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	Simplfy RGB/LED matrix effect logic (#21703)
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				| @ -363,6 +363,7 @@ endif | ||||
|     COMMON_VPATH += $(QUANTUM_DIR)/led_matrix | ||||
|     COMMON_VPATH += $(QUANTUM_DIR)/led_matrix/animations | ||||
|     COMMON_VPATH += $(QUANTUM_DIR)/led_matrix/animations/runners | ||||
|     POST_CONFIG_H += $(QUANTUM_DIR)/led_matrix/post_config.h | ||||
|     SRC += $(QUANTUM_DIR)/process_keycode/process_backlight.c | ||||
|     SRC += $(QUANTUM_DIR)/led_matrix/led_matrix.c | ||||
|     SRC += $(QUANTUM_DIR)/led_matrix/led_matrix_drivers.c | ||||
| @ -428,6 +429,7 @@ endif | ||||
|     COMMON_VPATH += $(QUANTUM_DIR)/rgb_matrix | ||||
|     COMMON_VPATH += $(QUANTUM_DIR)/rgb_matrix/animations | ||||
|     COMMON_VPATH += $(QUANTUM_DIR)/rgb_matrix/animations/runners | ||||
|     POST_CONFIG_H += $(QUANTUM_DIR)/rgb_matrix/post_config.h | ||||
|     SRC += $(QUANTUM_DIR)/color.c | ||||
|     SRC += $(QUANTUM_DIR)/rgb_matrix/rgb_matrix.c | ||||
|     SRC += $(QUANTUM_DIR)/rgb_matrix/rgb_matrix_drivers.c | ||||
|  | ||||
| @ -247,7 +247,6 @@ enum led_matrix_effects { | ||||
|     LED_MATRIX_CYCLE_UP_DOWN,       // Full gradient scrolling top to bottom | ||||
|     LED_MATRIX_CYCLE_OUT_IN,        // Full gradient scrolling out to in | ||||
|     LED_MATRIX_DUAL_BEACON,         // Full gradient spinning around center of keyboard | ||||
| #if defined(LED_MATRIX_KEYPRESSES) || defined(LED_MATRIX_KEYRELEASES) | ||||
|     LED_MATRIX_SOLID_REACTIVE_SIMPLE,   // Pulses keys hit then fades out | ||||
|     LED_MATRIX_SOLID_REACTIVE_WIDE       // Value pulses near a single key hit then fades out | ||||
|     LED_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Value pulses near multiple key hits then fades out | ||||
| @ -257,7 +256,6 @@ enum led_matrix_effects { | ||||
|     LED_MATRIX_SOLID_REACTIVE_MULTINEXUS // Value pulses away on the same column and row of multiple key hits then fades out | ||||
|     LED_MATRIX_SOLID_SPLASH,             // Value pulses away from a single key hit then fades out | ||||
|     LED_MATRIX_SOLID_MULTISPLASH,        // Value pulses away from multiple key hits then fades out | ||||
| #endif | ||||
|     LED_MATRIX_WAVE_LEFT_RIGHT           // Sine wave scrolling from left to right | ||||
|     LED_MATRIX_WAVE_UP_DOWN              // Sine wave scrolling from up to down | ||||
|     LED_MATRIX_EFFECT_MAX | ||||
| @ -281,8 +279,6 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi | ||||
| |`#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT`            |Enables `LED_MATRIX_WAVE_LEFT_RIGHT`          | | ||||
| |`#define ENABLE_LED_MATRIX_WAVE_UP_DOWN`               |Enables `LED_MATRIX_WAVE_UP_DOWN`             | | ||||
| 
 | ||||
| ?> These modes don't require any additional defines. | ||||
| 
 | ||||
| |Reactive Defines                                       |Description                                   | | ||||
| |-------------------------------------------------------|----------------------------------------------| | ||||
| |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE`      |Enables `LED_MATRIX_SOLID_REACTIVE_SIMPLE`    | | ||||
| @ -295,7 +291,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi | ||||
| |`#define ENABLE_LED_MATRIX_SOLID_SPLASH`               |Enables `LED_MATRIX_SOLID_SPLASH`             | | ||||
| |`#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH`          |Enables `LED_MATRIX_SOLID_MULTISPLASH`        | | ||||
| 
 | ||||
| ?> These modes also require the `LED_MATRIX_KEYPRESSES` or `LED_MATRIX_KEYRELEASES` define to be available. | ||||
| ?> These modes introduce additional logic that can increase firmware size. | ||||
| 
 | ||||
| ## Custom LED Matrix Effects :id=custom-led-matrix-effects | ||||
| 
 | ||||
| @ -361,9 +357,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_ | ||||
| ## Additional `config.h` Options :id=additional-configh-options | ||||
| 
 | ||||
| ```c | ||||
| #define LED_MATRIX_KEYPRESSES // reacts to keypresses | ||||
| #define LED_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) | ||||
| #define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects | ||||
| #define LED_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses) | ||||
| #define LED_MATRIX_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off | ||||
| #define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended | ||||
| #define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) | ||||
| @ -373,7 +367,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_ | ||||
| #define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set | ||||
| #define LED_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set | ||||
| #define LED_MATRIX_SPLIT { X, Y }   // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right. | ||||
|                                     // If LED_MATRIX_KEYPRESSES or LED_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR | ||||
|                                     // If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR | ||||
| ``` | ||||
| 
 | ||||
| ## EEPROM storage :id=eeprom-storage | ||||
|  | ||||
| @ -650,11 +650,8 @@ enum rgb_matrix_effects { | ||||
|     RGB_MATRIX_PIXEL_FRACTAL,       // Single hue fractal filled keys pulsing horizontally out to edges | ||||
|     RGB_MATRIX_PIXEL_FLOW,          // Pulsing RGB flow along LED wiring with random hues | ||||
|     RGB_MATRIX_PIXEL_RAIN,          // Randomly light keys with random hues | ||||
| #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) | ||||
|     RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM! | ||||
|     RGB_MATRIX_DIGITAL_RAIN,        // That famous computer simulation | ||||
| #endif | ||||
| #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) | ||||
|     RGB_MATRIX_SOLID_REACTIVE_SIMPLE,   // Pulses keys hit to hue & value then fades value out | ||||
|     RGB_MATRIX_SOLID_REACTIVE,      // Static single hue, pulses keys hit to shifted hue then fades to current hue | ||||
|     RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out | ||||
| @ -667,7 +664,6 @@ enum rgb_matrix_effects { | ||||
|     RGB_MATRIX_MULTISPLASH,         // Full gradient & value pulse away from multiple key hits then fades value out | ||||
|     RGB_MATRIX_SOLID_SPLASH,        // Hue & value pulse away from a single key hit then fades value out | ||||
|     RGB_MATRIX_SOLID_MULTISPLASH,   // Hue & value pulse away from multiple key hits then fades value out | ||||
| #endif | ||||
|     RGB_MATRIX_EFFECT_MAX | ||||
| }; | ||||
| ``` | ||||
| @ -707,14 +703,12 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi | ||||
| |`#define ENABLE_RGB_MATRIX_PIXEL_FLOW`                |Enables `RGB_MATRIX_PIXEL_FLOW`               | | ||||
| |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN`                |Enables `RGB_MATRIX_PIXEL_RAIN`               | | ||||
| 
 | ||||
| ?> These modes don't require any additional defines. | ||||
| 
 | ||||
| |Framebuffer Defines                                   |Description                                   | | ||||
| |------------------------------------------------------|----------------------------------------------| | ||||
| |`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP`            |Enables `RGB_MATRIX_TYPING_HEATMAP`           | | ||||
| |`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN`              |Enables `RGB_MATRIX_DIGITAL_RAIN`             | | ||||
| 
 | ||||
| ?> These modes also require the `RGB_MATRIX_FRAMEBUFFER_EFFECTS` define to be available. | ||||
| ?> These modes introduce additional logic that can increase firmware size. | ||||
| 
 | ||||
| |Reactive Defines                                    |Description                                   | | ||||
| |------------------------------------------------------|----------------------------------------------| | ||||
