Switch saveState and restoreState signature to use pin_t type.

onekey:joystick : add a second axis, virtual and programmatically animated.
This commit is contained in:
a-chol 2020-03-30 14:11:44 +02:00
parent 476fce8a32
commit 1d8102183f
5 changed files with 22 additions and 2 deletions

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@ -1,3 +1,3 @@
#pragma once
#define JOYSTICK_AXES_COUNT 1
#define JOYSTICK_AXES_COUNT 2
#define JOYSTICK_BUTTON_COUNT 1

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@ -2,10 +2,24 @@
#include "joystick.h"
#ifndef ADC_PIN
# define ADC_PIN F6
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT( JS_BUTTON0 )
};
void matrix_scan_user() {
int16_t val = (((uint32_t)timer_read()%5000 - 2500) * 255) / 5000;
if (val != joystick_status.axes[1]) {
joystick_status.axes[1] = val;
joystick_status.status |= JS_UPDATED;
}
}
//joystick config
joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
[0] = JOYSTICK_AXIS_IN(A0, 0, 512, 1024)
[0] = JOYSTICK_AXIS_IN(ADC_PIN, 0, 512, 1023)
, [1] = JOYSTICK_AXIS_VIRTUAL
};

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@ -21,3 +21,5 @@
#define MATRIX_COL_PINS { F4 }
#define MATRIX_ROW_PINS { F5 }
#define UNUSED_PINS
#define ADC_PIN F6

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@ -28,3 +28,5 @@
#define BACKLIGHT_PAL_MODE 2
#define RGB_DI_PIN A1
#define ADC_PIN A0

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@ -8,6 +8,8 @@
# define JOYSTICK_AXES_COUNT 4
#endif
#include "quantum.h"
#include <stdint.h>
// configure on input_pin of the joystick_axes array entry to JS_VIRTUAL_AXIS