forked from mfulz_github/qmk_firmware
		
	
		
			
				
	
	
		
			238 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			238 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2017 Jack Humbert
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "process_unicode_common.h"
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#include "eeprom.h"
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#include <ctype.h>
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#include <string.h>
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unicode_config_t unicode_config;
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uint8_t          unicode_saved_mods;
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#if UNICODE_SELECTED_MODES != -1
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static uint8_t selected[]     = {UNICODE_SELECTED_MODES};
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static uint8_t selected_count = sizeof selected / sizeof *selected;
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static uint8_t selected_index;
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#endif
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void unicode_input_mode_init(void) {
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    unicode_config.raw = eeprom_read_byte(EECONFIG_UNICODEMODE);
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#if UNICODE_SELECTED_MODES != -1
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#    if UNICODE_CYCLE_PERSIST
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    // Find input_mode in selected modes
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    uint8_t i;
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    for (i = 0; i < selected_count; i++) {
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        if (selected[i] == unicode_config.input_mode) {
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            selected_index = i;
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            break;
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        }
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    }
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    if (i == selected_count) {
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        // Not found: input_mode isn't selected, change to one that is
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        unicode_config.input_mode = selected[selected_index = 0];
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    }
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#    else
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    // Always change to the first selected input mode
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    unicode_config.input_mode = selected[selected_index = 0];
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#    endif
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#endif
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    dprintf("Unicode input mode init to: %u\n", unicode_config.input_mode);
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}
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uint8_t get_unicode_input_mode(void) { return unicode_config.input_mode; }
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void set_unicode_input_mode(uint8_t mode) {
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    unicode_config.input_mode = mode;
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    persist_unicode_input_mode();
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    dprintf("Unicode input mode set to: %u\n", unicode_config.input_mode);
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}
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void cycle_unicode_input_mode(uint8_t offset) {
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#if UNICODE_SELECTED_MODES != -1
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    selected_index            = (selected_index + offset) % selected_count;
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    unicode_config.input_mode = selected[selected_index];
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#    if UNICODE_CYCLE_PERSIST
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    persist_unicode_input_mode();
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#    endif
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    dprintf("Unicode input mode cycle to: %u\n", unicode_config.input_mode);
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#endif
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}
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void persist_unicode_input_mode(void) { eeprom_update_byte(EECONFIG_UNICODEMODE, unicode_config.input_mode); }
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__attribute__((weak)) void unicode_input_start(void) {
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    unicode_saved_mods = get_mods();  // Save current mods
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    clear_mods();                     // Unregister mods to start from a clean state
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    switch (unicode_config.input_mode) {
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        case UC_OSX:
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            register_code(UNICODE_KEY_OSX);
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            break;
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        case UC_LNX:
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            tap_code16(UNICODE_KEY_LNX);
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            break;
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        case UC_WIN:
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            register_code(KC_LALT);
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            tap_code(KC_PPLS);
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            break;
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        case UC_WINC:
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            tap_code(UNICODE_KEY_WINC);
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            tap_code(KC_U);
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            break;
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    }
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    wait_ms(UNICODE_TYPE_DELAY);
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}
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__attribute__((weak)) void unicode_input_finish(void) {
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    switch (unicode_config.input_mode) {
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        case UC_OSX:
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            unregister_code(UNICODE_KEY_OSX);
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            break;
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        case UC_LNX:
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            tap_code(KC_SPC);
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            break;
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        case UC_WIN:
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            unregister_code(KC_LALT);
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            break;
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        case UC_WINC:
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            tap_code(KC_ENTER);
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            break;
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    }
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    set_mods(unicode_saved_mods);  // Reregister previously set mods
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}
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__attribute__((weak)) void unicode_input_cancel(void) {
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    switch (unicode_config.input_mode) {
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        case UC_OSX:
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            unregister_code(UNICODE_KEY_OSX);
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            break;
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        case UC_LNX:
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        case UC_WINC:
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            tap_code(KC_ESC);
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            break;
