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	fixed small bug with AUDIO_ENABLED (#339)
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				| @ -435,7 +435,7 @@ void matrix_scan_quantum() { | |||||||
| 
 | 
 | ||||||
|   matrix_scan_kb(); |   matrix_scan_kb(); | ||||||
| } | } | ||||||
| 
 | #ifdef AUDIO_ENABLE | ||||||
|   bool is_music_on(void) { |   bool is_music_on(void) { | ||||||
|       return (music_activated != 0); |       return (music_activated != 0); | ||||||
|   } |   } | ||||||
| @ -458,5 +458,6 @@ void music_off(void) { | |||||||
|       stop_all_notes(); |       stop_all_notes(); | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|  | #endif | ||||||
| __attribute__ ((weak)) | __attribute__ ((weak)) | ||||||
| void music_on_user() {} | void music_on_user() {} | ||||||
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