Deploying to gh-pages from master @ 3dee6e28dd 🚀

This commit is contained in:
drashna 2021-12-28 21:02:16 +00:00
parent 3207ecf981
commit 22abbb6411
2 changed files with 60 additions and 4 deletions

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@ -87,6 +87,43 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
!> If you return `true`, this will allow the keyboard level code to run, as well. Returning `false` will override the keyboard level code. Depending on how the keyboard level function is set up.
Layer conditions can also be used with the callback function like the following:
```c
bool encoder_update_user(uint8_t index, bool clockwise) {
if (get_highest_layer(layer_state|default_layer_state) > 0) {
if (index == 0) {
if (clockwise) {
tap_code(KC_WH_D);
} else {
tap_code(KC_WH_U);
}
} else if (index == 1) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
} else { /* Layer 0 */
if (index == 0) {
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
} else if (index == 1) {
if (clockwise) {
tap_code(KC_DOWN);
} else {
tap_code(KC_UP);
}
}
}
return false;
}
```
## Hardware
The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.

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@ -554,12 +554,11 @@ In order to change the delay of temperature decrease define
## Custom RGB Matrix Effects :id=custom-rgb-matrix-effects
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
By setting `RGB_MATRIX_CUSTOM_USER = yes` in `rules.mk`, new effects can be defined directly from your keymap or userspace, without having to edit any QMK core files.
To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
To declare new effects, create a `rgb_matrix_user.inc` file in the user keymap directory or userspace folder.
`rgb_matrix_user.inc` should go in the root of the keymap directory.
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
?> Hardware maintainers who want to limit custom effects to a specific keyboard can create a `rgb_matrix_kb.inc` file in the root of the keyboard directory, and add `RGB_MATRIX_CUSTOM_KB = yes` to the keyboard level `rules.mk`.
To use custom effects in your code, simply prepend `RGB_MATRIX_CUSTOM_` to the effect name specified in `RGB_MATRIX_EFFECT()`. For example, an effect declared as `RGB_MATRIX_EFFECT(my_cool_effect)` would be referenced with:
@ -790,6 +789,26 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
}
```
Layer indicator with only configured keys:
```c
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (get_highest_layer(layer_state) > 0) {
uint8_t layer = get_highest_layer(layer_state);
for (uint8_t row = 0; row < MATRIX_ROWS; ++row) {
for (uint8_t col = 0; col < MATRIX_COLS; ++col) {
uint8_t index = g_led_config.matrix_co[row][col];
if (index >= led_min && index <= led_max && index != NO_LED &&
keymap_key_to_keycode(layer, (keypos_t){col,row}) > KC_TRNS) {
rgb_matrix_set_color(index, RGB_GREEN);
}
}
}
}
}
```
#### Examples :id=indicator-examples
This example sets the modifiers to be a specific color based on the layer state. You can use a switch case here, instead, if you would like. This uses HSV and then converts to RGB, because this allows the brightness to be limited (important when using the WS2812 driver).