From 8a4fae3b32c40f73ba75582da1ec13b59856bf3f Mon Sep 17 00:00:00 2001
From: Albert Y <76888457+filterpaper@users.noreply.github.com>
Date: Tue, 11 Jan 2022 00:23:28 +0800
Subject: [PATCH] [Docs] Recommend the use of RGB matrix functions for code
 (#15744)

* Recommend the use of functions instead of keycodes

* Commit suggested review

Co-authored-by: Nick Brassel <nick@tzarc.org>

Co-authored-by: Nick Brassel <nick@tzarc.org>
---
 docs/feature_rgb_matrix.md | 1 +
 1 file changed, 1 insertion(+)

diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 3a40be5f5e..676588b750 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -417,6 +417,7 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
 
 `RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MODE_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped.
 
+?> `RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUD)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions-idfunctions) should be used instead.
 !> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
 
 ## RGB Matrix Effects :id=rgb-matrix-effects