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	[Keyboard] Add SkeletonNumPad (#16753)
* add SkeletonNumPad keyboard * fix * fix * fixed info.json * Update keyboards/skeletonkbd/skeletonnumpad/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Change RGBLIGHT_LIMIT_VAL Co-authored-by: Ryan <fauxpark@gmail.com>
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							| @ -0,0 +1,145 @@ | ||||
| /*
 | ||||
| Copyright 2022 SkeletonKBD | ||||
| 
 | ||||
| This program is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU General Public License as published by | ||||
| the Free Software Foundation, either version 2 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| This program is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
| GNU General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU General Public License | ||||
| along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
| */ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "config_common.h" | ||||
| 
 | ||||
| /* USB Device descriptor parameter */ | ||||
| #define VENDOR_ID    0x736C | ||||
| #define PRODUCT_ID   0x6E70 | ||||
| #define DEVICE_VER   0x0001 | ||||
| #define MANUFACTURER SkeletonKBD | ||||
| #define PRODUCT      SkeletonNumPad | ||||
| 
 | ||||
| /* key matrix size */ | ||||
| #define MATRIX_ROWS 5 | ||||
| #define MATRIX_COLS 4 | ||||
| 
 | ||||
| /*
 | ||||
|  * Keyboard Matrix Assignments | ||||
|  * | ||||
|  * Change this to how you wired your keyboard | ||||
|  * COLS: AVR pins used for columns, left to right | ||||
|  * ROWS: AVR pins used for rows, top to bottom | ||||
|  * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) | ||||
|  *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) | ||||
|  * | ||||
|  */ | ||||
| #define MATRIX_ROW_PINS { B6, C6, C7, F7, F6 } | ||||
| #define MATRIX_COL_PINS { D6, D7, B4, B5 } | ||||
| #define UNUSED_PINS | ||||
| 
 | ||||
| /* COL2ROW, ROW2COL */ | ||||
| #define DIODE_DIRECTION COL2ROW | ||||
| 
 | ||||
| /*
 | ||||
|  * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. | ||||
|  */ | ||||
| #define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6
 | ||||
| 
 | ||||
| //#define LED_NUM_LOCK_PIN B0
 | ||||
| //#define LED_CAPS_LOCK_PIN B1
 | ||||
| //#define LED_SCROLL_LOCK_PIN B2
 | ||||
| //#define LED_COMPOSE_PIN B3
 | ||||
| //#define LED_KANA_PIN B4
 | ||||
| 
 | ||||
| //#define BACKLIGHT_PIN B7
 | ||||
| //#define BACKLIGHT_LEVELS 3
 | ||||
| //#define BACKLIGHT_BREATHING
 | ||||
| 
 | ||||
| #define RGB_DI_PIN D4 | ||||
| #ifdef RGB_DI_PIN | ||||
| #    define RGBLED_NUM 17 | ||||
| #    define RGBLIGHT_HUE_STEP 8 | ||||
| #    define RGBLIGHT_SAT_STEP 8 | ||||
| #    define RGBLIGHT_VAL_STEP 8 | ||||
| #    define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */ | ||||
| #    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */ | ||||
| #    define RGBLIGHT_EFFECT_BREATHING | ||||
| #    define RGBLIGHT_EFFECT_RAINBOW_MOOD | ||||
| #    define RGBLIGHT_EFFECT_RAINBOW_SWIRL | ||||
| #    define RGBLIGHT_EFFECT_SNAKE | ||||
| #    define RGBLIGHT_EFFECT_KNIGHT | ||||
| #    define RGBLIGHT_EFFECT_CHRISTMAS | ||||
| #    define RGBLIGHT_EFFECT_STATIC_GRADIENT | ||||
| #    define RGBLIGHT_EFFECT_RGB_TEST | ||||
| #    define RGBLIGHT_EFFECT_ALTERNATING | ||||
| /*== customize breathing effect ==*/ | ||||
| /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ | ||||
| //#    define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
 | ||||
| /*==== use exp() and sin() ====*/ | ||||
| //#    define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
 | ||||
| //#    define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
 | ||||
| #endif | ||||
| 
 | ||||
| /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ | ||||
| #define DEBOUNCE 5 | ||||
| 
 | ||||
| /* define if matrix has ghost (lacks anti-ghosting diodes) */ | ||||
| //#define MATRIX_HAS_GHOST
 | ||||
| 
 | ||||
| /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | ||||
| #define LOCKING_SUPPORT_ENABLE | ||||
| /* Locking resynchronize hack */ | ||||
| #define LOCKING_RESYNC_ENABLE | ||||
| 
 | ||||
| /* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 | ||||
|  * This is useful for the Windows task manager shortcut (ctrl+shift+esc). | ||||
|  */ | ||||
| //#define GRAVE_ESC_CTRL_OVERRIDE
 | ||||
| 
 | ||||
| /*
 | ||||
|  * Force NKRO | ||||
|  * | ||||
|  * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved | ||||
|  * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the | ||||
|  * makefile for this to work.) | ||||
|  * | ||||
|  * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) | ||||
|  * until the next keyboard reset. | ||||
|  * | ||||
|  * NKRO may prevent your keystrokes from being detected in the BIOS, but it is | ||||
|  * fully operational during normal computer usage. | ||||
|  * | ||||
|  * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) | ||||
|  * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by | ||||
|  * bootmagic, NKRO mode will always be enabled until it is toggled again during a | ||||
|  * power-up. | ||||
|  * | ||||
|  */ | ||||
| //#define FORCE_NKRO
 | ||||
| 
 | ||||
| /*
 | ||||
|  * Feature disable options | ||||
|  *  These options are also useful to firmware size reduction. | ||||
|  */ | ||||
| 
 | ||||
| /* disable debug print */ | ||||
| //#define NO_DEBUG
 | ||||
| 
 | ||||
| /* disable print */ | ||||
| //#define NO_PRINT
 | ||||
| 
 | ||||
| /* disable action features */ | ||||
| //#define NO_ACTION_LAYER
 | ||||
| //#define NO_ACTION_TAPPING
 | ||||
| //#define NO_ACTION_ONESHOT
 | ||||
| 
 | ||||
| /* Bootmagic Lite key configuration */ | ||||
| //#define BOOTMAGIC_LITE_ROW 0
 | ||||
| //#define BOOTMAGIC_LITE_COLUMN 0
 | ||||
							
