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	Keyboard: add newgame (#4466)
* Add files via upload * Add files via upload * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/newgame40.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/rules.mk Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/rules.mk Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Add readme (newgame40) * Update keyboards/newgame40/readme.md Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/readme.md Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keymap.c * Update keyboards/newgame40/rules.mk Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Add files via upload * remove community/ortho_4x10
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										75
									
								
								keyboards/newgame40/config.h
									
									
									
									
									
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								keyboards/newgame40/config.h
									
									
									
									
									
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/*
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Copyright 2018 Go Takigawa <gotakigawa@gmail.com>
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This program is free software: you can redistribute it and/or modify
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		||||
it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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		||||
(at your option) any later version.
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		||||
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		||||
This program is distributed in the hope that it will be useful,
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		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
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		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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		||||
GNU General Public License for more details.
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		||||
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You should have received a copy of the GNU General Public License
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		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0xFEED
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#define PRODUCT_ID      0x0000
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    GoTakigawa
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#define PRODUCT         NEWGAME40
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#define DESCRIPTION     4x10key keyboard
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 10
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/* pin-out */
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#define MATRIX_ROW_PINS { F7, B1, B3, B2 }
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#define MATRIX_COL_PINS { D3, D2, D1, D0, D4, C6, D7, E6, B4, B5 }
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#define UNUSED_PINS
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/* ws2812 RGB LED */
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#define RGB_DI_PIN F6
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 25    // Number of LEDs
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#ifndef IOS_DEVICE_ENABLE
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  #if RGBLED_NUM <= 6
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    #define RGBLIGHT_LIMIT_VAL 255
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  #else
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    #define RGBLIGHT_LIMIT_VAL 130
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  #endif
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  #define RGBLIGHT_VAL_STEP 17
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#else
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  #if RGBLED_NUM <= 6
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    #define RGBLIGHT_LIMIT_VAL 90
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  #else
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    #define RGBLIGHT_LIMIT_VAL 45
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  #endif
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  #define RGBLIGHT_VAL_STEP 4
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#endif
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
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  #define USB_MAX_POWER_CONSUMPTION 400
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#else
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  // fix iPhone and iPad power adapter issue
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  // iOS device need lessthan 100
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  #define USB_MAX_POWER_CONSUMPTION 100
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#endif
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define TAPPING_TERM 200
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										13
									
								
								keyboards/newgame40/info.json
									
									
									
									
									
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								keyboards/newgame40/info.json
									
									
									
									
									
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{
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  "keyboard_name": "NEWGAME40",
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  "url": "",
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  "maintainer": "qmk",
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  "width": 10,
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  "height": 4,
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  "layouts": {
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    "LAYOUT_ortho_4x10": {
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      "key_count": 40,
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      "layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":6, "y":1}, {"x":7, "y":1}, {"x":8, "y":1}, {"x":9, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}, {"x":6, "y":2}, {"x":7, "y":2}, {"x":8, "y":2}, {"x":9, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, {"x":4, "y":3}, {"x":5, "y":3}, {"x":6, "y":3}, {"x":7, "y":3}, {"x":8, "y":3}, {"x":9, "y":3}]
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    }
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  }
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}
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										5
									
								
								keyboards/newgame40/keymaps/default/config.h
									
									
									
									
									
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								keyboards/newgame40/keymaps/default/config.h
									
									
									
									
									
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							@ -0,0 +1,5 @@
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#pragma once
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// place overrides here
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								keyboards/newgame40/keymaps/default/keymap.c
									
									
									
									
									
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								keyboards/newgame40/keymaps/default/keymap.c
									
									
									
									
									
