mirror of
				https://github.com/mfulz/qmk_firmware.git
				synced 2025-11-04 07:12:33 +01:00 
			
		
		
		
	Keyboard: Six Shooter Keyboard (#3598)
* Created base sixshooter configuration * Added SixShooter basic LED on/off support. * Updated LED identifier numbers to align with layout identifiers (and IDs on PCB). * Minor sixshooter documentation cleanup. * Added sixshooter info.json file. * Moved sixshooter custom keycodes out of keymaps and into base keyboard files, small documentation tweaks. * Removed unnecessary boot section size definition. * Removing CONFIG_H if/define and replacing with #pragma once.
This commit is contained in:
		
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								keyboards/sixshooter/config.h
									
									
									
									
									
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								keyboards/sixshooter/config.h
									
									
									
									
									
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0xFEED
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#define PRODUCT_ID      0x6666
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    bpiphany
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#define PRODUCT         sixshooter
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#define DESCRIPTION     A PCB for the CM Storm switch tester utilizing a Teensy 2.0.
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/* key matrix size */
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#define MATRIX_ROWS 1
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#define MATRIX_COLS 6
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/*
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 * Keyboard Matrix Assignments
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 *
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 * Change this to how you wired your keyboard
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 * COLS: AVR pins used for columns, left to right
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 * ROWS: AVR pins used for rows, top to bottom
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 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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 *
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*/
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#define MATRIX_ROW_PINS {  }
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#define MATRIX_COL_PINS { F7, F6, F1, F5, F4, F0 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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/*
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 * Force NKRO
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 *
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 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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 * makefile for this to work.)
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 *
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 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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 * until the next keyboard reset.
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 *
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 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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 * fully operational during normal computer usage.
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 *
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 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
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 * power-up.
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 *
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 */
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//#define FORCE_NKRO
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/*
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 * Magic Key Options
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 *
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 * Magic keys are hotkey commands that allow control over firmware functions of
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 * the keyboard. They are best used in combination with the HID Listen program,
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 * found here: https://www.pjrc.com/teensy/hid_listen.html
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 *
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 * The options below allow the magic key functionality to be changed. This is
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 * useful if your keyboard/keypad is missing keys and you want magic key support.
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 *
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 */
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/* key combination for magic key command */
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#define IS_COMMAND() ( \
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    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1          H
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//#define MAGIC_KEY_HELP2          SLASH
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//#define MAGIC_KEY_DEBUG          D
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//#define MAGIC_KEY_DEBUG_MATRIX   X
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//#define MAGIC_KEY_DEBUG_KBD      K
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//#define MAGIC_KEY_DEBUG_MOUSE    M
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//#define MAGIC_KEY_VERSION        V
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//#define MAGIC_KEY_STATUS         S
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//#define MAGIC_KEY_CONSOLE        C
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//#define MAGIC_KEY_LAYER0_ALT1    ESC
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//#define MAGIC_KEY_LAYER0_ALT2    GRAVE
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//#define MAGIC_KEY_LAYER0         0
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//#define MAGIC_KEY_LAYER1         1
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//#define MAGIC_KEY_LAYER2         2
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//#define MAGIC_KEY_LAYER3         3
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//#define MAGIC_KEY_LAYER4         4
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//#define MAGIC_KEY_LAYER5         5
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//#define MAGIC_KEY_LAYER6         6
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//#define MAGIC_KEY_LAYER7         7
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//#define MAGIC_KEY_LAYER8         8
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//#define MAGIC_KEY_LAYER9         9
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//#define MAGIC_KEY_BOOTLOADER     PAUSE
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//#define MAGIC_KEY_LOCK           CAPS
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//#define MAGIC_KEY_EEPROM         E
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//#define MAGIC_KEY_NKRO           N
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//#define MAGIC_KEY_SLEEP_LED      Z
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/*
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 * Feature disable options
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 *  These options are also useful to firmware size reduction.
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 */
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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										13
									
								
								keyboards/sixshooter/info.json
									
									
									
