Public License | ||||||
|  |  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||||
|  |  */ | ||||||
|  | 
 | ||||||
|  | #pragma once | ||||||
|  | 
 | ||||||
|  | // At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best.
 | ||||||
|  | #ifdef RGB_MATRIX_ENABLE | ||||||
|  |     #define RGB_DISABLE_TIMEOUT 1200000     // 20 minutes (20 * 60 * 1000ms)
 | ||||||
|  | 
 | ||||||
|  | // #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
 | ||||||
|  | 
 | ||||||
|  | // Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state
 | ||||||
|  |     #define RGB_DISABLE_WHEN_USB_SUSPENDED | ||||||
|  | 
 | ||||||
|  | // Effects
 | ||||||
|  |     #define RGB_MATRIX_FRAMEBUFFER_EFFECTS  // Heatmap, Rain
 | ||||||
|  |     #define RGB_MATRIX_KEYPRESSES           // REACTIVE, SPLASH modes
 | ||||||
|  | 
 | ||||||
|  |     // Disable effects you don't like.
 | ||||||
|  |     // Soon, you'll have to explicitly enable effects you want: https://github.com/qmk/qmk_firmware/pull/13758
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_SOLID_COLOR,             // Static single hue, no speed support
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_ALPHAS_MODS,             // Static dual hue, speed is hue for secondary hue
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN,        // Static gradient top to bottom, speed controls how much gradient changes
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT,     // Static gradient left to right, speed controls how much gradient changes
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_BREATHING,               // Single hue brightness cycling animation
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_BAND_SAT,                // Single hue band fading saturation scrolling left to right
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_BAND_VAL,                // Single hue band fading brightness scrolling left to right
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT,       // Single hue 3 blade spinning pinwheel fades saturation
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL,       // Single hue 3 blade spinning pinwheel fades brightness
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT,         // Single hue spinning spiral fades saturation
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL,         // Single hue spinning spiral fades brightness
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_CYCLE_ALL,               // Full keyboard solid hue cycling through full gradient
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT,        // Full gradient scrolling left to right
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN,           // Full gradient scrolling top to bottom
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN,            // Full gradient scrolling out to in
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL,       // Full dual gradients scrolling out to in
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON,  // Full gradent Chevron shapped scrolling left to right
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL,          // Full gradient spinning pinwheel around center of keyboard
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL,            // Full gradient spinning spiral around center of keyboard
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_DUAL_BEACON,             // Full gradient spinning around center of keyboard
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_RAINBOW_BEACON,          // Full tighter gradient spinning around center of keyboard
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS,       // Full dual gradients spinning two halfs of keyboard
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_RAINDROPS,               // Randomly changes a single key's hue
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS,     // Randomly changes a single key's hue and saturation
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_HUE_BREATHING,           // Hue shifts up a slight ammount at the same time, then shifts back
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_HUE_PENDULUM,            // Hue shifts up a slight ammount in a wave to the right, then back to the left
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_HUE_WAVE,                // Hue shifts up a slight ammount and then back down in a wave to the right
 | ||||||
|  | 
 | ||||||
|  |     // Framebuffer effects
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP,          // How hot is your WPM!
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN,            // That famous computer simulation
 | ||||||
|  | 
 | ||||||
|  |     // Reactive effects
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE,      // Pulses keys hit to hue & value then fades value out
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE,             // Static single hue, pulses keys hit to shifted hue then fades to current hue
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE         // Hue & value pulse near a single key hit then fades value out
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE    // Hue & value pulse near multiple key hits then fades value out
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS        // Hue & value pulse the same column and row of a single key hit then fades value out
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS   // Hue & value pulse the same column and row of multiple key hits then fades value out
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS        // Hue & value pulse away on the same column and row of a single key hit then fades value out
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS   // Hue & value pulse away on the same column and row of multiple key hits then fades value out
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_SPLASH,                     // Full gradient & value pulse away from a single key hit then fades value out
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_MULTISPLASH,                // Full gradient & value pulse away from multiple key hits then fades value out
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_SOLID_SPLASH,               // Hue & value pulse away from a single key hit then fades value out
 | ||||||
|  |     // #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH,          // Hue & value pulse away from multiple key hits then fades value out
 | ||||||
|  | 
 | ||||||
|  | #endif | ||||||
							
								
								
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c
									
									
									
									
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c
									
									
									
									
									