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							@ -0,0 +1,208 @@
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/* Copyright 2018 GoTakigawa
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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 #include QMK_KEYBOARD_H
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 extern keymap_config_t keymap_config;
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enum layers {
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  _QWERTY,
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  _COLEMAK,
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  _DVORAK,
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  _EUCALYN,
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  _LOWER,
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  _RAISE,
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  _ADJUST,
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};
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 enum custom_keycodes {
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   QWERTY = SAFE_RANGE,
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   COLEMAK,
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   DVORAK,
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   LOWER,
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   RAISE,
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   EUCALYN,
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   ADJUST,
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 };
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 // Fillers to make layering more clear
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 #define LOWER MO(_LOWER)
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 #define RAISE MO(_RAISE)
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 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 /* Qwerty
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  * ,---------------------------------------------------------------------.
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  * |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  |
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  * |------+------+------+------+------+------|------+------+------+------|
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  * |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   -  |
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		||||
  * |------+------+------+------+------+------+-------------+------+------|
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  * |   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |
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  * |-------------+------+------+------+------+------+------+------+------'
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  * |Shift |  GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
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  * `---------------------------------------------------------------------'
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  */
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 [_QWERTY] = LAYOUT_ortho_4x10( \
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   KC_Q,     KC_W,     KC_E,      KC_R,      KC_T,      KC_Y,      KC_U,      KC_I,      KC_O,      KC_P,     \
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   KC_A,     KC_S,     KC_D,      KC_F,      KC_G,      KC_H,      KC_J,      KC_K,      KC_L,      KC_MINS,  \
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   KC_Z,     KC_X,     KC_C,      KC_V,      KC_B,      KC_N,      KC_M,      KC_COMM,   KC_DOT,    KC_SLSH,  \
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   KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2),  KC_LCTL, KC_SPC,  KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1),  KC_LEFT, KC_RGHT\
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 ),
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 /* Colemak
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  * ,---------------------------------------------------------------------.
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  * |   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   -  |
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  * |------+------+------+------+------+------|------+------+------+------|
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  * |   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |
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  * |------+------+------+------+------+------+-------------+------+------|
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  * |   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |
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  * |-------------+------+------+------+------+------+------+------+------'
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  * |Shift |  GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
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  * `---------------------------------------------------------------------'
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  */
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 [_COLEMAK] = LAYOUT_ortho_4x10( \
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   KC_Q,     KC_W,     KC_F,      KC_P,      KC_G,      KC_J,      KC_L,      KC_U,      KC_Y,      KC_MINS,  \
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   KC_A,     KC_R,     KC_S,      KC_T,      KC_D,      KC_H,      KC_N,      KC_E,      KC_I,      KC_O,     \
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   KC_Z,     KC_X,     KC_C,      KC_V,      KC_B,      KC_K,      KC_M,      KC_COMM,   KC_DOT,    KC_SLSH,  \
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   KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2),  KC_LCTL, KC_SPC,  KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1),  KC_LEFT, KC_RGHT\
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		||||
 ),
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 /* Dvorak
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  * ,---------------------------------------------------------------------.
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		||||
  * |   "  |   ,  |   .  |   P  |   Y  |   F  |   G  |   C  |   R  |   L  |
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		||||
  * |------+------+------+------+------+------|------+------+------+------|
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		||||
  * |   A  |   O  |   E  |   U  |   I  |   D  |   H  |   T  |   N  |   S  |
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		||||
  * |------+------+------+------+------+------+-------------+------+------|
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		||||
  * |   ;  |   Q  |   J  |   K  |   X  |   B  |   M  |   W  |   V  |   Z  |
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		||||
  * |-------------+------+------+------+------+------+------+------+------'
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  * |Shift |  GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
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		||||
  * `---------------------------------------------------------------------'
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		||||
  */
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 [_DVORAK] = LAYOUT_ortho_4x10( \
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   KC_QUOT,   KC_COMM,  KC_DOT,    KC_P,      KC_Y,       KC_F,     KC_G,      KC_C,     KC_R,      KC_L, \
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   KC_A,      KC_O,     KC_E,      KC_U,      KC_I,       KC_D,     KC_H,      KC_T,     KC_N,      KC_S, \
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   KC_SCLN,   KC_Q,     KC_J,      KC_K,      KC_X,       KC_B,     KC_M,      KC_W,     KC_V,      KC_Z, \
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   KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2),  KC_LCTL, KC_SPC,  KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1),  KC_LEFT, KC_RGHT\
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		||||
 ),
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		||||
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		||||
 /* Lower
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		||||
  * ,---------------------------------------------------------------------.
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		||||
  * |  Esc |      |      |      |      |      |      |      |      |      |
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		||||
  * |------+------+------+------+------+------|------+------+------+------|
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		||||
  * |      |      |      |      |      |      |      |      |      |      |
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		||||
  * |------+------+------+------+------+------+-------------+------+------|
 | 
			
