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	[Keymap] Update layout for my nyquist (#7188)
* Add layer for gaming without fancy Shift & Ctrl keys * Add default layer select to ARRW layer * Define layers with an enum to save fw space
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				@ -19,16 +19,6 @@
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extern keymap_config_t keymap_config;
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					extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define BASE 0
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#define SYMB 1
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#define MDIA 2
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#define ARRW 3
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#define _ADJUST 16
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#define CT_APOS CTL_T(SE_APOS)
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					#define CT_APOS CTL_T(SE_APOS)
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#define CT_TILD CTL_T(SE_TILD)
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					#define CT_TILD CTL_T(SE_TILD)
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#define MD_OSLH LT(MDIA, SE_OSLH)
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					#define MD_OSLH LT(MDIA, SE_OSLH)
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@ -36,6 +26,15 @@ extern keymap_config_t keymap_config;
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#define SE_LT   SE_LESS
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					#define SE_LT   SE_LESS
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#define SE_GT   LSFT(SE_LESS)
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					#define SE_GT   LSFT(SE_LESS)
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					enum layer_names {
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					      BASE,
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					      GAME,
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					      SYMB,
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					      MDIA,
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					      ARRW,
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					      _ADJUST,
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					};
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enum custom_keycodes {
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					enum custom_keycodes {
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  PLACEHOLDER = SAFE_RANGE,
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					  PLACEHOLDER = SAFE_RANGE,
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  ADJUST,
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					  ADJUST,
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@ -68,6 +67,28 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  CT_APOS,  SE_ACUT, KC_LALT, KC_BSPC, KC_SPC,  KC_LGUI,     KC_ENT,  KC_SPC,  KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD  \
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					  CT_APOS,  SE_ACUT, KC_LALT, KC_BSPC, KC_SPC,  KC_LGUI,     KC_ENT,  KC_SPC,  KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD  \
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),
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					),
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					/* Gaming layer
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					 * ,-----------------------------------------.   .-----------------------------------------.
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					 * |  Esc |   1  |   2  |   3  |   4  |   5  |   |   6  |   7  |   8  |   9  |   0  |   +  |
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					 * |------+------+------+------+------+------+   +------+------+------+------+------+------|
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					 * | Tab  |   Q  |   W  |   E  |   R  |   T  |   |   Y  |   U  |   I  |   O  |   P  |   Å  |
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					 * |------+------+------+------+------+------|   |------+------+------+------+------+------|
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					 * | ARRW |   A  |   S  |   D  |   F  |   G  |   |   H  |   J  |   K  |   L  |   Ö  |   Ä  |
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					 * |------+------+------+------+------+------|   |------+------+------+------+------+------|
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					 * |Shift |   Z  |   X  |   C  |   V  |   B  |   |   N  |   M  |   ,  |   .  |   -  | Shift|
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					 * |------+------+------+------+------+------+   +------+------+------+------+------+------|
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					 * | Ctrl |  ´   | Alt  |  Bsp |Space |  Win |   | Entr | Space| Bsb  | AlGr |   *  | Ctrl |
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					 * `-----------------------------------------'   '-----------------------------------------'
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					 */
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					[GAME] = LAYOUT( \
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					                //       LEFT HAND                                               RIGHT HAND
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					  KC_ESC,   KC_1,    KC_2,    KC_3,    KC_4,    KC_5,        KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    SE_PLUS, \
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					  KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    SE_AA,   \
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					  MO(ARRW), KC_A,    KC_S,    KC_D,    KC_F,    KC_G,        KC_H,    KC_J,    KC_K,    KC_L,    MD_OSLH, SM_AE,   \
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					  KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,        KC_N,    KC_M,    KC_COMM, KC_DOT,  SE_MINS, KC_RSFT, \
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					  KC_LCTL,  SE_ACUT, KC_LALT, KC_BSPC, KC_SPC,  KC_LGUI,     KC_ENT,  KC_SPC,  KC_BSPC, KC_ALGR, SE_ASTR, KC_RCTL  \
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					),
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/* Symbols layer
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					/* Symbols layer
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 * ,-----------------------------------------.   .-----------------------------------------.
