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	Single Color Band scrolling left to right effects (#5867)
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				@ -194,6 +194,8 @@ enum rgb_matrix_effects {
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    RGB_MATRIX_ALPHAS_MODS,         // Static dual hue, speed is hue for secondary hue
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    RGB_MATRIX_GRADIENT_UP_DOWN,    // Static gradient top to bottom, speed controls how much gradient changes
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    RGB_MATRIX_BREATHING,           // Single hue brightness cycling animation
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    RGB_MATRIX_BAND_SAT,        // Single hue band fading saturation scrolling left to right
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    RGB_MATRIX_BAND_VAL,        // Single hue band fading brightness scrolling left to right
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    RGB_MATRIX_CYCLE_ALL,           // Full keyboard solid hue cycling through full gradient
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    RGB_MATRIX_CYCLE_LEFT_RIGHT,    // Full gradient scrolling left to right
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    RGB_MATRIX_CYCLE_UP_DOWN,       // Full gradient scrolling top to bottom
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@ -235,6 +237,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS`               |Disables `RGB_MATRIX_ALPHAS_MODS`              |
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|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN`          |Disables `RGB_MATRIX_GRADIENT_UP_DOWN`         |
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|`#define DISABLE_RGB_MATRIX_BREATHING`                 |Disables `RGB_MATRIX_BREATHING`                |
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|`#define DISABLE_RGB_MATRIX_BAND_SAT`                  |Disables `RGB_MATRIX_BAND_SAT`                 |
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|`#define DISABLE_RGB_MATRIX_BAND_VAL`                  |Disables `RGB_MATRIX_BAND_VAL`                 |
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|`#define DISABLE_RGB_MATRIX_CYCLE_ALL`                 |Disables `RGB_MATRIX_CYCLE_ALL`                |
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|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT`          |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT`         |
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|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN`             |Disables `RGB_MATRIX_CYCLE_UP_DOWN`            |
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								quantum/rgb_matrix_animations/colorband_sat_anim.h
									
									
									
									
									
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								quantum/rgb_matrix_animations/colorband_sat_anim.h
									
									
									
									
									
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							@ -0,0 +1,21 @@
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#ifndef DISABLE_RGB_MATRIX_BAND_SAT
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RGB_MATRIX_EFFECT(BAND_SAT)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool BAND_SAT(effect_params_t* params) {
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  RGB_MATRIX_USE_LIMITS(led_min, led_max);
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  HSV hsv = { rgb_matrix_config.hue, 0, rgb_matrix_config.val };
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  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
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  for (uint8_t i = led_min; i < led_max; i++) {
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    RGB_MATRIX_TEST_LED_FLAGS();
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    int16_t s = rgb_matrix_config.sat - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
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    hsv.s = s < 0 ? 0 : s;
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    RGB rgb = hsv_to_rgb(hsv);
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    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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  }
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  return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_BAND_SAT
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								quantum/rgb_matrix_animations/colorband_val_anim.h
									
									
									
									
									
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								quantum/rgb_matrix_animations/colorband_val_anim.h
									
									
									
									
									
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							@ -0,0 +1,21 @@
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#ifndef DISABLE_RGB_MATRIX_BAND_VAL
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RGB_MATRIX_EFFECT(BAND_VAL)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool BAND_VAL(effect_params_t* params) {
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  RGB_MATRIX_USE_LIMITS(led_min, led_max);
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  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
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  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
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  for (uint8_t i = led_min; i < led_max; i++) {
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    RGB_MATRIX_TEST_LED_FLAGS();
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    int16_t v = rgb_matrix_config.val - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
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    hsv.v = v < 0 ? 0 : v;
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    RGB rgb = hsv_to_rgb(hsv);
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    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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  }
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  return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_BAND_VAL
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@ -3,6 +3,8 @@
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#include "rgb_matrix_animations/alpha_mods_anim.h"
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#include "rgb_matrix_animations/gradient_up_down_anim.h"
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#include "rgb_matrix_animations/breathing_anim.h"
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#include "rgb_matrix_animations/colorband_sat_anim.h"
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#include "rgb_matrix_animations/colorband_val_anim.h"
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#include "rgb_matrix_animations/cycle_all_anim.h"
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#include "rgb_matrix_animations/cycle_left_right_anim.h"
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#include "rgb_matrix_animations/cycle_up_down_anim.h"
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