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	unicode working, i think
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				| @ -27,17 +27,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| 
 | ||||
| static action_t keycode_to_action(uint16_t keycode); | ||||
| 
 | ||||
| 
 | ||||
| uint16_t hextokeycode(int hex) { | ||||
|     if (hex == 0x0) { | ||||
|         return KC_0; | ||||
|     } else if (hex < 0xA) { | ||||
|         return KC_1 + (hex - 0x1); | ||||
|     } else { | ||||
|         return KC_A + (hex - 0xA); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /* converts key to action */ | ||||
| action_t action_for_key(uint8_t layer, keypos_t key) | ||||
| { | ||||
|  | ||||
| @ -17,6 +17,16 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| 
 | ||||
| #include "keymap_common.h" | ||||
| 
 | ||||
| uint16_t hextokeycode(int hex) { | ||||
|     if (hex == 0x0) { | ||||
|         return KC_0; | ||||
|     } else if (hex < 0xA) { | ||||
|         return KC_1 + (hex - 0x1); | ||||
|     } else { | ||||
|         return KC_A + (hex - 0xA); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) | ||||
| { | ||||
| 
 | ||||
|  | ||||
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