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							| @ -0,0 +1,448 @@ | |||||||
|  | /* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
 | ||||||
|  | 
 | ||||||
|  |    GMMK Pro Standard keymap for macOS | ||||||
|  |    by zvuc <https://github.com/zvuc>
 | ||||||
|  | 
 | ||||||
|  |    with code snippets from | ||||||
|  |    Andre Brait <andrebrait@gmail.com>, stickandgum | ||||||
|  | 
 | ||||||
|  | This program is free software: you can redistribute it and/or modify | ||||||
|  | it under the terms of the GNU General Public License as published by | ||||||
|  | the Free Software Foundation, either version 2 of the License, or | ||||||
|  | (at your option) any later version. | ||||||
|  | 
 | ||||||
|  | This program is distributed in the hope that it will be useful, | ||||||
|  | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||||
|  | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||||
|  | GNU General Public License for more details. | ||||||
|  | 
 | ||||||
|  | You should have received a copy of the GNU General Public License | ||||||
|  | along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||||
|  | */ | ||||||
|  | 
 | ||||||
|  | #include QMK_KEYBOARD_H | ||||||
|  | 
 | ||||||
|  | enum my_keycodes { | ||||||
|  |   KC_MSCTRL = SAFE_RANGE, | ||||||
|  |   KC_LNPD, | ||||||
|  |   LED_TLDE, | ||||||
|  |   LED_1, | ||||||
|  |   LED_2, | ||||||
|  |   LED_3, | ||||||
|  |   LED_4, | ||||||
|  |   LED_5, | ||||||
|  |   LED_6, | ||||||
|  |   LED_7, | ||||||
|  |   LED_8, | ||||||
|  |   LED_9, | ||||||
|  |   LED_0, | ||||||
|  |   LED_MINS, | ||||||
|  |   LED_EQL | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | #ifdef RGB_MATRIX_ENABLE | ||||||
|  |   #ifndef RGB_CONFIRMATION_BLINKING_TIME | ||||||
|  |     #define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
 | ||||||
|  |   #endif | ||||||
|  | #endif // RGB_MATRIX_ENABLE
 | ||||||
|  | 
 | ||||||
|  | // clang-format off
 | ||||||
|  | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||||
|  | 
 | ||||||
|  | //      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12      Eject          Rotary(Mute)
 | ||||||
|  | //      ~        1        2        3        4        5        6        7        8        9        0         -       (=)      BackSpc           Del
 | ||||||
|  | //      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]        \                 PgUp
 | ||||||
|  | //      Caps     A        S        D        F        G        H        J        K        L        ;        "                 Enter             PgDn
 | ||||||
|  | //      Sh_L              Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       F13
 | ||||||
|  | //      Ct_L     Opt_L    Cmd_L                               SPACE                               Cmd_R    Opt_R    FN       Left     Down     Right
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |   // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
 | ||||||
|  |   // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
 | ||||||
|  |   // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
 | ||||||
|  |   // if that's your preference.
 | ||||||
|  |   //
 | ||||||
|  |   // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
 | ||||||
|  |   // it'll be back to normal when you plug it back in.
 | ||||||
|  |   //
 | ||||||
|  |   // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
 | ||||||
|  |   // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
 | ||||||
|  |   // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
 | ||||||
|  |   [0] = LAYOUT( | ||||||
|  |     KC_ESC,  KC_BRID, KC_BRIU, KC_MSCTRL,  KC_LNPD, RGB_VAD, RGB_VAI, KC_F7,   KC_F8,   KC_MRWD, KC_MPLY, KC_MFFD, KC_F12,  KC_EJCT,          KC_MUTE, | ||||||
|  |     KC_GRV,  KC_1,    KC_2,    KC_3,       KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL, | ||||||
|  |     KC_TAB,  KC_Q,    KC_W,    KC_E,       KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP, | ||||||
|  |     KC_CAPS, KC_A,    KC_S,    KC_D,       KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN, | ||||||
|  |     KC_LSFT,          KC_Z,    KC_X,       KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_F13, | ||||||
|  |     KC_LCTL, KC_LOPT, KC_LCMD,                               KC_SPC,                             KC_RCMD, KC_ROPT, MO(1),   KC_LEFT, KC_DOWN, KC_RGHT | ||||||
|  |   ), | ||||||
|  | 
 | ||||||
|  |   [1] = LAYOUT( | ||||||
|  |     _______,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,   KC_F12,  _______,           RGB_TOG, | ||||||
