From 79e6a087dc33e0e22250a219251893a4250051d9 Mon Sep 17 00:00:00 2001 From: drashna Date: Sat, 25 Dec 2021 01:14:07 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20gh-pages=20from=20master=20@?= =?UTF-8?q?=201e28667ef8bf26a56faf26bf9af2542a18597721=20=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- feature_rgb_matrix.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/feature_rgb_matrix.md b/feature_rgb_matrix.md index d07c02e184..8ba39b476b 100644 --- a/feature_rgb_matrix.md +++ b/feature_rgb_matrix.md @@ -415,7 +415,7 @@ All RGB keycodes are currently shared with the RGBLIGHT system: * `RGB_MODE_*` keycodes will generally work, but not all of the modes are currently mapped to the correct effects for the RGB Matrix system. -`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MATRIX_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped. +`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MODE_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped. !> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.