From 06e4b3fe1abbc938678a3e3abcddf5658ca5dca2 Mon Sep 17 00:00:00 2001
From: Kevin Hogeland <kevin@hoge.land>
Date: Thu, 9 Mar 2017 02:40:01 -0800
Subject: [PATCH] Colemak layout for Clueboard

---
 keyboards/clueboard/keymaps/colemak/keymap.c | 83 ++++++++++++++++++++
 1 file changed, 83 insertions(+)
 create mode 100644 keyboards/clueboard/keymaps/colemak/keymap.c

diff --git a/keyboards/clueboard/keymaps/colemak/keymap.c b/keyboards/clueboard/keymaps/colemak/keymap.c
new file mode 100644
index 0000000000..6b1fc7c9c6
--- /dev/null
+++ b/keyboards/clueboard/keymaps/colemak/keymap.c
@@ -0,0 +1,83 @@
+#include "clueboard.h"
+
+// Helpful defines
+#define GRAVE_MODS  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
+#define _______ KC_TRNS
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+  /* Keymap _BL: Base Layer (Default Layer)
+   */
+[_BL] = KEYMAP(
+  F(0),    KC_1,    KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,    KC_0,     KC_MINS,  KC_EQL,   KC_GRV,  KC_BSPC,          KC_PGUP, \
+  KC_TAB,  KC_Q,    KC_W,   KC_F,   KC_P,   KC_G,   KC_J,   KC_L,   KC_U,   KC_Y,    KC_SCLN,     KC_LBRC,  KC_RBRC,  KC_BSLS,                   KC_PGDN, \
+  KC_BSPC, KC_A,    KC_R,   KC_S,   KC_T,   KC_D,   KC_H,   KC_N,   KC_E,   KC_I,    KC_O,  KC_QUOT,  KC_NUHS,  KC_ENT,                             \
+  KC_LSFT, KC_NUBS, KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_K,   KC_M,   KC_COMM, KC_DOT,   KC_SLSH,  KC_RO,    KC_RSFT,          KC_UP,            \
+  KC_LCTL, MO(_FL), KC_LGUI,KC_MHEN,          KC_SPC,KC_SPC,                         KC_HENK,  KC_RALT,  KC_RCTL,  KC_RGUI, KC_LEFT, KC_DOWN, KC_RGHT),
+
+  /* Keymap _FL: Function Layer
+   */
+[_FL] = KEYMAP(
+  KC_GRV,  KC_F1,   KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,   KC_F10,   KC_F11,   KC_F12,   _______, KC_CAPS,           BL_STEP, \
+  _______, _______, _______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP, KC_END,   _______,  _______,  _______,                   _______, \
+  KC_DEL,  _______, MO(_CL),_______,_______,_______,_______,KC_LEFT,KC_DOWN,KC_UP,   KC_RGHT,  _______,  _______,  _______,                           \
+  _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,          KC_PGUP,         \
+  _______, _______, _______,_______,        _______,_______,                         _______,  _______,  _______,  MO(_FL), KC_HOME, KC_PGDN, KC_END),
+
+  /* Keymap _CL: Control layer
+   */
+[_CL] = KEYMAP(
+  _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______, RGB_TOG,             RGB_VAI, \
+  _______, _______, _______,_______,RESET,  _______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                   RGB_VAD, \
+  _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                         \
+  MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  MO(_FL),          RGB_SAI,          \
+  _______, _______, _______,_______,        RGB_MOD,   RGB_MOD,                            _______,  _______,  _______,  _______, RGB_HUD,    RGB_SAD,    RGB_HUI),
+};
+
+/* This is a list of user defined functions. F(N) corresponds to item N
+   of this list.
+ */
+const uint16_t PROGMEM fn_actions[] = {
+  [0] = ACTION_FUNCTION(0),  // Calls action_function()
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+  static uint8_t mods_pressed;
+
+  switch (id) {
+    case 0:
+      /* Handle the combined Grave/Esc key
+       */
+      mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
+
+      if (record->event.pressed) {
+        /* The key is being pressed.
+         */
+        if (mods_pressed) {
+          add_key(KC_GRV);
+          send_keyboard_report();
+        } else {
+          add_key(KC_ESC);
+          send_keyboard_report();
+        }
+      } else {
+        /* The key is being released.
+         */
+        if (mods_pressed) {
+          del_key(KC_GRV);
+          send_keyboard_report();
+        } else {
+          del_key(KC_ESC);
+          send_keyboard_report();
+        }
+      }
+      break;
+  }
+}