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	A proper send_string() for the Unicode feature (#8155)
				
					
				
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				| @ -193,12 +193,24 @@ By default, when the keyboard boots, it will initialize the input mode to the la | ||||
| 
 | ||||
| !> Using `UNICODE_SELECTED_MODES` means you don't have to initially set the input mode in `matrix_init_user()` (or a similar function); the Unicode system will do that for you on startup. This has the added benefit of avoiding unnecessary writes to EEPROM. | ||||
| 
 | ||||
| ## `send_unicode_hex_string` | ||||
| ## `send_unicode_string()` | ||||
| 
 | ||||
| To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces. | ||||
| For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")` | ||||
| This function is much like `send_string()` but allows you to input UTF-8 characters directly, currently up to code point U+FFFF. Make sure your `keymap.c` is formatted in UTF-8 encoding. | ||||
| 
 | ||||
| There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string. | ||||
| ```c | ||||
| send_unicode_string("(ノಠ痊ಠ)ノ彡┻━┻"); | ||||
| ``` | ||||
| 
 | ||||
| ## `send_unicode_hex_string()` | ||||
| 
 | ||||
| Similar to `send_unicode_string()`, but the characters are represented by their code point values in ASCII, separated by spaces. For example, the table flip above would be achieved with: | ||||
| 
 | ||||
| ```c | ||||
| send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B"); | ||||
| ``` | ||||
| 
 | ||||
| An easy way to convert your Unicode string to this format is by using [this site](https://r12a.github.io/app-conversion/), and taking the result in the "Hex/UTF-32" section. | ||||
| Unlike `send_unicode_string()` this function supports code points up to U+10FFFF. | ||||
| 
 | ||||
| ## Additional Language Support | ||||
| 
 | ||||
| @ -228,6 +240,6 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed. | ||||
| 
 | ||||
| If you enable the US International layout on the system, it will use punctuation to accent the characters. | ||||
| 
 | ||||
| For instance, typing "`a" will result in à. | ||||
| For instance, typing "\`a" will result in à. | ||||
| 
 | ||||
| You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout). | ||||
|  | ||||
| @ -178,6 +178,55 @@ void send_unicode_hex_string(const char *str) { | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| // Borrowed from https://nullprogram.com/blog/2017/10/06/
 | ||||
| const char *decode_utf8(const char *str, int32_t *code_point) { | ||||
|     const char *next; | ||||
| 
 | ||||
|     if (str[0] < 0x80) {  // U+0000-007F
 | ||||
|         *code_point = str[0]; | ||||
|         next        = str + 1; | ||||
|     } else if ((str[0] & 0xE0) == 0xC0) {  // U+0080-07FF
 | ||||
|         *code_point = ((int32_t)(str[0] & 0x1F) << 6) | ((int32_t)(str[1] & 0x3F) << 0); | ||||
|         next        = str + 2; | ||||
|     } else if ((str[0] & 0xF0) == 0xE0) {  // U+0800-FFFF
 | ||||
|         *code_point = ((int32_t)(str[0] & 0x0F) << 12) | ((int32_t)(str[1] & 0x3F) << 6) | ((int32_t)(str[2] & 0x3F) << 0); | ||||
|         next        = str + 3; | ||||
|     } else if ((str[0] & 0xF8) == 0xF0 && (str[0] <= 0xF4)) {  // U+10000-10FFFF
 | ||||
|         // Skip for now - register_hex() only takes a uint16
 | ||||
|         //*code_point = ((int32_t)(str[0] & 0x07) << 18) | ((int32_t)(str[1] & 0x3F) << 12) | ((int32_t)(str[2] & 0x3F) << 6) | ((int32_t)(str[3] & 0x3F) << 0);
 | ||||
|         *code_point = -1; | ||||
|         next        = str + 4; | ||||
|     } else { | ||||
|         *code_point = -1; | ||||
|         next        = str + 1; | ||||
|     } | ||||
| 
 | ||||
|     // part of a UTF-16 surrogate pair - invalid
 | ||||
|     if (*code_point >= 0xD800 && *code_point <= 0xDFFF) { | ||||
|         *code_point = -1; | ||||
|     } | ||||
| 
 | ||||
|     return next; | ||||
| } | ||||
| 
 | ||||
| void send_unicode_string(const char *str) { | ||||
|     if (!str) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     int32_t code_point = 0; | ||||
| 
 | ||||
|     while (*str) { | ||||
|         str = decode_utf8(str, &code_point); | ||||
| 
 | ||||
|         if (code_point >= 0) { | ||||
|             unicode_input_start(); | ||||
|             register_hex(code_point); | ||||
|             unicode_input_finish(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| bool process_unicode_common(uint16_t keycode, keyrecord_t *record) { | ||||
|     if (record->event.pressed) { | ||||
|         switch (keycode) { | ||||
|  | ||||
| @ -80,6 +80,7 @@ void unicode_input_cancel(void); | ||||
| 
 | ||||
| void register_hex(uint16_t hex); | ||||
| void send_unicode_hex_string(const char *str); | ||||
| void send_unicode_string(const char *str); | ||||
| 
 | ||||
| bool process_unicode_common(uint16_t keycode, keyrecord_t *record); | ||||
| 
 | ||||
|  | ||||
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