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	changed signature of keymap_fn_layer() in keymap_skel.h.
FIX: name of mousekey macros usb_keycodes.h.
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				| @ -57,7 +57,6 @@ void proc_matrix(void) { | |||||||
|         for (int col = 0; col < matrix_cols(); col++) { |         for (int col = 0; col < matrix_cols(); col++) { | ||||||
|             if (!matrix_is_on(row, col)) continue; |             if (!matrix_is_on(row, col)) continue; | ||||||
| 
 | 
 | ||||||
|             // TODO: clean code
 |  | ||||||
|             uint8_t code = layer_get_keycode(row, col); |             uint8_t code = layer_get_keycode(row, col); | ||||||
|             if (code == KB_NO) { |             if (code == KB_NO) { | ||||||
|                 // do nothing
 |                 // do nothing
 | ||||||
| @ -65,12 +64,12 @@ void proc_matrix(void) { | |||||||
|                 usb_keyboard_add_mod(code); |                 usb_keyboard_add_mod(code); | ||||||
|             } else if (IS_FN(code)) { |             } else if (IS_FN(code)) { | ||||||
|                 fn_bits |= FN_BIT(code); |                 fn_bits |= FN_BIT(code); | ||||||
|             } else if (IS_MOUSE(code)) { |  | ||||||
| #ifdef MOUSEKEY_ENABLE |  | ||||||
|                 mousekey_decode(code); |  | ||||||
| #endif |  | ||||||
|             } |             } | ||||||
| 
 | #ifdef MOUSEKEY_ENABLE | ||||||
|  |             else if (IS_MOUSEKEY(code)) { | ||||||
|  |                 mousekey_decode(code); | ||||||
|  |             } | ||||||
|  | #endif | ||||||
| #ifdef USB_EXTRA_ENABLE | #ifdef USB_EXTRA_ENABLE | ||||||
|             // audio control & system control
 |             // audio control & system control
 | ||||||
|             else if (code == KB_MUTE) { |             else if (code == KB_MUTE) { | ||||||
| @ -94,10 +93,11 @@ void proc_matrix(void) { | |||||||
|                 _delay_ms(1000); |                 _delay_ms(1000); | ||||||
|             } |             } | ||||||
| #endif | #endif | ||||||
| 
 |             // normal key
 | ||||||
|             // normal keys
 |             else if (IS_KEY(code)) { | ||||||
|             else { |  | ||||||
|                 usb_keyboard_add_key(code); |                 usb_keyboard_add_key(code); | ||||||
|  |             } else { | ||||||
|  |                 debug("ignore keycode: "); debug_hex(code); debug("\n"); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| @ -317,12 +317,10 @@ void proc_matrix(void) { | |||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
| #ifdef MOUSEKEY_ENABLE | #ifdef MOUSEKEY_ENABLE | ||||||
|     // mouse keys
 |  | ||||||
|     mousekey_usb_send(); |     mousekey_usb_send(); | ||||||
| #endif | #endif | ||||||
| 
 | 
 | ||||||
| #ifdef PS2_MOUSE_ENABLE | #ifdef PS2_MOUSE_ENABLE | ||||||
|     // ps2 mouse
 |  | ||||||
|     if (ps2_mouse_read() == 0) |     if (ps2_mouse_read() == 0) | ||||||
|         ps2_mouse_usb_send(); |         ps2_mouse_usb_send(); | ||||||
| #endif | #endif | ||||||
|  | |||||||
| @ -10,7 +10,7 @@ | |||||||
| uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col); | uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col); | ||||||
| 
 | 
 | ||||||
| /* layer to move during press Fn key */ | /* layer to move during press Fn key */ | ||||||
| int keymap_fn_layer(uint8_t fn_bits); | uint8_t keymap_fn_layer(uint8_t fn_bits); | ||||||
| 
 | 
 | ||||||
| /* keycode to send when release Fn key without using */ | /* keycode to send when release Fn key without using */ | ||||||
| uint8_t keymap_fn_keycode(uint8_t fn_bits); | uint8_t keymap_fn_keycode(uint8_t fn_bits); | ||||||
|  | |||||||
							
								
								
									
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								layer.c
									
									
									
									
									
								
							
							
						
						
									
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								layer.c
									
									
									
									
									
								
							| @ -65,7 +65,7 @@ uint8_t layer_get_keycode(uint8_t row, uint8_t col) | |||||||
| { | { | ||||||
|     uint8_t code = keymap_get_keycode(current_layer, row, col); |     uint8_t code = keymap_get_keycode(current_layer, row, col); | ||||||
|     // normal key or mouse key
 |     // normal key or mouse key
 | ||||||
|     if ((IS_KEY(code) || IS_MOUSE(code))) { |     if ((IS_KEY(code) || IS_MOUSEKEY(code))) { | ||||||
|         layer_used = true; |         layer_used = true; | ||||||
|     } |     } | ||||||
|     return code; |     return code; | ||||||
|  | |||||||
| @ -40,10 +40,10 @@ | |||||||
| #define IS_KEY(code) (KB_A <= (code) && (code) <= KP_HEXADECIMAL) | #define IS_KEY(code) (KB_A <= (code) && (code) <= KP_HEXADECIMAL) | ||||||
| #define IS_MOD(code) (KB_LCTRL <= (code) && (code) <= KB_RGUI) | #define IS_MOD(code) (KB_LCTRL <= (code) && (code) <= KB_RGUI) | ||||||
| #define IS_FN(code) (FN_0 <= (code) && (code) <= FN_7) | #define IS_FN(code) (FN_0 <= (code) && (code) <= FN_7) | ||||||
| #define IS_MOUSE(code) (MS_UP <= (code) && (code) <= MS_WH_RIGHT) | #define IS_MOUSEKEY(code) (MS_UP <= (code) && (code) <= MS_WH_RIGHT) | ||||||
| #define IS_MOUSE_MOVE(code) (MS_UP <= (code) && (code) <= MS_RIGHT) | #define IS_MOUSEKEY_MOVE(code) (MS_UP <= (code) && (code) <= MS_RIGHT) | ||||||
| #define IS_MOUSE_BUTTON(code) (MS_BTN1 <= (code) && (code) <= MS_BTN5) | #define IS_MOUSEKEY_BUTTON(code) (MS_BTN1 <= (code) && (code) <= MS_BTN5) | ||||||
| #define IS_MOUSE_WHEEL(code) (MS_WH_UP <= (code) && (code) <= MS_WH_RIGHT) | #define IS_MOUSEKEY_WHEEL(code) (MS_WH_UP <= (code) && (code) <= MS_WH_RIGHT) | ||||||
| 
 | 
 | ||||||
| #define MOD_BIT(code) (1<<((code) & 0x07)) | #define MOD_BIT(code) (1<<((code) & 0x07)) | ||||||
| #define FN_BIT(code) (1<<((code) - FN_0)) | #define FN_BIT(code) (1<<((code) - FN_0)) | ||||||
|  | |||||||
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