forked from mfulz_github/qmk_firmware
		
	Merge remote-tracking branch 'origin/master' into develop
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						commit
						0f22bccb3f
					
				
							
								
								
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/config.h
									
									
									
									
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/config.h
									
									
									
									
									
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							| @ -0,0 +1,80 @@ | ||||
| /* Copyright 2021 zvuc <https://github.com/zvuc>
 | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
|  */ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| // At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best.
 | ||||
| #ifdef RGB_MATRIX_ENABLE | ||||
|     #define RGB_DISABLE_TIMEOUT 1200000     // 20 minutes (20 * 60 * 1000ms)
 | ||||
| 
 | ||||
| // #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
 | ||||
| 
 | ||||
| // Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state
 | ||||
|     #define RGB_DISABLE_WHEN_USB_SUSPENDED | ||||
| 
 | ||||
| // Effects
 | ||||
|     #define RGB_MATRIX_FRAMEBUFFER_EFFECTS  // Heatmap, Rain
 | ||||
|     #define RGB_MATRIX_KEYPRESSES           // REACTIVE, SPLASH modes
 | ||||
| 
 | ||||
|     // Disable effects you don't like.
 | ||||
|     // Soon, you'll have to explicitly enable effects you want: https://github.com/qmk/qmk_firmware/pull/13758
 | ||||
|     // #define DISABLE_RGB_MATRIX_SOLID_COLOR,             // Static single hue, no speed support
 | ||||
|     // #define DISABLE_RGB_MATRIX_ALPHAS_MODS,             // Static dual hue, speed is hue for secondary hue
 | ||||
|     // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN,        // Static gradient top to bottom, speed controls how much gradient changes
 | ||||
|     // #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT,     // Static gradient left to right, speed controls how much gradient changes
 | ||||
|     // #define DISABLE_RGB_MATRIX_BREATHING,               // Single hue brightness cycling animation
 | ||||
|     // #define DISABLE_RGB_MATRIX_BAND_SAT,                // Single hue band fading saturation scrolling left to right
 | ||||
|     // #define DISABLE_RGB_MATRIX_BAND_VAL,                // Single hue band fading brightness scrolling left to right
 | ||||
|     // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT,       // Single hue 3 blade spinning pinwheel fades saturation
 | ||||
|     // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL,       // Single hue 3 blade spinning pinwheel fades brightness
 | ||||
|     // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT,         // Single hue spinning spiral fades saturation
 | ||||
|     // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL,         // Single hue spinning spiral fades brightness
 | ||||
|     // #define DISABLE_RGB_MATRIX_CYCLE_ALL,               // Full keyboard solid hue cycling through full gradient
 | ||||
|     // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT,        // Full gradient scrolling left to right
 | ||||
|     // #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN,           // Full gradient scrolling top to bottom
 | ||||
|     // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN,            // Full gradient scrolling out to in
 | ||||
|     // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL,       // Full dual gradients scrolling out to in
 | ||||
|     // #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON,  // Full gradent Chevron shapped scrolling left to right
 | ||||
|     // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL,          // Full gradient spinning pinwheel around center of keyboard
 | ||||
|     // #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL,            // Full gradient spinning spiral around center of keyboard
 | ||||
|     // #define DISABLE_RGB_MATRIX_DUAL_BEACON,             // Full gradient spinning around center of keyboard
 | ||||
|     // #define DISABLE_RGB_MATRIX_RAINBOW_BEACON,          // Full tighter gradient spinning around center of keyboard
 | ||||
|     // #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS,       // Full dual gradients spinning two halfs of keyboard
 | ||||
|     // #define DISABLE_RGB_MATRIX_RAINDROPS,               // Randomly changes a single key's hue
 | ||||
|     // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS,     // Randomly changes a single key's hue and saturation
 | ||||
|     // #define DISABLE_RGB_MATRIX_HUE_BREATHING,           // Hue shifts up a slight ammount at the same time, then shifts back
 | ||||
|     // #define DISABLE_RGB_MATRIX_HUE_PENDULUM,            // Hue shifts up a slight ammount in a wave to the right, then back to the left
 | ||||
|     // #define DISABLE_RGB_MATRIX_HUE_WAVE,                // Hue shifts up a slight ammount and then back down in a wave to the right
 | ||||
| 
 | ||||
|     // Framebuffer effects
 | ||||
|     // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP,          // How hot is your WPM!
 | ||||
|     // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN,            // That famous computer simulation
 | ||||
| 
 | ||||
|     // Reactive effects
 | ||||
|     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE,      // Pulses keys hit to hue & value then fades value out
 | ||||
|     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE,             // Static single hue, pulses keys hit to shifted hue then fades to current hue
 | ||||
|     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE         // Hue & value pulse near a single key hit then fades value out
 | ||||
|     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE    // Hue & value pulse near multiple key hits then fades value out
 | ||||
|     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS        // Hue & value pulse the same column and row of a single key hit then fades value out
 | ||||
|     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS   // Hue & value pulse the same column and row of multiple key hits then fades value out
 | ||||
|     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS        // Hue & value pulse away on the same column and row of a single key hit then fades value out
 | ||||
|     // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS   // Hue & value pulse away on the same column and row of multiple key hits then fades value out
 | ||||
|     // #define DISABLE_RGB_MATRIX_SPLASH,                     // Full gradient & value pulse away from a single key hit then fades value out
 | ||||
|     // #define DISABLE_RGB_MATRIX_MULTISPLASH,                // Full gradient & value pulse away from multiple key hits then fades value out
 | ||||
|     // #define DISABLE_RGB_MATRIX_SOLID_SPLASH,               // Hue & value pulse away from a single key hit then fades value out
 | ||||
|     // #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH,          // Hue & value pulse away from multiple key hits then fades value out
 | ||||
| 
 | ||||
| #endif | ||||
							