									
									
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								keyboards/sixshooter/info.json
									
									
									
									
									
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							@ -0,0 +1,13 @@
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{
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  "keyboard_name": "SixShooter",
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  "maintainer": "qmk",
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  "url": "https://geekhack.org/index.php?topic=70033.0",
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  "width": 3,
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  "height": 2,
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  "layouts": {
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    "LAYOUT": {
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      "key_count": 6,
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      "layout": [{"label":"K00", "x":0, "y":0}, {"label":"K01", "x":1, "y":0}, {"label":"K02", "x":2, "y":0}, {"label":"K03", "x":0, "y":1}, {"label":"K04", "x":1, "y":1}, {"label":"K05", "x":2, "y":1}]
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    }
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  }
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}
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										42
									
								
								keyboards/sixshooter/keymaps/default/keymap.c
									
									
									
									
									
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								keyboards/sixshooter/keymaps/default/keymap.c
									
									
									
									
									
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/* Copyright 2018 QMK Community
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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#define _BL 0
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#define _FN 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /* Keymap 0: Media Keys
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     * ,-----------.
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     * |Mut| V-| V+|
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     * |---+---+---|
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     * |Prv|Ply|Nxt|
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     * `-----------'
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     */
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  [_BL] = LAYOUT( /* Base */
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    MO(_FN), KC_VOLD, KC_VOLU, \
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    KC_MPRV, KC_MPLY, KC_MNXT  \
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  ),
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  [_FN] = LAYOUT(
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    KC_TRNS, SS_LON, SS_LOFF, \
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    KC_TRNS, KC_TRNS, KC_TRNS
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  ),
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};
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void matrix_init_user(void) {
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  /* Default all LEDs to on */
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  sixshooter_led_all_on();
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}
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										1
									
								
								keyboards/sixshooter/keymaps/default/readme.md
									
									
									
									
									
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								keyboards/sixshooter/keymaps/default/readme.md
									
									
									
									
									
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							@ -0,0 +1 @@
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# The default keymap for sixshooter
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										13
									
								
								keyboards/sixshooter/readme.md
									
									
									
									
									
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								keyboards/sixshooter/readme.md
									
									
									
									
									
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							@ -0,0 +1,13 @@
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# The Six Shooter
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A PCB for the CM Storm switch tester utilizing a Teensy 2.0 designed by Bpiphany. Because the PCB was designed with individual pins for each LED, there are custom keycodes (`SS_LON` and `SS_LOFF`) for turning on and off the backlight LEDs.
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Keyboard Maintainer: QMK Community\
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Hardware Supported: Six Shooter PCB, Teensy 2.0\
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Hardware Availability: [GeekHack.org](https://geekhack.org/index.php?topic=70033.0)
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Make example for this keyboard (after setting up your build environment):
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    make sixshooter:default
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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										64
									
								
								keyboards/sixshooter/rules.mk
									
									
									
									
									
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								keyboards/sixshooter/rules.mk
									
									
									
									
									
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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#     This will define a symbol, F_CPU, in all source code files equal to the
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#     processor frequency in Hz. You can then use this symbol in your source code to
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#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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#     automatically to create a 32-bit value in your source code.
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#
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#     This will be an integer division of F_USB below, as it is sourced by
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#     F_USB after it has run through any CPU prescalers. Note that this value
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#     does not *change* the processor frequency - it should merely be updated to
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#     reflect the processor speed set externally so that the code can use accurate
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#     software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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#     This will define a symbol, F_USB, in all source code files equal to the
 | 
			
		||||
#     input clock frequency (before any prescaling is performed) in Hz. This value may
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#     differ from F_CPU if prescaling is used on the latter, and is required as the
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#     raw input clock is fed directly to the PLL sections of the AVR for high speed
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		||||
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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#     at the end, this will be done automatically to create a 32-bit value in your
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#     source code.
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#
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#     If no clock division is performed on the input clock inside the AVR (via the
 | 
			
