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	snowe keymap/userspace and Ocean Dream animation (#12477)
* Add snowe keymap/userspace & Ocean Dream animation * Add snowe userspace with keymap wrappers and two animations * Add crkbd keymap * Add Ocean Dream animation, a cool full screen animation with: * * twinkling stars * * meteor showers * * ocean waves * * island with palm tree * * moon with phases * Disable Luna so travis build succeeds. * Add more copyrights * Add pragma once to keycode_aliases.h Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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								keyboards/crkbd/keymaps/snowe/config.h
									
									
									
									
									
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								keyboards/crkbd/keymaps/snowe/config.h
									
									
									
									
									
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							| @ -0,0 +1,55 @@ | ||||
| /*
 | ||||
| This is the c configuration file for the keymap | ||||
| 
 | ||||
| Copyright 2012 Jun Wako <wakojun@gmail.com> | ||||
| Copyright 2015 Jack Humbert | ||||
| 
 | ||||
| This program is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU General Public License as published by | ||||
| the Free Software Foundation, either version 2 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| This program is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
| GNU General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU General Public License | ||||
| along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
| */ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| //#define USE_MATRIX_I2C
 | ||||
| 
 | ||||
| /* Select hand configuration */ | ||||
| 
 | ||||
| #define MASTER_LEFT | ||||
| // #define MASTER_RIGHT
 | ||||
| // #define EE_HANDS
 | ||||
| 
 | ||||
| #define USE_SERIAL_PD2 | ||||
| 
 | ||||
| #define TAPPING_FORCE_HOLD | ||||
| #define TAPPING_TERM 200 | ||||
| 
 | ||||
| #define IGNORE_MOD_TAP_INTERRUPT | ||||
| #undef PERMISSIVE_HOLD | ||||
| 
 | ||||
| #ifdef RGBLIGHT_ENABLE | ||||
|     #undef RGBLED_NUM | ||||
|     #define RGBLIGHT_ANIMATIONS | ||||
|     #define RGBLED_NUM 27 | ||||
|     #define RGBLIGHT_LIMIT_VAL 120 | ||||
|     #define RGBLIGHT_HUE_STEP 10 | ||||
|     #define RGBLIGHT_SAT_STEP 17 | ||||
|     #define RGBLIGHT_VAL_STEP 17 | ||||
| #endif | ||||
| 
 | ||||
| #define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c" | ||||
| 
 | ||||
| // fix for me putting alt under A and being a fast typist
 | ||||
| #define IGNORE_MOD_TAP_INTERRUPT | ||||
| //#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
 | ||||
| 
 | ||||
| #define LAYER_STATE_8BIT | ||||
							
								
								
									
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								keyboards/crkbd/keymaps/snowe/keycode_aliases.h
									
									
									
									
									
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								keyboards/crkbd/keymaps/snowe/keycode_aliases.h
									
									
									
									
									
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							| @ -0,0 +1,81 @@ | ||||
| /*
 | ||||
|  * Copyright 2020 Drashna Jaelre <@drashna> | ||||
|  * Copyright 2021 Tyler Thrailkill <@snowe/@snowe2010> | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
|  */ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #define GUI_ESC GUI_T(KC_ESC) | ||||
| #define CTL_ESC CTL_T(KC_ESC) | ||||
| #define SH_BKSP SFT_T(KC_BSPC) | ||||
| #define SP_RAIS LT(_UPPER, KC_SPC) | ||||
| 
 | ||||
| #define LOWER MO(_LOWER) | ||||
| #define RAISE MO(_UPPER) | ||||
| #define ADJUST MO(_ADJUST) | ||||
| #define TG_MODS TG(_MODS) | ||||
| //#define TG_GAME TG(_GAMEPAD)
 | ||||
| //#define OS_LWR OSL(_LOWER)
 | ||||
| //#define OS_RSE OSL(_UPPER)
 | ||||
| 
 | ||||
| //#define KC_SEC1 KC_SECRET_1
 | ||||
| //#define KC_SEC2 KC_SECRET_2
 | ||||
| //#define KC_SEC3 KC_SECRET_3
 | ||||
| //#define KC_SEC4 KC_SECRET_4
 | ||||
| //#define KC_SEC5 KC_SECRET_5
 | ||||
| 
 | ||||
| #define QWERTY KC_QWERTY | ||||
| #define DVORAK KC_DVORAK | ||||
| #define COLEMAK KC_COLEMAK | ||||
| #define WORKMAN KC_WORKMAN | ||||
| 
 | ||||
| #define KC_RESET RESET | ||||
| #define KC_RST KC_RESET | ||||
| 
 | ||||
| #ifdef SWAP_HANDS_ENABLE | ||||
| #    define KC_C1R3 SH_TT | ||||
| #else  // SWAP_HANDS_ENABLE
 | ||||
| #    define KC_C1R3 KC_BSPC | ||||
| #endif  // SWAP_HANDS_ENABLE
 | ||||
| 
 | ||||
| #define BK_LWER LT(_LOWER, KC_BSPC) | ||||
| #define SP_LWER LT(_LOWER, KC_SPC) | ||||
| #define DL_RAIS LT(_UPPER, KC_DEL) | ||||
| #define ET_RAIS LT(_UPPER, KC_ENTER) | ||||
| #define SFT_ENT SFT_T(KC_ENTER) | ||||
| #define SP_RAIS LT(_UPPER, KC_SPC) | ||||
| 
 | ||||
| /* OSM keycodes, to keep things clean and easy to change */ | ||||
| #define KC_MLSF OSM(MOD_LSFT) | ||||
| #define KC_MRSF OSM(MOD_RSFT) | ||||
| 
 | ||||
| #define OS_LGUI OSM(MOD_LGUI) | ||||
| #define OS_RGUI OSM(MOD_RGUI) | ||||
| #define OS_LSFT OSM(MOD_LSFT) | ||||
| #define OS_RSFT OSM(MOD_RSFT) | ||||
| #define OS_LCTL OSM(MOD_LCTL) | ||||
| #define OS_RCTL OSM(MOD_RCTL) | ||||
| #define OS_LALT OSM(MOD_LALT) | ||||
| #define OS_RALT OSM(MOD_RALT) | ||||
| #define OS_MEH OSM(MOD_MEH) | ||||
| #define OS_HYPR OSM(MOD_HYPR) | ||||
| 
 | ||||
| #define ALT_APP ALT_T(KC_APP) | ||||
| 
 | ||||
| #define MG_NKRO MAGIC_TOGGLE_NKRO | ||||
| 
 | ||||
| #define UC_IRNY UC(0x2E2E) | ||||
| #define UC_CLUE UC(0x203D) | ||||
							
								
								
									
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								keyboards/crkbd/keymaps/snowe/keymap.c
									
									
									
									
									
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								keyboards/crkbd/keymaps/snowe/keymap.c
									
									
									
									
									