								
								
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c
									
									
									
									
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c
									
									
									
									
									
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							| @ -0,0 +1,448 @@ | ||||
| /* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
 | ||||
| 
 | ||||
|    GMMK Pro Standard keymap for macOS | ||||
|    by zvuc <https://github.com/zvuc>
 | ||||
| 
 | ||||
|    with code snippets from | ||||
|    Andre Brait <andrebrait@gmail.com>, stickandgum | ||||
| 
 | ||||
| This program is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU General Public License as published by | ||||
| the Free Software Foundation, either version 2 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| This program is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
| GNU General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU General Public License | ||||
| along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
| */ | ||||
| 
 | ||||
| #include QMK_KEYBOARD_H | ||||
| 
 | ||||
| enum my_keycodes { | ||||
|   KC_MSCTRL = SAFE_RANGE, | ||||
|   KC_LNPD, | ||||
|   LED_TLDE, | ||||
|   LED_1, | ||||
|   LED_2, | ||||
|   LED_3, | ||||
|   LED_4, | ||||
|   LED_5, | ||||
|   LED_6, | ||||
|   LED_7, | ||||
|   LED_8, | ||||
|   LED_9, | ||||
|   LED_0, | ||||
|   LED_MINS, | ||||
|   LED_EQL | ||||
| }; | ||||
| 
 | ||||
| #ifdef RGB_MATRIX_ENABLE | ||||
|   #ifndef RGB_CONFIRMATION_BLINKING_TIME | ||||
|     #define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
 | ||||
|   #endif | ||||
| #endif // RGB_MATRIX_ENABLE
 | ||||
| 
 | ||||
| // clang-format off
 | ||||
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
| 
 | ||||
| //      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12      Eject          Rotary(Mute)
 | ||||
| //      ~        1        2        3        4        5        6        7        8        9        0         -       (=)      BackSpc           Del
 | ||||
| //      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]        \                 PgUp
 | ||||
| //      Caps     A        S        D        F        G        H        J        K        L        ;        "                 Enter             PgDn
 | ||||
| //      Sh_L              Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       F13
 | ||||
| //      Ct_L     Opt_L    Cmd_L                               SPACE                               Cmd_R    Opt_R    FN       Left     Down     Right
 | ||||
| 
 | ||||
| 
 | ||||
|   // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
 | ||||
|   // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
 | ||||
|   // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
 | ||||
|   // if that's your preference.
 | ||||
|   //
 | ||||
|   // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
 | ||||
|   // it'll be back to normal when you plug it back in.
 | ||||
|   //
 | ||||
|   // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
 | ||||
|   // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
 | ||||
|   // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
 | ||||
|   [0] = LAYOUT( | ||||
|     KC_ESC,  KC_BRID, KC_BRIU, KC_MSCTRL,  KC_LNPD, RGB_VAD, RGB_VAI, KC_F7,   KC_F8,   KC_MRWD, KC_MPLY, KC_MFFD, KC_F12,  KC_EJCT,          KC_MUTE, | ||||
|     KC_GRV,  KC_1,    KC_2,    KC_3,       KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL, | ||||
|     KC_TAB,  KC_Q,    KC_W,    KC_E,       KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP, | ||||
|     KC_CAPS, KC_A,    KC_S,    KC_D,       KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN, | ||||
|     KC_LSFT,          KC_Z,    KC_X,       KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_F13, | ||||
|     KC_LCTL, KC_LOPT, KC_LCMD,                               KC_SPC,                             KC_RCMD, KC_ROPT, MO(1),   KC_LEFT, KC_DOWN, KC_RGHT | ||||
|   ), | ||||
| 
 | ||||
|   [1] = LAYOUT( | ||||
|     _______,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,   KC_F12,  _______,           RGB_TOG, | ||||
|     LED_TLDE, LED_1,   LED_2,   LED_3,   LED_4,   LED_5,   LED_6,   LED_7,   LED_8,   LED_9,   LED_0,   LED_MINS, LED_EQL, _______,           KC_PSCR, | ||||