		||||
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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		||||
F_USB = $(F_CPU)
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		||||
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		||||
# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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		||||
# Bootloader
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#     This definition is optional, and if your keyboard supports multiple bootloaders of
 | 
			
		||||
#     different sizes, comment this out, and the correct address will be loaded
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		||||
#     automatically (+60). See bootloader.mk for all options.
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		||||
BOOTLOADER = halfkay
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# Build Options
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#   change yes to no to disable
 | 
			
		||||
#
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		||||
BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
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		||||
MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
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		||||
EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
 | 
			
		||||
CONSOLE_ENABLE = no         # Console for debug(+400)
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		||||
COMMAND_ENABLE = no         # Commands for debug and configuration
 | 
			
		||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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		||||
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
 | 
			
		||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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		||||
NKRO_ENABLE = no            # USB Nkey Rollover
 | 
			
		||||
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality on B7 by default
 | 
			
		||||
MIDI_ENABLE = no            # MIDI support (+2400 to 4200, depending on config)
 | 
			
		||||
UNICODE_ENABLE = no         # Unicode
 | 
			
		||||
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
 | 
			
		||||
AUDIO_ENABLE = no           # Audio output on port C6
 | 
			
		||||
FAUXCLICKY_ENABLE = no      # Use buzzer to emulate clicky switches
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		||||
							
								
								
									
										57
									
								
								keyboards/sixshooter/sixshooter.c
									
									
									
									
									
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								keyboards/sixshooter/sixshooter.c
									
									
									
									
									
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#include "sixshooter.h"
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		||||
 | 
			
		||||
extern inline void sixshooter_led_0_on(void);
 | 
			
		||||
extern inline void sixshooter_led_1_on(void);
 | 
			
		||||
extern inline void sixshooter_led_2_on(void);
 | 
			
		||||
extern inline void sixshooter_led_3_on(void);
 | 
			
		||||
extern inline void sixshooter_led_4_on(void);
 | 
			
		||||
extern inline void sixshooter_led_5_on(void);
 | 
			
		||||
 | 
			
		||||
extern inline void sixshooter_led_0_off(void);
 | 
			
		||||
extern inline void sixshooter_led_1_off(void);
 | 
			
		||||
extern inline void sixshooter_led_2_off(void);
 | 
			
		||||
extern inline void sixshooter_led_3_off(void);
 | 
			
		||||
extern inline void sixshooter_led_4_off(void);
 | 
			
		||||
extern inline void sixshooter_led_5_off(void);
 | 
			
		||||
 | 
			
		||||
extern inline void sixshooter_led_all_on(void);
 | 
			
		||||
extern inline void sixshooter_led_all_off(void);
 | 
			
		||||
 | 
			
		||||
void matrix_init_kb(void) {
 | 
			
		||||
	// put your keyboard start-up code here
 | 
			
		||||
	// runs once when the firmware starts up
 | 
			
		||||
 | 
			
		||||
	matrix_init_user();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void matrix_scan_kb(void) {
 | 
			
		||||
	// put your looping keyboard code here
 | 
			
		||||
	// runs every cycle (a lot)
 | 
			
		||||
 | 
			
		||||
	matrix_scan_user();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
	// put your per-action keyboard code here
 | 
			
		||||
	// runs for every action, just before processing by the firmware
 | 
			
		||||
  if (record->event.pressed) {
 | 
			
		||||
 | 
			
		||||
    /* Check for custom keycodes for turning on and off LEDs */
 | 
			
		||||
    switch(keycode) {
 | 
			
		||||
      case SS_LON:
 | 
			
		||||
        sixshooter_led_all_on();
 | 
			
		||||
        return false;
 | 
			
		||||
      case SS_LOFF:
 | 
			
		||||
        sixshooter_led_all_off();
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
	return process_record_user(keycode, record);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void led_set_kb(uint8_t usb_led) {
 | 
			