|  |     LED_TLDE, LED_1,   LED_2,   LED_3,   LED_4,   LED_5,   LED_6,   LED_7,   LED_8,   LED_9,   LED_0,   LED_MINS, LED_EQL, _______,           KC_PSCR, | ||||||
|  |     _______,  RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______,  _______, RESET,             _______, | ||||||
|  |     _______,  RGB_HUD, RGB_VAD, RGB_SAD, TG(2),   _______, _______, _______, _______, _______, _______, _______,           _______,           _______, | ||||||
|  |     _______,           _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______,           _______, RGB_MOD,  RGB_TOG, | ||||||
|  |     _______,  _______, _______,                            _______,                            _______, _______,  _______, RGB_SPD, RGB_RMOD, RGB_SPI | ||||||
|  |   ), | ||||||
|  | 
 | ||||||
|  |   // This is an alternative togglable layer to change default function row to standard F keys
 | ||||||
|  |   [2] = LAYOUT( | ||||||
|  |     _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_F24,           _______, | ||||||
|  |     _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, | ||||||
|  |     _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, | ||||||
|  |     _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          _______, | ||||||
|  |     _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, | ||||||
|  |     _______, _______, _______,                            _______,                            _______, _______, _______, _______, _______, _______ | ||||||
|  |   ), | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | }; | ||||||
|  | // clang-format on
 | ||||||
|  | 
 | ||||||
|  | #ifdef ENCODER_ENABLE | ||||||
|  |   bool encoder_update_user(uint8_t index, bool clockwise) { | ||||||
|  |     // https://beta.docs.qmk.fm/using-qmk/simple-keycodes/feature_advanced_keycodes#alt-escape-for-alt-tab-id-alt-escape-for-alt-tab
 | ||||||
|  |     if (get_mods() & MOD_MASK_CTRL) { // If CTRL is held
 | ||||||
|  |       uint8_t mod_state = get_mods(); // Store all  modifiers that are held
 | ||||||
|  |       unregister_mods(MOD_MASK_CTRL); // Immediately unregister the CRTL key (don't send CTRL-PgDn) - del_mods doesn't work here (not immediate)
 | ||||||
|  |       if (clockwise) { | ||||||
|  |         rgblight_increase_hue(); | ||||||
|  |       } else { | ||||||
|  |         rgblight_decrease_hue(); | ||||||
|  |       } | ||||||
|  |       set_mods(mod_state); // Add back in the CTRL key - so ctrl-key will work if ctrl was never released after paging.
 | ||||||
|  |     } else if (get_mods() & MOD_MASK_ALT) { | ||||||
|  |       uint8_t mod_state = get_mods(); | ||||||
|  |       unregister_mods(MOD_MASK_ALT); | ||||||
|  |       if (clockwise) { | ||||||
|  |         rgblight_increase_sat(); | ||||||
|  |       } else { | ||||||
|  |         rgblight_decrease_sat(); | ||||||
|  |       } | ||||||
|  |       set_mods(mod_state); | ||||||
|  |     } else if (get_mods() & MOD_MASK_GUI) { | ||||||
|  |       uint8_t mod_state = get_mods(); | ||||||
|  |       unregister_mods(MOD_MASK_GUI); | ||||||
|  |       if (clockwise) { | ||||||
|  |         rgblight_increase_val(); | ||||||
|  |       } else { | ||||||
|  |         rgblight_decrease_val(); | ||||||
|  |       } | ||||||
|  |       set_mods(mod_state); | ||||||
|  |     } else if (get_mods() & MOD_MASK_SHIFT) { | ||||||
|  |       uint8_t mod_state = get_mods(); | ||||||
|  |       unregister_mods(MOD_MASK_SHIFT); | ||||||
|  |       if (clockwise) { | ||||||
|  |         rgblight_increase_speed(); | ||||||
|  |       } else { | ||||||
|  |         rgblight_decrease_speed(); | ||||||
|  |       } | ||||||
|  |       set_mods(mod_state); | ||||||
|  |     } else if (clockwise) { // All else volume.
 | ||||||
|  |       tap_code(KC_VOLU); | ||||||
|  |     } else { | ||||||
|  |       tap_code(KC_VOLD); | ||||||
|  |     } | ||||||
|  |     return true; | ||||||
|  |   } | ||||||
|  | #endif //ENCODER_ENABLE
 | ||||||
|  | 
 | ||||||
|  | #ifdef RGB_MATRIX_ENABLE | ||||||
|  | 
 | ||||||
|  |   // Called on powerup and is the last _init that is run.
 | ||||||
|  |   void keyboard_post_init_user(void) { | ||||||
|  | 
 | ||||||
|  |      int mods[35] = {0,2,3,4,5,11,17,33,49,55,65,95,97,79,94,85,93,96,90,69,92,67,76,80,91,75,86,68,77,81,92,28,34,39,44}; | ||||||
|  |      int j; | ||||||
|  | 
 | ||||||
|  |      /* output each array element's value */ | ||||||
|  |      for (j = 0; j < 35; j++ ) { | ||||||
|  |         g_led_config.flags[mods[j]] = LED_FLAG_MODIFIER; | ||||||
|  |      } | ||||||
|  | 
 | ||||||
|  |     if (!rgb_matrix_is_enabled()) { | ||||||
|  |         rgb_matrix_enable(); | ||||||
|  |         #ifdef CONSOLE_ENABLE | ||||||