								
								
									
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| { | ||||
|     "keyboard_name": "skeletonnumpad", | ||||
|     "url": "https://github.com/skeletonkbd/SkeletonNumPad", | ||||
|     "maintainer": "skeletonkbd", | ||||
|     "layouts": { | ||||
|         "LAYOUT_numpad_5x4": { | ||||
|             "layout": [{"label":"Num Lock", "x":0, "y":0}, {"label":"/", "x":1, "y":0}, {"label":"*", "x":2, "y":0}, {"label":"-", "x":3, "y":0}, {"label":"7", "x":0, "y":1}, {"label":"8", "x":1, "y":1}, {"label":"9", "x":2, "y":1}, {"label":"+", "x":3, "y":1, "h":2}, {"label":"4", "x":0, "y":2}, {"label":"5", "x":1, "y":2}, {"label":"6", "x":2, "y":2}, {"label":"1", "x":0, "y":3}, {"label":"2", "x":1, "y":3}, {"label":"3", "x":2, "y":3}, {"label":"Enter", "x":3, "y":3, "h":2}, {"label":"0", "x":0, "y":4, "w":2}, {"label":".", "x":2, "y":4}] | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,56 @@ | ||||
| /* Copyright 2022 SkeletonKBD
 | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
|  */ | ||||
| #include QMK_KEYBOARD_H | ||||
| 
 | ||||
| // Defines names for use in layer keycodes and the keymap
 | ||||
| enum layer_names { | ||||
|     _BASE, | ||||
|     _L1, | ||||
|     _L2, | ||||
|     _L3 | ||||
| }; | ||||
| 
 | ||||
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|     [_BASE] = LAYOUT_numpad_5x4( | ||||
| 		KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, | ||||
| 		KC_P7, KC_P8, KC_P9, | ||||
| 		KC_P4, KC_P5, KC_P6, KC_PPLS, | ||||
| 		KC_P1, KC_P2, KC_P3, | ||||
| 		KC_P0,        KC_PDOT, KC_PENT | ||||
| 	), | ||||
|     [_L1] = LAYOUT_numpad_5x4( | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS,          KC_TRNS, KC_TRNS | ||||
| 	), | ||||
|     [_L2] = LAYOUT_numpad_5x4( | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS,          KC_TRNS, KC_TRNS | ||||
| 	), | ||||
|     [_L3] = LAYOUT_numpad_5x4( | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS,          KC_TRNS, KC_TRNS | ||||
| 	), | ||||
| }; | ||||
| 
 | ||||
| @ -0,0 +1,3 @@ | ||||
|  | ||||
| 
 | ||||
| # The default keymap for skeletonnumpad | ||||
							
								
								