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							| @ -0,0 +1,190 @@ | ||||
| /*
 | ||||
| Copyright 2019 @foostan | ||||
| Copyright 2020 Drashna Jaelre <@drashna> | ||||
| Copyright 2021 Tyler Thrailkill <@snowe/@snowe2010> | ||||
| 
 | ||||
| This program is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU General Public License as published by | ||||
| the Free Software Foundation, either version 2 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| This program is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
| GNU General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU General Public License | ||||
| along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
| */ | ||||
| 
 | ||||
| #include QMK_KEYBOARD_H | ||||
| #include "snowe.h" | ||||
| 
 | ||||
| // Symbols chart
 | ||||
| // ↯ hyper key (ctrl, alt, shift, super)
 | ||||
| // ⌘ command
 | ||||
| // ⌥ option
 | ||||
| // ⌃ control
 | ||||
| // ⇧ shift
 | ||||
| // ⌫ backspace
 | ||||
| // ⌦ delete
 | ||||
| // ⎋ escape
 | ||||
| // ↩ enter
 | ||||
| 
 | ||||
| /* Wrapper
 | ||||
|  * ,-----------------------------------------------. .-----------------------------------------------. | ||||
|  * |  Tab  |  K01  |  K02  |  K03  |  K04  |  K05  | |  K06  |  K07  |  K08  |  K09  |  K0A  |       | | ||||
|  * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | ||||
|  * |  ⌘/⎋  | ⌃/K11 |  K12  |  K13  |  K14  |  K15  | |  K16  |  K17  |  K18  |  K19  | ⌥/K1A |       | | ||||
|  * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | ||||
|  * |  ↯/⌦  | ⌥/K21 |  K22  |  K23  |  K24  |  K25  | |  K26  |  K27  |  K28  |  K29  | ⌃/K2A |       | | ||||
|  * `-----------------------.                       | |                       .-----------------------' | ||||
|  *                         |-------+-------+-------| |-------+-------+-------| | ||||
|  *                         |   ⌃   |  ⇧/↩  | ⌫/LWR | | ␣/RAY |   ␣   |  R ⌥  | | ||||
|  *                         `-----------------------' '-----------------------' | ||||
|  */ | ||||
| // clang-format off
 | ||||
| #define LAYOUT_crkbd_base( \ | ||||
|     K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \ | ||||
|     K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \ | ||||
|     K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A  \ | ||||
|   ) \ | ||||
|   LAYOUT_wrapper( \ | ||||
|     KC_TAB,         K01,         K02, K03, K04, K05,     K06, K07, K08, K09,        K0A,  KC_MINS, \ | ||||
|     GUI_ESC,        CTL_T(K11),  K12, K13, K14, K15,     K16, K17, K18, K19, ALT_T(K1A),  KC_QUOT, \ | ||||
|     HYPR_T(KC_DEL), ALT_T(K21),  K22, K23, K24, K25,     K26, K27, K28, K29, RCTL_T(K2A), KC_BSLS, \ | ||||
|                         KC_LCTL,    LOWER,  SH_BKSP,       KC_ENTER, SP_RAIS,  KC_LALT             \ | ||||
|   ) | ||||
| // clang-format on
 | ||||
| #define LAYOUT_crkbd_base_wrapper(...) LAYOUT_crkbd_base(__VA_ARGS__) | ||||
| 
 | ||||
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|     // clang-format off
 | ||||
|     /* QWERTY
 | ||||
|      * ,-----------------------------------------------. .-----------------------------------------------. | ||||
|      * |       |   Q   |   W   |   E   |   R   |   T   | |   Y   |   U   |   I   |   O   |   P   |       | | ||||
|      * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | ||||
|      * |       |   A   |   S   |   D   |   F   |   G   | |   H   |   J   |   K   |   L   |   ;   |  '    | | ||||
|      * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | ||||
|      * |       |   Z   |   X   |   C   |   V   |   B   | |   N   |   M   |   ,   |   .   |   /   |       | | ||||
|      * `-----------------------.                       | |                       .-----------------------' | ||||
|      *                         |-------+-------+-------| |-------+-------+-------| | ||||
|      *                         |       |       |       | |       |       |       | | ||||
|      *                         `-----------------------' '-----------------------' | ||||
|      */ | ||||
|     [_MAIN] = LAYOUT_crkbd_base_wrapper( | ||||
|         _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, | ||||
|         _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, | ||||
|         _________________QWERTY_L3_________________, _________________QWERTY_R3_________________ | ||||
|     ), | ||||
| 
 | ||||
|     /* Lower
 | ||||
|      * ,-----------------------------------------------. .-----------------------------------------------. | ||||
|      * |   ~   |   !   |   @   |   #   |   $   |   %   | |   ^   |   &   |   *   |   (   |   )   |       | | ||||
|      * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | ||||
|      * |       |       |       |       |       |       | |       |   _   |   +   |   [   |   ]   |       | | ||||
|      * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | ||||
|      * |       |       |       |       |       |       | |       |   ←   |   ↑   |   ↓   |   →   |       | | ||||
|      * `-----------------------.                       | |                       .-----------------------' | ||||
|      *                         |-------+-------+-------| |-------+-------+-------| | ||||
|      *                         |       |       |       | |       |       |       | | ||||
|      *                         `-----------------------' '-----------------------' | ||||
|      */ | ||||
|     [_LOWER] = LAYOUT_wrapper( | ||||
|         KC_TILDE,  _________________LOWER_L1__________________,                    _________________LOWER_R1__________________, KC_F11, | ||||
|         KC_F12  ,  _________________LOWER_L2__________________,                    _________________LOWER_R2__________________, KC_PIPE, | ||||
|         _______ ,  _________________LOWER_L3__________________,                    _________________LOWER_R3__________________, _______, | ||||
|                                             _______, _______, _______,        _______, _______, _______ | ||||
|     ), | ||||
| 
 | ||||
| 
 | ||||
|     /*
 | ||||
|      * ,-----------------------------------------------. .-----------------------------------------------. | ||||
|      * |       |       |       |       |       |       | |       |       |       |       |       |       | | ||||
|      * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | ||||
|      * |       |       |       |       |       |       | |       |       |       |       |       |       | | ||||
|      * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | ||||
|      * |       |       |       |       |       |       | |       |       |       |       |       |       | | ||||
|      * `-----------------------.                       | |                       .-----------------------' | ||||
|      *                         |-------+-------+-------| |-------+-------+-------| | ||||
|      *                         |       |       |       | |       |       |       | | ||||
|      *                         `-----------------------' '-----------------------' | ||||
|      */ | ||||
|     /* Raise
 | ||||
|      * ,-----------------------------------------------. .-----------------------------------------------. | ||||
|      * |   `   |   1   |   2   |   3   |   4   |   5   | |   6   |   7   |   8   |   9   |   0   |       | | ||||
|      * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | ||||
|      * |       |       |       |       |       |       | |       |   ←   |   ↑   |   ↓   |   →   |       | | ||||
|      * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | ||||
|      * |       |       |       |       |       |       | |       | home  |pg down| pg up |  end  |       | | ||||
|      * `-----------------------.                       | |                       .-----------------------' | ||||
|      *                         |-------+-------+-------| |-------+-------+-------| | ||||
|      *                         |       |       |       | |       |       |       | | ||||
|      *                         `-----------------------' '-----------------------' | ||||
|      */ | ||||
|     [_UPPER] = LAYOUT_wrapper( \ | ||||
|          KC_GRV, _________________RAISE_L1__________________,                    _________________RAISE_R1__________________, _______, | ||||
|         _______, _________________RAISE_L2__________________,                    _________________RAISE_R2__________________, KC_BSLS, | ||||
|         _______, _________________RAISE_L3__________________,                    _________________RAISE_R3__________________, _______, | ||||
|                                          _______, _______, _______,        _______, _______, _______ | ||||
|     ), | ||||
| 
 | ||||
|     [_ADJUST] = LAYOUT_wrapper( \ | ||||
|         _______, _________________ADJUST_L1_________________,                         _________________ADJUST_R1_________________, KC_RESET, | ||||
|         _______, _________________ADJUST_L2_________________,                         _________________ADJUST_R2_________________, EEP_RST, | ||||
|         _______, _________________ADJUST_L3_________________,                         _________________ADJUST_R3_________________, KC_MPLY, | ||||
|                                             _______, _______, _______,        _______, _______, _______ | ||||
|     ) | ||||
|     // clang-format on
 | ||||
| }; | ||||
| 
 | ||||
| layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _UPPER, _ADJUST); } | ||||
| 
 | ||||
| bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||||
|     switch (keycode) { | ||||
|         case KC_LCTL: | ||||
|         case KC_RCTL: | ||||
| #ifdef OCEAN_DREAM_ENABLE | ||||
|             is_calm = (record->event.pressed) ? true : false; | ||||
| #endif | ||||
| #ifdef LUNA_ENABLE | ||||
|             if (record->event.pressed) { | ||||
|                 isSneaking = true; | ||||
|             } else { | ||||
|                 isSneaking = false; | ||||
|             } | ||||
| #endif | ||||
|             break; | ||||
|         case KC_SPC: | ||||
| #ifdef LUNA_ENABLE | ||||
|             if (record->event.pressed) { | ||||
|                 isJumping  = true; | ||||
|                 showedJump = false; | ||||
|             } else { | ||||
|                 isJumping = false; | ||||
|             } | ||||
| #endif | ||||
|             break; | ||||
|     } | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| // uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
 | ||||
| //    switch (keycode) {
 | ||||
| //        case ALT_T(KC_A):
 | ||||
| //        case SH_BKSP:
 | ||||
| //            return TAPPING_TERM + 500;
 | ||||
| //        default:
 | ||||
| //            return TAPPING_TERM;
 | ||||
| //    }
 | ||||
| //}
 | ||||
| //
 | ||||
| // bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t *record) {
 | ||||
| //    switch (keycode) {
 | ||||
| //        case ALT_T(KC_A):
 | ||||
| //        case SH_BKSP:
 | ||||
| //            return true;
 | ||||
| //        default:
 | ||||
| //            return false;
 | ||||
| //    }
 | ||||
| //}
 | ||||
							
								
								
									
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							| @ -0,0 +1,25 @@ | ||||
| BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000) | ||||
| MOUSEKEY_ENABLE = no        # Mouse keys(+4700) | ||||
| EXTRAKEY_ENABLE = yes       # Audio control and System control(+450) | ||||
| CONSOLE_ENABLE = no         # Console for debug(+400) | ||||
| COMMAND_ENABLE = no         # Commands for debug and configuration | ||||
| NKRO_ENABLE = no            # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | ||||
| AUDIO_ENABLE = no           # Audio output on port C6 | ||||
| BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality | ||||
| RGBLIGHT_ENABLE = no       # Enable WS2812 RGB underlight. | ||||
| LEADER_ENABLE = no | ||||
| MIDI_ENABLE = no            # MIDI controls | ||||
| UNICODE_ENABLE = no         # Unicode | ||||
| BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID | ||||
| SWAP_HANDS_ENABLE = no      # Enable one-hand typing | ||||
| RGBLIGHT_TWINKLE = no | ||||
| OLED_DRIVER_ENABLE = yes | ||||
| RGB_MATRIX_ENABLE = yes | ||||
| 
 | ||||
| OCEAN_DREAM_ENABLE = yes | ||||
| LUNA_ENABLE = no # disabled so travis build succeeds | ||||
| 
 | ||||
| # if firmware size over limit, try this option
 | ||||
| CFLAGS += -flto | ||||
| 
 | ||||
| WPM_ENABLE = yes | ||||
							
								
								
									
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								users/snowe/luna.c
									
									
									
									
									
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							| @ -0,0 +1,229 @@ | ||||
| /*
 | ||||
|  * Copyright 2021 QMK Community | ||||
|  * Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
| */ | ||||
| 
 | ||||
| #include "quantum.h" | ||||
| #include "luna.h" | ||||
| 
 | ||||
| // KEYBOARD PET START
 | ||||
| 
 | ||||
| // settings
 | ||||
| #define MIN_WALK_SPEED 10 | ||||
| #define MIN_RUN_SPEED 40 | ||||
| 
 | ||||
| // advanced settings
 | ||||
| #define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
 | ||||
| #define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
 | ||||
| 
 | ||||
| bool isSneaking = false; | ||||
| bool isJumping = false; | ||||
| bool showedJump = true; | ||||
| 
 | ||||
| // status variables
 | ||||
| int current_wpm = 0; | ||||
| led_t led_usb_state = { | ||||
|     .num_lock = false, | ||||
|     .caps_lock = false, | ||||
|     .scroll_lock = false | ||||
| }; | ||||
| 
 | ||||
| // current frame
 | ||||
| uint8_t current_frame = 0; | ||||
| 
 | ||||
| // timers
 | ||||
| uint32_t anim_timer = 0; | ||||
| uint32_t anim_sleep = 0; | ||||
| 
 | ||||
| // logic
 | ||||
| void render_luna(int LUNA_X, int LUNA_Y) { | ||||
| 
 | ||||
|     // Sit
 | ||||
|     static const char PROGMEM sit[2][ANIM_SIZE] = { | ||||
|         // 'sit1', 32x22px
 | ||||
|         { | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, | ||||
|             0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, | ||||
|             0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|         }, | ||||
| 
 | ||||
|         // 'sit2', 32x22px
 | ||||
|         { | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, | ||||
|             0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, | ||||
|             0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     // Walk
 | ||||
|     static const char PROGMEM walk[2][ANIM_SIZE] = { | ||||
|         // 'walk1', 32x22px
 | ||||
|         { | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, | ||||
|             0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, | ||||
|             0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, | ||||
|             0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|         }, | ||||
| 
 | ||||
|         // 'walk2', 32x22px
 | ||||
|         { | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, | ||||
|             0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, | ||||
|             0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, | ||||
|             0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     // Run
 | ||||
|     static const char PROGMEM run[2][ANIM_SIZE] = { | ||||
|         // 'run1', 32x22px
 | ||||
|         { | ||||
|             0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, | ||||
|             0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, | ||||
|             0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|         }, | ||||
| 
 | ||||
|         // 'run2', 32x22px
 | ||||
|         { | ||||
|             0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, | ||||
|             0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, | ||||
|             0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     // Bark
 | ||||
|     static const char PROGMEM bark[2][ANIM_SIZE] = { | ||||
|         // 'bark1', 32x22px
 | ||||
|         { | ||||
|             0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, | ||||
|             0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, | ||||
|             0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|         }, | ||||
| 
 | ||||
|         // 'bark2', 32x22px
 | ||||
|         { | ||||
|             0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, | ||||
|             0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, | ||||
|             0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     // Sneak
 | ||||
|     static const char PROGMEM sneak[2][ANIM_SIZE] = { | ||||
|         // 'sneak1', 32x22px
 | ||||
|         { | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, | ||||
|             0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, | ||||
|             0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, | ||||
|         }, | ||||
| 
 | ||||
|         // 'sneak2', 32x22px
 | ||||
|         { | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, | ||||
|             0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, | ||||
|             0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, | ||||
|             0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     // animation
 | ||||
|     void animation_phase(void) { | ||||
| 
 | ||||
|         // jump
 | ||||
|         if (isJumping || !showedJump) { | ||||
| 
 | ||||
|             // clear
 | ||||
|             oled_set_cursor(LUNA_X,LUNA_Y +2); | ||||
|             oled_write("     ", false); | ||||
| 
 | ||||
|             oled_set_cursor(LUNA_X,LUNA_Y -1); | ||||
| 
 | ||||
|             showedJump = true; | ||||
|         } else { | ||||
| 
 | ||||
|             // clear
 | ||||
|             oled_set_cursor(LUNA_X,LUNA_Y -1); | ||||
|             oled_write("     ", false); | ||||
| 
 | ||||
|             oled_set_cursor(LUNA_X,LUNA_Y); | ||||
|         } | ||||
| 
 | ||||
|         // switch frame
 | ||||
|         current_frame = (current_frame + 1) % 2; | ||||
| 
 | ||||
|         // current status
 | ||||
|         if(led_usb_state.caps_lock) { | ||||
|             oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE); | ||||
| 
 | ||||
|         } else if(isSneaking) { | ||||
|             oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE); | ||||
| 
 | ||||
|         } else if(current_wpm <= MIN_WALK_SPEED) { | ||||
|             oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE); | ||||
| 
 | ||||
|         } else if(current_wpm <= MIN_RUN_SPEED) { | ||||
|             oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE); | ||||
| 
 | ||||
|         } else { | ||||
|             oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // animation timer
 | ||||
|     if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { | ||||
|         anim_timer = timer_read32(); | ||||
|         current_wpm = get_current_wpm(); | ||||
|         animation_phase(); | ||||
|     } | ||||
| 
 | ||||
|     // this fixes the screen on and off bug
 | ||||
|     if (current_wpm > 0) { | ||||
|         oled_on(); | ||||
|         anim_sleep = timer_read32(); | ||||
|     } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) { | ||||
|         oled_off(); | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| // KEYBOARD PET END
 | ||||
							