|  |           uprintf("ERROR! RGB Matrix Enabled and wrote to EEPROM! -How was the RGB Matrix Disabled?"); | ||||||
|  |         #endif | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  | 
 | ||||||
|  |   /* Renaming those to make the purpose on this keymap clearer */ | ||||||
|  |   #define LED_FLAG_CAPS LED_FLAG_NONE | ||||||
|  |   #define LED_FLAG_EFFECTS LED_FLAG_INDICATOR | ||||||
|  | 
 | ||||||
|  |   static void set_rgb_caps_leds(void); | ||||||
|  | 
 | ||||||
|  |   #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||||
|  |     static uint16_t effect_started_time = 0; | ||||||
|  |     static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0; | ||||||
|  |     static void start_effects(void); | ||||||
|  | 
 | ||||||
|  |     /* The higher this is, the slower the blinking will be */ | ||||||
|  |     #ifndef TIME_SELECTED_BIT | ||||||
|  |       #define TIME_SELECTED_BIT 8 | ||||||
|  |     #endif | ||||||
|  |     #if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16 | ||||||
|  |       #error "TIME_SELECTED_BIT must be a positive integer smaller than 16" | ||||||
|  |     #endif | ||||||
|  |     #define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0 | ||||||
|  |     #define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0 | ||||||
|  |   #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | ||||||
|  | 
 | ||||||
|  |   bool led_update_user(led_t led_state) { | ||||||
|  |     if (led_state.caps_lock) { | ||||||
|  |       if (!rgb_matrix_is_enabled()) { | ||||||
|  |         /* Turn ON the RGB Matrix for CAPS LOCK */ | ||||||
|  |         rgb_matrix_set_flags(LED_FLAG_CAPS); | ||||||
|  |         rgb_matrix_enable(); | ||||||
|  |       } | ||||||
|  |     } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { | ||||||
|  |       /* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */ | ||||||
|  |       rgb_matrix_set_flags(LED_FLAG_ALL); | ||||||
|  |       rgb_matrix_disable(); | ||||||
|  |     } | ||||||
|  |     return true; | ||||||
|  |   } | ||||||
|  | 
 | ||||||
|  |   bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||||||
|  |     switch (keycode) { | ||||||
|  |       // https://github.com/qmk/qmk_firmware/issues/10111
 | ||||||
|  |       case KC_MSCTRL: | ||||||
|  |         if (record->event.pressed) { | ||||||
|  |           host_consumer_send(0x29F); | ||||||
|  |         } else { | ||||||
|  |           host_consumer_send(0); | ||||||
|  |         } | ||||||
|  |         return false; /* Skip all further processing of this key */ | ||||||
|  | 
 | ||||||
|  |       case KC_LNPD: | ||||||
|  |         if (record->event.pressed) { | ||||||
|  |           host_consumer_send(0x2A0); | ||||||
|  |         } else { | ||||||
|  |           host_consumer_send(0); | ||||||
|  |         } | ||||||
|  |         return false; /* Skip all further processing of this key */ | ||||||
|  | 
 | ||||||
|  |       #ifdef NKRO_ENABLE | ||||||
|  |         #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||||
|  |           case NK_TOGG: | ||||||
|  |             if (record->event.pressed) { | ||||||
|  |               if (keymap_config.nkro) { | ||||||
|  |                 /* Turning NKRO OFF */ | ||||||
|  |                 effect_red(); | ||||||
|  |               } else { | ||||||
|  |                 /* Turning NKRO ON */ | ||||||
|  |                 effect_green(); | ||||||
|  |               } | ||||||
|  |               start_effects(); | ||||||
|  |             } | ||||||
|  |             break; | ||||||
|  |         #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | ||||||
|  |       #endif // NKRO_ENABLE
 | ||||||
|  | 
 | ||||||
|  |       #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||||
|  |         case TG(2): | ||||||
|  |           if (record->event.pressed) { | ||||||
|  |             if (IS_LAYER_OFF(2)) { | ||||||
|  |               effect_red(); | ||||||
|  |             } else { | ||||||
|  |               effect_green(); | ||||||
|  |             } | ||||||
|  |             start_effects(); | ||||||
|  |           } | ||||||
|  |           break; | ||||||
|  |       #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | ||||||
|  | 
 | ||||||
|  |       /* LED quick preset keys assignments */ | ||||||
|  |       case LED_TLDE: | ||||||
|  |         rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);          // Can use RGB_M_P built-in keycode instead.
 | ||||||
|  |         break; | ||||||
|  |       case LED_1: | ||||||
|  |         rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS); | ||||||
|  |         break; | ||||||
|  |       case LED_2: | ||||||
|  |         rgb_matrix_mode(RGB_MATRIX_GRADIENT_UP_DOWN); | ||||||