| @ -731,7 +725,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi | ||||
| |`#define ENABLE_RGB_MATRIX_SOLID_SPLASH`              |Enables `RGB_MATRIX_SOLID_SPLASH`             | | ||||
| |`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH`         |Enables `RGB_MATRIX_SOLID_MULTISPLASH`        | | ||||
| 
 | ||||
| ?> These modes also require the `RGB_MATRIX_KEYPRESSES` or `RGB_MATRIX_KEYRELEASES` define to be available. | ||||
| ?> These modes introduce additional logic that can increase firmware size. | ||||
| 
 | ||||
| 
 | ||||
| ### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap | ||||
| @ -872,9 +866,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master | ||||
| ## Additional `config.h` Options :id=additional-configh-options | ||||
| 
 | ||||
| ```c | ||||
| #define RGB_MATRIX_KEYPRESSES // reacts to keypresses | ||||
| #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) | ||||
| #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects | ||||
| #define RGB_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses) | ||||
| #define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off | ||||
| #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended | ||||
| #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) | ||||
| @ -887,7 +879,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master | ||||
| #define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set | ||||
| #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature) | ||||
| #define RGB_MATRIX_SPLIT { X, Y } 	// (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right. | ||||
|                               		// If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR | ||||
|                               		// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR | ||||
| #define RGB_TRIGGER_ON_KEYDOWN      // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards | ||||
| ``` | ||||
| 
 | ||||
|  | ||||
| @ -41,12 +41,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_RAIN | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||||
| #define ENABLE_RGB_MATRIX_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_MULTISPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
|  | ||||
| @ -41,12 +41,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_RAIN | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||||
| #define ENABLE_RGB_MATRIX_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_MULTISPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
|  | ||||
| @ -53,12 +53,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| #   define ENABLE_RGB_MATRIX_RAINDROPS | ||||
| #   define ENABLE_RGB_MATRIX_HUE_BREATHING | ||||
| #   define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| #   define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #   define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||||
| #   define ENABLE_RGB_MATRIX_SPLASH | ||||
| #   define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| // #   define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | ||||
| // #   define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | ||||
| // #   define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #   define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
| #endif | ||||
| 
 | ||||
| #define SPLIT_USB_DETECT | ||||
|  | ||||
| @ -84,18 +84,18 @@ | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||||
| #define ENABLE_RGB_MATRIX_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_MULTISPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | ||||
|  | ||||
| @ -66,7 +66,7 @@ | ||||
| // #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | ||||
| // #    define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #    define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| #    define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| // #    define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
| // #    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | ||||
| 
 | ||||
| #    define DRIVER_ADDR_1 0b1010000 | ||||
|  | ||||
| @ -147,21 +147,21 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||||
| #define ENABLE_RGB_MATRIX_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_MULTISPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | ||||
| 
 | ||||
| // #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
 | ||||
| /* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */ | ||||
|  | ||||
| @ -85,18 +85,18 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||||
| #define ENABLE_RGB_MATRIX_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_MULTISPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | ||||
|  | ||||
| @ -88,18 +88,18 @@ | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||||
| #define ENABLE_RGB_MATRIX_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_MULTISPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | ||||
|  | ||||
| @ -88,18 +88,18 @@ | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||||
| #define ENABLE_RGB_MATRIX_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_MULTISPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | ||||
|  | ||||
| @ -58,18 +58,18 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||||
| #define ENABLE_RGB_MATRIX_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_MULTISPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | ||||
|  | ||||
| @ -62,8 +62,8 @@ | ||||
| // #define ENABLE_RGB_MATRIX_PIXEL_FLOW
 | ||||
| // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
 | ||||
| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
|  | ||||
| @ -50,20 +50,20 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.*/ | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||||
| #define ENABLE_RGB_MATRIX_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_MULTISPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | ||||
| 
 | ||||
| #define OLED_FONT_H "./lib/glcdfont.c" | ||||
|  | ||||
| @ -66,18 +66,18 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||||
| #define ENABLE_RGB_MATRIX_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_MULTISPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | ||||
|  | ||||
| @ -31,8 +31,8 @@ | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| // Enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // Enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
|  | ||||
| @ -71,21 +71,21 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||||
| #define ENABLE_RGB_MATRIX_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_MULTISPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | ||||
| 
 | ||||
| 
 | ||||
| #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR // Sets the default mode, if none has been set
 | ||||
|  | ||||
| @ -80,8 +80,8 @@ | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
|  | ||||
| @ -59,21 +59,21 @@ | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||||
| #define ENABLE_RGB_MATRIX_PIXEL_RAIN | ||||
| 
 | ||||
| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP | ||||
| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN | ||||
| // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | ||||
| // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | ||||
| 
 | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||||
| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||||
| #define ENABLE_RGB_MATRIX_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_MULTISPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_SPLASH | ||||
| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | ||||
| // #define ENABLE_RGB_MATRIX_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_MULTISPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
 | ||||
| // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | ||||
| 
 | ||||
| // Custom Startup Animation
 | ||||
| // comment out for solid animation
 | ||||
|  | ||||
							
