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	clarified tap
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				| @ -6,6 +6,7 @@ | ||||
| #include "quantum.h" | ||||
| 
 | ||||
| #define _______ KC_TRNS | ||||
| #define EMOJIBLOCK 5 | ||||
| 
 | ||||
| 
 | ||||
| //declarations for tap dancing emojis
 | ||||
| @ -189,7 +190,7 @@ void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) { | ||||
|     register_hex32(pgm_read_dword(&unicode_map[state->count])); | ||||
|     unicode_input_finish(); | ||||
|   } | ||||
|   else if(state->count <= 5) { | ||||
|   else if(state->count <= EMOJIBLOCK) { | ||||
|     tap(KC_BSPC); | ||||
|     unicode_input_start(); | ||||
|     register_hex32(pgm_read_dword(&unicode_map[state->count])); | ||||
| @ -203,7 +204,7 @@ void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) { | ||||
|     register_hex32(pgm_read_dword(&unicode_map[state->count+5])); | ||||
|     unicode_input_finish(); | ||||
|   } | ||||
|   else if(state->count <= 5) { | ||||
|   else if(state->count <= EMOJIBLOCK) { | ||||
|     tap(KC_BSPC); | ||||
|     unicode_input_start(); | ||||
|     register_hex32(pgm_read_dword(&unicode_map[state->count+5])); | ||||
| @ -217,7 +218,7 @@ void cycleHands(qk_tap_dance_state_t *state, void *user_data) { | ||||
|     register_hex32(pgm_read_dword(&unicode_map[state->count+10])); | ||||
|     unicode_input_finish(); | ||||
|   } | ||||
|   else if(state->count <= 5) { | ||||
|   else if(state->count <= EMOJIBLOCK) { | ||||
|     tap(KC_BSPC); | ||||
|     unicode_input_start(); | ||||
|     register_hex32(pgm_read_dword(&unicode_map[state->count+10])); | ||||
| @ -231,7 +232,7 @@ void cycleMemes(qk_tap_dance_state_t *state, void *user_data) { | ||||
|     register_hex32(pgm_read_dword(&unicode_map[state->count+15])); | ||||
|     unicode_input_finish(); | ||||
|   } | ||||
|   else if(state->count <= 5) { | ||||
|   else if(state->count <= EMOJIBLOCK) { | ||||
|     tap(KC_BSPC); | ||||
|     unicode_input_start(); | ||||
|     register_hex32(pgm_read_dword(&unicode_map[state->count+15])); | ||||
|  | ||||
| @ -1,6 +1,9 @@ | ||||
| # Tap Dancing to different beats. | ||||
| Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance. | ||||
| Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance, or even a different "beat". | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| - `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end. This way you can set a specific tap dance to have a longer or shorter tap in between your taps, giving you more, or less, time in between each tap.    | ||||
| 
 | ||||
| - `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end.   | ||||
| 
 | ||||
| `tap_specific_tapping_term` should be the same type and range of values that one would put into the `TAPPING_TERM` definition in the config.h file. | ||||
|  | ||||
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