|  |         break; | ||||||
|  |       case LED_3: | ||||||
|  |         rgb_matrix_mode(RGB_MATRIX_JELLYBEAN_RAINDROPS); | ||||||
|  |         break; | ||||||
|  |       case LED_4: | ||||||
|  |         rgb_matrix_mode(RGB_MATRIX_BAND_SAT); | ||||||
|  |         break; | ||||||
|  |       case LED_5: | ||||||
|  |         rgb_matrix_mode(RGB_MATRIX_BAND_VAL); | ||||||
|  |         break; | ||||||
|  |       case LED_6: | ||||||
|  |         rgb_matrix_mode(RGB_MATRIX_BAND_SPIRAL_VAL); | ||||||
|  |         break; | ||||||
|  |       case LED_7: | ||||||
|  |         rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);    // Can use RGB_M_R built-in keycode instead.
 | ||||||
|  |         break; | ||||||
|  |       case LED_8: | ||||||
|  |         rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL);      // Can use RGB_M_SW built-in keycode instead.
 | ||||||
|  |         break; | ||||||
|  |       case LED_9: | ||||||
|  |          rgb_matrix_mode(RGB_MATRIX_BREATHING);          // Can use RGB_M_B built-in keycode instead.
 | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|  |       #ifdef RGB_MATRIX_KEYPRESSES                         // Reactive effects require RGB_MATRIX_KEYPRESSES in config.h
 | ||||||
|  |         case LED_0: | ||||||
|  |           rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_WIDE); | ||||||
|  |           break; | ||||||
|  |       #endif //RGB_MATRIX_KEYPRESSES
 | ||||||
|  | 
 | ||||||
|  |       #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS               // Heatmap and Rain require #define RGB_MATRIX_FRAMEBUFFER_EFFECTS in config.h
 | ||||||
|  |         case LED_MINS: | ||||||
|  |           rgb_matrix_mode(RGB_MATRIX_DIGITAL_RAIN); | ||||||
|  |           break; | ||||||
|  |         case LED_EQL: | ||||||
|  |           rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP); | ||||||
|  |           break; | ||||||
|  |       #endif //RGB_MATRIX_FRAMEBUFFER_EFFECTS
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |       // case RGB_MOD:
 | ||||||
|  |       // case RGB_RMOD:
 | ||||||
|  |       // case RGB_HUI:
 | ||||||
|  |       // case RGB_HUD:
 | ||||||
|  |       // case RGB_SAI:
 | ||||||
|  |       // case RGB_SAD:
 | ||||||
|  |       // case RGB_VAI:
 | ||||||
|  |       // case RGB_VAD:
 | ||||||
|  |       // case RGB_SPI:
 | ||||||
|  |       case RGB_SPD: | ||||||
|  |         if (record->event.pressed) { | ||||||
|  |           if (rgb_matrix_get_flags() != LED_FLAG_ALL) { | ||||||
|  |             /* Ignore changes to RGB settings while only it's supposed to be OFF */ | ||||||
|  |             return false; | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|  |       case RGB_TOG: | ||||||
|  |         // if (record->event.pressed) {
 | ||||||
|  |         //     if (rgb_matrix_get_flags() == LED_FLAG_ALL) {
 | ||||||
|  |         //         rgb_matrix_set_flags(LED_FLAG_NONE);
 | ||||||
|  |         //         rgb_matrix_set_color_all(0, 0, 0);
 | ||||||
|  |         //     } else {
 | ||||||
|  |         //         rgb_matrix_set_flags(LED_FLAG_ALL);
 | ||||||
|  |         //     }
 | ||||||
|  |         // }
 | ||||||
|  |         // return false;
 | ||||||
|  |         if (record->event.pressed) { | ||||||
|  |           if (rgb_matrix_is_enabled()) { | ||||||
|  |             switch (rgb_matrix_get_flags()) { | ||||||
|  |               #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||||
|  |               case LED_FLAG_EFFECTS: | ||||||
|  |               #endif | ||||||
|  |               case LED_FLAG_CAPS: | ||||||
|  |                 /* Turned ON because of EFFECTS or CAPS, is actually OFF */ | ||||||
|  |                 /* Change to LED_FLAG_ALL to signal it's really ON */ | ||||||
|  |                 rgb_matrix_set_flags(LED_FLAG_ALL); | ||||||
|  |                 /* Will be re-enabled by the processing of the toggle */ | ||||||
|  |                 rgb_matrix_disable_noeeprom(); | ||||||
|  |                 break; | ||||||
|  |               case LED_FLAG_ALL: | ||||||
|  |                 /* Is actually ON */ | ||||||
|  |                 #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||||
|  |                 if (effect_started_time > 0) { | ||||||
|  |                   /* Signal EFFECTS */ | ||||||
|  |                   rgb_matrix_set_flags(LED_FLAG_EFFECTS); | ||||||
|  |                   /* Will be re-enabled by the processing of the toggle */ | ||||||
|  |                   rgb_matrix_disable_noeeprom(); | ||||||
|  |                 } else | ||||||
|  |                 #endif | ||||||