|     _______,  RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______,  _______, RESET,             _______, | ||||
|     _______,  RGB_HUD, RGB_VAD, RGB_SAD, TG(2),   _______, _______, _______, _______, _______, _______, _______,           _______,           _______, | ||||
|     _______,           _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______,           _______, RGB_MOD,  RGB_TOG, | ||||
|     _______,  _______, _______,                            _______,                            _______, _______,  _______, RGB_SPD, RGB_RMOD, RGB_SPI | ||||
|   ), | ||||
| 
 | ||||
|   // This is an alternative togglable layer to change default function row to standard F keys
 | ||||
|   [2] = LAYOUT( | ||||
|     _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_F24,           _______, | ||||
|     _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, | ||||
|     _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, | ||||
|     _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          _______, | ||||
|     _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, | ||||
|     _______, _______, _______,                            _______,                            _______, _______, _______, _______, _______, _______ | ||||
|   ), | ||||
| 
 | ||||
| 
 | ||||
| }; | ||||
| // clang-format on
 | ||||
| 
 | ||||
| #ifdef ENCODER_ENABLE | ||||
|   bool encoder_update_user(uint8_t index, bool clockwise) { | ||||
|     // https://beta.docs.qmk.fm/using-qmk/simple-keycodes/feature_advanced_keycodes#alt-escape-for-alt-tab-id-alt-escape-for-alt-tab
 | ||||
|     if (get_mods() & MOD_MASK_CTRL) { // If CTRL is held
 | ||||
|       uint8_t mod_state = get_mods(); // Store all  modifiers that are held
 | ||||
|       unregister_mods(MOD_MASK_CTRL); // Immediately unregister the CRTL key (don't send CTRL-PgDn) - del_mods doesn't work here (not immediate)
 | ||||
|       if (clockwise) { | ||||
|         rgblight_increase_hue(); | ||||
|       } else { | ||||
|         rgblight_decrease_hue(); | ||||
|       } | ||||
|       set_mods(mod_state); // Add back in the CTRL key - so ctrl-key will work if ctrl was never released after paging.
 | ||||
|     } else if (get_mods() & MOD_MASK_ALT) { | ||||
|       uint8_t mod_state = get_mods(); | ||||
|       unregister_mods(MOD_MASK_ALT); | ||||
|       if (clockwise) { | ||||
|         rgblight_increase_sat(); | ||||
|       } else { | ||||
|         rgblight_decrease_sat(); | ||||
|       } | ||||
|       set_mods(mod_state); | ||||
|     } else if (get_mods() & MOD_MASK_GUI) { | ||||
|       uint8_t mod_state = get_mods(); | ||||
|       unregister_mods(MOD_MASK_GUI); | ||||
|       if (clockwise) { | ||||
|         rgblight_increase_val(); | ||||
|       } else { | ||||
|         rgblight_decrease_val(); | ||||
|       } | ||||
|       set_mods(mod_state); | ||||
|     } else if (get_mods() & MOD_MASK_SHIFT) { | ||||
|       uint8_t mod_state = get_mods(); | ||||
|       unregister_mods(MOD_MASK_SHIFT); | ||||
|       if (clockwise) { | ||||
|         rgblight_increase_speed(); | ||||
|       } else { | ||||
|         rgblight_decrease_speed(); | ||||
|       } | ||||
|       set_mods(mod_state); | ||||
|     } else if (clockwise) { // All else volume.
 | ||||
|       tap_code(KC_VOLU); | ||||
|     } else { | ||||
|       tap_code(KC_VOLD); | ||||
|     } | ||||
|     return true; | ||||
|   } | ||||
| #endif //ENCODER_ENABLE
 | ||||
| 
 | ||||
| #ifdef RGB_MATRIX_ENABLE | ||||
| 
 | ||||
|   // Called on powerup and is the last _init that is run.
 | ||||
|   void keyboard_post_init_user(void) { | ||||
| 
 | ||||
|      int mods[35] = {0,2,3,4,5,11,17,33,49,55,65,95,97,79,94,85,93,96,90,69,92,67,76,80,91,75,86,68,77,81,92,28,34,39,44}; | ||||
|      int j; | ||||
| 
 | ||||
|      /* output each array element's value */ | ||||
|      for (j = 0; j < 35; j++ ) { | ||||
|         g_led_config.flags[mods[j]] = LED_FLAG_MODIFIER; | ||||
|      } | ||||
| 
 | ||||
|     if (!rgb_matrix_is_enabled()) { | ||||
|         rgb_matrix_enable(); | ||||
|         #ifdef CONSOLE_ENABLE | ||||
