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	Move LED/RGB Matrix code into their own directories (#13257)
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				| @ -230,9 +230,12 @@ ifneq (,$(filter $(MCU), atmega16u2 atmega32u2 at90usb162)) | ||||
|     # ATmegaxxU2 does not have hardware MUL instruction - lib8tion must be told to use software multiplication routines | ||||
|     OPT_DEFS += -DLIB8_ATTINY | ||||
| endif | ||||
|     SRC += $(QUANTUM_DIR)/process_keycode/process_backlight.c | ||||
|     SRC += $(QUANTUM_DIR)/led_matrix.c | ||||
|     SRC += $(QUANTUM_DIR)/led_matrix_drivers.c | ||||
|     COMMON_VPATH += $(QUANTUM_DIR)/led_matrix | ||||
|     COMMON_VPATH += $(QUANTUM_DIR)/led_matrix/animations | ||||
|     COMMON_VPATH += $(QUANTUM_DIR)/led_matrix/animations/runners | ||||
|     SRC += process_backlight.c | ||||
|     SRC += led_matrix.c | ||||
|     SRC += led_matrix_drivers.c | ||||
|     CIE1931_CURVE := yes | ||||
| 
 | ||||
|     ifeq ($(strip $(LED_MATRIX_DRIVER)), IS31FL3731) | ||||
| @ -255,9 +258,12 @@ ifneq (,$(filter $(MCU), atmega16u2 atmega32u2 at90usb162)) | ||||
|     # ATmegaxxU2 does not have hardware MUL instruction - lib8tion must be told to use software multiplication routines | ||||
|     OPT_DEFS += -DLIB8_ATTINY | ||||
| endif | ||||
|     SRC += $(QUANTUM_DIR)/color.c | ||||
|     SRC += $(QUANTUM_DIR)/rgb_matrix.c | ||||
|     SRC += $(QUANTUM_DIR)/rgb_matrix_drivers.c | ||||
|     COMMON_VPATH += $(QUANTUM_DIR)/rgb_matrix | ||||
|     COMMON_VPATH += $(QUANTUM_DIR)/rgb_matrix/animations | ||||
|     COMMON_VPATH += $(QUANTUM_DIR)/rgb_matrix/animations/runners | ||||
|     SRC += color.c | ||||
|     SRC += rgb_matrix.c | ||||
|     SRC += rgb_matrix_drivers.c | ||||
|     CIE1931_CURVE := yes | ||||
|     RGB_KEYCODES_ENABLE := yes | ||||
| 
 | ||||
|  | ||||
							
								
								
									
										18
									
								
								quantum/led_matrix/animations/led_matrix_effects.inc
									
									
									
									
									
