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	Simple fix for selecting which tracked key press to work off of for simple reactive effects (#5745)
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				| @ -15,7 +15,8 @@ bool rgb_matrix_solid_reactive(effect_params_t* params) { | |||||||
|   for (uint8_t i = led_min; i < led_max; i++) { |   for (uint8_t i = led_min; i < led_max; i++) { | ||||||
|     RGB_MATRIX_TEST_LED_FLAGS(); |     RGB_MATRIX_TEST_LED_FLAGS(); | ||||||
|     uint16_t tick = max_tick; |     uint16_t tick = max_tick; | ||||||
|     for(uint8_t j = 0; j < g_last_hit_tracker.count; j++) { |     // Reverse search to find most recent key hit
 | ||||||
|  |     for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) { | ||||||
|       if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) { |       if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) { | ||||||
|         tick = g_last_hit_tracker.tick[j]; |         tick = g_last_hit_tracker.tick[j]; | ||||||
|         break; |         break; | ||||||
|  | |||||||
| @ -14,7 +14,8 @@ bool rgb_matrix_solid_reactive_simple(effect_params_t* params) { | |||||||
|   for (uint8_t i = led_min; i < led_max; i++) { |   for (uint8_t i = led_min; i < led_max; i++) { | ||||||
|     RGB_MATRIX_TEST_LED_FLAGS(); |     RGB_MATRIX_TEST_LED_FLAGS(); | ||||||
|     uint16_t tick = max_tick; |     uint16_t tick = max_tick; | ||||||
|     for(uint8_t j = 0; j < g_last_hit_tracker.count; j++) { |     // Reverse search to find most recent key hit
 | ||||||
|  |     for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) { | ||||||
|       if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) { |       if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) { | ||||||
|         tick = g_last_hit_tracker.tick[j]; |         tick = g_last_hit_tracker.tick[j]; | ||||||
|         break; |         break; | ||||||
|  | |||||||
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