								
								
									
										31
									
								
								users/snowe/luna.h
									
									
									
									
									
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										31
									
								
								users/snowe/luna.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,31 @@ | ||||
| /*
 | ||||
|  * Copyright 2021 QMK Community | ||||
|  * Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
| */ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| extern bool isSneaking; | ||||
| extern bool isJumping; | ||||
| extern bool showedJump; | ||||
| 
 | ||||
| // status variables
 | ||||
| extern led_t led_usb_state; | ||||
| //extern int current_wpm;
 | ||||
| 
 | ||||
| 
 | ||||
| void render_luna(int LUNA_X, int LUNA_Y); | ||||
| 
 | ||||
							
								
								
									
										555
									
								
								users/snowe/ocean_dream.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										555
									
								
								users/snowe/ocean_dream.c
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,555 @@ | ||||
| /*
 | ||||
|  * Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
|  */ | ||||
| 
 | ||||
| #include "ocean_dream.h" | ||||
| #include "quantum.h" | ||||
| #include "print.h" | ||||
| 
 | ||||
| // Calculated Parameters
 | ||||
| #define TWINKLE_PROBABILITY_MODULATOR 100 / TWINKLE_PROBABILITY                             // CALCULATED: Don't Touch
 | ||||
| #define TOTAL_STARS STARS_PER_LINE *NUMBER_OF_STAR_LINES                                    // CALCULATED: Don't Touch
 | ||||
| #define OCEAN_ANIMATION_MODULATOR NUMBER_OF_FRAMES / OCEAN_ANIMATION_SPEED                  // CALCULATED: Don't Touch
 | ||||
| #define SHOOTING_STAR_ANIMATION_MODULATOR NUMBER_OF_FRAMES / SHOOTING_STAR_ANIMATION_SPEED  // CALCULATED: Don't Touch
 | ||||
| #define STAR_ANIMATION_MODULATOR NUMBER_OF_FRAMES / STAR_ANIMATION_SPEED                    // CALCULATED: Don't Touch
 | ||||
| 
 | ||||
| uint8_t    animation_counter       = 0;  // global animation counter.
 | ||||
| bool       is_calm                 = false; | ||||
| uint32_t   starry_night_anim_timer = 0; | ||||
| uint32_t   starry_night_anim_sleep = 0; | ||||
| static int current_wpm             = 0; | ||||
| 
 | ||||
| static uint8_t increment_counter(uint8_t counter, uint8_t max) { | ||||
|     counter++; | ||||
|     if (counter >= max) { | ||||
|         return 0; | ||||
|     } else { | ||||
|         return counter; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| #ifdef ENABLE_WAVE | ||||
| static uint8_t decrement_counter(uint8_t counter, uint8_t max) { | ||||
|     counter--; | ||||
|     if (counter < 0 || counter > max) { | ||||
|         return max; | ||||
|     } else { | ||||
|         return counter; | ||||
|     } | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| #ifdef ENABLE_MOON  // region
 | ||||
| #    ifndef STATIC_MOON | ||||
| uint8_t  moon_animation_frame   = 0;  // keeps track of current moon frame
 | ||||
| uint16_t moon_animation_counter = 0;  // counts how many frames to wait before animating moon to next frame
 | ||||
| #    endif | ||||
| 
 | ||||
| #    ifdef STATIC_MOON | ||||
| static const char PROGMEM moon[6] = { | ||||
|     0x18, 0x7E, 0xFF, 0xC3, 0x81, 0x81, | ||||
| }; | ||||
| #    endif | ||||
| 
 | ||||
| #    ifndef STATIC_MOON | ||||
| static const char PROGMEM moon_animation[14][8] = { | ||||
|     // clang-format off
 | ||||
|     { 0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, }, | ||||
|     { 0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0x42, 0x00, }, | ||||
|     { 0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xC3, 0x00, 0x00, }, | ||||
|     { 0x3C, 0x7E, 0xFF, 0xFF, 0xC3, 0x81, 0x00, 0x00, }, | ||||
|     { 0x3C, 0x7E, 0xFF, 0xC3, 0x81, 0x00, 0x00, 0x00, }, | ||||
|     { 0x3C, 0x7E, 0xC3, 0x81, 0x81, 0x00, 0x00, 0x00, }, | ||||
|     { 0x3C, 0x42, 0x81, 0x81, 0x00, 0x00, 0x00, 0x00, }, | ||||
|     { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }, | ||||
|     { 0x00, 0x00, 0x00, 0x00, 0x81, 0x81, 0x42, 0x3C, }, | ||||
|     { 0x00, 0x00, 0x00, 0x81, 0x81, 0xC3, 0x7E, 0x3C, }, | ||||
|     { 0x00, 0x00, 0x00, 0x81, 0xC3, 0xFF, 0x7E, 0x3C, }, | ||||
|     { 0x00, 0x00, 0x81, 0xC3, 0xFF, 0xFF, 0x7E, 0x3C, }, | ||||
|     { 0x00, 0x00, 0xC3, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, }, | ||||
|     { 0x00, 0x42, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, }, | ||||
|     // clang-format on
 | ||||
| }; | ||||
| #    endif | ||||
| 
 | ||||
| static void draw_moon(void) { | ||||
| #    ifdef STATIC_MOON | ||||
|     oled_set_cursor(MOON_COLUMN, MOON_LINE); | ||||
|     oled_write_raw_P(moon, 6); | ||||
| #    endif | ||||
| #    ifndef STATIC_MOON | ||||
|     moon_animation_counter = increment_counter(moon_animation_counter, ANIMATE_MOON_EVERY_N_FRAMES); | ||||
|     if (moon_animation_counter == 0) { | ||||
|         moon_animation_frame = increment_counter(moon_animation_frame, 14); | ||||
|         oled_set_cursor(MOON_COLUMN, MOON_LINE); | ||||
|         oled_write_raw_P(moon_animation[moon_animation_frame], 8); | ||||
|     } | ||||
| #    endif | ||||
| } | ||||
| #endif  // endregion
 | ||||
| 
 | ||||
| #ifdef ENABLE_WAVE  // region
 | ||||
| uint8_t starry_night_wave_frame_width_counter = 31; | ||||
| uint8_t rough_waves_frame_counter             = 0; | ||||
| 
 | ||||
| // clang-format off
 | ||||
| static const char PROGMEM ocean_top[8][32] = { | ||||
|     // still ocean
 | ||||
|     { | ||||
|         0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||||
|         0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||||
|         0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||||
|         0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||||
|     }, | ||||
|     // small ripples
 | ||||
|     { | ||||
|         0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||||
|         0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||||
|         0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||||
|         0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||||
|     }, | ||||
|     // level 2 ripples
 | ||||
|     { | ||||
|         0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, | ||||
|         0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, | ||||
|         0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, | ||||
|         0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, | ||||
|     }, | ||||
|     // level 3 waves
 | ||||
|     { | ||||
|         0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, | ||||
|         0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, | ||||
|         0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, | ||||
|         0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, | ||||
|     }, | ||||
|     { | ||||
|         0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, | ||||
|         0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, | ||||
|         0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, | ||||
|         0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, | ||||
|     }, | ||||
|     { | ||||
|         0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, | ||||
|         0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, | ||||
|         0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, | ||||
|         0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, | ||||
|     }, | ||||
| }; | ||||
| static const char PROGMEM ocean_bottom[8][32] = { | ||||
|     // still ocean
 | ||||
|     { | ||||
|         0x00, 0x40, 0x40, 0x41, 0x01, 0x01, 0x01, 0x21, | ||||
|         0x20, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, 0x44, | ||||
|         0x44, 0x40, 0x40, 0x00, 0x00, 0x08, 0x08, 0x00, | ||||
|         0x01, 0x01, 0x01, 0x00, 0x40, 0x40, 0x00, 0x00, | ||||
|     }, | ||||
|     // small ripples
 | ||||
|     { | ||||
|         0x00, 0x00, 0x40, 0x40, 0x01, 0x01, 0x01, 0x20, | ||||
|         0x20, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, | ||||
|         0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, | ||||
|         0x00, 0x01, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, | ||||
|     }, | ||||
|     // level 2 ripples
 | ||||
|     { | ||||
|         0x00, 0x00, 0x40, 0x40, 0x01, 0x01, 0x01, 0x20, | ||||
|         0x20, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, | ||||
|         0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, | ||||
|         0x00, 0x01, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, | ||||
|     }, | ||||
|     // level 3 waves
 | ||||
|     { | ||||
|         0x00, 0x40, 0x40, 0x42, 0x42, 0x03, 0x11, 0x11, | ||||
|         0x20, 0x20, 0x00, 0x00, 0x08, 0x0C, 0x0C, 0x04, | ||||
|         0x05, 0x41, 0x41, 0x21, 0x20, 0x00, 0x00, 0x08, | ||||
|         0x0A, 0x0A, 0x0B, 0x41, 0x41, 0x41, 0x41, 0x00, | ||||
|     }, | ||||
|     { | ||||
|         0x10, 0x10, 0x00, 0x80, 0x84, 0xC4, 0x02, 0x06, | ||||
|         0x84, 0x44, 0xC0, 0x80, 0x80, 0x20, 0x20, 0x10, | ||||