		||||
	// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
 | 
			
		||||
 | 
			
		||||
	led_set_user(usb_led);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										55
									
								
								keyboards/sixshooter/sixshooter.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										55
									
								
								keyboards/sixshooter/sixshooter.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,55 @@
 | 
			
		||||
#ifndef SIXSHOOTER_H
 | 
			
		||||
#define SIXSHOOTER_H
 | 
			
		||||
 | 
			
		||||
#include "quantum.h"
 | 
			
		||||
 | 
			
		||||
#define LAYOUT( \
 | 
			
		||||
	K00, K01, K02, \
 | 
			
		||||
	K03, K04, K05 \
 | 
			
		||||
) { \
 | 
			
		||||
	{ K00, K01, K02, K03, K04, K05 }, \
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Define keyboard specific keycodes for controlling on/off for all LEDs as they
 | 
			
		||||
 * are all on different pins with this PCB, rather than a single backlight pin
 | 
			
		||||
 */
 | 
			
		||||
enum keyboard_keycode {
 | 
			
		||||
  SS_LON = SAFE_RANGE,
 | 
			
		||||
  SS_LOFF,
 | 
			
		||||
  SAFE_RANGE_KB
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
inline void sixshooter_led_0_on(void)    { DDRB |=  (1<<6); PORTB |=  (1<<6); }
 | 
			
		||||
inline void sixshooter_led_1_on(void)    { DDRC |=  (1<<7); PORTC |=  (1<<7); }
 | 
			
		||||
inline void sixshooter_led_2_on(void)    { DDRD |=  (1<<0); PORTD |=  (1<<0); }
 | 
			
		||||
inline void sixshooter_led_3_on(void)    { DDRB |=  (1<<5); PORTB |=  (1<<5); }
 | 
			
		||||
inline void sixshooter_led_4_on(void)    { DDRD |=  (1<<7); PORTD |=  (1<<7); }
 | 
			
		||||
inline void sixshooter_led_5_on(void)    { DDRB |=  (1<<7); PORTB |=  (1<<7); }
 | 
			
		||||
 | 
			
		||||
inline void sixshooter_led_0_off(void)   { DDRB &= ~(1<<6); PORTB &= ~(1<<6); }
 | 
			
		||||
inline void sixshooter_led_1_off(void)   { DDRC &= ~(1<<7); PORTC &= ~(1<<7); }
 | 
			
		||||
inline void sixshooter_led_2_off(void)   { DDRD &= ~(1<<0); PORTD &= ~(1<<0); }
 | 
			
		||||
inline void sixshooter_led_3_off(void)   { DDRB &= ~(1<<5); PORTB &= ~(1<<5); }
 | 
			
		||||
inline void sixshooter_led_4_off(void)   { DDRD &= ~(1<<7); PORTD &= ~(1<<7); }
 | 
			
		||||
inline void sixshooter_led_5_off(void)   { DDRB &= ~(1<<7); PORTB &= ~(1<<7); }
 | 
			
		||||
 | 
			
		||||
inline void sixshooter_led_all_on(void) {
 | 
			
		||||
  sixshooter_led_0_on();
 | 
			
		||||
  sixshooter_led_1_on();
 | 
			
		||||
  sixshooter_led_2_on();
 | 
			
		||||
  sixshooter_led_3_on();
 | 
			
		||||
  sixshooter_led_4_on();
 | 
			
		||||
  sixshooter_led_5_on();
 | 
			
		||||
}
 | 
			
		||||
inline void sixshooter_led_all_off(void) {
 | 
			
		||||
  sixshooter_led_0_off();
 | 
			
		||||
  sixshooter_led_1_off();
 | 
			
		||||
  sixshooter_led_2_off();
 | 
			
		||||
  sixshooter_led_3_off();
 | 
			
		||||
  sixshooter_led_4_off();
 | 
			
		||||
  sixshooter_led_5_off();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
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