|  |                 if (host_keyboard_led_state().caps_lock) { | ||||||
|  |                   /* Signal CAPS */ | ||||||
|  |                   rgb_matrix_set_flags(LED_FLAG_CAPS); | ||||||
|  |                   /* Will be re-enabled by the processing of the toggle */ | ||||||
|  |                   rgb_matrix_disable_noeeprom(); | ||||||
|  |                 } | ||||||
|  |                 break; | ||||||
|  |             } | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  |     return true; | ||||||
|  |   } | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |   void rgb_matrix_indicators_user() { | ||||||
|  |     #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||||
|  |     if (effect_started_time > 0) { | ||||||
|  |       /* Render blinking EFFECTS */ | ||||||
|  |       uint16_t deltaTime = sync_timer_elapsed(effect_started_time); | ||||||
|  |       if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) { | ||||||
|  |         uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01; | ||||||
|  |         uint8_t val_r = led_state * r_effect; | ||||||
|  |         uint8_t val_g = led_state * g_effect; | ||||||
|  |         uint8_t val_b = led_state * b_effect; | ||||||
|  |         rgb_matrix_set_color_all(val_r, val_g, val_b); | ||||||
|  |         if (host_keyboard_led_state().caps_lock) { | ||||||
|  |           set_rgb_caps_leds(); | ||||||
|  |         } | ||||||
|  |         return; | ||||||
|  |       } else { | ||||||
|  |         /* EFFECTS duration is finished */ | ||||||
|  |         effect_started_time = 0; | ||||||
|  |         if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) { | ||||||
|  |           /* It was turned ON because of EFFECTS */ | ||||||
|  |           if (host_keyboard_led_state().caps_lock) { | ||||||
|  |             /* CAPS is still ON. Demote to CAPS */ | ||||||
|  |             rgb_matrix_set_flags(LED_FLAG_CAPS); | ||||||
|  |           } else { | ||||||
|  |             /* There is nothing else keeping RGB enabled. Reset flags and turn if off. */ | ||||||
|  |             rgb_matrix_set_flags(LED_FLAG_ALL); | ||||||
|  |             rgb_matrix_disable_noeeprom(); | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | ||||||
|  |     if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { | ||||||
|  |       rgb_matrix_set_color_all(0x0, 0x0, 0x0); | ||||||
|  |     } | ||||||
|  |     if (host_keyboard_led_state().caps_lock) { | ||||||
|  |       set_rgb_caps_leds(); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  | 
 | ||||||
|  |   #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||||
|  |   static void start_effects() { | ||||||
|  |     effect_started_time = sync_timer_read(); | ||||||
|  |     if (!rgb_matrix_is_enabled()) { | ||||||
|  |       /* Turn it ON, signal the cause (EFFECTS) */ | ||||||
|  |       rgb_matrix_set_flags(LED_FLAG_EFFECTS); | ||||||
|  |       rgb_matrix_enable_noeeprom(); | ||||||
|  |     } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { | ||||||
|  |       /* It's already ON, promote the cause from CAPS to EFFECTS */ | ||||||
|  |       rgb_matrix_set_flags(LED_FLAG_EFFECTS); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |   #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | ||||||
|  | 
 | ||||||
|  |   static void set_rgb_caps_leds() { | ||||||
|  |     rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
 | ||||||
|  |     rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
 | ||||||
|  |     rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
 | ||||||
|  |     rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2
 | ||||||
|  |     rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3
 | ||||||
|  |     rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3
 | ||||||
|  |     rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4
 | ||||||
|  |     rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4
 | ||||||
|  |     rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5
 | ||||||
|  |     rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5
 | ||||||
|  |     rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6
 | ||||||
|  |     rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6
 | ||||||
|  |     rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7
 | ||||||
|  |     rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7
 | ||||||
|  |     rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8
 | ||||||
|  |     rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8
 | ||||||
|  |     rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED
 | ||||||
|  |   } | ||||||
|  | 
 | ||||||
|  | #endif // RGB_MATRIX_ENABLE
 | ||||||
							