|         0x08, 0x12, 0x91, 0x81, 0x42, 0x40, 0x00, 0x00, | ||||
|         0x10, 0x12, 0x22, 0x22, 0x24, 0x04, 0x84, 0x80, | ||||
|     }, | ||||
|     { | ||||
|         0x08, 0x80, 0x80, 0x82, 0x82, 0x03, 0x21, 0x21, | ||||
|         0x10, 0x10, 0x00, 0x00, 0x04, 0x04, 0x0C, 0x08, | ||||
|         0x09, 0x41, 0x42, 0x22, 0x20, 0x00, 0x00, 0x08, | ||||
|         0x0A, 0x0A, 0x0B, 0x41, 0x43, 0x42, 0x42, 0x00, | ||||
|     }, | ||||
| }; | ||||
| // clang-format on
 | ||||
| 
 | ||||
| static void animate_waves(void) { | ||||
|     starry_night_wave_frame_width_counter = decrement_counter(starry_night_wave_frame_width_counter, WIDTH - 1);  // only 3 frames for last wave type
 | ||||
|     rough_waves_frame_counter             = increment_counter(rough_waves_frame_counter, 3);                      // only 3 frames for last wave type
 | ||||
| 
 | ||||
|     void draw_ocean(uint8_t frame, uint16_t offset, uint8_t byte_index) { | ||||
|         oled_write_raw_byte(pgm_read_byte(ocean_top[frame] + byte_index), offset); | ||||
|         oled_write_raw_byte(pgm_read_byte(ocean_bottom[frame] + byte_index), offset + WIDTH); | ||||
|     } | ||||
| 
 | ||||
|     for (int i = 0; i < WIDTH; ++i) { | ||||
|         uint16_t offset     = OCEAN_LINE * WIDTH + i; | ||||
|         uint8_t  byte_index = starry_night_wave_frame_width_counter + i; | ||||
|         if (byte_index >= WIDTH) { | ||||
|             byte_index = byte_index - WIDTH; | ||||
|         } | ||||
|         if (is_calm || current_wpm <= WAVE_CALM) { | ||||
|             draw_ocean(0, offset, byte_index); | ||||
|         } else if (current_wpm <= WAVE_HEAVY_STORM) { | ||||
|             draw_ocean(1, offset, byte_index); | ||||
|         } else if (current_wpm <= WAVE_HURRICANE) { | ||||
|             draw_ocean(2, offset, byte_index); | ||||
|         } else { | ||||
|             draw_ocean(3 + rough_waves_frame_counter, offset, byte_index); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| #endif  // endregion
 | ||||
| 
 | ||||
| #ifdef ENABLE_ISLAND  // region
 | ||||
| uint8_t island_frame_1 = 0; | ||||
| 
 | ||||
| // clang-format off
 | ||||
| // only use 46 bytes (first 18 are blank, so we don't write them, makes it smaller and we can see the shooting stars properly!)
 | ||||
| 
 | ||||
| // To save space and allow the shooting stars to be seen, only draw the tree on every frame.
 | ||||
| // Tree is only 14bytes wide so we save 108 bytes on just the first row. Second row, the
 | ||||
| // first 18 bytes is always the same piece of land, so only store that once, which saves 90 bytes
 | ||||
| static const char PROGMEM islandRightTop[6][14] = { | ||||
|     {0x84, 0xEC, 0x6C, 0x3C, 0xF8, 0xFE, 0x3F, 0x6B, 0xDB, 0xB9, 0x30, 0x40, 0x00, 0x00,}, | ||||
|     {0x80, 0xC3, 0xEE, 0x7C, 0xB8, 0xFC, 0xFE, 0x6F, 0xDB, 0x9B, 0xB2, 0x30, 0x00, 0x00,}, | ||||
|     {0x00, 0xC0, 0xEE, 0x7F, 0x3D, 0xF8, 0xFC, 0x7E, 0x57, 0xDB, 0xDB, 0x8A, 0x00, 0x00,}, | ||||
|     {0x00, 0xC0, 0xE6, 0x7F, 0x3B, 0xF9, 0xFC, 0xFC, 0xB6, 0xB3, 0x33, 0x61, 0x00, 0x00,}, | ||||
|     {0x00, 0x00, 0x00, 0x00, 0x80, 0xEE, 0xFF, 0xFB, 0xF9, 0xFC, 0xDE, 0xB6, 0xB6, 0x24,}, | ||||
|     {0x00, 0x00, 0x00, 0x00, 0xC0, 0xEE, 0xFE, 0xFF, 0xFB, 0xFD, 0xEE, 0xB6, 0xB6, 0x92,}, | ||||
| }; | ||||
| static const char PROGMEM islandRightBottom[6][14] = { | ||||
|     {0x41, 0x40, 0x60, 0x3E, 0x3F, 0x23, 0x20, 0x60, 0x41, 0x43, 0x40, 0x40, 0x40, 0x80,}, | ||||
|     {0x40, 0x41, 0x60, 0x3E, 0x3F, 0x23, 0x20, 0x60, 0x40, 0x40, 0x41, 0x41, 0x40, 0x80,}, | ||||
|     {0x40, 0x40, 0x61, 0x3D, 0x3F, 0x27, 0x21, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x80,}, | ||||
|     {0x40, 0x43, 0x61, 0x3C, 0x3F, 0x27, 0x21, 0x60, 0x41, 0x43, 0x43, 0x42, 0x40, 0x80,}, | ||||
|     {0x40, 0x40, 0x60, 0x3C, 0x3F, 0x27, 0x23, 0x63, 0x44, 0x40, 0x41, 0x41, 0x41, 0x81,}, | ||||
|     {0x40, 0x40, 0x60, 0x3C, 0x3F, 0x27, 0x23, 0x63, 0x42, 0x42, 0x41, 0x41, 0x41, 0x80,}, | ||||
| }; | ||||
| static const char PROGMEM islandLeft[18] = { | ||||
|     0x80, 0x40, 0x40, 0x40, 0x40, 0x60, | ||||
|     0x20, 0x20, 0x20, 0x20, 0x20, 0x20, | ||||
|     0x20, 0x20, 0x20, 0x60, 0x40, 0x40, | ||||
| }; | ||||
| // clang-format on
 | ||||
| 
 | ||||
| static void animate_island(void) { | ||||
|     if (animation_counter == 0) { | ||||
|         island_frame_1 = increment_counter(island_frame_1, 2); | ||||
|     } | ||||
| 
 | ||||
|     void draw_island_parts(uint8_t frame) { | ||||
|         oled_set_cursor(ISLAND_COLUMN + 3, ISLAND_LINE); | ||||
|         oled_write_raw_P(islandRightTop[frame], 14); | ||||
|         oled_set_cursor(ISLAND_COLUMN + 0, ISLAND_LINE + 1); | ||||
|         oled_write_raw_P(islandLeft, 18); | ||||
|         oled_set_cursor(ISLAND_COLUMN + 3, ISLAND_LINE + 1); | ||||
|         oled_write_raw_P(islandRightBottom[frame], 14); | ||||
|     } | ||||
| 
 | ||||
|     if (is_calm || current_wpm < ISLAND_CALM) { | ||||
|         draw_island_parts(0); | ||||
|     } else if (current_wpm >= ISLAND_CALM && current_wpm < ISLAND_HEAVY_STORM) { | ||||
|         draw_island_parts(island_frame_1 + 1); | ||||
|     } else if (current_wpm >= ISLAND_HEAVY_STORM && current_wpm < ISLAND_HURRICANE) { | ||||
|         draw_island_parts(island_frame_1 + 2); | ||||
|     } else { | ||||
|         draw_island_parts(island_frame_1 + 4); | ||||
|     } | ||||
| } | ||||
| #endif  // endregion
 | ||||
| 
 | ||||
| #ifdef ENABLE_STARS  // region
 | ||||
| bool stars_setup = false;  // only setup stars once, then we just twinkle them
 | ||||
| struct Coordinate { | ||||
|     int  x; | ||||
|     int  y; | ||||
|     bool exists; | ||||
| }; | ||||
| 
 | ||||
| struct Coordinate stars[TOTAL_STARS];  // tracks all stars/coordinates
 | ||||
| 
 | ||||
| /**
 | ||||
|  * Setup all the initial stars on the screen | ||||
|  * This function divides the screen into regions based on STARS_PER_LINE and NUMBER_OF_STAR_LINES | ||||
|  * where each line is made up of 8x8 pixel groups, that are populated by a single star. | ||||
|  * | ||||
|  * Not sure how this function will work with larger or smaller screens. | ||||
|  * It should be fine, as long as the screen width is a multiple of 8 | ||||
|  */ | ||||
| static void setup_stars(void) { | ||||
|     // For every line, split the line into STARS_PER_LINE, find a random point in that region, and turn the pixel on
 | ||||
|     // 36% probability it will not be added
 | ||||
|     // (said another way, 80% chance it will start out lit in the x direction, then 80% chance it will start out lit in the y direction = 64% probability it will start out lit at all)
 | ||||
|     for (int line = 0; line < NUMBER_OF_STAR_LINES; ++line) { | ||||
|         for (int column_group = 0; column_group < STARS_PER_LINE; ++column_group) { | ||||
|             uint8_t rand_column = rand() % 10; | ||||
|             uint8_t rand_row    = rand() % 10; | ||||
|             if (rand_column < 8 && rand_row < 8) { | ||||
|                 int column_adder = column_group * 8; | ||||
|                 int line_adder   = line * 8; | ||||
|                 int x            = rand_column + column_adder; | ||||
|                 int y            = rand_row + line_adder; | ||||
|                 oled_write_pixel(x, y, true); | ||||
|                 stars[column_group + (line * STARS_PER_LINE)].x      = x; | ||||
|                 stars[column_group + (line * STARS_PER_LINE)].y      = y; | ||||
|                 stars[column_group + (line * STARS_PER_LINE)].exists = true; | ||||
|             } else { | ||||
|                 stars[column_group + (line * STARS_PER_LINE)].exists = false; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     stars_setup = true; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Twinkle the stars (move them one pixel in any direction) with a probability of 50% to twinkle any given star | ||||
|  */ | ||||
| static void twinkle_stars(void) { | ||||
|     for (int line = 0; line < NUMBER_OF_STAR_LINES; ++line) { | ||||
|         for (int column_group = 0; column_group < STARS_PER_LINE; ++column_group) { | ||||
|             struct Coordinate star = stars[column_group + (line * STARS_PER_LINE)]; | ||||
| 
 | ||||
|             // skip stars that were never added
 | ||||
|             if (!star.exists) { | ||||
|                 continue; | ||||
|             } | ||||
|             if (rand() % TWINKLE_PROBABILITY_MODULATOR == 0) { | ||||
|                 oled_write_pixel(star.x, star.y, false);  // black out pixel
 | ||||
| 
 | ||||
|                 // don't allow stars to leave their own region
 | ||||
|                 if (star.x == (column_group * 8)) {                     // star is the farthest left it can go in its region
 | ||||
|                     star.x++;                                           // move it right immediately
 | ||||
|                 } else if (star.x == (((column_group + 1) * 8) - 1)) {  // star is farthest right it can go in its region
 | ||||
|                     star.x--;                                           // move it left immediately
 | ||||
|                 } | ||||
