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			178 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keymap.h"
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#include "report.h"
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#include "keycode.h"
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#include "action_layer.h"
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#if defined(__AVR__)
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#include <util/delay.h>
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#include <stdio.h>
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#endif
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#include "action.h"
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#include "action_macro.h"
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#include "debug.h"
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#include "backlight.h"
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#include "quantum.h"
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#ifdef MIDI_ENABLE
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	#include "process_midi.h"
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#endif
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extern keymap_config_t keymap_config;
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#include <inttypes.h>
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/* converts key to action */
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action_t action_for_key(uint8_t layer, keypos_t key)
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{
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    // 16bit keycodes - important
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    uint16_t keycode = keymap_key_to_keycode(layer, key);
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    // keycode remapping
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    keycode = keycode_config(keycode);
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    action_t action;
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    uint8_t action_layer, when, mod;
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    switch (keycode) {
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        case KC_FN0 ... KC_FN31:
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            action.code = keymap_function_id_to_action(FN_INDEX(keycode));
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            break;
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        case KC_A ... KC_EXSEL:
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        case KC_LCTRL ... KC_RGUI:
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            action.code = ACTION_KEY(keycode);
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            break;
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        case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
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            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
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            break;
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        case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
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            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
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            break;
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        case KC_MS_UP ... KC_MS_ACCEL2:
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            action.code = ACTION_MOUSEKEY(keycode);
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            break;
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        case KC_TRNS:
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            action.code = ACTION_TRANSPARENT;
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            break;
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        case QK_MODS ... QK_MODS_MAX: ;
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            // Has a modifier
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            // Split it up
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            action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
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            break;
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        case QK_FUNCTION ... QK_FUNCTION_MAX: ;
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            // Is a shortcut for function action_layer, pull last 12bits
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            // This means we have 4,096 FN macros at our disposal
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            action.code = keymap_function_id_to_action( (int)keycode & 0xFFF );
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            break;
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        case QK_MACRO ... QK_MACRO_MAX:
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            action.code = ACTION_MACRO(keycode & 0xFF);
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            break;
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        case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
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            action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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            break;
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        case QK_TO ... QK_TO_MAX: ;
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            // Layer set "GOTO"
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            when = (keycode >> 0x4) & 0x3;
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            action_layer = keycode & 0xF;
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            action.code = ACTION_LAYER_SET(action_layer, when);
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            break;
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        case QK_MOMENTARY ... QK_MOMENTARY_MAX: ;
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            // Momentary action_layer
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            action_layer = keycode & 0xFF;
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            action.code = ACTION_LAYER_MOMENTARY(action_layer);
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            break;
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        case QK_DEF_LAYER ... QK_DEF_LAYER_MAX: ;
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            // Set default action_layer
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            action_layer = keycode & 0xFF;
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            action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
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            break;
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        case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX: ;
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            // Set toggle
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            action_layer = keycode & 0xFF;
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            action.code = ACTION_LAYER_TOGGLE(action_layer);
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            break;
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        case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX: ;
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            // OSL(action_layer) - One-shot action_layer
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            action_layer = keycode & 0xFF;
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            action.code = ACTION_LAYER_ONESHOT(action_layer);
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            break;
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        case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX: ;
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            // OSM(mod) - One-shot mod
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            mod = keycode & 0xFF;
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            action.code = ACTION_MODS_ONESHOT(mod);
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            break;
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        case QK_MOD_TAP ... QK_MOD_TAP_MAX:
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            action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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            break;
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    #ifdef BACKLIGHT_ENABLE
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        case BL_0 ... BL_15:
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            action.code = ACTION_BACKLIGHT_LEVEL(keycode - BL_0);
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            break;
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        case BL_DEC:
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            action.code = ACTION_BACKLIGHT_DECREASE();
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            break;
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        case BL_INC:
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            action.code = ACTION_BACKLIGHT_INCREASE();
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            break;
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        case BL_TOGG:
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            action.code = ACTION_BACKLIGHT_TOGGLE();
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            break;
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        case BL_STEP:
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            action.code = ACTION_BACKLIGHT_STEP();
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            break;
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    #endif
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        default:
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            action.code = ACTION_NO;
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            break;
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    }
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    return action;
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}
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__attribute__ ((weak))
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const uint16_t PROGMEM fn_actions[] = {
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};
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/* Macro */
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__attribute__ ((weak))
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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    return MACRO_NONE;
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}
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/* Function */
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__attribute__ ((weak))
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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}
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// translates key to keycode
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__attribute__ ((weak))
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
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{
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    // Read entire word (16bits)
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    return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
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}
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// translates function id to action
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__attribute__ ((weak))
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uint16_t keymap_function_id_to_action( uint16_t function_id )
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{
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	return pgm_read_word(&fn_actions[function_id]);
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}
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