From b479eff94013c32b6f3f926a23b7e4a6cf7a3a6e Mon Sep 17 00:00:00 2001
From: marksard <38324387+marksard@users.noreply.github.com>
Date: Mon, 20 May 2019 02:02:13 +0900
Subject: [PATCH] [Keymap] Add keymap csprt (#5918)

* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Add center sprit keymap for nomu30
---
 .../nomu30/keymaps/center_sprit/config.h      |  66 ++++++++
 .../nomu30/keymaps/center_sprit/keymap.c      | 159 ++++++++++++++++++
 .../nomu30/keymaps/center_sprit/readme.md     |  68 ++++++++
 .../nomu30/keymaps/center_sprit/rules.mk      |  26 +++
 4 files changed, 319 insertions(+)
 create mode 100644 keyboards/nomu30/keymaps/center_sprit/config.h
 create mode 100644 keyboards/nomu30/keymaps/center_sprit/keymap.c
 create mode 100644 keyboards/nomu30/keymaps/center_sprit/readme.md
 create mode 100644 keyboards/nomu30/keymaps/center_sprit/rules.mk

diff --git a/keyboards/nomu30/keymaps/center_sprit/config.h b/keyboards/nomu30/keymaps/center_sprit/config.h
new file mode 100644
index 0000000000..8861dc5396
--- /dev/null
+++ b/keyboards/nomu30/keymaps/center_sprit/config.h
@@ -0,0 +1,66 @@
+/*
+This is the c configuration file for the keymap
+
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+// place overrides here
+#define TAPPING_TERM 200
+#define IGNORE_MOD_TAP_INTERRUPT
+
+#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
+#define TAPPING_TERM_PER_KEY
+
+#ifdef MOUSEKEY_ENABLE
+  #undef MOUSEKEY_INTERVAL
+  #define MOUSEKEY_INTERVAL 1
+
+  #undef MOUSEKEY_TIME_TO_MAX
+  #define MOUSEKEY_TIME_TO_MAX 150
+
+  #undef MOUSEKEY_MAX_SPEED
+  #define MOUSEKEY_MAX_SPEED 3
+
+  #undef MOUSEKEY_MOVE_DELTA
+  #define MOUSEKEY_MOVE_DELTA 4
+
+  #undef MOUSEKEY_DELAY
+  #define MOUSEKEY_DELAY 0
+#endif
+
+// Selection of RGBLIGHT MODE to use.
+#if defined(LED_ANIMATIONS)
+   //#define RGBLIGHT_EFFECT_BREATHING
+   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+   //#define RGBLIGHT_EFFECT_SNAKE
+   #define RGBLIGHT_EFFECT_KNIGHT
+   //#define RGBLIGHT_EFFECT_CHRISTMAS
+   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+   //#define RGBLIGHT_EFFECT_RGB_TEST
+   //#define RGBLIGHT_EFFECT_ALTERNATING
+#endif
+
+// LED Setting: if you have KUMO you can use RGBLIGHT_ENABLE = yes
+#ifdef RGBLIGHT_ENABLE
+  #define RGB_DI_PIN B5
+  #define RGBLIGHT_TIMER
+
+  #define RGBLED_NUM 6
+#endif
diff --git a/keyboards/nomu30/keymaps/center_sprit/keymap.c b/keyboards/nomu30/keymaps/center_sprit/keymap.c
new file mode 100644
index 0000000000..8ef037f42b
--- /dev/null
+++ b/keyboards/nomu30/keymaps/center_sprit/keymap.c
@@ -0,0 +1,159 @@
+#include QMK_KEYBOARD_H
+#include "keymap_jp.h"
+
+extern keymap_config_t keymap_config;
+
+#ifdef RGBLIGHT_ENABLE
+//Following line allows macro to read current RGB settings
+extern rgblight_config_t rgblight_config;
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+  _BASE = 0,
+  _LOWER,
+  _RAISE,
+  _ADJUST,
+};
+
+enum custom_keycodes {
+  RGBRST = SAFE_RANGE,
+  LOWER,
+  RAISE,
+  KANJI,
+};
+
+enum tapdances{
+  TD_CODO = 0,
+ };
+
+// Layer Mode aliases
+#define KC_MLAD  MO(_ADJUST)
+
+// Base layer mod tap
+#define KC_SLSF  LSFT_T(KC_SLSH)
+#define KC_Z_CT  LCTL_T(KC_Z)
+#define KC_X_AL  LALT_T(KC_X)
+#define KC_C_GU  LGUI_T(KC_C)
+#define KC_ENSF  LSFT_T(KC_ENT)
+#define KC_M_CT  LCTL_T(KC_M)
+
+// Lower layer mod tap
+#define KC_F6SF  LSFT_T(KC_F6)
+#define KC_BSSF  LSFT_T(KC_BSLS)
+#define KC_11CT  LCTL_T(KC_F11)
+#define KC_12AL  LALT_T(KC_F12)
+
+// Layer tap
+#define KC_BSLO  LT(_LOWER, KC_BSPC)
+#define KC_SPRA  LT(_RAISE, KC_SPC)
+
+// Tap dance
+#define KC_CODO  TD(TD_CODO)
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+  [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
+ };
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+  [_BASE] = LAYOUT(
+  //,-------------------------------------------------------------------------------------------------------------.