|                 if (star.y == (line * 8)) {                     // star is the farthest up it can go in its region
 | ||||
|                     star.y++;                                   // move it down immediately
 | ||||
|                 } else if (star.y == (((line + 1) * 8) - 1)) {  // star is farthest down it can go in its region
 | ||||
|                     star.y--;                                   // move it up immediately
 | ||||
|                 } | ||||
| 
 | ||||
|                 // now decide direction
 | ||||
|                 int new_x; | ||||
|                 int x_choice = rand() % 3; | ||||
|                 if (x_choice == 0) { | ||||
|                     new_x = star.x - 1; | ||||
|                 } else if (x_choice == 1) { | ||||
|                     new_x = star.x + 1; | ||||
|                 } else { | ||||
|                     new_x = star.x; | ||||
|                 } | ||||
| 
 | ||||
|                 int new_y; | ||||
|                 int y_choice = rand() % 3; | ||||
|                 if (y_choice == 0) { | ||||
|                     new_y = star.y - 1; | ||||
|                 } else if (y_choice == 1) { | ||||
|                     new_y = star.y + 1; | ||||
|                 } else { | ||||
|                     new_y = star.y; | ||||
|                 } | ||||
| 
 | ||||
|                 star.x = new_x; | ||||
|                 star.y = new_y; | ||||
|                 oled_write_pixel(new_x, new_y, true); | ||||
|             } | ||||
| 
 | ||||
|             stars[column_group + (line * STARS_PER_LINE)] = star; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Setup the stars and then animate them on subsequent frames | ||||
|  */ | ||||
| static void animate_stars(void) { | ||||
|     if (!stars_setup) { | ||||
|         setup_stars(); | ||||
|     } else { | ||||
|         twinkle_stars(); | ||||
|     } | ||||
| } | ||||
| #endif  // endregion
 | ||||
| 
 | ||||
| #ifdef ENABLE_SHOOTING_STARS  // region
 | ||||
| bool shooting_stars_setup = false;  // only setup shooting stars array once with defaults
 | ||||
| 
 | ||||
| struct ShootingStar { | ||||
|     int  x_1; | ||||
|     int  y_1; | ||||
|     int  x_2; | ||||
|     int  y_2; | ||||
|     bool running; | ||||
|     int  frame; | ||||
|     int  delay; | ||||
| }; | ||||
| 
 | ||||
| struct ShootingStar shooting_stars[MAX_NUMBER_OF_SHOOTING_STARS];  // tracks all the shooting stars
 | ||||
| 
 | ||||
| static void setup_shooting_star(struct ShootingStar *shooting_star) { | ||||
|     int column_to_start = rand() % (WIDTH / 2); | ||||
|     int row_to_start    = rand() % (HEIGHT - 48);  // shooting_stars travel diagonally 1 down, 1 across. So the lowest a shooting_star can start and not 'hit' the ocean is 32 above the ocean.
 | ||||
| 
 | ||||
|     shooting_star->x_1     = column_to_start; | ||||
|     shooting_star->y_1     = row_to_start; | ||||
|     shooting_star->x_2     = column_to_start + 1; | ||||
|     shooting_star->y_2     = row_to_start + 1; | ||||
|     shooting_star->running = true; | ||||
|     shooting_star->frame++; | ||||
|     shooting_star->delay = rand() % SHOOTING_STAR_DELAY; | ||||
| } | ||||
| 
 | ||||
| static void move_shooting_star(struct ShootingStar *shooting_star) { | ||||
|     oled_write_pixel(shooting_star->x_1, shooting_star->y_1, false); | ||||
|     oled_write_pixel(shooting_star->x_2, shooting_star->y_2, false); | ||||
| 
 | ||||
|     shooting_star->x_1++; | ||||
|     shooting_star->y_1++; | ||||
|     shooting_star->x_2++; | ||||
|     shooting_star->y_2++; | ||||
|     shooting_star->frame++; | ||||
| 
 | ||||
|     oled_write_pixel(shooting_star->x_1, shooting_star->y_1, true); | ||||
|     oled_write_pixel(shooting_star->x_2, shooting_star->y_2, true); | ||||
| } | ||||
| 
 | ||||
| static void finish_shooting_star(struct ShootingStar *shooting_star) { | ||||
|     oled_write_pixel(shooting_star->x_1, shooting_star->y_1, false); | ||||
|     oled_write_pixel(shooting_star->x_2, shooting_star->y_2, false); | ||||
|     shooting_star->running = false; | ||||
|     shooting_star->frame   = 0; | ||||
| } | ||||
| 
 | ||||
| static void animate_shooting_star(struct ShootingStar *shooting_star) { | ||||
|     if (shooting_star->frame > SHOOTING_STAR_FRAMES) { | ||||
|         finish_shooting_star(shooting_star); | ||||
|         return; | ||||
|     } else if (!shooting_star->running) { | ||||
|         setup_shooting_star(shooting_star); | ||||
|     } else { | ||||
|         if (shooting_star->delay == 0) { | ||||
|             move_shooting_star(shooting_star); | ||||
|         } else { | ||||
|             shooting_star->delay--; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| static void animate_shooting_stars(void) { | ||||
|     if (is_calm) { | ||||
|         return; | ||||
|     } | ||||
|     if (!shooting_stars_setup) { | ||||
|         for (int i = 0; i < MAX_NUMBER_OF_SHOOTING_STARS; ++i) { | ||||
|             shooting_stars[i].running = false; | ||||
|         } | ||||
|         shooting_stars_setup = true; | ||||
|     } | ||||
|     /**
 | ||||
|      * Fixes issue with stars that were falling _while_ the | ||||
|      * wpm dropped below the condition for them to keep falling | ||||
|      */ | ||||
|     void end_extra_stars(uint8_t starting_index) { | ||||
|         for (int shooting_star_index = starting_index; shooting_star_index < MAX_NUMBER_OF_SHOOTING_STARS; ++shooting_star_index) { | ||||
|             struct ShootingStar shooting_star = shooting_stars[shooting_star_index]; | ||||
|             if (shooting_star.running) { | ||||
|                 finish_shooting_star(&shooting_star); | ||||
|                 shooting_stars[shooting_star_index] = shooting_star; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     int number_of_shooting_stars = current_wpm / SHOOTING_STAR_WPM_INCREMENT; | ||||
|     number_of_shooting_stars     = (number_of_shooting_stars > MAX_NUMBER_OF_SHOOTING_STARS) ? MAX_NUMBER_OF_SHOOTING_STARS : number_of_shooting_stars; | ||||
| 
 | ||||
|     if (number_of_shooting_stars == 0) { | ||||
|         // make sure all shooting_stars are ended
 | ||||
|         end_extra_stars(0); | ||||
|     } else { | ||||
|         for (int shooting_star_index = 0; shooting_star_index < number_of_shooting_stars; ++shooting_star_index) { | ||||
|             struct ShootingStar shooting_star = shooting_stars[shooting_star_index]; | ||||
|             animate_shooting_star(&shooting_star); | ||||
|             shooting_stars[shooting_star_index] = shooting_star; | ||||
|         } | ||||
|         end_extra_stars(number_of_shooting_stars); | ||||
|     } | ||||
| } | ||||
| #endif  // endregion
 | ||||
| 
 | ||||
| /**
 | ||||
|  * Main rendering function | ||||
|  * | ||||
|  * Calls all different animations at different rates | ||||
|  */ | ||||
| void render_stars(void) { | ||||
|     //    // animation timer
 | ||||
|     if (timer_elapsed32(starry_night_anim_timer) > STARRY_NIGHT_ANIM_FRAME_DURATION) { | ||||
|         starry_night_anim_timer = timer_read32(); | ||||
|         current_wpm             = get_current_wpm(); | ||||
| 
 | ||||
| #ifdef ENABLE_ISLAND | ||||
|         animate_island(); | ||||
| #endif | ||||
| 
 | ||||
| #ifdef ENABLE_SHOOTING_STARS | ||||
|         if (animation_counter % SHOOTING_STAR_ANIMATION_MODULATOR == 0) { | ||||
|             animate_shooting_stars(); | ||||
|         } | ||||
| #endif | ||||
| 
 | ||||
| #ifdef ENABLE_STARS | ||||
|         // TODO offsetting the star animation from the wave animation would look better,
 | ||||
|         // but if I do that, then the stars appear in the water because
 | ||||
|         // the ocean animation has to wait a bunch of frames to overwrite it.
 | ||||
|         // Possible solutions:
 | ||||
|         // 1. Only draw stars to the top of the island/ocean.
 | ||||
|         // 2. Draw ocean every frame, only move ocean on frames matching modulus
 | ||||
|         // Problems:
 | ||||
|         // 1. What if someone wants to move the island up a bit, or they want to have the stars reflect in the water?
 | ||||
|         // 2. More cpu intensive. And I'm already running out of cpu as it is...
 | ||||
|         if (animation_counter % STAR_ANIMATION_MODULATOR == 0) { | ||||
|             animate_stars(); | ||||
|         } | ||||
| #endif | ||||
| 
 | ||||
| #ifdef ENABLE_WAVE | ||||
|         if (animation_counter % OCEAN_ANIMATION_MODULATOR == 0) { | ||||
|             animate_waves(); | ||||
|         } | ||||
| #endif | ||||
| 
 | ||||
| #ifdef ENABLE_MOON | ||||
|         draw_moon(); | ||||
| #endif | ||||
| 
 | ||||
|         animation_counter = increment_counter(animation_counter, NUMBER_OF_FRAMES); | ||||
|     } | ||||
| 
 | ||||
|     // this fixes the screen on and off bug
 | ||||
|     if (current_wpm > 0) { | ||||
|         oled_on(); | ||||
|         starry_night_anim_sleep = timer_read32(); | ||||
|     } else if (timer_elapsed32(starry_night_anim_sleep) > OLED_TIMEOUT) { | ||||
|         oled_off(); | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								users/snowe/ocean_dream.h
									
