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	handwired/MS_sculpt_mobile Refactor, Configurator and cleanup (#4576)
* handwired/MS_sculpt_mobile: refactor - layout macro KEYMAP renamed to LAYOUT - layout macro MATRIX_TESTING_KEYMAP renamed to MATRIX_TESTING_LAYOUT * handwired/MS_sculpt_mobile: Configurator support * handwired/MS_sculpt_mobile: readme cleanup * handwired/MS_sculpt_mobile: rename folder Renamed the directory to fully lowercase. * handwired/MS_sculpt_mobile: rename keyboard files Renamed the keyboard core files to fully lowercase. * handwired/ms_sculpt_mobile: keymap readme cleanup Capitalization fixes because I'm that guy. * handwired/ms_sculpt_mobile: keymap config.h fixes Keymap config.h files updated to use #pragma once * handwired/ms_sculpt_mobile: updated paths Fixing path references due to rename.
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				| @ -1 +0,0 @@ | ||||
| #include "MS_sculpt_mobile.h" | ||||
| @ -1,8 +0,0 @@ | ||||
| #ifndef CONFIG_USER_H | ||||
| #define CONFIG_USER_H | ||||
| 
 | ||||
| #include "../../../MS_sculpt_mobile/config.h" | ||||
| 
 | ||||
| // place overrides here
 | ||||
| 
 | ||||
| #endif | ||||
| @ -1 +0,0 @@ | ||||
| # The default keymap for microsoft-sculpt-mobile | ||||
| @ -1 +0,0 @@ | ||||
| # A more programmer oriented keymap for microsoft-sculpt-mobile | ||||
| @ -1,58 +0,0 @@ | ||||
| 
 | ||||
| This is a way to take a Microsoft ergonomic bluetooth keyboard, and make it  | ||||
| into a hard-wired keyboard running QMK.  | ||||
| 
 | ||||
| The keyboard is known under several different names: | ||||
| Mobile Bluetooth 5000, Mobile 6000, Sculpt mobile, and Asus rebranded  | ||||
| 
 | ||||
| I had a stack of them,since they're cheap on ebay, travel well, and are just ergo enough.  | ||||
| 
 | ||||
| The ribbon cable is 1mm pitch, which is hard to hand solder. I bought a cheap set of  | ||||
| "pitch adapter" boards https://www.amazon.com/Double-Sided-0-4mm-1-0-Adapter-60mmx38mm/dp/B00OK42118 | ||||
| 
 | ||||
| Cut the original ribbon cable sockets off the bluetooth board using a razor, they're hard to desolder.  | ||||
| They're also allow the cable to be inserted on top or bottom.  | ||||
| 
 | ||||
| If I was going to do it again, I'd make the MCU connection come out the top of the keyboard | ||||
| and avoid the wires dangling out the bottom.  | ||||
| 
 | ||||
| As I was debugging the matrix, I started to get random failures. In desparation I tried a second MCU,  | ||||
| but had the same problems. It turns out that the ribbon cable connections can get worn. Shave a | ||||
| half millimeter off the end of the ribbon cable & the errors go away.  | ||||
| 
 | ||||
| My method for discovering the matrix was to set up a KEYMAP macro that included all pins.  | ||||
| See MATRIX_TESTING_KEYMAP if you need it. Then set up a keymap that has all printable symbols | ||||
| in the first 4 rows. test each key & record output. Then switch the printable symbols to the | ||||
| bottom 4 rows & repeat. This was enough to show the matrix.  | ||||
| 
 | ||||
| 
 | ||||
| The full original keymap for the sculpt is  | ||||
|         A       B       C       D       E       F       G       H   --->   | ||||
| 0       b       n       m       ,       .       /                 | ||||
| 1       g       h       "                                           | ||||
| 2       7       8       9       0       Del             PgUp      | ||||
| 3       p       [       ]       \                                 | ||||
| 4       y       u       i       o                                       | ||||
| 5       ~       -       +=      j       k       l       ;       5 | ||||
| 6       a       s       d       q       w       e,      Up      left     | ||||
| 7       F7      F8      F9      F10     F11     F12             f | ||||
|     			 | ||||
| ----->  I       J       K       L       M       N       O       P       Q       R        | ||||
| 0               Caps                                                            FN       | ||||
| 1                       Vol+    mute    Rctl            vol-    pgdn    LCTL             | ||||
| 2                               Rshift                          LShift                   | ||||
| 3                       Ralt                            LAlt                     | ||||
| 4                                               LGUI                                             | ||||
| 5       6       bakspc  1       2       3       4       F4      F5      F6                       | ||||
| 6       Down    right                           spc     F1      F2      F3      tab              | ||||
| 7       r       t       z       x       c               v       enter   Esc                      | ||||
| 
 | ||||
| This works with 18 cols + 8  rows on a Teensy++, or Arm based Teensy.  | ||||
| 
 | ||||
| The Astar mini has all pins exposed , so you can do 18x8 | ||||
| If you want a speaker, LEDs &etc, you'll need to free up a pin.  I recommend joining columns | ||||
| R and L to the same pin.  | ||||
| 
 | ||||
| Building - add ASTAR=1 to the compile line or leave out for teensy2++ | ||||
| 
 | ||||
| 
 | ||||
| @ -7,7 +7,7 @@ Huge thanks to https://en.wikipedia.org/wiki/Table_of_keyboard_shortcuts | ||||
| and https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/jeebak/keymap.c
 | ||||
| */ | ||||
| 
 | ||||
| #include "../MS_sculpt_mobile/babblePaste.h" | ||||
| #include "babblePaste.h" | ||||
| 
 | ||||
| #include "action_macro.h" | ||||
| 
 | ||||
| @ -9,7 +9,7 @@ and jeebak & algernon's keymap | ||||
| */ | ||||
| #ifndef _babblePaste_h_included__ | ||||
| #define _babblePaste_h_included__ | ||||
| #include "../MS_sculpt_mobile/config.h" | ||||
| #include "config.h" | ||||
| #include "action_layer.h" | ||||
| #include "quantum_keycodes.h" | ||||
| 
 | ||||
							
