mirror of
				https://github.com/mfulz/qmk_firmware.git
				synced 2025-10-30 21:02:32 +01:00 
			
		
		
		
	Added documentation for PS/2 mouse in readme
This commit is contained in:
		
							parent
							
								
									0c9d66eb59
								
							
						
					
					
						commit
						97e7486d4c
					
				
							
								
								
									
										39
									
								
								readme.md
									
									
									
									
									
								
							
							
						
						
									
										39
									
								
								readme.md
									
									
									
									
									
								
							| @ -1157,6 +1157,45 @@ The firmware supports 5 different light effects, and the color (hue, saturation, | |||||||
| 
 | 
 | ||||||
| Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20. | Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20. | ||||||
| 
 | 
 | ||||||
|  | ## PS/2 Mouse Support | ||||||
|  | 
 | ||||||
|  | Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device. | ||||||
|  | In order to do this you must first enable the option in your Makefile. | ||||||
|  | 
 | ||||||
|  |     PS2_MOUSE_ENABLE = yes | ||||||
|  | 
 | ||||||
|  | Then, decide whether to use interrupts (better if your microcontroller supports them) or busywait, and enable the relevant option. | ||||||
|  | 
 | ||||||
|  |     PS2_USE_INT = yes | ||||||
|  |     // PS2_USE_BUSYWAIT = yes | ||||||
|  | 
 | ||||||
|  | If you're using a teensy and have hooked up the clock on your PS/2 device to D1 and the data to D0, you're all set. | ||||||
|  | Otherwise, you will need to update the following defines in your `config.h`: | ||||||
|  |      | ||||||
|  |     #define PS2_CLOCK_PORT  PORTD | ||||||
|  |     #define PS2_CLOCK_PIN   PIND | ||||||
|  |     #define PS2_CLOCK_DDR   DDRD | ||||||
|  |     #define PS2_CLOCK_BIT   1 | ||||||
|  | 
 | ||||||
|  |     #define PS2_DATA_PORT   PORTD | ||||||
|  |     #define PS2_DATA_PIN    PIND | ||||||
|  |     #define PS2_DATA_DDR    DDRD | ||||||
|  |     #define PS2_DATA_BIT    0 | ||||||
|  | 
 | ||||||
|  | And with `PS2_USE_INT` also define these macros: | ||||||
|  | 
 | ||||||
|  |     #define PS2_INT_INIT()  do {    \ | ||||||
|  |         EICRA |= ((1<<ISC11) |      \ | ||||||
|  |                   (0<<ISC10));      \ | ||||||
|  |     } while (0) | ||||||
|  |     #define PS2_INT_ON()  do {      \ | ||||||
|  |         EIMSK |= (1<<INT1);         \ | ||||||
|  |     } while (0) | ||||||
|  |     #define PS2_INT_OFF() do {      \ | ||||||
|  |         EIMSK &= ~(1<<INT1);        \ | ||||||
|  |     } while (0) | ||||||
|  |     #define PS2_INT_VECT    INT1_vect | ||||||
|  | 
 | ||||||
| ## Safety Considerations | ## Safety Considerations | ||||||
| 
 | 
 | ||||||
| You probably don't want to "brick" your keyboard, making it impossible | You probably don't want to "brick" your keyboard, making it impossible | ||||||
|  | |||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user
	 ofples
						ofples