								
								
									
										19
									
								
								quantum/led_matrix/post_config.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								quantum/led_matrix/post_config.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,19 @@ | ||||
| // Copyright 2023 QMK
 | ||||
| // SPDX-License-Identifier: GPL-2.0-or-later
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| // clang-format off
 | ||||
| 
 | ||||
| // reactive
 | ||||
| #if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE) || \ | ||||
|     defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || \ | ||||
|     defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE) || \ | ||||
|     defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || \ | ||||
|     defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS) || \ | ||||
|     defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || \ | ||||
|     defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS) || \ | ||||
|     defined(ENABLE_LED_MATRIX_SOLID_SPLASH) || \ | ||||
|     defined(ENABLE_LED_MATRIX_SOLID_MULTISPLASH) | ||||
| #    define LED_MATRIX_KEYPRESSES | ||||
| #endif | ||||
							
								
								
									
										29
									
								
								quantum/rgb_matrix/post_config.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										29
									
								
								quantum/rgb_matrix/post_config.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,29 @@ | ||||
| // Copyright 2023 QMK
 | ||||
| // SPDX-License-Identifier: GPL-2.0-or-later
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| // clang-format off
 | ||||
| 
 | ||||
| // framebuffer
 | ||||
| #if defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_DIGITAL_RAIN) | ||||
| #    define RGB_MATRIX_FRAMEBUFFER_EFFECTS | ||||
| #endif | ||||
| 
 | ||||
| // reactive
 | ||||
| #if defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_SPLASH) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_MULTISPLASH) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_SOLID_SPLASH) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || \ | ||||
|     defined(ENABLE_RGB_MATRIX_SOLID_MULTISPLASH) | ||||
| #    define RGB_MATRIX_KEYPRESSES | ||||
| #endif | ||||
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