		||||
  * |  F13 |  F14 |  F15 |  F16 |  F17 |  F18 | F19  | F20  | F21  | F22  |
 | 
			
		||||
  * |-------------+------+------+------+------+------+------+------+------'
 | 
			
		||||
  * |  F1  | F2   |      | F3   |  F4  |  F5  |  F6  |      |  F7 |   F8  |
 | 
			
		||||
  * `---------------------------------------------------------------------'
 | 
			
		||||
  */
 | 
			
		||||
 [_LOWER] = LAYOUT_ortho_4x10( \
 | 
			
		||||
   KC_ESC,  _______, _______, _______, _______, _______, _______, _______, _______, _______, \
 | 
			
		||||
   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
 | 
			
		||||
   KC_F13,  KC_F14,  KC_F15,  KC_F16,  KC_F17,  KC_F18,  KC_F19,  KC_F20,  KC_F21,  KC_F22,  \
 | 
			
		||||
   KC_F1,   KC_F2,   _______, KC_F3,   KC_F4,   KC_F5,   KC_F6,   _______, KC_F7,   KC_F8    \
 | 
			
		||||
 ),
 | 
			
		||||
 | 
			
		||||
 /* Raise
 | 
			
		||||
  * ,---------------------------------------------------------------------.
 | 
			
		||||
  * |   1  |   2  |  3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  |
 | 
			
		||||
  * |------+------+------+------+------+------|------+------+------+------|
 | 
			
		||||
  * |   !  |   "  |   #  |   $  |   %  |   &  |   '  |  (  |   )  |   _  |
 | 
			
		||||
  * |------+------+------+------+------+------+-------------+------+------|
 | 
			
		||||
  * |   =  |   ¥  |  {   |   }  |   *  |   ~  |   |  |  <   |   >  |   ?  |
 | 
			
		||||
  * |-------------+------+------+------+------+------+------+------+------'
 | 
			
		||||
  * |  F1  |  Alt |      |   [  |   ]  |   ;  |   :  |      |   \  |   /  |
 | 
			
		||||
  * `---------------------------------------------------------------------'
 | 
			
		||||
  */
 | 
			
		||||
 [_RAISE] = LAYOUT_ortho_4x10( \
 | 
			
		||||
   KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0, \
 | 
			
		||||
   KC_EXLM, KC_DQT,  KC_HASH, KC_DLR,  KC_PERC, KC_AMPR, KC_QUOT, KC_LPRN, KC_RPRN, KC_UNDS,  \
 | 
			
		||||
   KC_EQL,  KC_JYEN, KC_LCBR, KC_RCBR, KC_ASTR, KC_TILD, KC_PIPE, KC_LABK, KC_RABK, KC_QUES,  \
 | 
			
		||||
   KC_F1,   KC_LALT, _______, KC_LBRC, KC_RBRC, KC_SCLN, KC_COLN, _______, KC_BSLS, KC_SLSH   \
 | 
			
		||||
 ),
 | 
			
		||||
 | 
			
		||||
 /* EUCALYN
 | 
			
		||||
  * ,---------------------------------------------------------------------.
 | 
			
		||||
  * |   Q  |   W  |   ,  |   .  |   ;  |   M  |   R  |   D  |   Y  |   P  |
 | 
			
		||||
  * |------+------+------+------+------+------|------+------+------+------|
 | 
			
		||||
  * |   A  |   O  |   E  |   I  |   U  |   G  |   T  |   K  |   S  |   N  |
 | 
			
		||||
  * |------+------+------+------+------+------+-------------+------+------|
 | 
			