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										18
									
								
								quantum/led_matrix/animations/led_matrix_effects.inc
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,18 @@ | ||||
| // Add your new core led matrix effect here, order determines enum order
 | ||||
| #include "solid_anim.h"
 | ||||
| #include "alpha_mods_anim.h"
 | ||||
| #include "breathing_anim.h"
 | ||||
| #include "band_anim.h"
 | ||||
| #include "band_pinwheel_anim.h"
 | ||||
| #include "band_spiral_anim.h"
 | ||||
| #include "cycle_left_right_anim.h"
 | ||||
| #include "cycle_up_down_anim.h"
 | ||||
| #include "cycle_out_in_anim.h"
 | ||||
| #include "dual_beacon_anim.h"
 | ||||
| #include "solid_reactive_simple_anim.h"
 | ||||
| #include "solid_reactive_wide.h"
 | ||||
| #include "solid_reactive_cross.h"
 | ||||
| #include "solid_reactive_nexus.h"
 | ||||
| #include "solid_splash_anim.h"
 | ||||
| #include "wave_left_right_anim.h"
 | ||||
| #include "wave_up_down_anim.h"
 | ||||
| @ -0,0 +1,6 @@ | ||||
| #include "effect_runner_dx_dy_dist.h"
 | ||||
| #include "effect_runner_dx_dy.h"
 | ||||
| #include "effect_runner_i.h"
 | ||||
| #include "effect_runner_sin_cos_i.h"
 | ||||
| #include "effect_runner_reactive.h"
 | ||||
| #include "effect_runner_reactive_splash.h"
 | ||||
| @ -42,19 +42,14 @@ const led_point_t k_led_matrix_center = LED_MATRIX_CENTER; | ||||
| // clang-format on
 | ||||
| 
 | ||||
| // Generic effect runners
 | ||||
| #include "led_matrix_runners/effect_runner_dx_dy_dist.h" | ||||
| #include "led_matrix_runners/effect_runner_dx_dy.h" | ||||
| #include "led_matrix_runners/effect_runner_i.h" | ||||
| #include "led_matrix_runners/effect_runner_sin_cos_i.h" | ||||
| #include "led_matrix_runners/effect_runner_reactive.h" | ||||
| #include "led_matrix_runners/effect_runner_reactive_splash.h" | ||||
| #include "led_matrix_runners.inc" | ||||
| 
 | ||||
| // ------------------------------------------
 | ||||
| // -----Begin led effect includes macros-----
 | ||||
| #define LED_MATRIX_EFFECT(name) | ||||
| #define LED_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
| 
 | ||||
| #include "led_matrix_animations/led_matrix_effects.inc" | ||||
| #include "led_matrix_effects.inc" | ||||
| #ifdef LED_MATRIX_CUSTOM_KB | ||||
| #    include "led_matrix_kb.inc" | ||||
| #endif | ||||
| @ -325,7 +320,7 @@ static void led_task_render(uint8_t effect) { | ||||
|     case LED_MATRIX_##name:                   \ | ||||
|         rendering = name(&led_effect_params); \ | ||||
|         break; | ||||
| #include "led_matrix_animations/led_matrix_effects.inc" | ||||
| #include "led_matrix_effects.inc" | ||||
| #undef LED_MATRIX_EFFECT | ||||
| 
 | ||||
| #if defined(LED_MATRIX_CUSTOM_KB) || defined(LED_MATRIX_CUSTOM_USER) | ||||
| @ -56,7 +56,7 @@ enum led_matrix_effects { | ||||
| // --------------------------------------
 | ||||
| // -----Begin led effect enum macros-----
 | ||||
| #define LED_MATRIX_EFFECT(name, ...) LED_MATRIX_##name, | ||||
| #include "led_matrix_animations/led_matrix_effects.inc" | ||||
| #include "led_matrix_effects.inc" | ||||
| #undef LED_MATRIX_EFFECT | ||||
| 
 | ||||
| #if defined(LED_MATRIX_CUSTOM_KB) || defined(LED_MATRIX_CUSTOM_USER) | ||||
| @ -1,18 +0,0 @@ | ||||
| // Add your new core led matrix effect here, order determins enum order, requires "led_matrix_animations/ directory
 | ||||
| #include "led_matrix_animations/solid_anim.h"
 | ||||
| #include "led_matrix_animations/alpha_mods_anim.h"
 | ||||
| #include "led_matrix_animations/breathing_anim.h"
 | ||||
| #include "led_matrix_animations/band_anim.h"
 | ||||
| #include "led_matrix_animations/band_pinwheel_anim.h"
 | ||||
| #include "led_matrix_animations/band_spiral_anim.h"
 | ||||
| #include "led_matrix_animations/cycle_left_right_anim.h"
 | ||||
| #include "led_matrix_animations/cycle_up_down_anim.h"
 | ||||
| #include "led_matrix_animations/cycle_out_in_anim.h"
 | ||||
| #include "led_matrix_animations/dual_beacon_anim.h"
 | ||||
| #include "led_matrix_animations/solid_reactive_simple_anim.h"
 | ||||
| #include "led_matrix_animations/solid_reactive_wide.h"
 | ||||
| #include "led_matrix_animations/solid_reactive_cross.h"
 | ||||
| #include "led_matrix_animations/solid_reactive_nexus.h"
 | ||||
| #include "led_matrix_animations/solid_splash_anim.h"
 | ||||
| #include "led_matrix_animations/wave_left_right_anim.h"
 | ||||
| #include "led_matrix_animations/wave_up_down_anim.h"
 | ||||
							
								
								