|           uprintf("ERROR! RGB Matrix Enabled and wrote to EEPROM! -How was the RGB Matrix Disabled?"); | ||||
|         #endif | ||||
|     } | ||||
|   } | ||||
| 
 | ||||
|   /* Renaming those to make the purpose on this keymap clearer */ | ||||
|   #define LED_FLAG_CAPS LED_FLAG_NONE | ||||
|   #define LED_FLAG_EFFECTS LED_FLAG_INDICATOR | ||||
| 
 | ||||
|   static void set_rgb_caps_leds(void); | ||||
| 
 | ||||
|   #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||
|     static uint16_t effect_started_time = 0; | ||||
|     static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0; | ||||
|     static void start_effects(void); | ||||
| 
 | ||||
|     /* The higher this is, the slower the blinking will be */ | ||||
|     #ifndef TIME_SELECTED_BIT | ||||
|       #define TIME_SELECTED_BIT 8 | ||||
|     #endif | ||||
|     #if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16 | ||||
|       #error "TIME_SELECTED_BIT must be a positive integer smaller than 16" | ||||
|     #endif | ||||
|     #define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0 | ||||
|     #define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0 | ||||
|   #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | ||||
| 
 | ||||
|   bool led_update_user(led_t led_state) { | ||||
|     if (led_state.caps_lock) { | ||||
|       if (!rgb_matrix_is_enabled()) { | ||||
|         /* Turn ON the RGB Matrix for CAPS LOCK */ | ||||
|         rgb_matrix_set_flags(LED_FLAG_CAPS); | ||||
|         rgb_matrix_enable(); | ||||
|       } | ||||
|     } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { | ||||
|       /* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */ | ||||
|       rgb_matrix_set_flags(LED_FLAG_ALL); | ||||
|       rgb_matrix_disable(); | ||||
|     } | ||||
|     return true; | ||||
|   } | ||||
| 
 | ||||
|   bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||||
|     switch (keycode) { | ||||
|       // https://github.com/qmk/qmk_firmware/issues/10111
 | ||||
|       case KC_MSCTRL: | ||||
|         if (record->event.pressed) { | ||||
|           host_consumer_send(0x29F); | ||||
|         } else { | ||||
|           host_consumer_send(0); | ||||
|         } | ||||
|         return false; /* Skip all further processing of this key */ | ||||
| 
 | ||||
|       case KC_LNPD: | ||||
|         if (record->event.pressed) { | ||||
|           host_consumer_send(0x2A0); | ||||
|         } else { | ||||
|           host_consumer_send(0); | ||||
|         } | ||||
|         return false; /* Skip all further processing of this key */ | ||||
| 
 | ||||
|       #ifdef NKRO_ENABLE | ||||
|         #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||
|           case NK_TOGG: | ||||
|             if (record->event.pressed) { | ||||
|               if (keymap_config.nkro) { | ||||
|                 /* Turning NKRO OFF */ | ||||
|                 effect_red(); | ||||
|               } else { | ||||
|                 /* Turning NKRO ON */ | ||||
|                 effect_green(); | ||||
|               } | ||||
|               start_effects(); | ||||
|             } | ||||
|             break; | ||||
|         #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | ||||
|       #endif // NKRO_ENABLE
 | ||||
| 
 | ||||
|       #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||
|         case TG(2): | ||||
|           if (record->event.pressed) { | ||||
|             if (IS_LAYER_OFF(2)) { | ||||
|               effect_red(); | ||||
|             } else { | ||||
|               effect_green(); | ||||
|             } | ||||
|             start_effects(); | ||||
|           } | ||||
|           break; | ||||
|       #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | ||||
| 
 | ||||
|       /* LED quick preset keys assignments */ | ||||
|       case LED_TLDE: | ||||
|         rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);          // Can use RGB_M_P built-in keycode instead.
 | ||||
|         break; | ||||
|       case LED_1: | ||||
|         rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS); | ||||
|         break; | ||||
|       case LED_2: | ||||
|         rgb_matrix_mode(RGB_MATRIX_GRADIENT_UP_DOWN); | ||||
|         break; | ||||
|       case LED_3: | ||||