+          KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,  KC_BSLO,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       KC_SLSF,     KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,  KC_ENSF,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       KC_Z_CT,  KC_X_AL,  KC_C_GU,     KC_V,     KC_B,  KC_SPRA,     KC_N,  KC_M_CT,  KC_CODO
+  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+  ),
+
+  [_LOWER] = LAYOUT(
+  //,-------------------------------------------------------------------------------------------------------------.
+         KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,  _______,  KC_MINS,   KC_EQL,  KC_JYEN,  KC_LBRC,  KC_RBRC,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       _______,    KC_F6,    KC_F7,    KC_F8,    KC_F9,   KC_F10,  XXXXXXX,  XXXXXXX,  KC_SCLN,  KC_QUOT,  KC_BSSF,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       KC_11CT,  KC_12AL,   KC_ESC,   KC_TAB,    KANJI,  KC_MLAD,  XXXXXXX,  KC_COMM,   KC_DOT
+  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+  ),
+
+  [_RAISE] = LAYOUT(
+  //,-------------------------------------------------------------------------------------------------------------.
+          KC_1,     KC_2,     KC_3,     KC_4,     KC_5,  _______,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  KC_LEFT,  KC_DOWN,    KC_UP,  KC_RGHT,  KC_LSFT,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       KC_LCTL,  KC_LALT,  KC_LGUI,  XXXXXXX,  XXXXXXX,  _______,  XXXXXXX,  KC_SLSH,    KC_RO
+  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+  ),
+
+  [_ADJUST] = LAYOUT(
+  //,-------------------------------------------------------------------------------------------------------------.
+         RESET,   RGBRST,  AG_NORM,  AG_SWAP,  XXXXXXX,  _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       _______,  RGB_TOG,  RGB_HUI,  RGB_SAI,  RGB_VAI,  XXXXXXX,  KC_MS_L,  KC_MS_D,  KC_MS_U,  KC_MS_R,  XXXXXXX,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       RGB_MOD,  RGB_HUD,  RGB_SAD,  RGB_VAD,  XXXXXXX,  _______,  KC_BTN1,  KC_BTN2,  XXXXXXX
+  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+  )
+};
+
+uint16_t get_tapping_term(uint16_t keycode) {
+  switch (keycode) {
+    case KC_BSLO:
+      return TAPPING_LAYER_TERM;
+    case KC_SPRA:
+      return TAPPING_LAYER_TERM;
+    default:
+      return TAPPING_TERM;
+  }
+}
+
+int RGB_current_mode;
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+  bool result = false;
+  switch (keycode) {
+    case KANJI:
+      if (record->event.pressed) {
+        if (keymap_config.swap_lalt_lgui == false) {
+          register_code(KC_LANG2);
+        } else {
+          SEND_STRING(SS_LALT("`"));
+        }
+      } else {
+        unregister_code(KC_LANG2);
+      }
+      break;
+    #ifdef RGBLIGHT_ENABLE
+      //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
+      case RGB_MOD:
+          if (record->event.pressed) {
+            rgblight_mode(RGB_current_mode);
+            rgblight_step();
+            RGB_current_mode = rgblight_config.mode;
+          }
+        break;
+      case RGBRST:
+          if (record->event.pressed) {
+            eeconfig_update_rgblight_default();
+            rgblight_enable();
+            RGB_current_mode = rgblight_config.mode;
+          }
+        break;
+    #endif
+    default:
+      result = true;
+      break;
+  }
+
+  return result;
+}
+
+void keyboard_post_init_user(void) {
+  #ifdef RGBLIGHT_ENABLE
+    RGB_current_mode = rgblight_config.mode;
+  #endif
+}
diff --git a/keyboards/nomu30/keymaps/center_sprit/readme.md b/keyboards/nomu30/keymaps/center_sprit/readme.md
new file mode 100644
index 0000000000..754e37f46b
--- /dev/null
+++ b/keyboards/nomu30/keymaps/center_sprit/readme.md
@@ -0,0 +1,68 @@
+# The center sprit (as known as treadstone/stonehenge style staggered like keymap)
+
+See [stonehenge30](https://github.com/marksard/qmk_firmware/tree/my_customize/keyboards/stonehenge30)  
+
+A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option.  