									
										37
									
								
								quantum/rgb_matrix/animations/rgb_matrix_effects.inc
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								quantum/rgb_matrix/animations/rgb_matrix_effects.inc
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,37 @@ | ||||
| // Add your new core rgb matrix effect here, order determines enum order
 | ||||
| #include "solid_color_anim.h"
 | ||||
| #include "alpha_mods_anim.h"
 | ||||
| #include "gradient_up_down_anim.h"
 | ||||
| #include "gradient_left_right_anim.h"
 | ||||
| #include "breathing_anim.h"
 | ||||
| #include "colorband_sat_anim.h"
 | ||||
| #include "colorband_val_anim.h"
 | ||||
| #include "colorband_pinwheel_sat_anim.h"
 | ||||
| #include "colorband_pinwheel_val_anim.h"
 | ||||
| #include "colorband_spiral_sat_anim.h"
 | ||||
| #include "colorband_spiral_val_anim.h"
 | ||||
| #include "cycle_all_anim.h"
 | ||||
| #include "cycle_left_right_anim.h"
 | ||||
| #include "cycle_up_down_anim.h"
 | ||||
| #include "rainbow_moving_chevron_anim.h"
 | ||||
| #include "cycle_out_in_anim.h"
 | ||||
| #include "cycle_out_in_dual_anim.h"
 | ||||
| #include "cycle_pinwheel_anim.h"
 | ||||
| #include "cycle_spiral_anim.h"
 | ||||
| #include "dual_beacon_anim.h"
 | ||||
| #include "rainbow_beacon_anim.h"
 | ||||
| #include "rainbow_pinwheels_anim.h"
 | ||||
| #include "raindrops_anim.h"
 | ||||
| #include "jellybean_raindrops_anim.h"
 | ||||
| #include "hue_breathing_anim.h"
 | ||||
| #include "hue_pendulum_anim.h"
 | ||||
| #include "hue_wave_anim.h"
 | ||||
| #include "typing_heatmap_anim.h"
 | ||||
| #include "digital_rain_anim.h"
 | ||||
| #include "solid_reactive_simple_anim.h"
 | ||||
| #include "solid_reactive_anim.h"
 | ||||
| #include "solid_reactive_wide.h"
 | ||||
| #include "solid_reactive_cross.h"
 | ||||
| #include "solid_reactive_nexus.h"
 | ||||
| #include "splash_anim.h"
 | ||||
| #include "solid_splash_anim.h"
 | ||||
| @ -0,0 +1,6 @@ | ||||
| #include "effect_runner_dx_dy_dist.h"
 | ||||
| #include "effect_runner_dx_dy.h"
 | ||||
| #include "effect_runner_i.h"
 | ||||
| #include "effect_runner_sin_cos_i.h"
 | ||||
| #include "effect_runner_reactive.h"
 | ||||
| #include "effect_runner_reactive_splash.h"
 | ||||
| @ -42,19 +42,14 @@ const led_point_t k_rgb_matrix_center = RGB_MATRIX_CENTER; | ||||
| __attribute__((weak)) RGB rgb_matrix_hsv_to_rgb(HSV hsv) { return hsv_to_rgb(hsv); } | ||||
| 
 | ||||
| // Generic effect runners
 | ||||
| #include "rgb_matrix_runners/effect_runner_dx_dy_dist.h" | ||||
| #include "rgb_matrix_runners/effect_runner_dx_dy.h" | ||||
| #include "rgb_matrix_runners/effect_runner_i.h" | ||||
| #include "rgb_matrix_runners/effect_runner_sin_cos_i.h" | ||||
| #include "rgb_matrix_runners/effect_runner_reactive.h" | ||||
| #include "rgb_matrix_runners/effect_runner_reactive_splash.h" | ||||
| #include "rgb_matrix_runners.inc" | ||||
| 
 | ||||
| // ------------------------------------------
 | ||||
| // -----Begin rgb effect includes macros-----
 | ||||
| #define RGB_MATRIX_EFFECT(name) | ||||
| #define RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
| 
 | ||||
| #include "rgb_matrix_animations/rgb_matrix_effects.inc" | ||||
| #include "rgb_matrix_effects.inc" | ||||
| #ifdef RGB_MATRIX_CUSTOM_KB | ||||
| #    include "rgb_matrix_kb.inc" | ||||
| #endif | ||||
| @ -360,7 +355,7 @@ static void rgb_task_render(uint8_t effect) { | ||||