								
								
									
										96
									
								
								keyboards/handwired/ms_sculpt_mobile/info.json
									
									
									
									
									
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										96
									
								
								keyboards/handwired/ms_sculpt_mobile/info.json
									
									
									
									
									
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							| @ -0,0 +1,96 @@ | ||||
| { | ||||
|   "keyboard_name": "MS Sculpt Mobile", | ||||
|   "url": "", | ||||
|   "maintainer": "qmk", | ||||
|   "width": 16, | ||||
|   "height": 6, | ||||
|   "layouts": { | ||||
|     "LAYOUT": { | ||||
|       "layout": [ | ||||
|         {"label":"Esc", "x":0, "y":0}, | ||||
|         {"label":"F1", "x":1, "y":0}, | ||||
|         {"label":"F2", "x":2, "y":0}, | ||||
|         {"label":"F3", "x":3, "y":0}, | ||||
|         {"label":"F4", "x":4, "y":0}, | ||||
|         {"label":"F5", "x":5, "y":0}, | ||||
|         {"label":"F6", "x":6, "y":0}, | ||||
|         {"label":"F7", "x":7, "y":0}, | ||||
|         {"label":"F8", "x":8, "y":0}, | ||||
|         {"label":"F9", "x":9, "y":0}, | ||||
|         {"label":"F10", "x":10, "y":0}, | ||||
|         {"label":"F11", "x":11, "y":0}, | ||||
|         {"label":"F12", "x":12, "y":0}, | ||||
|         {"label":"PrtSc", "x":13, "y":0}, | ||||
|         {"label":"Home", "x":14, "y":0}, | ||||
|         {"label":"End", "x":15, "y":0}, | ||||
|         {"label":"`", "x":0, "y":1}, | ||||
|         {"label":"1", "x":1, "y":1}, | ||||
|         {"label":"2", "x":2, "y":1}, | ||||
|         {"label":"3", "x":3, "y":1}, | ||||
|         {"label":"4", "x":4, "y":1}, | ||||
|         {"label":"5", "x":5, "y":1}, | ||||
|         {"label":"6", "x":6, "y":1}, | ||||
|         {"label":"7", "x":7, "y":1}, | ||||
|         {"label":"8", "x":8, "y":1}, | ||||
|         {"label":"9", "x":9, "y":1}, | ||||
|         {"label":"0", "x":10, "y":1}, | ||||
|         {"label":"-", "x":11, "y":1}, | ||||
|         {"label":"=", "x":12, "y":1}, | ||||
|         {"label":"Backspace", "x":13, "y":1, "w":2}, | ||||
|         {"label":"Del", "x":15, "y":1, "h":1.6}, | ||||
|         {"label":"Tab", "x":0, "y":2, "w":1.5}, | ||||
|         {"label":"Q", "x":1.5, "y":2}, | ||||
|         {"label":"W", "x":2.5, "y":2}, | ||||
|         {"label":"E", "x":3.5, "y":2}, | ||||
|         {"label":"R", "x":4.5, "y":2}, | ||||
|         {"label":"T", "x":5.5, "y":2}, | ||||
|         {"label":"Y", "x":6.5, "y":2}, | ||||
|         {"label":"U", "x":7.5, "y":2}, | ||||
|         {"label":"I", "x":8.5, "y":2}, | ||||
|         {"label":"O", "x":9.5, "y":2}, | ||||
|         {"label":"P", "x":10.5, "y":2}, | ||||
|         {"label":"[", "x":11.5, "y":2}, | ||||
|         {"label":"]", "x":12.5, "y":2}, | ||||
|         {"label":"\\", "x":13.5, "y":2, "w":1.5}, | ||||
|         {"label":"Caps Lock", "x":0, "y":3, "w":1.75}, | ||||
|         {"label":"A", "x":1.75, "y":3}, | ||||
|         {"label":"S", "x":2.75, "y":3}, | ||||
|         {"label":"D", "x":3.75, "y":3}, | ||||
|         {"label":"F", "x":4.75, "y":3}, | ||||
|         {"label":"G", "x":5.75, "y":3}, | ||||
|         {"label":"H", "x":6.75, "y":3}, | ||||
|         {"label":"J", "x":7.75, "y":3}, | ||||
|         {"label":"K", "x":8.75, "y":3}, | ||||
|         {"label":"L", "x":9.75, "y":3}, | ||||
|         {"label":";", "x":10.75, "y":3}, | ||||
|         {"label":"'", "x":11.75, "y":3}, | ||||
|         {"label":"Enter", "x":12.75, "y":3, "w":2.25}, | ||||
|         {"label":"PgUp", "x":15, "y":2.6, "h":1.2}, | ||||
|         {"label":"LShift", "x":0, "y":4, "w":2.25}, | ||||
|         {"label":"Z", "x":2.25, "y":4}, | ||||
|         {"label":"X", "x":3.25, "y":4}, | ||||
|         {"label":"C", "x":4.25, "y":4}, | ||||
|         {"label":"V", "x":5.25, "y":4}, | ||||