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					 * ,-----------------------------------------.   .-----------------------------------------.
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 * |      |  F1  |  F2  |  F3  |  F4  |  F5  |   |  F6  |  F7  |  F8  |  F9  | F10  | F11  |
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					 * |      |  F1  |  F2  |  F3  |  F4  |  F5  |   |  F6  |  F7  |  F8  |  F9  | F10  | F11  |
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@ -112,9 +133,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Arrow layer
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					/* Arrow layer
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 * ,-----------------------------------------.   .-----------------------------------------.
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					 * ,-----------------------------------------.   .-----------------------------------------.
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 * |  §/½ |      |      |      |      |      |   |      |      |      | Ins  | Home | PgUp |
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					 * |  §/½ |      |      |      |      |      |   |      |      | BASE | Ins  | Home | PgUp |
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 * |------+------+------+------+------+------+   +------+------+------+------+------+------|
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					 * |------+------+------+------+------+------+   +------+------+------+------+------+------|
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 * |      |      |  Up  |      |      |      |   |      |      |      | Del  | End  | PgDn |
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					 * |      |      |  Up  |      |      |      |   |      |      | GAME | Del  | End  | PgDn |
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 * |------+------+------+------+------+------|   |------+------+------+------+------+------|
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					 * |------+------+------+------+------+------|   |------+------+------+------+------+------|
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 * |      | Left | Down | Right|      | Back |   |  Fwd |      |      |      |      |      |
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					 * |      | Left | Down | Right|      | Back |   |  Fwd |      |      |      |      |      |
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 * |------+------+------+------+------+------|   |------+------+------+------+------+------|
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					 * |------+------+------+------+------+------|   |------+------+------+------+------+------|
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@ -124,8 +145,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 * `-----------------------------------------'   '-----------------------------------------'
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					 * `-----------------------------------------'   '-----------------------------------------'
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 */
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					 */
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[ARRW] = LAYOUT( \
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					[ARRW] = LAYOUT( \
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  SE_HALF,  _______,  _______,  _______ ,  _______,  _______,     _______,  _______,  _______,  KC_INS ,  KC_HOME,  KC_PGUP, \
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					  SE_HALF,  _______,  _______,  _______ ,  _______,  _______,     _______,  _______,  DF(BASE),  KC_INS ,  KC_HOME,  KC_PGUP, \
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  _______,  _______,  KC_UP  ,  _______ ,  _______,  _______,     _______,  _______,  _______,  KC_DEL ,  KC_END ,  KC_PGDN, \
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					  _______,  _______,  KC_UP  ,  _______ ,  _______,  _______,     _______,  _______,  DF(GAME),  KC_DEL ,  KC_END ,  KC_PGDN, \
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  _______,  KC_LEFT,  KC_DOWN,  KC_RIGHT,  _______,  KC_WBAK,     KC_WFWD,  _______,  _______,  _______,  _______,  _______, \
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					  _______,  KC_LEFT,  KC_DOWN,  KC_RIGHT,  _______,  KC_WBAK,     KC_WFWD,  _______,  _______,  _______,  _______,  _______, \
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  _______,  _______,  _______,  _______ ,  _______,  _______,     _______,  _______,  _______,  _______,  _______,  _______, \
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					  _______,  _______,  _______,  _______ ,  _______,  _______,     _______,  _______,  _______,  _______,  _______,  _______, \
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  _______,  _______,  _______,  KC_DEL  ,  _______,  _______,     _______,  _______,  _______,  _______,  _______,  _______  \
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					  _______,  _______,  _______,  KC_DEL  ,  _______,  _______,     _______,  _______,  _______,  _______,  _______,  _______  \
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