|         rgb_matrix_mode(RGB_MATRIX_JELLYBEAN_RAINDROPS); | ||||
|         break; | ||||
|       case LED_4: | ||||
|         rgb_matrix_mode(RGB_MATRIX_BAND_SAT); | ||||
|         break; | ||||
|       case LED_5: | ||||
|         rgb_matrix_mode(RGB_MATRIX_BAND_VAL); | ||||
|         break; | ||||
|       case LED_6: | ||||
|         rgb_matrix_mode(RGB_MATRIX_BAND_SPIRAL_VAL); | ||||
|         break; | ||||
|       case LED_7: | ||||
|         rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);    // Can use RGB_M_R built-in keycode instead.
 | ||||
|         break; | ||||
|       case LED_8: | ||||
|         rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL);      // Can use RGB_M_SW built-in keycode instead.
 | ||||
|         break; | ||||
|       case LED_9: | ||||
|          rgb_matrix_mode(RGB_MATRIX_BREATHING);          // Can use RGB_M_B built-in keycode instead.
 | ||||
|         break; | ||||
| 
 | ||||
|       #ifdef RGB_MATRIX_KEYPRESSES                         // Reactive effects require RGB_MATRIX_KEYPRESSES in config.h
 | ||||
|         case LED_0: | ||||
|           rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_WIDE); | ||||
|           break; | ||||
|       #endif //RGB_MATRIX_KEYPRESSES
 | ||||
| 
 | ||||
|       #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS               // Heatmap and Rain require #define RGB_MATRIX_FRAMEBUFFER_EFFECTS in config.h
 | ||||
|         case LED_MINS: | ||||
|           rgb_matrix_mode(RGB_MATRIX_DIGITAL_RAIN); | ||||
|           break; | ||||
|         case LED_EQL: | ||||
|           rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP); | ||||
|           break; | ||||
|       #endif //RGB_MATRIX_FRAMEBUFFER_EFFECTS
 | ||||
| 
 | ||||
| 
 | ||||
|       // case RGB_MOD:
 | ||||
|       // case RGB_RMOD:
 | ||||
|       // case RGB_HUI:
 | ||||
|       // case RGB_HUD:
 | ||||
|       // case RGB_SAI:
 | ||||
|       // case RGB_SAD:
 | ||||
|       // case RGB_VAI:
 | ||||
|       // case RGB_VAD:
 | ||||
|       // case RGB_SPI:
 | ||||
|       case RGB_SPD: | ||||
|         if (record->event.pressed) { | ||||
|           if (rgb_matrix_get_flags() != LED_FLAG_ALL) { | ||||
|             /* Ignore changes to RGB settings while only it's supposed to be OFF */ | ||||
|             return false; | ||||
|           } | ||||
|         } | ||||
|         break; | ||||
| 
 | ||||
|       case RGB_TOG: | ||||
|         // if (record->event.pressed) {
 | ||||
|         //     if (rgb_matrix_get_flags() == LED_FLAG_ALL) {
 | ||||
|         //         rgb_matrix_set_flags(LED_FLAG_NONE);
 | ||||
|         //         rgb_matrix_set_color_all(0, 0, 0);
 | ||||
|         //     } else {
 | ||||
|         //         rgb_matrix_set_flags(LED_FLAG_ALL);
 | ||||
|         //     }
 | ||||
|         // }
 | ||||
|         // return false;
 | ||||
|         if (record->event.pressed) { | ||||
|           if (rgb_matrix_is_enabled()) { | ||||
|             switch (rgb_matrix_get_flags()) { | ||||
|               #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||
|               case LED_FLAG_EFFECTS: | ||||
|               #endif | ||||
|               case LED_FLAG_CAPS: | ||||
|                 /* Turned ON because of EFFECTS or CAPS, is actually OFF */ | ||||
|                 /* Change to LED_FLAG_ALL to signal it's really ON */ | ||||
|                 rgb_matrix_set_flags(LED_FLAG_ALL); | ||||
|                 /* Will be re-enabled by the processing of the toggle */ | ||||
|                 rgb_matrix_disable_noeeprom(); | ||||
|                 break; | ||||
|               case LED_FLAG_ALL: | ||||
|                 /* Is actually ON */ | ||||
|                 #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||
|                 if (effect_started_time > 0) { | ||||
|                   /* Signal EFFECTS */ | ||||
|                   rgb_matrix_set_flags(LED_FLAG_EFFECTS); | ||||
|                   /* Will be re-enabled by the processing of the toggle */ | ||||
|                   rgb_matrix_disable_noeeprom(); | ||||
|                 } else | ||||
|                 #endif | ||||
|                 if (host_keyboard_led_state().caps_lock) { | ||||
|                   /* Signal CAPS */ | ||||
