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	Re-add in DFU bootloader Manufacturer string, as the dfu-programmer utility breaks if it is not present.
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				| @ -57,8 +57,8 @@ const USB_Descriptor_Device_t DeviceDescriptor = | ||||
| 	.ProductID              = PRODUCT_ID_CODE, | ||||
| 	.ReleaseNumber          = VERSION_BCD(00.00), | ||||
| 
 | ||||
| 	.ManufacturerStrIndex   = NO_DESCRIPTOR, | ||||
| 	.ProductStrIndex        = 0x01, | ||||
| 	.ManufacturerStrIndex   = 0x01, | ||||
| 	.ProductStrIndex        = 0x02, | ||||
| 	.SerialNumStrIndex      = NO_DESCRIPTOR, | ||||
| 
 | ||||
| 	.NumberOfConfigurations = FIXED_NUM_CONFIGURATIONS | ||||
| @ -126,6 +126,17 @@ const USB_Descriptor_String_t LanguageString = | ||||
| 	.UnicodeString          = {LANGUAGE_ID_ENG} | ||||
| }; | ||||
| 
 | ||||
| /** Manufacturer descriptor string. This is a Unicode string containing the manufacturer's details in human readable
 | ||||
|  *  form, and is read out upon request by the host when the appropriate string ID is requested, listed in the Device | ||||
|  *  Descriptor. | ||||
|  */ | ||||
| const USB_Descriptor_String_t PROGMEM ManufacturerString = | ||||
| { | ||||
| 	.Header                 = {.Size = USB_STRING_LEN(11), .Type = DTYPE_String}, | ||||
| 
 | ||||
| 	.UnicodeString          = L"Dean Camera" | ||||
| }; | ||||
| 
 | ||||
| /** Product descriptor string. This is a Unicode string containing the product's details in human readable form,
 | ||||
|  *  and is read out upon request by the host when the appropriate string ID is requested, listed in the Device | ||||
|  *  Descriptor. | ||||
| @ -169,7 +180,12 @@ uint16_t CALLBACK_USB_GetDescriptor(const uint16_t wValue, | ||||
| 				Address = &LanguageString; | ||||
| 				Size    = LanguageString.Header.Size; | ||||
| 			} | ||||
| 			else | ||||
| 			else if (DescriptorNumber == 0x01) | ||||
| 			{ | ||||
| 				Address = &ManufacturerString; | ||||
| 				Size    = ManufacturerString.Header.Size; | ||||
| 			} | ||||
| 			else if (DescriptorNumber == 0x02) | ||||
| 			{ | ||||
| 				Address = &ProductString; | ||||
| 				Size    = ProductString.Header.Size; | ||||
|  | ||||
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