								
								
									
										85
									
								
								keyboards/gmmk/pro/ansi/keymaps/macos/readme.md
									
									
									
									
									
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										85
									
								
								keyboards/gmmk/pro/ansi/keymaps/macos/readme.md
									
									
									
									
									
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							| @ -0,0 +1,85 @@ | |||||||
|  | # GMMK Pro Standard Layout for macOS by zvuc | ||||||
|  | 
 | ||||||
|  | As you may know, Glorious does not (yet) provide their Glorious Core software for macOS; so with stock firmware, there aren't any ways to customize layouts on the hardware level unless you turn to software-based override solutions such as [Karabiner Elements](https://karabiner-elements.pqrs.org/). This is my attempt to try to create the most macOS-like experience on the GMMK Pro, taking close notes from Apple's Magic Keyboard, also referencing code from other community keymaps. | ||||||
|  | 
 | ||||||
|  | ## Keymap | ||||||
|  | Layer 0 | ||||||
|  | <img width="1092" alt="Layer0" src="https://user-images.githubusercontent.com/2870726/132235505-64ac1c89-ecf9-49b5-a030-1d94389fc66d.png"> | ||||||
|  | 
 | ||||||
|  | Layer 1 (Hold <kbd>Fn</kbd>) | ||||||
|  | <img width="1088" alt="Layer1" src="https://user-images.githubusercontent.com/2870726/133090831-5e84fb69-a8bf-463e-a8f6-f1f38a5901d6.png"> | ||||||
|  | 
 | ||||||
|  | Layer 2 (Togglable alternative function row layout by pressing <kbd>Fn</kbd>+<kbd>F</kbd>) | ||||||
|  | <img width="1094" alt="Layer2" src="https://user-images.githubusercontent.com/2870726/133090841-0c6a8b16-bf46-4e6c-b8fa-79f213f95765.png"> | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | ## Notable differences from stock key layout for Windows: | ||||||
|  | - <kbd>Delete</kbd> key placed right next to backspace (under rotary encoder) | ||||||
|  | - <kbd>F13</kbd> key for the bottommost row (Assign it to a shortcut you like in macOS preferences! [For example: "Emoji & Symbols" to bring up the emoji input popup instantly](https://user-images.githubusercontent.com/2870726/132237211-7e13c156-96a8-4a91-b215-28d310228feb.png)) | ||||||
|  | - <kbd>Eject</kbd> key for the last key in function row: Needed for macOS native global "Sleep" hotkey (<kbd>⌘</kbd><kbd>⌥</kbd><kbd>Eject</kbd>) | ||||||
|  | 
 | ||||||
|  | ## Notable Features | ||||||
|  | - VIA support | ||||||
|  | - Rotary Encoder support (Defaults to stock behavior Volume Up/Down) | ||||||
|  | - Standard order for macOS modifier keys:  | ||||||
|  |     * Left: <kbd>⌃ Control</kbd><kbd>⌥ Option</kbd><kbd>⌘ Command</kbd>  | ||||||
|  |     * Right: <kbd>⌘ Command</kbd><kbd>⌥ Option</kbd><kbd>Fn</kbd> | ||||||
|  | - Apple Magic Keyboard-like Function Row Mode (Toggle with <kbd>Fn</kbd>+<kbd>F</kbd>) | ||||||
|  |     * <kbd>F1</kbd>: Decrease display brightness | ||||||
|  |     * <kbd>F2</kbd>: Increase display brightness | ||||||
|  |     * <kbd>F3</kbd>: Mission Control | ||||||
|  |     * <kbd>F4</kbd>: Launchpad | ||||||
|  |     * <kbd>F5</kbd>: Decrease keyboard backlight brightness | ||||||
|  |     * <kbd>F6</kbd>: Increase keyboard backlight brightness | ||||||
|  |     * <kbd>F7</kbd>: (none) | ||||||
|  |     * <kbd>F8</kbd>: (none) | ||||||
|  |     * <kbd>F9</kbd>: Media Rewind  | ||||||
|  |     * <kbd>F10</kbd>: Media Play/Pause | ||||||
|  |     * <kbd>F11</kbd>: Media Fast Forward | ||||||
|  |     * <kbd>F12</kbd>: (none) | ||||||
|  | 
 | ||||||
|  | > #### NOTE | ||||||
|  | > - Media key mappings follow Apple Magic Keyboard except <kbd>F8</kbd> thru <kbd>F12</kbd>, where keys have been shifted by one to the right. It's because I wanted to get over the awkward gap between <kbd>F8</kbd> and <kbd>F9</kbd> that the GMMK Pro has—and also because we don't need dedicated keys for volume control when we have the more convenient rotary knob. | ||||||
|  | > - To access standard <kbd>F1</kbd> - <kbd>F12</kbd> keys, press the Function keys while holding <kbd>Fn</kbd>. | ||||||