|                   rgb_matrix_set_flags(LED_FLAG_CAPS); | ||||
|                   /* Will be re-enabled by the processing of the toggle */ | ||||
|                   rgb_matrix_disable_noeeprom(); | ||||
|                 } | ||||
|                 break; | ||||
|             } | ||||
|           } | ||||
|         } | ||||
|         break; | ||||
| 
 | ||||
|     } | ||||
|     return true; | ||||
|   } | ||||
| 
 | ||||
| 
 | ||||
|   void rgb_matrix_indicators_user() { | ||||
|     #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||
|     if (effect_started_time > 0) { | ||||
|       /* Render blinking EFFECTS */ | ||||
|       uint16_t deltaTime = sync_timer_elapsed(effect_started_time); | ||||
|       if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) { | ||||
|         uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01; | ||||
|         uint8_t val_r = led_state * r_effect; | ||||
|         uint8_t val_g = led_state * g_effect; | ||||
|         uint8_t val_b = led_state * b_effect; | ||||
|         rgb_matrix_set_color_all(val_r, val_g, val_b); | ||||
|         if (host_keyboard_led_state().caps_lock) { | ||||
|           set_rgb_caps_leds(); | ||||
|         } | ||||
|         return; | ||||
|       } else { | ||||
|         /* EFFECTS duration is finished */ | ||||
|         effect_started_time = 0; | ||||
|         if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) { | ||||
|           /* It was turned ON because of EFFECTS */ | ||||
|           if (host_keyboard_led_state().caps_lock) { | ||||
|             /* CAPS is still ON. Demote to CAPS */ | ||||
|             rgb_matrix_set_flags(LED_FLAG_CAPS); | ||||
|           } else { | ||||
|             /* There is nothing else keeping RGB enabled. Reset flags and turn if off. */ | ||||
|             rgb_matrix_set_flags(LED_FLAG_ALL); | ||||
|             rgb_matrix_disable_noeeprom(); | ||||
|           } | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | ||||
|     if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { | ||||
|       rgb_matrix_set_color_all(0x0, 0x0, 0x0); | ||||
|     } | ||||
|     if (host_keyboard_led_state().caps_lock) { | ||||
|       set_rgb_caps_leds(); | ||||
|     } | ||||
|   } | ||||
| 
 | ||||
|   #if RGB_CONFIRMATION_BLINKING_TIME > 0 | ||||
|   static void start_effects() { | ||||
|     effect_started_time = sync_timer_read(); | ||||
|     if (!rgb_matrix_is_enabled()) { | ||||
|       /* Turn it ON, signal the cause (EFFECTS) */ | ||||
|       rgb_matrix_set_flags(LED_FLAG_EFFECTS); | ||||
|       rgb_matrix_enable_noeeprom(); | ||||
|     } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { | ||||
|       /* It's already ON, promote the cause from CAPS to EFFECTS */ | ||||
|       rgb_matrix_set_flags(LED_FLAG_EFFECTS); | ||||
|     } | ||||
|   } | ||||
|   #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | ||||
| 
 | ||||
|   static void set_rgb_caps_leds() { | ||||
|     rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
 | ||||
|     rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
 | ||||
|     rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
 | ||||
|     rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2
 | ||||
|     rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3
 | ||||
|     rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3
 | ||||
|     rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4
 | ||||
|     rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4
 | ||||
|     rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5
 | ||||
|     rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5
 | ||||
|     rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6
 | ||||
|     rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6
 | ||||
|     rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7
 | ||||
|     rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7
 | ||||
|     rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8
 | ||||
|     rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8
 | ||||
|     rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED
 | ||||
|   } | ||||
| 
 | ||||
| #endif // RGB_MATRIX_ENABLE
 | ||||
							
