From 34e3b7d272cd1d811862ec473dd23afa9b6e7d2f Mon Sep 17 00:00:00 2001 From: tzarc Date: Fri, 4 Feb 2022 18:57:38 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20gh-pages=20from=20master=20@?= =?UTF-8?q?=20e8fa329073d8752cad9b11b90287fd20f130ac6f=20=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- feature_rgb_matrix.md | 2 ++ squeezing_avr.md | 1 + 2 files changed, 3 insertions(+) diff --git a/feature_rgb_matrix.md b/feature_rgb_matrix.md index 3384aa7180..0e2e68233f 100644 --- a/feature_rgb_matrix.md +++ b/feature_rgb_matrix.md @@ -455,6 +455,7 @@ enum rgb_matrix_effects { RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges + RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! @@ -510,6 +511,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` | |`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` | |`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` | +|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` | |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` | ?> These modes don't require any additional defines. diff --git a/squeezing_avr.md b/squeezing_avr.md index e4d8d7c146..4a147e0c66 100644 --- a/squeezing_avr.md +++ b/squeezing_avr.md @@ -147,6 +147,7 @@ For RGB Matrix, these need to be explicitly enabled as well. To disable any that #undef ENABLE_RGB_MATRIX_HUE_PENDULUM #undef ENABLE_RGB_MATRIX_HUE_WAVE #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL +#undef ENABLE_RGB_MATRIX_PIXEL_FLOW #undef ENABLE_RGB_MATRIX_PIXEL_RAIN #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP