forked from mfulz_github/qmk_firmware
		
	
		
			
				
	
	
		
			173 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			173 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
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   Copyright (C) 2015 guruthree
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 This software may be distributed and modified under the terms of the GNU
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 General Public License version 2 (GPL2) as published by the Free Software
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 Foundation and appearing in the file GPL2.TXT included in the packaging of
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 this file. Please note that GPL2 Section 2[b] requires that all works based
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 on this software must also be made publicly available under the terms of
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 the GPL2 ("Copyleft").
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 Contact information
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 -------------------
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 Kristian Lauszus, TKJ Electronics
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 Web      :  http://www.tkjelectronics.com
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 e-mail   :  kristianl@tkjelectronics.com
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 guruthree
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 Web      :  https://github.com/guruthree/
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 */
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#ifndef _xboxone_h_
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#define _xboxone_h_
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#include "Usb.h"
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#include "xboxEnums.h"
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/* Data Xbox ONE taken from descriptors */
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#define EP_MAXPKTSIZE       32 // max size for data via USB
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/* Names we give to the 3 XboxONE pipes */
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#define XBOX_CONTROL_PIPE    0
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#define XBOX_OUTPUT_PIPE     1
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#define XBOX_INPUT_PIPE      2
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// PID and VID of the different devices
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#define XBOX_VID                                0x045E // Microsoft Corporation
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#define XBOX_ONE_PID                            0x02D1 // Microsoft One Wired controller
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#define XBOX_REPORT_BUFFER_SIZE 14 // Size of the input report buffer
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#define XBOX_MAX_ENDPOINTS   3
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/** This class implements support for a Xbox ONE controller connected via USB. */
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class XBOXONE : public USBDeviceConfig {
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public:
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        /**
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         * Constructor for the XBOXONE class.
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         * @param  pUsb   Pointer to USB class instance.
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         */
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        XBOXONE(USB *pUsb);
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        /** @name USBDeviceConfig implementation */
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        /**
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         * Initialize the Xbox Controller.
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         * @param  parent   Hub number.
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         * @param  port     Port number on the hub.
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         * @param  lowspeed Speed of the device.
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         * @return          0 on success.
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         */
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        virtual uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
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        /**
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         * Release the USB device.
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         * @return 0 on success.
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         */
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        virtual uint8_t Release();
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        /**
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         * Poll the USB Input endpoins and run the state machines.
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         * @return 0 on success.
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         */
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        virtual uint8_t Poll();
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        /**
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         * Get the device address.
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         * @return The device address.
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         */
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        virtual uint8_t GetAddress() {
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                return bAddress;
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        };
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        /**
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         * Used to check if the controller has been initialized.
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         * @return True if it's ready.
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         */
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        virtual bool isReady() {
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                return bPollEnable;
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        };
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        /**
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         * Used by the USB core to check what this driver support.
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         * @param  vid The device's VID.
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         * @param  pid The device's PID.
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         * @return     Returns true if the device's VID and PID matches this driver.
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         */
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        virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
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                return (vid == XBOX_VID && pid == XBOX_ONE_PID);
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        };
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        /**@}*/
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        /** @name Xbox Controller functions */
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        /**
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         * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
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         *
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         * While getButtonClick(ButtonEnum b) will only return it once.
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         *
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         * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
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         * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
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         * @param  b          ::ButtonEnum to read.
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         * @return            getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a word if reading ::L2 or ::R2.
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         */
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        uint16_t getButtonPress(ButtonEnum b);
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        bool getButtonClick(ButtonEnum b);
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        /**
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         * Return the analog value from the joysticks on the controller.
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         * @param  a          Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
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         * @return            Returns a signed 16-bit integer.
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         */
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        int16_t getAnalogHat(AnalogHatEnum a);
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        /**
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         * Used to call your own function when the controller is successfully initialized.
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         * @param funcOnInit Function to call.
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         */
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        void attachOnInit(void (*funcOnInit)(void)) {
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                pFuncOnInit = funcOnInit;
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        };
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        /**@}*/
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        /** True if a Xbox ONE controller is connected. */
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        bool XboxOneConnected;
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protected:
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        /** Pointer to USB class instance. */
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        USB *pUsb;
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        /** Device address. */
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        uint8_t bAddress;
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        /** Endpoint info structure. */
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        EpInfo epInfo[XBOX_MAX_ENDPOINTS];
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private:
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        /**
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         * Called when the controller is successfully initialized.
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         * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
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         */
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        void onInit();
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        void (*pFuncOnInit)(void); // Pointer to function called in onInit()
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        bool bPollEnable;
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        /* Variables to store the buttons */
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        uint16_t ButtonState;
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        uint16_t OldButtonState;
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        uint16_t ButtonClickState;
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        int16_t hatValue[4];
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        uint16_t triggerValue[2];
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        uint16_t triggerValueOld[2];
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        bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not
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        bool R2Clicked;
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        uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
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        uint8_t writeBuf[12]; // General purpose buffer for output data
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        void readReport(); // read incoming data
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        void printReport(); // print incoming date - Uncomment for debugging
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        /* Private commands */
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        uint8_t XboxCommand(uint8_t* data, uint16_t nbytes);
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};
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#endif
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