									
									
									
									
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										103
									
								
								users/snowe/ocean_dream.h
									
									
									
									
									
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							| @ -0,0 +1,103 @@ | ||||
| /*
 | ||||
|  * Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
|  */ | ||||
| 
 | ||||
| #pragma once | ||||
| #include "quantum.h" | ||||
| 
 | ||||
| /**
 | ||||
|  * Features: | ||||
|  * You can turn on and off features in this section | ||||
|  */ | ||||
| #define ENABLE_MOON            // Uses 182 bytes
 | ||||
| #define ENABLE_WAVE            // Uses 844 bytes
 | ||||
| #define ENABLE_SHOOTING_STARS  // Uses 872 bytes
 | ||||
| #define ENABLE_ISLAND | ||||
| #define ENABLE_STARS  // Uses 606 bytes
 | ||||
| 
 | ||||
| /**
 | ||||
|  * Global Settings | ||||
|  */ | ||||
| #define STARRY_NIGHT_ANIM_FRAME_DURATION 30  // how long each frame lasts in ms
 | ||||
| #define NUMBER_OF_FRAMES 20                  // Self explanatory. Probably shouldn't touch this, not sure how stuff will work if it's changed. If changed should be multiple of 1, 2, 3, 4, and 5
 | ||||
| #define WIDTH OLED_DISPLAY_HEIGHT            // for vertical displays
 | ||||
| #define HEIGHT OLED_DISPLAY_WIDTH            // for vertical displays
 | ||||
| 
 | ||||
| /**
 | ||||
|  * Moon Parameters | ||||
|  */ | ||||
| #define MOON_LINE 4    // the line you want the moon to appear at
 | ||||
| #define MOON_COLUMN 4  // the column you want the moon to appear at
 | ||||
| //#define STATIC_MOON  // uncomment this to make the moon a static image, no animation
 | ||||
| #ifndef STATIC_MOON | ||||
| #    define ANIMATE_MOON_EVERY_N_FRAMES 100  // animate the moon every n frames
 | ||||
| #endif | ||||
| 
 | ||||
| /**
 | ||||
|  * Wave Parameters | ||||
|  */ | ||||
| #define OCEAN_LINE 14        // Line you want to render the ocean starting at (best at oled_max_lines() - 2)
 | ||||
| #define WAVE_CALM 20         // render calm ocean under this WPM and ripple ocean at this WPM
 | ||||
| #define WAVE_HEAVY_STORM 40  // render medium ocean at this WPM
 | ||||
| #define WAVE_HURRICANE 60    // render heavy waves above this WPM
 | ||||
| // What number of frames you want to animate the ocean at.
 | ||||
| // Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 30, would animate on every other frame, 20, every third frame, etc
 | ||||
| // Don't set equal to 0.
 | ||||
| #define OCEAN_ANIMATION_SPEED 1 | ||||
| 
 | ||||
| /**
 | ||||
|  * Shooting Star Parameters | ||||
|  */ | ||||
| #define SHOOTING_STAR_DELAY 12           // delay modulus for time between shooting stars. Decides number of frames to delay, e.g. 12 means 0-11 frames of delay between each shooting star
 | ||||
| #define SHOOTING_STAR_FRAMES 16          // how many 2 pixel frames per shooting star. Increment this for longer shooting stars
 | ||||
| #define MAX_NUMBER_OF_SHOOTING_STARS 12  // maximum number of shooting stars that can be on screen at the same time
 | ||||
| #define SHOOTING_STAR_WPM_INCREMENT 10   // every n WPM increase, add an extra star, up to MAX_NUMBER_OF_SHOOTING_STARS, e.g. an increment of 5 would result in 1 shooting star at 5-9wpm, 2 at 10-14, etc.
 | ||||
| // What number of frames you want to animate the shooting stars at.
 | ||||
| // Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 30, would animate on every other frame, 20, every third frame, etc
 | ||||
| // Don't set equal to 0.
 | ||||
| #define SHOOTING_STAR_ANIMATION_SPEED 30 | ||||
| 
 | ||||
| /**
 | ||||
|  * Star Parameters | ||||
|  */ | ||||
| #define STARS_PER_LINE 4         // number of stars per line (for a display that is 128x32, this would be 4 stars spread out evenly over the 32byte width, one every 8 bytes)
 | ||||
| #define NUMBER_OF_STAR_LINES 16  // number of lines to fill up with stars (for a display that is 128x32, 16 bytes are filled with the ocean animation, so that leaves 112 pixels left over. The number of lines depends on your OLED_FONT_HEIGHT)
 | ||||
| #define TWINKLE_PROBABILITY 25   // probability that any star twinkles on a given frame
 | ||||
| // What number of frames you want to animate the stars at.
 | ||||
| // Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 20, would animate on every frame, 10, every other frame, etc
 | ||||
| // Don't set equal to 0.
 | ||||
| #define STAR_ANIMATION_SPEED 1 | ||||
| 
 | ||||
| /**
 | ||||
|  * Island Parameters | ||||
|  */ | ||||
| #define ISLAND_LINE 12         // line that the island starts at. Island is 2 lines tall
 | ||||
| #define ISLAND_COLUMN 0        // column that the island starts at
 | ||||
| #define ISLAND_CALM 20         // WPM at which the palm tree calmly moves
 | ||||
| #define ISLAND_HEAVY_STORM 40  // WPM at which the heavy storm occurs
 | ||||
| #define ISLAND_HURRICANE 60    // WPM at which THE HURRICANE STARTS
 | ||||
| 
 | ||||
| /*
 | ||||
|  * DON'T TOUCH | ||||
|  */ | ||||
| 
 | ||||
| extern bool is_calm; | ||||
| 
 | ||||
| // timers
 | ||||
| extern uint32_t starry_night_anim_timer; | ||||
| extern uint32_t starry_night_anim_sleep; | ||||
| 
 | ||||
| void render_stars(void); | ||||
							
								
								
									
										141
									
								
								users/snowe/oled_setup.c
									
									
									
									
									
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										141
									
								
								users/snowe/oled_setup.c
									
									
									
									
									
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							| @ -0,0 +1,141 @@ | ||||
| /*
 | ||||
|  * Copyright QMK Community | ||||
|  * Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
|  */ | ||||
| 
 | ||||
| #ifdef OLED_DRIVER_ENABLE | ||||
| 
 | ||||
| #    include QMK_KEYBOARD_H | ||||
| #    include "quantum.h" | ||||
| #    include "snowe.h" | ||||
| 
 | ||||
| #    include <stdio.h>  // for keylog?
 | ||||
| 
 | ||||
| oled_rotation_t oled_init_user(oled_rotation_t rotation) { | ||||
|     if (!is_master) { | ||||
|         return OLED_ROTATION_270;  // flips the display 180 degrees if offhand
 | ||||
|     } | ||||
|     return OLED_ROTATION_270; | ||||
| } | ||||
| 
 | ||||
| #    define L_BASE 0 | ||||
| #    define L_LOWER 2 | ||||
| #    define L_RAISE 4 | ||||
| #    define L_ADJUST 8 | ||||
| 
 | ||||
| void oled_render_layer_state(void) { | ||||
|     oled_write_P(PSTR("Layer"), false); | ||||
|     switch (layer_state) { | ||||
|         case L_BASE: | ||||
|             oled_write_ln_P(PSTR("Main"), false); | ||||
|             break; | ||||
|         case L_LOWER: | ||||
|             oled_write_ln_P(PSTR("Bot"), false); | ||||
|             break; | ||||
|         case L_RAISE: | ||||
|             oled_write_ln_P(PSTR("Top"), false); | ||||
|             break; | ||||
|         case L_ADJUST: | ||||
|         case L_ADJUST | L_LOWER: | ||||
|         case L_ADJUST | L_RAISE: | ||||
|         case L_ADJUST | L_LOWER | L_RAISE: | ||||
|             oled_write_ln_P(PSTR("Comb"), false); | ||||
|             break; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| char keylog_str[24] = {}; | ||||
| 
 | ||||
| const char code_to_name[60] = { | ||||
|     ' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f', | ||||
|     'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', | ||||
|     'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', | ||||
|     '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', | ||||
|     'R', 'E', 'B', 'T', '_', '-', '=', '[', ']', '\\', | ||||
|     '#', ';', '\'', '`', ',', '.', '/', ' ', ' ', ' '}; | ||||
| 
 | ||||
| void set_keylog(uint16_t keycode, keyrecord_t *record) { | ||||
|     char name = ' '; | ||||
|     if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) { | ||||
|         keycode = keycode & 0xFF; | ||||
|     } | ||||
|     if (keycode < 60) { | ||||
|         name = code_to_name[keycode]; | ||||
|     } | ||||
| 
 | ||||
|     // update keylog
 | ||||
|     snprintf(keylog_str, sizeof(keylog_str), "%dx%d, k%2d : %c", record->event.key.row, record->event.key.col, keycode, name); | ||||
| } | ||||
| 
 | ||||
| void oled_render_keylog(void) { oled_write(keylog_str, false); } | ||||
| 
 | ||||
| // void render_bootmagic_status(bool status) {
 | ||||
| //    /* Show Ctrl-Gui Swap options */
 | ||||
| //    static const char PROGMEM logo[][2][3] = {
 | ||||
| //        {{0x97, 0x98, 0}, {0xb7, 0xb8, 0}},
 | ||||
| //        {{0x95, 0x96, 0}, {0xb5, 0xb6, 0}},
 | ||||
| //    };
 | ||||
| //    if (status) {
 | ||||
| //        oled_write_ln_P(logo[0][0], false);
 | ||||
| //        oled_write_ln_P(logo[0][1], false);
 | ||||
| //    } else {
 | ||||
| //        oled_write_ln_P(logo[1][0], false);
 | ||||
| //        oled_write_ln_P(logo[1][1], false);
 | ||||
| //    }
 | ||||
| //}
 | ||||
| void render_bootmagic_status(void) { | ||||
|     /* Show Ctrl-Gui Swap options */ | ||||
|     static const char PROGMEM logo[][2][3] = { | ||||
|         {{0x97, 0x98, 0}, {0xb7, 0xb8, 0}}, | ||||
|         {{0x95, 0x96, 0}, {0xb5, 0xb6, 0}}, | ||||
|     }; | ||||
|     oled_write_P(PSTR("BTMGK"), false); | ||||
|     oled_write_P(PSTR(""), false); | ||||
|     if (!keymap_config.swap_lctl_lgui) { | ||||
|         oled_write_P(logo[1][0], false); | ||||
|         oled_write_P(PSTR("   "), false); | ||||
|         oled_write_P(logo[1][1], false); | ||||
|     } else { | ||||
|         oled_write_P(logo[0][0], false); | ||||
|         oled_write_P(PSTR("   "), false); | ||||
|         oled_write_P(logo[0][1], false); | ||||
|     } | ||||
|     oled_write_P(PSTR("   NKRO "), keymap_config.nkro); | ||||
|     oled_write_P(PSTR("WPM: "), false); | ||||
| 
 | ||||
|     char wpm[6]; | ||||
|     itoa(get_current_wpm(), wpm, 10); | ||||
|     oled_write_ln(wpm, false); | ||||
| } | ||||
| 
 | ||||
| void oled_task_user(void) { | ||||
|     if (is_master) { | ||||
|         oled_render_layer_state(); | ||||
|         oled_render_keylog(); | ||||
|         render_bootmagic_status(); | ||||
| 
 | ||||
| #    ifdef LUNA_ENABLE | ||||
|         led_usb_state = host_keyboard_led_state(); | ||||
|         render_luna(0, 13); | ||||
| #    endif | ||||
|     } else { | ||||
| #    ifdef OCEAN_DREAM_ENABLE | ||||
|         render_stars(); | ||||
| #    endif | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| #endif  // OLED_DRIVER_ENABLE
 | ||||
							
								
								
									
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								users/snowe/oled_setup.h
									
									
									
									
									
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								users/snowe/oled_setup.h
									
									
									
									
									
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							| @ -0,0 +1,30 @@ | ||||
| /*
 | ||||
|  * Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
|  */ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "quantum.h" | ||||
| #ifdef OLED_DRIVER_ENABLE | ||||
| #    include "oled_driver.h" | ||||
| #    define OLED_RENDER_WPM_COUNTER " WPM: " | ||||
| #endif | ||||
| #ifdef LUNA_ENABLE | ||||
| #    include "luna.h" | ||||
| #endif | ||||
| #ifdef OCEAN_DREAM_ENABLE | ||||
| #    include "ocean_dream.h" | ||||
| #endif | ||||
							
								
								
									
										10
									
								
								users/snowe/readme.md
									
									
									
									
									
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								users/snowe/readme.md
									
									
									
									
									
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							| @ -0,0 +1,10 @@ | ||||
| # Welcome | ||||
| 
 | ||||
| Welcome to my userspace. | ||||
| 
 | ||||
| There's nothing really outstanding here, except the [Ocean Dream](readme_ocean_dream.md) | ||||
| animation I made.  | ||||
| 
 | ||||
| A lot of the code for my wrappers/keymaps came from other users.  | ||||
| 
 | ||||
| I will probably update this with more in-depth information later.  | ||||
							
								
								
									
										258
									
								
								users/snowe/readme_ocean_dream.md
									
									
									
									
									
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										258
									
								
								users/snowe/readme_ocean_dream.md
									
									
									
									
									
