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	add new arguements, docs
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				| @ -1,7 +1,7 @@ | ||||
| 
 | ||||
| ## Audio output from a speaker | ||||
| 
 | ||||
| Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 port, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes. | ||||
| Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes. | ||||
| 
 | ||||
| The audio code lives in [quantum/audio/audio.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/audio.h) and in the other files in the audio directory. It's enabled by default on the Planck [stock keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c). Here are the important bits: | ||||
| 
 | ||||
|  | ||||
| @ -37,6 +37,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| #define UNUSED_PINS | ||||
| 
 | ||||
| #define AUDIO_VOICES | ||||
| #define C6_AUDIO | ||||
| 
 | ||||
| #define BACKLIGHT_PIN B7 | ||||
| 
 | ||||
|  | ||||
| @ -38,6 +38,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| #define UNUSED_PINS | ||||
| 
 | ||||
| #define AUDIO_VOICES | ||||
| #define C6_AUDIO | ||||
| 
 | ||||
| #define BACKLIGHT_PIN B7 | ||||
| 
 | ||||
|  | ||||
| @ -271,12 +271,13 @@ float vibrato(float average_freq) { | ||||
| #ifdef C6_AUDIO | ||||
| ISR(TIMER3_COMPA_vect) | ||||
| { | ||||
|     float freq, freq_alt = 0; | ||||
|     float freq; | ||||
| 
 | ||||
|     if (playing_note) { | ||||
|         if (voices > 0) { | ||||
| 
 | ||||
|             #ifdef B5_AUDIO | ||||
|             float freq_alt = 0; | ||||
|                 if (voices > 1) { | ||||
|                     if (polyphony_rate == 0) { | ||||
|                         if (glissando) { | ||||
|  | ||||
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