|     case RGB_MATRIX_##name:                   \ | ||||
|         rendering = name(&rgb_effect_params); \ | ||||
|         break; | ||||
| #include "rgb_matrix_animations/rgb_matrix_effects.inc" | ||||
| #include "rgb_matrix_effects.inc" | ||||
| #undef RGB_MATRIX_EFFECT | ||||
| 
 | ||||
| #if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) | ||||
| @ -72,7 +72,7 @@ enum rgb_matrix_effects { | ||||
| // --------------------------------------
 | ||||
| // -----Begin rgb effect enum macros-----
 | ||||
| #define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_##name, | ||||
| #include "rgb_matrix_animations/rgb_matrix_effects.inc" | ||||
| #include "rgb_matrix_effects.inc" | ||||
| #undef RGB_MATRIX_EFFECT | ||||
| 
 | ||||
| #if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) | ||||
| @ -1,37 +0,0 @@ | ||||
| // Add your new core rgb matrix effect here, order determins enum order, requires "rgb_matrix_animations/ directory
 | ||||
| #include "rgb_matrix_animations/solid_color_anim.h"
 | ||||
| #include "rgb_matrix_animations/alpha_mods_anim.h"
 | ||||
| #include "rgb_matrix_animations/gradient_up_down_anim.h"
 | ||||
| #include "rgb_matrix_animations/gradient_left_right_anim.h"
 | ||||
| #include "rgb_matrix_animations/breathing_anim.h"
 | ||||
| #include "rgb_matrix_animations/colorband_sat_anim.h"
 | ||||
| #include "rgb_matrix_animations/colorband_val_anim.h"
 | ||||
| #include "rgb_matrix_animations/colorband_pinwheel_sat_anim.h"
 | ||||
| #include "rgb_matrix_animations/colorband_pinwheel_val_anim.h"
 | ||||
| #include "rgb_matrix_animations/colorband_spiral_sat_anim.h"
 | ||||
| #include "rgb_matrix_animations/colorband_spiral_val_anim.h"
 | ||||
| #include "rgb_matrix_animations/cycle_all_anim.h"
 | ||||
| #include "rgb_matrix_animations/cycle_left_right_anim.h"
 | ||||
| #include "rgb_matrix_animations/cycle_up_down_anim.h"
 | ||||
| #include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
 | ||||
| #include "rgb_matrix_animations/cycle_out_in_anim.h"
 | ||||
| #include "rgb_matrix_animations/cycle_out_in_dual_anim.h"
 | ||||
| #include "rgb_matrix_animations/cycle_pinwheel_anim.h"
 | ||||
| #include "rgb_matrix_animations/cycle_spiral_anim.h"
 | ||||
| #include "rgb_matrix_animations/dual_beacon_anim.h"
 | ||||
| #include "rgb_matrix_animations/rainbow_beacon_anim.h"
 | ||||
| #include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
 | ||||
| #include "rgb_matrix_animations/raindrops_anim.h"
 | ||||
| #include "rgb_matrix_animations/jellybean_raindrops_anim.h"
 | ||||
| #include "rgb_matrix_animations/hue_breathing_anim.h"
 | ||||
| #include "rgb_matrix_animations/hue_pendulum_anim.h"
 | ||||
| #include "rgb_matrix_animations/hue_wave_anim.h"
 | ||||
| #include "rgb_matrix_animations/typing_heatmap_anim.h"
 | ||||
| #include "rgb_matrix_animations/digital_rain_anim.h"
 | ||||
| #include "rgb_matrix_animations/solid_reactive_simple_anim.h"
 | ||||
| #include "rgb_matrix_animations/solid_reactive_anim.h"
 | ||||
| #include "rgb_matrix_animations/solid_reactive_wide.h"
 | ||||
| #include "rgb_matrix_animations/solid_reactive_cross.h"
 | ||||
| #include "rgb_matrix_animations/solid_reactive_nexus.h"
 | ||||
| #include "rgb_matrix_animations/splash_anim.h"
 | ||||
| #include "rgb_matrix_animations/solid_splash_anim.h"
 | ||||
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