|         {"label":"B", "x":6.25, "y":4}, | ||||
|         {"label":"N", "x":7.25, "y":4}, | ||||
|         {"label":"M", "x":8.25, "y":4}, | ||||
|         {"label":",", "x":9.25, "y":4}, | ||||
|         {"label":".", "x":10.25, "y":4}, | ||||
|         {"label":"/", "x":11.25, "y":4}, | ||||
|         {"label":"RShift", "x":12.25, "y":4, "w":1.75}, | ||||
|         {"label":"Up", "x":14, "y":4}, | ||||
|         {"label":"PgDn", "x":15, "y":3.8, "h":1.2}, | ||||
|         {"label":"LCtrl", "x":0, "y":5, "w":1.25}, | ||||
|         {"label":"LWin", "x":1.25, "y":5, "w":1.25}, | ||||
|         {"label":"LAlt", "x":2.5, "y":5, "w":1.25}, | ||||
|         {"label":"Space", "x":3.75, "y":5, "w":5.5}, | ||||
|         {"label":"RAlt", "x":9.25, "y":5, "w":1.25}, | ||||
|         {"label":"Fn", "x":10.5, "y":5, "w":1.25}, | ||||
|         {"label":"RCtrl", "x":11.75, "y":5, "w":1.25}, | ||||
|         {"label":"Left", "x":13, "y":5}, | ||||
|         {"label":"Down", "x":14, "y":5}, | ||||
|         {"label":"Right", "x":15, "y":5} | ||||
|       ] | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @ -0,0 +1,3 @@ | ||||
| #pragma once | ||||
| 
 | ||||
| // place overrides here
 | ||||
| @ -1,4 +1,4 @@ | ||||
| #include "../../MS_sculpt_mobile.h" | ||||
| #include QMK_KEYBOARD_H | ||||
| 
 | ||||
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
| /*
 | ||||
| @ -17,35 +17,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
| * --------------------------------------------------------------------------------- | ||||
| */ | ||||
| 
 | ||||
| [0] = KEYMAP( \ | ||||
|    KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_VOLD, KC_VOLU, KC_MUTE,\ | ||||
|    KC_GRAVE, KC_1, KC_2, KC_3 ,KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQL, KC_BSPC, KC_DEL,\ | ||||
|    KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,  KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,\ | ||||
|    KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,\ | ||||
|    KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,\ | ||||
|    KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_RALT, RSFT(KC_1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT | ||||
| ) | ||||
|   | ||||
|   [0] = LAYOUT( \ | ||||
|     KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,     KC_F12,  KC_VOLD, KC_VOLU, KC_MUTE, \ | ||||
|     KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,    KC_EQL,           KC_BSPC, KC_DEL,  \ | ||||
|     KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC,    KC_RBRC,          KC_BSLS, \ | ||||
|     KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,                      KC_ENT,  KC_PGUP, \ | ||||
|     KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,                      KC_RSFT, KC_UP,   KC_PGDN, \ | ||||
|     KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, RSFT(KC_1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT  \ | ||||
|   ) | ||||
| }; | ||||
| const uint16_t PROGMEM fn_actions[] = { | ||||
| 
 | ||||
| }; | ||||
| 
 | ||||
| const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) | ||||
| { | ||||
|   // MACRODOWN only works in this function
 | ||||
|       switch(id) { | ||||
|         case 0: | ||||
|           if (record->event.pressed) { | ||||
|             register_code(KC_RSFT); | ||||
|           } else { | ||||
|             unregister_code(KC_RSFT); | ||||
|           } | ||||
|         break; | ||||
|       } | ||||
|     return MACRO_NONE; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| void matrix_init_user(void) { | ||||
| 
 | ||||
| @ -0,0 +1 @@ | ||||
| # The default keymap for Microsoft Sculpt Mobile | ||||
| @ -1,7 +1,4 @@ | ||||
| #ifndef CONFIG_USER_H | ||||
| #define CONFIG_USER_H | ||||
| 
 | ||||
| #include "../../../MS_sculpt_mobile/config.h" | ||||
| #pragma once | ||||
| 
 | ||||
| #define USE_BABLPASTE | ||||
| 
 | ||||
| @ -29,4 +26,3 @@ | ||||
| //#define BABL_NOBROWSER
 | ||||
| 
 | ||||
| // place overrides here
 | ||||
| #endif | ||||
| @ -1,11 +1,5 @@ | ||||
| #include "../../../MS_sculpt_mobile/babblePaste.h" | ||||
| #include "../../MS_sculpt_mobile.h" | ||||
| #include "action_layer.h" | ||||
| #include "action_util.h" | ||||
| 
 | ||||
| #ifdef AUDIO_ENABLE | ||||
|   #include "audio.h" | ||||
| #endif | ||||
| #include "babblePaste.h" | ||||
| #include QMK_KEYBOARD_H | ||||
| 
 | ||||
| #define _QWR 0 | ||||
| #define _CDH 2 | ||||
| @ -59,7 +53,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
| * --------------------------------------------------------------------------------- | ||||
| */ | ||||
| 
 | ||||
| [_QWR] = KEYMAP( \ | ||||
| [_QWR] = LAYOUT( \ | ||||
|    KC_ESC,   KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,   KC_F9, KC_F10,    KC_F11,   KC_F12, KC_VOLD, KC_VOLU, CDH,\ | ||||
|    KC_ESC,   KC_1, KC_2, KC_3 ,KC_4, KC_5, KC_6, KC_7, KC_8,   KC_9, KC_0,    KC_MINUS, KC_EQL, KC_BSPC, KC_DEL,\ | ||||
|    KC_TAB,   KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I,   KC_O, KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,\ | ||||
| @ -68,7 +62,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|    KC_LCTL,  KC_LGUI, KC_LALT, KC_FN1, KC_RGUI,TT_SYM,KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT | ||||
| ), | ||||
| 
 | ||||
| [_CDH] = KEYMAP (\ | ||||
| [_CDH] = LAYOUT(\ | ||||
|    ____,     ____, ____, ____, ____, ____, ____, ____, ____,   ____, ____,    ____,     ____,   ____,    ____,     QWR,  \ | ||||
|    KC_ESC,     ____, ____, ____, ____, ____, ____, ____, ____,   ____, ____,    ____,     ____,   ____,    ____,   \ | ||||
|    KC_TAB,  KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U,    KC_Y,   KC_SCLN, ____,    ____,   ____,\ | ||||
| @ -95,7 +89,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
| * --------------------------------------------------------------------------------- | ||||
| */ | ||||
| 
 | ||||
| [_SYM] = KEYMAP (\ | ||||
| [_SYM] = LAYOUT(\ | ||||
|   ____,     ____, ____, ____, ____, ____, ____, ____, ____,   ____, ____,    ____,     ____,   ____,    ____,     ____,  \ | ||||
|   ____,     ____, ____, ____, ____, ____, ____, ____, ____,   ____, ____,    ____,     ____,   ____,    ____,   \ | ||||
|   M(VIBRK),  KC_CIRC, KC_LCBR, KC_RCBR,KC_AT, KC_PERC,         ____,   KC_LBRC,KC_LPRN,KC_RPRN,KC_UNDS,   ____,   ____,   ____,\ | ||||
| @ -118,7 +112,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
| * --------------------------------------------------------------------------------- | ||||
| */ | ||||
| 
 | ||||
| [_MOV] = KEYMAP (\ | ||||
| [_MOV] = LAYOUT(\ | ||||
|   ____,    B_MAC,B_WIN,B_READ, B_VI, ____, ____, ____, ____,   ____, ____,    ____,     ____,   ____,    ____,     ____,  \ | ||||
|   ____,      ____, B_PAPP, B_NAPP, ____, ____,      ____, ____, ____,   ____, ____,    ____,     ____,   ____,    ____,   \ | ||||
|   ____,     B_UNDO, ____, B_BFND, ____, B_PTAB,     B_DSOL, B_DLW, B_UP,   B_DRW, B_DEOL,  ____,  ____,   ____, \ | ||||
| @ -127,7 +121,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|   ____,     ____, ____, ____, ____, ____, ____, ____, ____,   ____ | ||||
| ), | ||||
| 
 | ||||
| [_TRAN] = KEYMAP (\ | ||||
| [_TRAN] = LAYOUT(\ | ||||
|   ____,     ____, ____, ____, ____, ____, ____, ____, ____,   ____, ____,    ____,     ____,   ____,    ____,     ____,  \ | ||||
|   ____,     ____, ____, ____, ____, ____,      ____, ____, ____, ____, ____,    ____, ____,   ____, ____,   \ | ||||
|   ____,     ____, ____, ____, ____, ____,      ____, ____, ____, ____, ____,    ____, ____,   ____, \ | ||||
| @ -0,0 +1 @@ | ||||
| # A more programmer oriented keymap for Microsoft Sculpt Mobile | ||||
							
								
								
									
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							| @ -0,0 +1 @@ | ||||
| #include "ms_sculpt_mobile.h" | ||||
| @ -4,7 +4,7 @@ | ||||
| #include "quantum.h" | ||||
| 
 | ||||
| 
 | ||||
| #define KEYMAP( \ | ||||
| #define LAYOUT( \ | ||||
|                 k7Q, k6O, k6P,  k6Q, k5O, k5P, k5Q, k7A, k7B, k7C, k7D, k7E, k7F, k1O, k1K, k1L, \ | ||||
|                 k5A,  k5K,  k5L, k5M, k5N, k5H, k5I, k2A, k2B, k2C, k2D, k5B, k5C, k5J, k2E, \ | ||||
|                 k6R,  k6D,  k6E, k6F, k7I, k7J, k4A, k4B, k4C, k4D, k3A, k3B, k3C, k3D, \ | ||||
| @ -24,7 +24,7 @@ | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| #define MATRIX_TESTING_KEYMAP( \ | ||||
| #define MATRIX_TESTING_LAYOUT( \ | ||||
|         k0A, k0B, k0C, k0D, k0E, k0F, k0G, k0H, k0I, k0, k0J, k0K, k0L, k0M, k0N, k0O, k0P, k0Q,\ | ||||
|         k1A, k1B, k1C, k1D, k1E, k1F, k1G, k1H, k1I, k1, k1J, k1K, k1L, k1M, k1N, k1O, k1P, k1Q,\ | ||||
|         k2A, k2B, k2C, k2D, k2E, k2F, k2G, k2H, k2I, k2, k2J, k2K, k2L, k2M, k2N, k2O, k2P, k2Q,\ | ||||
							
