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		5974d989fe
		
			
		
	
	
	
	
		
			
			* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV` * `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*` * `UC_MAC` -> `UNICODE_MODE_MACOS` * `UC_LNX` -> `UNICODE_MODE_LINUX` * `UC_WIN` -> `UNICODE_MODE_WINDOWS` * `UC_BSD` -> `UNICODE_MODE_BSD` * `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE` * `UC_EMACS` -> `UNICODE_MODE_EMACS` * `UC__COUNT` -> `UNICODE_MODE_COUNT` * `UC_M_MA` -> `UC_MAC` * `UC_M_LN` -> `UC_LINX` * `UC_M_WI` -> `UC_WIN` * `UC_M_BS` -> `UC_BSD` * `UC_M_WC` -> `UC_WINC` * `UC_M_EM` -> `UC_EMAC` * Docs * Update quantum/unicode/unicode.h
		
			
				
	
	
		
			161 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "quantum.h"
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| #include "yet-another-developer.h"
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| 
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| userspace_config_t userspace_config;
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| 
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| #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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|     #define YAD_UNICODE_MODE UNICODE_MODE_WINDOWS
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| #else
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| // set to 2 for UNICODE_MODE_WINDOWS, set to 4 for UNICODE_MODE_WINCOMPOSE
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|     #define YAD_UNICODE_MODE 2
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| #endif
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| 
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| 
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| bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
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|     static uint16_t this_timer;
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|     if (pressed) {
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|         this_timer = timer_read();
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|     } else {
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|         if (timer_elapsed(this_timer) < TAPPING_TERM) {
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|             tap_code(code);
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|         } else {
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|             register_code(mod_code);
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|             tap_code(code);
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|             unregister_code(mod_code);
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|         }
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|     }
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|     return false;
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| }
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| 
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| bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
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|     if (pressed) {
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|         this_timer = timer_read();
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|     } else {
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|         if (timer_elapsed(this_timer) < TAPPING_TERM) {
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|             tap_code(code);
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|         } else {
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|             register_code(mod_code);
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|             tap_code(code);
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|             unregister_code(mod_code);
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|         }
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|     }
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|     return false;
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| }
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| 
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| // Add reconfigurable functions here, for keymap customization
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| // This allows for a global, userspace functions, and continued
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| // customization of the keymap.  Use _keymap instead of _user
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| // functions in the keymaps
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| __attribute__ ((weak))
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| void matrix_init_keymap(void) {}
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| 
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| // Call user matrix init, set default RGB colors and then
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| // call the keymap's init function
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| void matrix_init_user(void) {
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|   userspace_config.raw = eeconfig_read_user();
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| 
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|   #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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|     set_unicode_input_mode(YAD_UNICODE_MODE);
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|     get_unicode_input_mode();
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|   #endif //UNICODE_ENABLE
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| 
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|   matrix_init_keymap();
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| }
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| 
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| __attribute__((weak))
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| void keyboard_post_init_keymap(void) {}
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| 
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| void keyboard_post_init_user(void) {
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| #ifdef RGBLIGHT_ENABLE
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|   keyboard_post_init_rgb();
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| #endif
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|     keyboard_post_init_keymap();
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| }
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| 
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| __attribute__((weak))
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| void suspend_power_down_keymap(void) {}
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| 
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| void suspend_power_down_user(void) {
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|     suspend_power_down_keymap();
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| }
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| 
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| __attribute__((weak))
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| void suspend_wakeup_init_keymap(void) {}
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| 
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| void suspend_wakeup_init_user(void) {
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|     suspend_wakeup_init_keymap();
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| }
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| 
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| __attribute__((weak))
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| void matrix_scan_keymap(void) {}
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| 
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| __attribute__ ((weak))
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| void matrix_scan_user(void){
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| 
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| #ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
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| //  run_diablo_macro_check();
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| #endif // TAP_DANCE_ENABLE
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| 
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| #ifdef RGBLIGHT_ENABLE
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|   matrix_scan_rgb();
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| #endif // RGBLIGHT_ENABLE
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| 
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|   matrix_scan_keymap();
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| }
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| 
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| __attribute__((weak))
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| layer_state_t layer_state_set_keymap(layer_state_t state) {
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|     return state;
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| }
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| 
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| // on layer change, no matter where the change was initiated
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| // Then runs keymap's layer change check
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| layer_state_t layer_state_set_user(layer_state_t state) {
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|     state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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| #ifdef RGBLIGHT_ENABLE
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|   state = layer_state_set_rgb(state);
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| #endif // RGBLIGHT_ENABLE
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|     return layer_state_set_keymap(state);
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| }
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| 
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| __attribute__((weak))
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| layer_state_t default_layer_state_set_keymap(layer_state_t state) {
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|     return state;
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| }
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| 
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| // Runs state check and changes underglow color and animation
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| layer_state_t default_layer_state_set_user(layer_state_t state) {
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|     state = default_layer_state_set_keymap(state);
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| #if 0
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| #ifdef RGBLIGHT_ENABLE
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|   state = default_layer_state_set_rgb(state);
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| #endif // RGBLIGHT_ENABLE
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| #endif
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|     return state;
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| }
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| 
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| __attribute__ ((weak))
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| void led_set_keymap(uint8_t usb_led) {}
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| 
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| // Any custom LED code goes here.
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| // So far, I only have keyboard specific code,
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| // So nothing goes here.
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| void led_set_user(uint8_t usb_led) {
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|   led_set_keymap(usb_led);
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| }
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| 
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| __attribute__ ((weak))
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| void eeconfig_init_keymap(void) {}
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| 
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| void eeconfig_init_user(void) {
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|   userspace_config.raw = 0;
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|   userspace_config.rgb_layer_change = true;
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|   eeconfig_update_user(userspace_config.raw);
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|   #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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|     set_unicode_input_mode(YAD_UNICODE_MODE);
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|     get_unicode_input_mode();
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|   #else
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|     eeprom_update_byte(EECONFIG_UNICODEMODE, YAD_UNICODE_MODE);
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|   #endif
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| }
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