+
+## Keymap Description
+
+- KC_SLSF ...... / key is one tap, Shift key is long push.
+- KC_Z_CT ...... Z key is one tap, Ctrl key is long tap.
+- KC_X_AL ...... X key is one tap, Alt key is long tap.
+- KC_C_GU ...... C key is one tap, GUI key is long tap.
+- KC_M_CT ...... M key is one tap, Ctrl key is long tap.
+- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap.
+- KC_CODO ...... , key is one tap, . key is double tap.
+- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push.
+- KC_SPRA ...... Space key is one tap, Move to Raise layer with.
+- AG_NORM ...... If you use Mac set to mode.
+- AG_SWAP ...... If you use Win set to mode.
+- KANJI ...... Japanese IME toggle key.
+
+## How to move to Ajdust Layer
+
+At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.
+
+```c
+
+  [_BASE] = LAYOUT(
+  //,-------------------------------------------------------------------------------------------------------------.
+          KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,  KC_BSLO,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       KC_SLSF,     KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,  KC_ENSF,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       KC_Z_CT,  KC_X_AL,  KC_C_GU,     KC_V,     KC_B,  KC_SPRA,     KC_N,  KC_M_CT,  KC_CODO
+  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+  ),
+
+  [_LOWER] = LAYOUT(
+  //,-------------------------------------------------------------------------------------------------------------.
+         KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,  _______,  KC_MINS,   KC_EQL,  KC_JYEN,  KC_LBRC,  KC_RBRC,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       _______,    KC_F6,    KC_F7,    KC_F8,    KC_F9,   KC_F10,  XXXXXXX,  XXXXXXX,  KC_SCLN,  KC_QUOT,  KC_BSSF,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       KC_11CT,  KC_12AL,   KC_ESC,   KC_TAB,    KANJI,  KC_MLAD,  XXXXXXX,  KC_COMM,   KC_DOT
+  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+  ),
+
+  [_RAISE] = LAYOUT(
+  //,-------------------------------------------------------------------------------------------------------------.
+          KC_1,     KC_2,     KC_3,     KC_4,     KC_5,  _______,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  KC_LEFT,  KC_DOWN,    KC_UP,  KC_RGHT,  KC_LSFT,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       KC_LCTL,  KC_LALT,  KC_LGUI,  XXXXXXX,  XXXXXXX,  _______,  XXXXXXX,  KC_SLSH,    KC_RO
+  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+  ),
+
+  [_ADJUST] = LAYOUT(
+  //,-------------------------------------------------------------------------------------------------------------.
+         RESET,   RGBRST,  AG_NORM,  AG_SWAP,  XXXXXXX,  _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       _______,  RGB_TOG,  RGB_HUI,  RGB_SAI,  RGB_VAI,  XXXXXXX,  KC_MS_L,  KC_MS_D,  KC_MS_U,  KC_MS_R,  XXXXXXX,
+  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+       RGB_MOD,  RGB_HUD,  RGB_SAD,  RGB_VAD,  XXXXXXX,  _______,  KC_BTN1,  KC_BTN2,  XXXXXXX
+  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+  )
+
+```
diff --git a/keyboards/nomu30/keymaps/center_sprit/rules.mk b/keyboards/nomu30/keymaps/center_sprit/rules.mk
new file mode 100644
index 0000000000..1b0d208ced
--- /dev/null
+++ b/keyboards/nomu30/keymaps/center_sprit/rules.mk
@@ -0,0 +1,26 @@
+
+# Build Options
+#   change to "no" to disable the options, or define them in the Makefile in
+#   the appropriate keymap folder that will get included automatically
+#
+MOUSEKEY_ENABLE =  yes       # Mouse keys(+4700)
+TAP_DANCE_ENABLE = yes
+
+# If your custom treadstone32 pcb, you can rewrite to yes.
+RGBLIGHT_ENABLE = yes  # LED underglow (Enable WS2812 RGB underlight.)
+LED_ANIMATIONS = yes        # LED animations
+
+# Other selectable option
+IOS_DEVICE_ENABLE = no      # connect to IOS device (iPad,iPhone)
+
+ifeq ($(strip $(LED_ANIMATIONS)), yes)
+    # OPT_DEFS += -DRGBLIGHT_ANIMATIONS
+    OPT_DEFS += -DLED_ANIMATIONS
+endif
+
+ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
+    OPT_DEFS += -DIOS_DEVICE_ENABLE
+endif
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend