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	* Add M6-A keymap * Update XD60 keymap * Update XD60 keymap readme * Update JJ40 and Let's Split keymaps * Add readme for M6-A * Fix typo, update JJ40 README * Update jj40 readme * Cleanup jj40 keymap * Revert Let's Split QWERTY layer to default before #2010 * Update numpad layers * Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer * Keep ASCII art consistent with keymap * Staryu: initial port * Add personal keymap * Added and updated READMEs * Fix: default keymap for staryu * Rudimentary backlight support. * Enabled mousekeys for default keymap * use QMK_KEYBOARD_H and LAYOUT * Update readme.md for NIU mini: flash using avrdude * Fix missing linebreaks for Staryu README * Update readme.md * Update PS2AVRGB boards with new matrix.c * Update canoe matrix.c; untested * Fix canoe.c for building (needs matrix_scan_user and matrix_init_user) * Add personal Iris keymap * Update keymap * Update keymap * Update keymap, disable backlighting and underglow * Move PrintScreen button * Add README
		
			
				
	
	
		
			113 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <avr/io.h>
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#include <util/delay.h>
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#include "matrix.h"
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#ifndef DEBOUNCE
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#   define DEBOUNCE	5
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#endif
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static uint8_t debouncing = DEBOUNCE;
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static matrix_row_t matrix[MATRIX_ROWS];
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static matrix_row_t matrix_debouncing[MATRIX_ROWS];
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void matrix_set_row_status(uint8_t row);
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uint8_t bit_reverse(uint8_t x);
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void matrix_init(void) {
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    // all outputs for rows high
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    DDRB = 0xFF;
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    PORTB = 0xFF;
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    // all inputs for columns
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    DDRA = 0x00;
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    DDRC &= ~(0x111111<<2);
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    DDRD &= ~(1<<PIND7);
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    // all columns are pulled-up
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    PORTA = 0xFF;
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    PORTC |= (0b111111<<2);
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    PORTD |= (1<<PIND7);
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    // initialize matrix state: all keys off
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    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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        matrix[row] = 0x00;
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        matrix_debouncing[row] = 0x00;
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    }
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    matrix_init_quantum();
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}
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uint8_t matrix_scan(void) {
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    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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        matrix_set_row_status(row);
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        _delay_us(5);
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        matrix_row_t cols = (
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            // cols 0..7, PORTA 0 -> 7
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            (~PINA) & 0xFF
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        ) | (
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            // cols 8..13, PORTC 7 -> 0
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            bit_reverse((~PINC) & 0xFF) << 8
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        ) | (
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            // col 14, PORTD 7
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            ((~PIND) & (1 << PIND7)) << 7
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        );
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        if (matrix_debouncing[row] != cols) {
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            matrix_debouncing[row] = cols;
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            debouncing = DEBOUNCE;
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        }
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    }
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    if (debouncing) {
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        if (--debouncing) {
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            _delay_ms(1);
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        } else {
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            for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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                matrix[i] = matrix_debouncing[i];
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            }
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        }
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    }
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    matrix_scan_quantum();
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    return 1;
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}
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// declarations
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void matrix_set_row_status(uint8_t row) {
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    DDRB = (1 << row);
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    PORTB = ~(1 << row);
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}
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uint8_t bit_reverse(uint8_t x) {
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    x = ((x >> 1) & 0x55) | ((x << 1) & 0xaa);
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    x = ((x >> 2) & 0x33) | ((x << 2) & 0xcc);
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    x = ((x >> 4) & 0x0f) | ((x << 4) & 0xf0);
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    return x;
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}
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inline matrix_row_t matrix_get_row(uint8_t row) {
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    return matrix[row];
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}
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void matrix_print(void) {
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}
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