								
								
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/readme.md
									
									
									
									
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/readme.md
									
									
									
									
									
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							| @ -0,0 +1,85 @@ | ||||
| # GMMK Pro Standard Layout for macOS by zvuc | ||||
| 
 | ||||
| As you may know, Glorious does not (yet) provide their Glorious Core software for macOS; so with stock firmware, there aren't any ways to customize layouts on the hardware level unless you turn to software-based override solutions such as [Karabiner Elements](https://karabiner-elements.pqrs.org/). This is my attempt to try to create the most macOS-like experience on the GMMK Pro, taking close notes from Apple's Magic Keyboard, also referencing code from other community keymaps. | ||||
| 
 | ||||
| ## Keymap | ||||
| Layer 0 | ||||
| <img width="1092" alt="Layer0" src="https://user-images.githubusercontent.com/2870726/132235505-64ac1c89-ecf9-49b5-a030-1d94389fc66d.png"> | ||||
| 
 | ||||
| Layer 1 (Hold <kbd>Fn</kbd>) | ||||
| <img width="1088" alt="Layer1" src="https://user-images.githubusercontent.com/2870726/133090831-5e84fb69-a8bf-463e-a8f6-f1f38a5901d6.png"> | ||||
| 
 | ||||
| Layer 2 (Togglable alternative function row layout by pressing <kbd>Fn</kbd>+<kbd>F</kbd>) | ||||
| <img width="1094" alt="Layer2" src="https://user-images.githubusercontent.com/2870726/133090841-0c6a8b16-bf46-4e6c-b8fa-79f213f95765.png"> | ||||
| 
 | ||||
| 
 | ||||
| ## Notable differences from stock key layout for Windows: | ||||
| - <kbd>Delete</kbd> key placed right next to backspace (under rotary encoder) | ||||
| - <kbd>F13</kbd> key for the bottommost row (Assign it to a shortcut you like in macOS preferences! [For example: "Emoji & Symbols" to bring up the emoji input popup instantly](https://user-images.githubusercontent.com/2870726/132237211-7e13c156-96a8-4a91-b215-28d310228feb.png)) | ||||
| - <kbd>Eject</kbd> key for the last key in function row: Needed for macOS native global "Sleep" hotkey (<kbd>⌘</kbd><kbd>⌥</kbd><kbd>Eject</kbd>) | ||||
| 
 | ||||
| ## Notable Features | ||||
| - VIA support | ||||
| - Rotary Encoder support (Defaults to stock behavior Volume Up/Down) | ||||
| - Standard order for macOS modifier keys:  | ||||
|     * Left: <kbd>⌃ Control</kbd><kbd>⌥ Option</kbd><kbd>⌘ Command</kbd>  | ||||
|     * Right: <kbd>⌘ Command</kbd><kbd>⌥ Option</kbd><kbd>Fn</kbd> | ||||
| - Apple Magic Keyboard-like Function Row Mode (Toggle with <kbd>Fn</kbd>+<kbd>F</kbd>) | ||||
|     * <kbd>F1</kbd>: Decrease display brightness | ||||
|     * <kbd>F2</kbd>: Increase display brightness | ||||
|     * <kbd>F3</kbd>: Mission Control | ||||
|     * <kbd>F4</kbd>: Launchpad | ||||
|     * <kbd>F5</kbd>: Decrease keyboard backlight brightness | ||||
|     * <kbd>F6</kbd>: Increase keyboard backlight brightness | ||||
|     * <kbd>F7</kbd>: (none) | ||||
|     * <kbd>F8</kbd>: (none) | ||||
|     * <kbd>F9</kbd>: Media Rewind  | ||||
|     * <kbd>F10</kbd>: Media Play/Pause | ||||
|     * <kbd>F11</kbd>: Media Fast Forward | ||||
|     * <kbd>F12</kbd>: (none) | ||||
| 
 | ||||
| > #### NOTE | ||||
| > - Media key mappings follow Apple Magic Keyboard except <kbd>F8</kbd> thru <kbd>F12</kbd>, where keys have been shifted by one to the right. It's because I wanted to get over the awkward gap between <kbd>F8</kbd> and <kbd>F9</kbd> that the GMMK Pro has—and also because we don't need dedicated keys for volume control when we have the more convenient rotary knob. | ||||
| > - To access standard <kbd>F1</kbd> - <kbd>F12</kbd> keys, press the Function keys while holding <kbd>Fn</kbd>. | ||||