								
								
									
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| # Microsoft Sculpt Mobile | ||||
| 
 | ||||
| This is a way to take a Microsoft ergonomic bluetooth keyboard, and make it  | ||||
| into a hard-wired keyboard running QMK.  | ||||
| 
 | ||||
| The keyboard is known under several different names: | ||||
| Mobile Bluetooth 5000, Mobile 6000, Sculpt mobile, and Asus rebranded. | ||||
| 
 | ||||
| I had a stack of them, since they're cheap on ebay, travel well, and are just ergo enough. | ||||
| 
 | ||||
| The ribbon cable is 1mm pitch, which is hard to hand solder. I bought a cheap set of  | ||||
| "pitch adapter" boards https://www.amazon.com/Double-Sided-0-4mm-1-0-Adapter-60mmx38mm/dp/B00OK42118 | ||||
| 
 | ||||
| Cut the original ribbon cable sockets off the bluetooth board using a razor, they're hard to desolder. | ||||
| They're also allow the cable to be inserted on top or bottom. | ||||
| 
 | ||||
| If I was going to do it again, I'd make the MCU connection come out the top of the keyboard | ||||
| and avoid the wires dangling out the bottom.  | ||||
| 
 | ||||
| As I was debugging the matrix, I started to get random failures. In desparation I tried a second MCU, | ||||
| but had the same problems. It turns out that the ribbon cable connections can get worn. Shave a | ||||
| half millimeter off the end of the ribbon cable & the errors go away. | ||||
| 
 | ||||
| My method for discovering the matrix was to set up a LAYOUT macro that included all pins. | ||||
| See MATRIX_TESTING_LAYOUT if you need it. Then set up a keymap that has all printable symbols | ||||
| in the first 4 rows. test each key & record output. Then switch the printable symbols to the | ||||
| bottom 4 rows & repeat. This was enough to show the matrix. | ||||
| 
 | ||||
| 
 | ||||
| The full original keymap for the Sculpt is  | ||||
| 
 | ||||
| |   | A  | B  | C  | D   | E   | F   | G    | H    | I    | J     | K    | L      | M    | N     | O    | P      | Q    | R   | | ||||
| |:-:|:--:|:--:|:--:|:---:|:---:|:---:|:----:|:----:|:----:|:-----:|:----:|:------:|:----:|:-----:|:----:|:------:|:----:|:---:| | ||||
| | 0 | b  | n  | m  | ,   | .   | /   |      |      |      | Caps  |      |        |      |       |      |        |      | Fn  | | ||||
| | 1 | g  | h  | "  |     |     |     |      |      |      |       | Vol+ | Mute   | RCtl |       | Vol- | PgDn   | LCtl |     | | ||||
| | 2 | 7  | 8  | 9  | 0   | Del |     | PgUp |      |      |       |      | RShift |      |       |      | LShift |      |     | | ||||
| | 3 | p  | [  | ]  | \   |     |     |      |      |      |       | RAlt |        |      |       | LAlt |        |      |     | | ||||
| | 4 | y  | u  | i  | o   |     |     |      |      |      |       |      |        |      | LGUI  |      |        |      |     | | ||||
| | 5 | ~  | -  | += | j   | k   | l   | ;    | 5    | 6    | Bksp  | 1    | 2      | 3    | 4     | F4   | F5     | F6   |     | | ||||
| | 6 | a  | s  | d  | q   | w   | e   | Up   | Left | Down | Right |      |        |      | Space | F1   | F2     | F3   | Tab | | ||||
| | 7 | F7 | F8 | F9 | F10 | F11 | F12 |      | f    | r    | t     | z    | x      | c    |       | v    | Enter  | Esc  |     | | ||||
| 
 | ||||
| This works with 18 cols + 8  rows on a Teensy++, or ARM-based Teensy. | ||||
| 
 | ||||
| The Astar mini has all pins exposed , so you can do 18x8 | ||||
| If you want a speaker, LEDs, etc., you'll need to free up a pin.  I recommend joining columns | ||||
| R and L to the same pin. | ||||
| 
 | ||||
| Building - add ASTAR=1 to the compile line or leave out for teensy2++ | ||||
| 
 | ||||
| Make example for this keyboard (after setting up your build environment): | ||||
| 
 | ||||
|     make handwired/ms_sculpt_mobile:default | ||||
| 
 | ||||
| See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). | ||||
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