		||||
  * |   Z  |   X  |   C  |   V  |   F  |   B  |   H  |   J  |   L  |   /  |
 | 
			
		||||
  * `-------------+------+------+------+------+------+------+-------------'
 | 
			
		||||
  * |Shift |  GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
 | 
			
		||||
  * `---------------------------------------------------------------------'
 | 
			
		||||
  */
 | 
			
		||||
 [_EUCALYN] = LAYOUT_ortho_4x10( \
 | 
			
		||||
   KC_Q,     KC_W,      KC_COMM,   KC_DOT,    KC_SCLN,     KC_M,     KC_R,     KC_D,     KC_Y,      KC_P, \
 | 
			
		||||
   KC_A,     KC_O,      KC_E,      KC_I,      KC_U,        KC_G,     KC_T,     KC_K,     KC_S,      KC_N, \
 | 
			
		||||
   KC_Z,     KC_X,      KC_C,      KC_V,      KC_F,        KC_B,     KC_H,     KC_J,     KC_L,      KC_SLSH, \
 | 
			
		||||
   KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2),  KC_LCTL, KC_SPC,  KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1),  KC_LEFT, KC_RGHT\
 | 
			
		||||
 ),
 | 
			
		||||
 | 
			
		||||
 /* Adjust (Lower + Raise)
 | 
			
		||||
  * ,---------------------------------------------------------------------.
 | 
			
		||||
  * |      |RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn|      |
 | 
			
		||||
  * |------+------+------+------+------+------.------+------+------+------|
 | 
			
		||||
  * |      |      |      |Aud on|Audoff|AGnorm|AGswap|      |BL TOG|BL STP|
 | 
			
		||||
  * |------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
  * |Qwerty|Colemk|Dvorak|Eucalyn|     |      |      |      |      |      |
 | 
			
		||||
  * |------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
  * |      |      |      |      |      |      |      |      |      |      |
 | 
			
		||||
  * `---------------------------------------------------------------------'
 | 
			
		||||
  */
 | 
			
		||||
 [_ADJUST] =  LAYOUT_ortho_4x10( \
 | 
			
		||||
   _______,  RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, \
 | 
			
		||||
   _______, _______,  _______,  AU_ON,    AU_OFF, AG_NORM, AG_SWAP, _______, BL_TOGG, BL_STEP, \
 | 
			
		||||
   QWERTY,  COLEMAK, DVORAK,  EUCALYN, _______, _______, _______, _______, _______, _______, \
 | 
			
		||||
   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______  \
 | 
			
		||||
 )
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 };
 | 
			
		||||
 | 
			
		||||
 uint32_t layer_state_set_user(uint32_t state) {
 | 
			
		||||
   return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
 | 
			
		||||
 }
 | 
			
		||||
 | 
			
		||||
 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
   switch (keycode) {
 | 
			
		||||
     case QWERTY:
 | 
			
		||||
       if (record->event.pressed) {
 | 
			
		||||
         set_single_persistent_default_layer(_QWERTY);
 | 
			
		||||
       }
 | 
			
		||||
       return false;
 | 
			
		||||
       break;
 | 
			
		||||
     case COLEMAK:
 | 
			
		||||
       if (record->event.pressed) {
 | 
			
		||||
         set_single_persistent_default_layer(_COLEMAK);
 | 
			
		||||
       }
 | 
			
		||||
       return false;
 | 
			
		||||
       break;
 | 
			
		||||
     case DVORAK:
 | 
			
		||||
       if (record->event.pressed) {
 | 
			
		||||
         set_single_persistent_default_layer(_DVORAK);
 | 
			
		||||
       }
 | 
			
		||||
       return false;
 | 
			
		||||
       break;
 | 
			
		||||
     case EUCALYN:
 | 
			
		||||
       if (record->event.pressed) {
 | 
			
		||||
         set_single_persistent_default_layer(_EUCALYN);
 | 
			
		||||
       }
 | 
			
		||||
       return false;
 | 
			
		||||
       break;
 | 
			
		||||
   }
 | 
			
		||||
   return true;
 | 
			
		||||
 }
 | 
			
		||||
							
								
								
