forked from mfulz_github/qmk_firmware
		
	* Change animations to require explicet activation * Add support for legacy config * Make default for now * Add LED Matrix support * change LED Matrix docs
		
			
				
	
	
		
			31 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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#    if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
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#        ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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LED_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
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#        endif
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#        ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
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#        endif
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#        ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t SOLID_REACTIVE_WIDE_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
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    uint16_t effect = tick + dist * 5;
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    if (effect > 255) effect = 255;
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    return qadd8(val, 255 - effect);
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}
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#            ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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bool SOLID_REACTIVE_WIDE(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math); }
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#            endif
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#            ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math); }
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#            endif
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#        endif  // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#    endif      // !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
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#endif          // LED_MATRIX_KEYREACTIVE_ENABLED
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