| > - If you're planning to use Karabiner Elements, use the standard Function row mode (<kbd>F1</kbd> - <kbd>F12</kbd>) because Karabiner Elements always overrides function keys even if you want to just use simple or complex modifications, and it doesn't catch custom keys like Mission Control, Launchpad or <kbd>Eject</kbd>. (<kbd>Eject</kbd> is mapped as <kbd>F24</kbd> so you can replace it with 'Eject' within Karabiner.) | ||||
| 
 | ||||
| ## RGB Lighting | ||||
| - Retains Glorious stock firmware key mappings for control | ||||
|     * <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>: Cycle presets | ||||
|     * <kbd>Fn</kbd><kbd>Left</kbd> / <kbd>Fn</kbd><kbd>Right</kbd>: Adjust speed | ||||
|     * <kbd>Fn</kbd><kbd>W</kbd> / <kbd>Fn</kbd><kbd>S</kbd>: Adjust brightness | ||||
| - Quickly switch to popular presets: | ||||
|     * <kbd>Fn</kbd><kbd>`</kbd> : Solid color (no animation) | ||||
|     * <kbd>Fn</kbd><kbd>1</kbd> : Solid duotone (no animation) - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color. | ||||
|     * <kbd>Fn</kbd><kbd>2</kbd> : Vertical gradient - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color. | ||||
|     * <kbd>Fn</kbd><kbd>3</kbd> : "Jellybean Raindrops" | ||||
|     * <kbd>Fn</kbd><kbd>4</kbd> : Horizontal wipe with white backlight | ||||
|     * <kbd>Fn</kbd><kbd>5</kbd> : Horizontal wipe | ||||
|     * <kbd>Fn</kbd><kbd>6</kbd> : Single color pinwheel | ||||
|     * <kbd>Fn</kbd><kbd>7</kbd> : Horizontal rainbow | ||||
|     * <kbd>Fn</kbd><kbd>8</kbd> : Rainbow pinwheel | ||||
|     * <kbd>Fn</kbd><kbd>9</kbd> : Breathing | ||||
|     * <kbd>Fn</kbd><kbd>0</kbd> : Reactive (light up on keypress) | ||||
|     * <kbd>Fn</kbd><kbd>-</kbd> : "Digital Rain" | ||||
|     * <kbd>Fn</kbd><kbd>=</kbd> : "Heatmap" | ||||
| - RGB turns off after 20 minutes of inactivity | ||||
| - RGB turns off when USB is suspended / enters sleep | ||||
| - <kbd>Caps Lock</kbd> toggle indicator (<kbd>Caps Lock</kbd> key and side lights will turn red) | ||||
| - Easy RGB control using Rotary Encoder | ||||
|     - <kbd>Control</kbd>+<kbd>Rotate Knob</kbd>: Adjust hue | ||||
|     - <kbd>Option</kbd>+<kbd>Rotate Knob</kbd>: Adjust saturation | ||||
|     - <kbd>Command</kbd>+<kbd>Rotate Knob</kbd>: Adjust brightness | ||||
| 
 | ||||
| > All latest QMK effects [(41 as of now)](https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#rgb-matrix-effects-id-rgb-matrix-effects) are enabled by default and will apply in order when cycling through using <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>. You can disable specific effects by uncommenting (remove the `//` at the beginning of line) respective lines (ex: `#define DISABLE_RGB_MATRIX_BREATHING`) in `qmk_firmware/keyboards/gmmk/pro/ansi/keymaps/zvuc/config.h` then recompiling the firmware. | ||||
| 
 | ||||
| ## Other Features | ||||
| - 1000hz polling rate | ||||
| - Short DEBOUNCE time (5 ms) | ||||
| - Per-key debounce algorithm (`sym_defer_pk`) | ||||
| - NKRO toggle (<kbd>Fn</kbd>+<kbd>N</kbd>) | ||||
| 
 | ||||
| ## Warning regarding VIA support | ||||
| When observing this keyboard firmware in VIA, some custom-implemented keys such as Mission Control/Launchpad and RGB preset shortcuts appear as keycodes such as `0x5d62`. **These must not be modified!** There is no way to get their default functionality back unless you re-flash the firmware through QMK Toolbox. | ||||
| 
 | ||||
| ## Download pre-compiled firmware binary file | ||||
| [Download BIN file from here](https://github.com/zvuc/qmk_firmware/releases/tag/zvuc-1.0.1) | ||||
							
								
								
									
										4
									
								
								keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk
									
									
									
									
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk
									
									
									
									
									
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							| @ -0,0 +1,4 @@ | ||||
| # Enable additional features.
 | ||||
| 
 | ||||
| DEBOUNCE_TYPE = sym_defer_pk | ||||
| VIA_ENABLE = yes | ||||
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