									
										5
									
								
								keyboards/newgame40/newgame40.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								keyboards/newgame40/newgame40.c
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,5 @@
 | 
			
		||||
#include "newgame40.h"
 | 
			
		||||
 | 
			
		||||
void matrix_init_kb(void) {
 | 
			
		||||
	matrix_init_user();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										19
									
								
								keyboards/newgame40/newgame40.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								keyboards/newgame40/newgame40.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,19 @@
 | 
			
		||||
#ifndef NEWGAME40_H
 | 
			
		||||
#define NEWGAME40_H
 | 
			
		||||
 | 
			
		||||
#include "quantum.h"
 | 
			
		||||
 | 
			
		||||
#define LAYOUT_ortho_4x10( \
 | 
			
		||||
      k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, \
 | 
			
		||||
      k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, \
 | 
			
		||||
      k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, \
 | 
			
		||||
      k401, k402, k403, k404, k405, k406, k407, k408, k409, k410 \
 | 
			
		||||
) \
 | 
			
		||||
{ \
 | 
			
		||||
      {k101, k102, k103, k104, k105, k106, k107, k108, k109, k110}, \
 | 
			
		||||
      {k201, k202, k203, k204, k205, k206, k207, k208, k209, k210}, \
 | 
			
		||||
      {k301, k302, k303, k304, k305, k306, k307, k308, k309, k310}, \
 | 
			
		||||
      {k401, k402, k403, k404, k405, k406, k407, k408, k409, k410} \
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										17
									
								
								keyboards/newgame40/readme.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								keyboards/newgame40/readme.md
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,17 @@
 | 
			
		||||
# NEWGAME40
 | 
			
		||||
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
40% (4x10) ortholinear keyboard.
 | 
			
		||||
 | 
			
		||||
Keyboard Maintainer:
 | 
			
		||||
[GoTakigawa](https://github.com/GoTakigawa)
 | 
			
		||||
[@Go_Drums](https://twitter.com/Go_Drums)  
 | 
			
		||||
Hardware Supported: The NEWGAME40 PCBs, ProMicro supported  
 | 
			
		||||
Hardware Availability: Group buy soon
 | 
			
		||||
 | 
			
		||||
Make example for this keyboard (after setting up your build environment):
 | 
			
		||||
 | 
			
		||||
    make newgame40:default
 | 
			
		||||
 | 
			
		||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
 | 
			
		||||
							
								
								
									
										74
									
								
								keyboards/newgame40/rules.mk
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								keyboards/newgame40/rules.mk
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,74 @@
 | 
			
		||||
# MCU name
 | 
			
		||||
#MCU = at90usb1287
 | 
			
		||||
MCU = atmega32u4
 | 
			
		||||
 | 
			
		||||
# Processor frequency.
 | 
			
		||||
#     This will define a symbol, F_CPU, in all source code files equal to the
 | 
			
		||||
#     processor frequency in Hz. You can then use this symbol in your source code to
 | 
			
		||||
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
 | 
			
		||||
#     automatically to create a 32-bit value in your source code.
 | 
			
		||||
#
 | 
			
		||||
#     This will be an integer division of F_USB below, as it is sourced by
 | 
			
		||||
#     F_USB after it has run through any CPU prescalers. Note that this value
 | 
			
		||||
#     does not *change* the processor frequency - it should merely be updated to
 | 
			
		||||
#     reflect the processor speed set externally so that the code can use accurate
 | 
			
		||||
#     software delays.
 | 
			
		||||
F_CPU = 16000000
 | 
			
		||||
 | 
			
		||||
#
 | 
			
		||||
# LUFA specific
 | 
			
		||||
#
 | 
			
		||||
# Target architecture (see library "Board Types" documentation).
 | 
			
		||||
ARCH = AVR8
 | 
			
		||||
 | 
			
		||||
# Input clock frequency.
 | 
			
		||||
#     This will define a symbol, F_USB, in all source code files equal to the
 | 
			