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							| @ -0,0 +1,258 @@ | ||||
| # Ocean Dream | ||||
| 
 | ||||
| Tapping away at your IMX Corne with Box Jades, you feel yourself | ||||
| drifting off, into a soundscape of waves and rustling leaves. | ||||
| You open your eyes only to find yourself in an _Ocean Dream_. | ||||
| 
 | ||||
| Introducing, **Ocean Dream**, an animation for keyboards with tall OLED  | ||||
| screens. Built for 128x32 screens, this animation should work for 128x64 | ||||
| at least, though it hasn't been tested there.  | ||||
| 
 | ||||
| Completely customizable, you can change everything about the animation,  | ||||
| from the number of falling stars, to how likely a star is to twinkle, and  | ||||
| even if the moon has phases or not. | ||||
| 
 | ||||
| # Installation | ||||
| 
 | ||||
| Installation is easy. | ||||
| 
 | ||||
| 1. Add `ocean.h` and `ocean.c` to your keyboard folder or userspace. | ||||
| 2. In your `keymap.c` or wherever you handle your oled code, add | ||||
| ```c | ||||
| #    ifdef OCEAN_DREAM_ENABLE | ||||
|         render_stars(); | ||||
| #    endif | ||||
| ``` | ||||
| to `oled_task_user(void)`, where you would like (see [my keymap](../../keyboards/crkbd/keymaps/snowe/keymap.c) for an example) | ||||
| 3. In your `keymap.c` or wherever you handle your process_record code,  | ||||
|    add an event that sets `is_calm` when you press `ctrl` | ||||
| ```c | ||||
| bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||||
|     switch (keycode) { | ||||
|         case KC_LCTL: | ||||
|         case KC_RCTL: | ||||
| #ifdef OCEAN_DREAM_ENABLE | ||||
|             is_calm = (record->event.pressed) ? true : false; | ||||
| #endif | ||||
|             break; | ||||
|     } | ||||
|     return true; | ||||
| } | ||||
| ``` | ||||
| 4. In your `rules.mk` to make it easier to turn the animation on/off, add | ||||
| ```makefile | ||||
| ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes) | ||||
|     #... your code here... | ||||
| 
 | ||||
|     ifdef OCEAN_DREAM_ENABLE | ||||
|         ifeq ($(strip $(OCEAN_DREAM_ENABLE)), yes) | ||||
|             SRC += ocean_dream.c | ||||
|             OPT_DEFS += -DOCEAN_DREAM_ENABLE | ||||
|         endif | ||||
|     endif | ||||
|     ifndef OCEAN_DREAM_ENABLE | ||||
|         SRC += ocean_dream.c | ||||
|         OPT_DEFS += -DOCEAN_DREAM_ENABLE | ||||
|     endif | ||||
| endif | ||||
| ``` | ||||
| 
 | ||||
| You're done! Now you can enable **Ocean Dream** by simply turning on the OLED feature | ||||
| ```makefile | ||||
| OLED_DRIVER_ENABLE = yes | ||||
| ``` | ||||
| 
 | ||||
| And if you want to disable it without turning off the OLED Driver you can simply set  | ||||
| ```makefile | ||||
| OCEAN_DREAM_ENABLE = no | ||||
| ``` | ||||
| 
 | ||||
| # Settings | ||||
| 
 | ||||
| **Ocean Dream** comes with several different animations, all individually configurable: | ||||
| 
 | ||||
| * 🌌 Stars that twinkle | ||||
| * 🌠 Meteor showers that get more vibrant the faster you type | ||||
| * 🌊 Waves that get rougher the faster you type | ||||
| * 🏝 An island with a palm tree that blows in the wind the faster you type | ||||
| * 🌗 A moon that goes through the moon phases (or not, your choice!) | ||||
| 
 | ||||
| Each feature can be individually turned on and off, with a simple `#define`.  | ||||
| 
 | ||||
| You can see all the options and more documentation by looking at `ocean_dream.h`. | ||||
| 
 | ||||
| All options come enabled by default. | ||||
| 
 | ||||
| ## Global Flags: | ||||
| 
 | ||||
| ### Toggles: | ||||
| 
 | ||||
| You can toggle on/off any features using these flags: | ||||
| 
 | ||||
| * `ENABLE_MOON`            // Uses 182 bytes | ||||
| * `ENABLE_WAVE`            // Uses 844 bytes | ||||
| * `ENABLE_SHOOTING_STARS`  // Uses 872 bytes | ||||
| * `ENABLE_ISLAND` | ||||
| * `ENABLE_STARS`  // Uses 606 bytes | ||||
| 
 | ||||
| ### Global Configuration: | ||||
| 
 | ||||
| * `STARRY_NIGHT_ANIM_FRAME_DURATION` - configures how long each frame lasts in ms | ||||
| * `NUMBER_OF_FRAMES` - configures the number of frames that constitute a single 'round trip' of animation.  | ||||
|   Enables keeping animations in sync/timed with each other.  | ||||
|   Probably shouldn't touch this, not sure how stuff will work if it's changed.  | ||||
|   If changed should probably be multiple of 1, 2, 3, 4, and 5 | ||||
| * `WIDTH` - for vertical displays, configures the width (the shortest measurement of your display). defaults to `OLED_DISPLAY_HEIGHT`  | ||||
| * `HEIGHT` - for vertical displays, configures the height (the longest measurement of your display). defaults to `OLED_DISPLAY_WIDTH` | ||||
| 
 | ||||
| ## Stars | ||||
| 
 | ||||
| ### Description | ||||
| 
 | ||||
| The 🌌 stars animation is a background of slowly twinkling stars.  | ||||
| The stars are built on a grid of sorts, where each cell of the grid | ||||
| is 8x8 pixels with 1 star per cell. There is a probability of any  | ||||
| star twinkling on any given frame, decided by the corresponding flags. | ||||
| 
 | ||||
| ### Flags | ||||
| 
 | ||||
| Enabled with the `#define ENABLE_STARS` directive. | ||||
| 
 | ||||
| The stars come with several configuration options: | ||||
| 
 | ||||
| * `STARS_PER_LINE` - configures the number of stars per line. Defaulting to 4, this would | ||||
|   mean that you have 4 stars across each line (8x32 on a 128x32 display), where each star  | ||||
|   is in a 8x8 grid | ||||
| * `NUMBER_OF_STAR_LINES` - configures the number of lines to fill up with stars.  | ||||
|   Defaults to 16, filling the whole display. | ||||
| * `TWINKLE_PROBABILITY` - configures the probability of a star twinkling on a given frame. | ||||
| * `STAR_ANIMATION_SPEED` - configures the number of frames you want to animate the star at.  | ||||
|   Must be equal to or lower than `NUMBER_OF_FRAMES`.  | ||||
|   Example:  | ||||
|   ```c | ||||
|     #define NUMBER_OF_FRAMES 20 | ||||
|     #define STAR_ANIMATION_SPEED 5 | ||||
|   ``` | ||||
|   would result in the star animation happening every 4 frames. 20 would result in every frame,  | ||||
|   1 would be once every 20 frames. This essentially changes how fast stars will twinkle, but  | ||||
|   does not change the probability of the stars twinkling.  | ||||
| 
 | ||||
| ## Moon | ||||
| 
 | ||||
| ### Description | ||||
| 
 | ||||
| The 🌗 moon animation is an 8x8 animation of a moon, or, if you are running out of program memory, you  | ||||
| can set it to just a static crescent moon, with no animation.  | ||||
| 
 | ||||
| ### Flags | ||||
| 
 | ||||
| Enabled with the `#define ENABLE_MOON` directive. | ||||
| 
 | ||||
| The moon comes with only a few configuration options: | ||||
| 
 | ||||
| * `STATIC_MOON` - include this directive if you want your moon to have no animation. It will simply be a static crescent  | ||||
|   moon, only taking up 6 bytes of space. If you do not include this directive, then the moon will have an animation.  | ||||
|   The default is a moon with animation. | ||||
| * `MOON_LINE` - defines the line that the moon sits on. Default is `4`. (see [reference](#reference)) | ||||
| * `MOON_COLUMN` - defines the column that the moon sits at. Default is `4`. (see [reference](#reference)) | ||||
| * `ANIMATE_MOON_EVERY_N_FRAMES` - only enabled when `STATIC_MOON` is disabled, this affects how often the moon changes phases.  | ||||
|   Example:  | ||||
|   ```c | ||||
|   #define STARRY_NIGHT_ANIM_FRAME_DURATION 30 | ||||
|   #ifndef STATIC_MOON | ||||
|   #    define ANIMATE_MOON_EVERY_N_FRAMES 100   | ||||
|   #endif | ||||
|   ``` | ||||
|   would result in the moon changing phases every 3000ms, or every 3 seconds. | ||||
| 
 | ||||
| ## Ocean | ||||
| 
 | ||||
| ### Description | ||||
| 
 | ||||
| The 🌊 ocean animation is a full width animation of ocean waves, where the waves get rougher the faster you type.  | ||||
| You can configure the boundaries for each degree of _wave ferocity_ as well as how fast the ocean/waves move. | ||||
| 
 | ||||
| ### Flags | ||||
| 
 | ||||
| * `OCEAN_LINE` - where to render the ocean at. Defaults to `14`. (see [reference](#reference)) | ||||
| * `OCEAN_ANIMATION_SPEED` - configures the number of frames you want to animate the ocean at. | ||||
|   Must be equal to or lower than `NUMBER_OF_FRAMES`. | ||||
|   Example: | ||||
|   ```c | ||||
|     #define NUMBER_OF_FRAMES 20 | ||||
|     #define OCEAN_ANIMATION_SPEED 5 | ||||
|   ``` | ||||
|   would result in the ocean animation happening every 4 frames. 20 would result in every frame, | ||||
|   1 would be once every 20 frames. This essentially changes how fast the waves will move. | ||||
| * `WAVE_CALM` - Defines the WPM at which the _Wave Ferocity_ kicks up.  | ||||
|   At any WPM between `WAVE_CALM` and `WAVE_HEAVY_STORM`, the waves will be just tiny ripples. | ||||
| * `WAVE_HEAVY_STORM` - Defines the WPM at which the _Wave Ferocity_ kicks up to medium.  | ||||
|   At any WPM between `WAVE_HEAVY_STORM` and `WAVE_HURRICANE`, the waves will be medium sized waves. | ||||
| * `WAVE_HURRICANE` - Defines the WPM at which the _Wave Ferocity_ kicks up to the last notch.  | ||||
|   At any WPM above `WAVE_HURRICANE`, the waves will be torrential. | ||||
| 
 | ||||
| ## Shooting Stars | ||||
| 
 | ||||
| The 🌠 shooting star animation is a full screen animation that renders a meteor shower based on your typing speed. The | ||||
| faster you type, the more shooting stars there are! | ||||
| 
 | ||||
| You can configure many parts of the shooting stars, from shower size, to speed, to length of each trail, to how spaced  | ||||
| out they are. | ||||
| 
 | ||||
| Note: Each frame of a shooting star is only 2 pixels in length. This is a design decision, and could probably be changed  | ||||
| with a decent amount of work, but was chosen for looks and memory constraints.  | ||||
| 
 | ||||
| ### Flags | ||||
| 
 | ||||
| * `SHOOTING_STAR_DELAY` - Decides number of frames to delay, based on modulus, e.g. 12 means 0-11 frames of delay between each shooting star | ||||
| * `SHOOTING_STAR_FRAMES` - how long each shooting star will be. A size of `16` will result in shooting stars that are 32 pixels long  | ||||
| * `MAX_NUMBER_OF_SHOOTING_STARS` - maximum number of shooting stars that can be on screen at the same time | ||||
| * `SHOOTING_STAR_WPM_INCREMENT` - every n WPM increase, add an extra star, up to MAX_NUMBER_OF_SHOOTING_STARS | ||||
|   Example: an increment of 5 would result in 1 shooting star at 5-9wpm, 2 at 10-14, etc. | ||||
| * `SHOOTING_STAR_ANIMATION_SPEED` - configures the number of frames you want to animate the shooting stars at. | ||||
|   Must be equal to or lower than `NUMBER_OF_FRAMES`. | ||||
|   Example: | ||||
|   ```c | ||||
|     #define NUMBER_OF_FRAMES 20 | ||||
|     #define SHOOTING_STAR_ANIMATION_SPEED 5 | ||||
|   ``` | ||||
|   would result in the shooting star animation happening every 4 frames. 20 would result in every frame, | ||||
|   1 would be once every 20 frames. This essentially changes how fast the stars move through the sky. | ||||
| 
 | ||||
| 
 | ||||
| ## Island | ||||
| 
 | ||||
| The 🏝 island animation is a 32w x 16h animation of a small island with a single palm tree blowing in the wind. The faster | ||||
| you type the harder the palm tree blows in the wind! | ||||
| 
 | ||||
| Since this animation has significant black space to the left side of the tree, certain design decisions were made to allow the  | ||||
| shooting stars to still show up in the sky there. This animation should work on any size screen >=32 pixels wide, and you  | ||||
| can place it anywhere on the screen, but above the ocean is recommended.  | ||||
| 
 | ||||
| ### Flags | ||||
| 
 | ||||
| * `ISLAND_LINE` - where to render the island at. Defaults to `12`. The island is 2 lines tall. (see [reference](#reference)) | ||||
| * `ISLAND_COLUMN` - where to render the island at. Defaults to `0`. The island is 32 pixels wide. (see [reference](#reference)) | ||||
| * `ISLAND_CALM` - Defines the WPM at which the _Storm Ferocity_ kicks up. | ||||
|   At any WPM between `ISLAND_CALM` and `ISLAND_HEAVY_STORM`, the palm tree will just calmly blow in the wind. | ||||
| * `ISLAND_HEAVY_STORM` - Defines the WPM at which the _Storm Ferocity_ kicks up. | ||||
|   At any WPM between `ISLAND_HEAVY_STORM` and `ISLAND_HURRICANE`, the palm tree will be blowing hard in the wind | ||||
| * `ISLAND_HURRICANE` - Defines the WPM at which the _Storm Ferocity_ kicks up. | ||||
|   At any WPM above `ISLAND_HURRICANE`, the palm tree will almost be torn from its roots! | ||||
| 
 | ||||
| 
 | ||||
| # Reference | ||||
| 
 | ||||
| Any reference to `_LINE` or `COLUMN` refers to setting a cursor position using `oled_set_cursor()`, which uses  | ||||
| `OLED_FONT_WIDTH` and `OLED_FONT_HEIGHT` internally.   | ||||
| This will be the top-leftmost pixel of the image, so `_LINE 1` would start at the 9th pixel down and `_COLUMN 1`  | ||||
| would be the 7th pixel to the right, starting from the topleftmost pixel on the screen. | ||||
| 
 | ||||
| This code has been untested with different font heights/widths, so you might have to adjust a bit to make it work if you  | ||||
| have modified those values. | ||||
| 
 | ||||
| # ToDo | ||||
| 
 | ||||
| - [ ] don't require `is_calm` as a keyboard event. Not sure if the code will work without it currently. | ||||
| - [ ] make all the stars twinkle brightly based on keypresses rather than timed. Not just a movement twinkle, but a larger | ||||
|      'full' twinkle, where the star actually gets bigger. This will be quite difficult, thus is left out of the v1. | ||||
							