|  | > - If you're planning to use Karabiner Elements, use the standard Function row mode (<kbd>F1</kbd> - <kbd>F12</kbd>) because Karabiner Elements always overrides function keys even if you want to just use simple or complex modifications, and it doesn't catch custom keys like Mission Control, Launchpad or <kbd>Eject</kbd>. (<kbd>Eject</kbd> is mapped as <kbd>F24</kbd> so you can replace it with 'Eject' within Karabiner.) | ||||||
|  | 
 | ||||||
|  | ## RGB Lighting | ||||||
|  | - Retains Glorious stock firmware key mappings for control | ||||||
|  |     * <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>: Cycle presets | ||||||
|  |     * <kbd>Fn</kbd><kbd>Left</kbd> / <kbd>Fn</kbd><kbd>Right</kbd>: Adjust speed | ||||||
|  |     * <kbd>Fn</kbd><kbd>W</kbd> / <kbd>Fn</kbd><kbd>S</kbd>: Adjust brightness | ||||||
|  | - Quickly switch to popular presets: | ||||||
|  |     * <kbd>Fn</kbd><kbd>`</kbd> : Solid color (no animation) | ||||||
|  |     * <kbd>Fn</kbd><kbd>1</kbd> : Solid duotone (no animation) - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color. | ||||||
|  |     * <kbd>Fn</kbd><kbd>2</kbd> : Vertical gradient - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color. | ||||||
|  |     * <kbd>Fn</kbd><kbd>3</kbd> : "Jellybean Raindrops" | ||||||
|  |     * <kbd>Fn</kbd><kbd>4</kbd> : Horizontal wipe with white backlight | ||||||
|  |     * <kbd>Fn</kbd><kbd>5</kbd> : Horizontal wipe | ||||||
|  |     * <kbd>Fn</kbd><kbd>6</kbd> : Single color pinwheel | ||||||
|  |     * <kbd>Fn</kbd><kbd>7</kbd> : Horizontal rainbow | ||||||
|  |     * <kbd>Fn</kbd><kbd>8</kbd> : Rainbow pinwheel | ||||||
|  |     * <kbd>Fn</kbd><kbd>9</kbd> : Breathing | ||||||
|  |     * <kbd>Fn</kbd><kbd>0</kbd> : Reactive (light up on keypress) | ||||||
|  |     * <kbd>Fn</kbd><kbd>-</kbd> : "Digital Rain" | ||||||
|  |     * <kbd>Fn</kbd><kbd>=</kbd> : "Heatmap" | ||||||
|  | - RGB turns off after 20 minutes of inactivity | ||||||
|  | - RGB turns off when USB is suspended / enters sleep | ||||||
|  | - <kbd>Caps Lock</kbd> toggle indicator (<kbd>Caps Lock</kbd> key and side lights will turn red) | ||||||
|  | - Easy RGB control using Rotary Encoder | ||||||
|  |     - <kbd>Control</kbd>+<kbd>Rotate Knob</kbd>: Adjust hue | ||||||
|  |     - <kbd>Option</kbd>+<kbd>Rotate Knob</kbd>: Adjust saturation | ||||||
|  |     - <kbd>Command</kbd>+<kbd>Rotate Knob</kbd>: Adjust brightness | ||||||
|  | 
 | ||||||
|  | > All latest QMK effects [(41 as of now)](https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#rgb-matrix-effects-id-rgb-matrix-effects) are enabled by default and will apply in order when cycling through using <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>. You can disable specific effects by uncommenting (remove the `//` at the beginning of line) respective lines (ex: `#define DISABLE_RGB_MATRIX_BREATHING`) in `qmk_firmware/keyboards/gmmk/pro/ansi/keymaps/zvuc/config.h` then recompiling the firmware. | ||||||
|  | 
 | ||||||
|  | ## Other Features | ||||||
|  | - 1000hz polling rate | ||||||
|  | - Short DEBOUNCE time (5 ms) | ||||||
|  | - Per-key debounce algorithm (`sym_defer_pk`) | ||||||
|  | - NKRO toggle (<kbd>Fn</kbd>+<kbd>N</kbd>) | ||||||
|  | 
 | ||||||
|  | ## Warning regarding VIA support | ||||||
|  | When observing this keyboard firmware in VIA, some custom-implemented keys such as Mission Control/Launchpad and RGB preset shortcuts appear as keycodes such as `0x5d62`. **These must not be modified!** There is no way to get their default functionality back unless you re-flash the firmware through QMK Toolbox. | ||||||
|  | 
 | ||||||
|  | ## Download pre-compiled firmware binary file | ||||||
|  | [Download BIN file from here](https://github.com/zvuc/qmk_firmware/releases/tag/zvuc-1.0.1) | ||||||
							
								
								
									
										4
									
								
								keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk
									
									
									
									
									
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										4
									
								
								keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,4 @@ | |||||||
|  | # Enable additional features.
 | ||||||
|  | 
 | ||||||
|  | DEBOUNCE_TYPE = sym_defer_pk | ||||||
|  | VIA_ENABLE = yes | ||||||
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