		||||
#     input clock frequency (before any prescaling is performed) in Hz. This value may
 | 
			
		||||
#     differ from F_CPU if prescaling is used on the latter, and is required as the
 | 
			
		||||
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
 | 
			
		||||
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
 | 
			
		||||
#     at the end, this will be done automatically to create a 32-bit value in your
 | 
			
		||||
#     source code.
 | 
			
		||||
#
 | 
			
		||||
#     If no clock division is performed on the input clock inside the AVR (via the
 | 
			
		||||
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
 | 
			
		||||
F_USB = $(F_CPU)
 | 
			
		||||
 | 
			
		||||
# Interrupt driven control endpoint task(+60)
 | 
			
		||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Boot Section Size in *bytes*
 | 
			
		||||
#   Teensy halfKay   512
 | 
			
		||||
#   Teensy++ halfKay 1024
 | 
			
		||||
#   Atmel DFU loader 4096
 | 
			
		||||
#   LUFA bootloader  4096
 | 
			
		||||
#   USBaspLoader     2048
 | 
			
		||||
BOOTLOADER = caterina
 | 
			
		||||
 | 
			
		||||
# Build Options
 | 
			
		||||
#   change to "no" to disable the options, or define them in the Makefile in
 | 
			
		||||
#   the appropriate keymap folder that will get included automatically
 | 
			
		||||
#
 | 
			
		||||
BOOTMAGIC_ENABLE = lite    # Virtual DIP switch configuration(+1000)
 | 
			
		||||
MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
 | 
			
		||||
EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
 | 
			
		||||
CONSOLE_ENABLE = no         # Console for debug(+400)
 | 
			
		||||
COMMAND_ENABLE = no         # Commands for debug and configuration
 | 
			
		||||
NKRO_ENABLE = yes           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
 | 
			
		||||
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
 | 
			
		||||
MIDI_ENABLE = no            # MIDI controls
 | 
			
		||||
AUDIO_ENABLE = no           # Audio output on port C6
 | 
			
		||||
UNICODE_ENABLE = yes        # Unicode
 | 
			
		||||
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
 | 
			
		||||
RGBLIGHT_ENABLE = yes       # Enable WS2812 RGB underlight.
 | 
			
		||||
IOS_DEVICE_ENABLE = no     # connect to IOS Device
 | 
			
		||||
 | 
			
		||||
  ifeq ($(strip $(IOS_DEVICE_ENABLE )), yes)
 | 
			
		||||
    OPT_DEFS += -DIOS_DEVICE_ENABLE 
 | 
			
		||||
  endif
 | 
			
		||||
 | 
			
		||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
 | 
			
		||||
SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend
 | 
			
		||||
 | 
			
		||||
LAYOUTS = ortho_4x10
 | 
			
		||||
							
								
								
									
										10
									
								
								layouts/default/ortho_4x10/default_ortho_4x10/keymap.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								layouts/default/ortho_4x10/default_ortho_4x10/keymap.c
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    [0] = LAYOUT_ortho_4x10( 
 | 
			
		||||
        KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J, 
 | 
			
		||||
        KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J,
 | 
			
		||||
        KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J,
 | 
			
		||||
        KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J
 | 
			
		||||
    )
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										4
									
								
								layouts/default/ortho_4x10/layout.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								layouts/default/ortho_4x10/layout.json
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,4 @@
 | 
			
		||||
["","","","","","","","","",""],
 | 
			
		||||
["","","","","","","","","",""],
 | 
			
		||||
["","","","","","","","","",""],
 | 
			
		||||
["","","","","","","","","",""]
 | 
			
		||||
							
								
								
									
										3
									
								
								layouts/default/ortho_4x10/readme.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								layouts/default/ortho_4x10/readme.md
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,3 @@
 | 
			
		||||
# ortho_4x10
 | 
			
		||||
 | 
			
		||||
    LAYOUT_ortho_4x10
 | 
			
		||||
		Loading…
	
	
			
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		Reference in New Issue
	
	Block a user