diff --git a/keyboards/handwired/trenctyl_manuform/6x6/config.h b/keyboards/handwired/trenctyl_manuform/6x6/config.h
index 7816fe16b6..3d41106a03 100644
--- a/keyboards/handwired/trenctyl_manuform/6x6/config.h
+++ b/keyboards/handwired/trenctyl_manuform/6x6/config.h
@@ -23,7 +23,7 @@ along with this program. If not, see .
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 14
-#define MATRIX_COLS 6
+#define MATRIX_COLS 6
#define RGB_MATRIX_KEYPRESSES
//#define RGB_MATRIX_KEYRELEASES
@@ -31,8 +31,6 @@ along with this program. If not, see .
#define SPLIT_TRANSPORT_MIRROR
#define SPLIT_LAYER_STATE_ENABLE
-#define SPLIT_ENC_MODE_ENABLE
-#define SPLIT_ENC_FLAGS_ENABLE
#define SPLIT_OLED_ENABLE
#define POINTING_DEVICE_INVERT_Y TRUE
@@ -43,49 +41,49 @@ along with this program. If not, see .
#define OLED_TIMEOUT 0
#define ENABLE_RGB_MATRIX_NONE
-#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
-#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
-#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
-#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
-#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
-#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
-#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
-#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
-#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
-#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
-#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
-#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
-#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
-#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
-#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
-#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
-#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time then shifts back
-#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right then back to the left
-#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
-#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
-#define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
-#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-#define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue
+#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
+#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
+#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
+#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
+#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
+#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
+#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
+#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
+#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
+#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time then shifts back
+#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right then back to the left
+#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
+#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
+#define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
+#define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
+#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_EFFECT_MAX
#define SPLIT_TRANSACTION_IDS_USER USER_SYNC_VIS_STATUS
diff --git a/keyboards/handwired/trenctyl_manuform/6x6/rules.mk b/keyboards/handwired/trenctyl_manuform/6x6/rules.mk
index 5a6560be57..5dcb49a2f7 100644
--- a/keyboards/handwired/trenctyl_manuform/6x6/rules.mk
+++ b/keyboards/handwired/trenctyl_manuform/6x6/rules.mk
@@ -18,7 +18,6 @@ WS2812_DRIVER = pwm
VIA_ENABLE = yes
RAW_ENABLE = yes
OLED_ENABLE = yes
-ENC_ENABLE = yes
POINTING_DEVICE_ENABLE = yes
POINTING_DEVICE_DRIVER = pmw3360