									
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							| @ -0,0 +1,55 @@ | ||||
| /* Copyright 2022 SkeletonKBD
 | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
|  */ | ||||
| #include QMK_KEYBOARD_H | ||||
| 
 | ||||
| // Defines names for use in layer keycodes and the keymap
 | ||||
| enum layer_names { | ||||
|     _BASE, | ||||
|     _L1, | ||||
|     _L2, | ||||
|     _L3 | ||||
| }; | ||||
| 
 | ||||
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|     [_BASE] = LAYOUT_numpad_5x4( | ||||
| 		KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, | ||||
| 		KC_P7, KC_P8, KC_P9, | ||||
| 		KC_P4, KC_P5, KC_P6,   KC_PPLS, | ||||
| 		KC_P1, KC_P2, KC_P3, | ||||
| 		KC_P0,        KC_PDOT, KC_PENT | ||||
| 	), | ||||
|     [_L1] = LAYOUT_numpad_5x4( | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS,          KC_TRNS, KC_TRNS | ||||
| 	), | ||||
|     [_L2] = LAYOUT_numpad_5x4( | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS,          KC_TRNS, KC_TRNS | ||||
| 	), | ||||
|     [_L3] = LAYOUT_numpad_5x4( | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS, KC_TRNS, KC_TRNS, | ||||
| 		KC_TRNS,          KC_TRNS, KC_TRNS | ||||
| 	), | ||||
| }; | ||||
| @ -0,0 +1,3 @@ | ||||
|  | ||||
| 
 | ||||
| # The default keymap for skeletonnumpad | ||||
| @ -0,0 +1 @@ | ||||
| VIA_ENABLE = yes | ||||
							
								
								
									
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							| @ -0,0 +1,27 @@ | ||||
| # SkeletonNumPad | ||||
| 
 | ||||
|  | ||||
| 
 | ||||
| Simple NumPad with acrylic case. | ||||
| 
 | ||||
| -   Keyboard Maintainer: [SkeletonKBD](https://github.com/skeletonkbd/SkeletonNumPad) | ||||
| -   Hardware Supported: SkeletonNumPad | ||||
| -   Hardware Availability: https://github.com/skeletonkbd/SkeletonNumPad | ||||
| 
 | ||||
| Make example for this keyboard (after setting up your build environment): | ||||
| 
 | ||||
|     make skeletonkbd/skeletonnumpad:default | ||||
| 
 | ||||
| Flashing example for this keyboard: | ||||
| 
 | ||||
|     make skeletonkbd/skeletonnumpad:default:flash | ||||
| 
 | ||||
| See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). | ||||
| 
 | ||||
| ## Bootloader | ||||
| 
 | ||||
| Enter the bootloader in 3 ways: | ||||
| 
 | ||||
| -   **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard | ||||
| -   **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead | ||||
| -   **Keycode in layout**: Press the key mapped to `RESET` if it is available | ||||
							
								
								
									
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							| @ -0,0 +1,18 @@ | ||||
| # MCU name
 | ||||
| MCU = atmega32u4 | ||||
| 
 | ||||
| # Bootloader selection
 | ||||
| BOOTLOADER = atmel-dfu | ||||
| 
 | ||||
| # Build Options
 | ||||
| #   change yes to no to disable
 | ||||
| #
 | ||||
| BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite | ||||
| MOUSEKEY_ENABLE = yes       # Mouse keys | ||||
| EXTRAKEY_ENABLE = yes       # Audio control and System control | ||||
| CONSOLE_ENABLE = no         # Console for debug | ||||
| COMMAND_ENABLE = no         # Commands for debug and configuration | ||||
| NKRO_ENABLE = no            # Enable N-Key Rollover | ||||
| BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality | ||||
| RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow | ||||
| AUDIO_ENABLE = no           # Audio output | ||||
							
								
								
									
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							| @ -0,0 +1,17 @@ | ||||
| /* Copyright 2022 SkeletonKBD
 | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
|  */ | ||||
| 
 | ||||
| #include "skeletonnumpad.h" | ||||
							
								
								
									
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							| @ -0,0 +1,42 @@ | ||||
| /* Copyright 2022 SkeletonKBD
 | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
|  */ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "quantum.h" | ||||
| 
 | ||||
| /* This is a shortcut to help you visually see your layout.
 | ||||
|  * | ||||
|  * The first section contains all of the arguments representing the physical | ||||
|  * layout of the board and position of the keys. | ||||
|  * | ||||
|  * The second converts the arguments into a two-dimensional array which | ||||
|  * represents the switch matrix. | ||||
|  */ | ||||
| 
 | ||||
| #define LAYOUT_numpad_5x4( \ | ||||
| 	K00, K01, K02, K03, \ | ||||
| 	K10, K11, K12,      \ | ||||
| 	K20, K21, K22, K13, \ | ||||
| 	K30, K31, K32,      \ | ||||
| 	K40,      K42, K33  \ | ||||
| ) { \ | ||||
| 	{ K00,   K01,   K02,   K03 },  \ | ||||
| 	{ K10,   K11,   K12,   K13 },  \ | ||||
| 	{ K20,   K21,   K22,   KC_NO },\ | ||||
| 	{ K30,   K31,   K32,   K33 },  \ | ||||
| 	{ K40,   KC_NO, K42,   KC_NO } \ | ||||
| } | ||||
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