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	Add big switch layout
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								keyboards/bigswitch/keymaps/333fred/config.h
									
									
									
									
									
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								keyboards/bigswitch/keymaps/333fred/config.h
									
									
									
									
									
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					/*
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					Copyright 2018 Fredric Silberberg (333fred)
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					This program is free software: you can redistribute it and/or modify
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					it under the terms of the GNU General Public License as published by
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					the Free Software Foundation, either version 2 of the License, or
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					(at your option) any later version.
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					This program is distributed in the hope that it will be useful,
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					but WITHOUT ANY WARRANTY; without even the implied warranty of
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					MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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					GNU General Public License for more details.
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					You should have received a copy of the GNU General Public License
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					along with this program.  If not, see <http://www.gnu.org/licenses/>.
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					*/
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					#pragma once
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					// Long tapping term on the big switch, because it takes so long to press
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					#define TAPPING_TERM 500
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								keyboards/bigswitch/keymaps/333fred/keymap.c
									
									
									
									
									
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								keyboards/bigswitch/keymaps/333fred/keymap.c
									
									
									
									
									
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					#include QMK_KEYBOARD_H
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					typedef enum {
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					    SINGLE_TAP, SINGLE_HOLD, DOUBLE, TRIPLE, QUAD
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					} tap_dance_state_enum;
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					enum {
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					  TD_KEY = 0
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					};
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					static tap_dance_state_enum tap_dance_state;
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					static bool tap_dance_active = false;
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					static uint16_t timer;
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					void dance_cycle(bool override_timer) {
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					  if (tap_dance_active)
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					  {
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					    if (timer_elapsed(timer) > 100 || override_timer)
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					    {
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					      switch (tap_dance_state)
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					      {
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					        case SINGLE_HOLD:
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					        {
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					          rgblight_increase_hue_noeeprom();
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					          break;
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					        }
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					        case DOUBLE:
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					        {
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					          rgblight_step_noeeprom();
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					          break;
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					        }
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					        case TRIPLE:
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					        {
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					          rgblight_toggle_noeeprom();
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					          break;
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					        }
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					        default:
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					          // Not needed
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					          break;
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					      }
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					      timer = timer_read();
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					    }
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					  }
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					}
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					void dance_finished(qk_tap_dance_state_t *state, void* user_data) {
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					  // Determine the current state
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					  switch (state->count)
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					  {
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					    case 1:
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					    {
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					      if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
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					      else tap_dance_state = SINGLE_HOLD;
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					      break;
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					    }
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					    case 2:
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					    {
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					      tap_dance_state = DOUBLE;
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					      break;
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					    }
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					    case 3:
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					    {
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					      tap_dance_state = TRIPLE;
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					      break;
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					    }
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					    default:
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					    {
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					      tap_dance_state = QUAD;
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					      break;
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					    }
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					  }
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					  switch (tap_dance_state)
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					  {
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					    case SINGLE_TAP:
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					    {
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					      // VS Build: CTRL+SHIFT+B
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					      SEND_STRING(SS_DOWN(X_LCTRL) SS_DOWN(X_LALT) "b" SS_UP(X_LALT) SS_UP(X_LCTRL));
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					      tap_dance_active = false;
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					      break;
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					    }
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					    case SINGLE_HOLD:
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					    case DOUBLE:
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					    case TRIPLE:
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					    {
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					      // These are handled by the matrix_scan, which will register the appropriate rgb
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					      // functions every scan
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					      tap_dance_active = true;
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					      timer = timer_read();
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					      dance_cycle(true);
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					      break;
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					    }
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					    case QUAD:
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					    {
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					      // Reprogram
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					      reset_keyboard();
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					      break;
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					    }
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					  }
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					}
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					void dance_reset(qk_tap_dance_state_t *state, void* user_data)
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					{
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					  tap_dance_active = false;
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					}
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					qk_tap_dance_action_t tap_dance_actions[] = {
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					  [TD_KEY] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_finished, dance_reset)
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					};
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					const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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					  [0] = LAYOUT(TD(TD_KEY))
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					};
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					void matrix_scan_user(void) {
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					  dance_cycle(false);
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					}
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										5
									
								
								keyboards/bigswitch/keymaps/333fred/rules.mk
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								keyboards/bigswitch/keymaps/333fred/rules.mk
									
									
									
									
									
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							@ -0,0 +1,5 @@
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					# I'm not using things from my userpace in this one
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					USER_NAME = disable
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					RGBLIGHT_ENABLE = yes
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					TAP_DANCE_ENABLE = yes
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