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        case UC_WIN:
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            unregister_code(KC_LALT);
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            break;
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    }
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    set_mods(unicode_saved_mods);  // Reregister previously set mods
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}
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__attribute__((weak)) uint16_t hex_to_keycode(uint8_t hex) {
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    if (hex == 0x0) {
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        return KC_0;
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    } else if (hex < 0xA) {
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        return KC_1 + (hex - 0x1);
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    } else {
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        return KC_A + (hex - 0xA);
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    }
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}
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void register_hex(uint16_t hex) {
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    for (int i = 3; i >= 0; i--) {
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        uint8_t digit = ((hex >> (i * 4)) & 0xF);
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        tap_code(hex_to_keycode(digit));
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    }
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}
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void send_unicode_hex_string(const char *str) {
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    if (!str) {
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        return;
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    }
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    while (*str) {
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        // Find the next code point (token) in the string
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        for (; *str == ' '; str++)
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            ;
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        size_t n = strcspn(str, " ");  // Length of the current token
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        char   code_point[n + 1];
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        strncpy(code_point, str, n);
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        code_point[n] = '\0';  // Make sure it's null-terminated
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        // Normalize the code point: make all hex digits lowercase
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        for (char *p = code_point; *p; p++) {
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            *p = tolower((unsigned char)*p);
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        }
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        // Send the code point as a Unicode input string
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        unicode_input_start();
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        send_string(code_point);
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        unicode_input_finish();
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        str += n;  // Move to the first ' ' (or '\0') after the current token
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    }
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}
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bool process_unicode_common(uint16_t keycode, keyrecord_t *record) {
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    if (record->event.pressed) {
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        switch (keycode) {
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            case UNICODE_MODE_FORWARD:
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                cycle_unicode_input_mode(+1);
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                break;
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            case UNICODE_MODE_REVERSE:
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                cycle_unicode_input_mode(-1);
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                break;
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            case UNICODE_MODE_OSX:
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                set_unicode_input_mode(UC_OSX);
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#if defined(AUDIO_ENABLE) && defined(UNICODE_SONG_OSX)
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                static float song_osx[][2] = UNICODE_SONG_OSX;
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                PLAY_SONG(song_osx);
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#endif
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                break;
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            case UNICODE_MODE_LNX:
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                set_unicode_input_mode(UC_LNX);
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#if defined(AUDIO_ENABLE) && defined(UNICODE_SONG_LNX)
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                static float song_lnx[][2] = UNICODE_SONG_LNX;
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                PLAY_SONG(song_lnx);
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#endif
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                break;
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            case UNICODE_MODE_WIN:
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                set_unicode_input_mode(UC_WIN);
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#if defined(AUDIO_ENABLE) && defined(UNICODE_SONG_WIN)
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                static float song_win[][2] = UNICODE_SONG_WIN;
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                PLAY_SONG(song_win);
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#endif
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                break;
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            case UNICODE_MODE_BSD:
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                set_unicode_input_mode(UC_BSD);
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#if defined(AUDIO_ENABLE) && defined(UNICODE_SONG_BSD)
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                static float song_bsd[][2] = UNICODE_SONG_BSD;
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                PLAY_SONG(song_bsd);
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#endif
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                break;
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            case UNICODE_MODE_WINC:
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                set_unicode_input_mode(UC_WINC);
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#if defined(AUDIO_ENABLE) && defined(UNICODE_SONG_WINC)
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                static float song_winc[][2] = UNICODE_SONG_WINC;
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                PLAY_SONG(song_winc);
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#endif
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                break;
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        }
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    }
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#if defined(UNICODE_ENABLE)
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    return process_unicode(keycode, record);
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#elif defined(UNICODEMAP_ENABLE)
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    return process_unicodemap(keycode, record);
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#elif defined(UCIS_ENABLE)
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    return process_ucis(keycode, record);
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#else
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    return true;
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#endif
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}
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