								
								
									
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| 
 | ||||
| 
 | ||||
| ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes) | ||||
|     SRC += oled_setup.c | ||||
| 
 | ||||
| 	ifdef OCEAN_DREAM_ENABLE | ||||
| 		ifeq ($(strip $(OCEAN_DREAM_ENABLE)), yes) | ||||
| 			SRC += ocean_dream.c | ||||
| 			OPT_DEFS += -DOCEAN_DREAM_ENABLE | ||||
|     	endif | ||||
| 	endif | ||||
| 	ifndef OCEAN_DREAM_ENABLE | ||||
| 		SRC += ocean_dream.c | ||||
| 		OPT_DEFS += -DOCEAN_DREAM_ENABLE | ||||
| 	endif | ||||
| 
 | ||||
| 	ifdef LUNA_ENABLE | ||||
| 		ifeq ($(strip $(LUNA_ENABLE)), yes) | ||||
| 			SRC += luna.c | ||||
| 			OPT_DEFS += -DLUNA_ENABLE | ||||
| 		endif | ||||
| 	endif | ||||
| 	ifndef LUNA_ENABLE | ||||
| 		SRC += luna.c | ||||
| 		OPT_DEFS += -DLUNA_ENABLE | ||||
| 	endif | ||||
| endif | ||||
							
								
								
									
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							| @ -0,0 +1,43 @@ | ||||
| /*
 | ||||
| Copyright 2021 Tyler Thrailkill <@snowe/@snowe2010> | ||||
| 
 | ||||
| This program is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU General Public License as published by | ||||
| the Free Software Foundation, either version 2 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| This program is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
| GNU General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU General Public License | ||||
| along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
| */ | ||||
| 
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include QMK_KEYBOARD_H | ||||
| 
 | ||||
| #ifndef QMK_FIRMWARE_SNOWE_H | ||||
| #    define QMK_FIRMWARE_SNOWE_H ; | ||||
| #endif  // QMK_FIRMWARE_SNOWE_H
 | ||||
| 
 | ||||
| #include "wrappers.h" | ||||
| #include "keycode_aliases.h" | ||||
| 
 | ||||
| #define IGNORE_MOD_TAP_INTERRUPT | ||||
| #undef PERMISSIVE_HOLD | ||||
| 
 | ||||
| //#if defined(RGBLIGHT_ENABLE)
 | ||||
| //#    include "rgb_stuff.h"
 | ||||
| //#endif
 | ||||
| //#if defined(RGB_MATRIX_ENABLE)
 | ||||
| //#    include "rgb_matrix_stuff.h"
 | ||||
| //#endif
 | ||||
| #ifdef OLED_DRIVER_ENABLE | ||||
| #    include "oled_setup.h" | ||||
| #endif | ||||
| 
 | ||||
| 
 | ||||
| enum layers { _MAIN, _LOWER, _UPPER, _ADJUST }; | ||||
							
								
								
									
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							| @ -0,0 +1,92 @@ | ||||
| /* Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
 | ||||
|  * 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | ||||
|  */ | ||||
| 
 | ||||
| #pragma once | ||||
| #include "snowe.h" | ||||
| 
 | ||||
| /*
 | ||||
| Since our quirky block definitions are basically a list of comma separated | ||||
| arguments, we need a wrapper in order for these definitions to be | ||||
| expanded before being used as arguments to the LAYOUT_xxx macro. | ||||
| */ | ||||
| #if (!defined(LAYOUT) && defined(KEYMAP)) | ||||
| #   define LAYOUT KEYMAP | ||||
| #endif | ||||
| 
 | ||||
| //#define LAYOUT_ergodox_wrapper(...)          LAYOUT_ergodox(__VA_ARGS__)
 | ||||
| //#define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
 | ||||
| #define KEYMAP_wrapper(...)                  LAYOUT(__VA_ARGS__) | ||||
| #define LAYOUT_wrapper(...)                  LAYOUT(__VA_ARGS__) | ||||
| //#define LAYOUT_ortho_4x12_wrapper(...)       LAYOUT_ortho_4x12(__VA_ARGS__)
 | ||||
| //#define LAYOUT_ortho_5x12_wrapper(...)       LAYOUT_ortho_5x12(__VA_ARGS__)
 | ||||
| //#define LAYOUT_gergo_wrapper(...)            LAYOUT_gergo(__VA_ARGS__)
 | ||||
| 
 | ||||
| /*
 | ||||
| Blocks for each of the four major keyboard layouts | ||||
| Organized so we can quickly adapt and modify all of them | ||||
| at once, rather than for each keyboard, one at a time. | ||||
| And this allows for much cleaner blocks in the keymaps. | ||||
| For instance Tap/Hold for Control on all of the layouts | ||||
| 
 | ||||
| NOTE: These are all the same length.  If you do a search/replace | ||||
|   then you need to add/remove underscores to keep the | ||||
|   lengths consistent. | ||||
| */ | ||||
| 
 | ||||
| #define _________________QWERTY_L1_________________     KC_Q,    KC_W,    KC_E,    KC_R,    KC_T | ||||
| #define _________________QWERTY_L2_________________     KC_A,    KC_S,    KC_D,    KC_F,    KC_G | ||||
| #define _________________QWERTY_L3_________________     KC_Z,    KC_X,    KC_C,    KC_V,    KC_B | ||||
| 
 | ||||
| #define _________________QWERTY_R1_________________     KC_Y,        KC_U,    KC_I,    KC_O,    KC_P | ||||
| #define _________________QWERTY_R2_________________     KC_H,        KC_J,    KC_K,    KC_L,    KC_SCLN | ||||
| #define _________________QWERTY_R3_________________     KC_N,        KC_M,    KC_COMM, KC_DOT,  KC_SLASH | ||||
| 
 | ||||
| 
 | ||||
| #define ________________NUMBER_LEFT________________       KC_1,    KC_2,    KC_3,    KC_4,    KC_5 | ||||
| #define ________________NUMBER_RIGHT_______________       KC_6,    KC_7,    KC_8,    KC_9,    KC_0 | ||||
| //#define ________________NUMBER_RIGHT_______________       KC_6,    KC_7,    TD(TD_8_UP),    KC_9,    KC_0
 | ||||
| #define _________________FUNC_LEFT_________________       KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5 | ||||
| #define _________________FUNC_RIGHT________________       KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10 | ||||
| 
 | ||||
| #define ___________________BLANK___________________        _______, _______, _______, _______, _______ | ||||
| 
 | ||||
| 
 | ||||
| #define _________________LOWER_L1__________________        KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC | ||||
| #define _________________LOWER_L2__________________        _________________FUNC_LEFT_________________ | ||||
| #define _________________LOWER_L3__________________        _________________FUNC_RIGHT________________ | ||||
| 
 | ||||
| #define _________________LOWER_R1__________________        KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN | ||||
| #define _________________LOWER_R2__________________        _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR | ||||
| #define _________________LOWER_R3__________________        _______, KC_LEFT, KC_UP  , KC_DOWN, KC_RGHT | ||||
| 
 | ||||
| 
 | ||||
| #define _________________RAISE_L1__________________        ________________NUMBER_LEFT________________ | ||||
| #define _________________RAISE_L2__________________        _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC | ||||
| #define _________________RAISE_L3__________________        ___________________BLANK___________________ | ||||
| 
 | ||||
| #define _________________RAISE_R1__________________        ________________NUMBER_RIGHT_______________ | ||||
| #define _________________RAISE_R2__________________        KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______ | ||||
| #define _________________RAISE_R3__________________        _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| #define _________________ADJUST_L1_________________        RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG | ||||
| #define _________________ADJUST_L2_________________        MU_TOG , CK_TOGG, AU_ON,   AU_OFF,  AG_NORM | ||||
| #define _________________ADJUST_L3_________________        RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, _______ | ||||
| #define _________________ADJUST_R1_________________        _______, _______, _______, _______, _______ | ||||
| #define _________________ADJUST_R2_________________        RESET,   CG_TOGG, _______, _______, _______ | ||||
| #define _________________ADJUST_R3_________________        _______, KC_MNXT, KC_VOLU, KC_VOLD, KC_MPLY | ||||
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