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			175 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * ----------------------------------------------------------------------------
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|  * "THE BEER-WARE LICENSE" (Revision 42):
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|  * <https://github.com/Legonut> wrote this file.  As long as you retain this
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|  * notice you can do whatever you want with this stuff. If we meet some day, and
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|  * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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|  * ----------------------------------------------------------------------------
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|  */
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| 
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| #include QMK_KEYBOARD_H
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| 
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| /* Qwerty
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|  * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐  ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
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|  * │ GESC │   1  │   2  │   3  │   4  │   5  │   -  │  │   =  │   6  │   7  │   8  │   9  │   0  │ BkSp │
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|  * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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|  * │ Tab  │   Q  │   W  │   E  │   R  │   T  │   [  │  │   ]  │   Y  │   U  │   I  │   O  │   P  │   \  │
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|  * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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|  * │FNCAPS│   A  │   S  │   D  │   F  │   G  │   (  │  │   )  │   H  │   J  │   K  │   L  │   ;  │   '  │
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|  * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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|  * │Shift │   Z  │   X  │   C  │   V  │   B  │   {  │  │   }  │   N  │   M  │   ,  │   .  │   /  │Enter │
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|  * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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|  * │ Ctrl │  Win │  Alt │  RGB │ ADJ  │      │ DEL  │  │ Enter│      │  FN  │ Left │ Down │ Up   │Right │
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|  * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤  ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
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|  *                                    │      │ DEL  │  │ Enter│      │
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|  *                                    └──────┴──────┘  └──────┴──────┘
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|  * ┌──────┬──────┬──────┬──────┬──────┐                              ┌──────┬──────┬──────┬──────┬──────┐
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|  * │Vol Dn│Vol Up│ Prev │ Play │ Next │                              │Vol Dn│Vol Up│ Prev │ Play │ Next │
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|  * └──────┴──────┴──────┴──────┴──────┘                              └──────┴──────┴──────┴──────┴──────┘
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|  */
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| 
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| enum sol_layers {
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|     _QWERTY,
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|     _COLEMAK,
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|     _GAME,
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|     _FN,
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|     _ADJUST
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| };
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| 
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| enum sol_keycodes {
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|     // Disables touch processing
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|     TCH_TOG = SAFE_RANGE,
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|     MENU_BTN,
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|     MENU_UP,
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|     MENU_DN,
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|     RGB_RST
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| };
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| 
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| #define FN       MO(_FN)
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| #define ADJUST   MO(_ADJUST)
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| #define COLEMAK  DF(_COLEMAK)
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| #define GAME     DF(_GAME)
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| #define QWERTY   DF(_QWERTY)
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| #define FN_CAPS  LT(_FN, KC_CAPS)
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| //#define RGB_ADJ  LT(_ADJUST, RGB_TOG)
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| 
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| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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| 
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|     [_QWERTY] = LAYOUT(
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|         QK_GESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_MINS,                  KC_EQL,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
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|         KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_LBRC,                  KC_RBRC, KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
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|         FN_CAPS,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_LPRN,                  KC_RPRN, KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
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|         KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_LCBR,                  KC_RCBR, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, SC_SENT,
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|         KC_LCTL,  KC_LGUI, KC_LALT, RGB_TOG, ADJUST,  KC_SPC,  KC_PGDN, KC_DEL, KC_ENT,  KC_PGUP, KC_SPC,  KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, KC_RCTL,
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| 
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|         KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV,                                                       KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
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|     ),
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| 
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|     [_COLEMAK] = LAYOUT(
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|         _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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|         _______, KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    _______,                   _______, KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, _______,
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|         _______, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    _______,                   _______, KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    _______,
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|         _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    _______,                   _______, KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, _______,
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|         _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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| 
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|         _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
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|     ),
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| 
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|     [_GAME] = LAYOUT(
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|         _______, _______, _______, _______, _______, _______, KC_F1,                     KC_F5,   _______, _______, _______, _______, _______, _______,
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|         _______, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_F2,                     KC_F6,   KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    _______,
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|         _______, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_F3,                     KC_F7,   KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, _______,
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|         _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_F4,                     KC_F8,   KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, _______,
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|         _______, KC_NO,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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| 
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|         _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
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|     ),
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| 
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|     [_FN] = LAYOUT(
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|         _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,                    KC_F12,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______,
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|         _______, KC_HOME, KC_UP,   KC_END,  _______, _______, _______,                   _______, _______, KC_HOME, KC_UP,   KC_END,  KC_PSCR, KC_PGUP,
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|         _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______,                   _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS,  KC_PGDN,
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|         _______, AU_TOGG, MU_TOGG, MU_NEXT, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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|         _______, CK_TOGG,   CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
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| 
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|         _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
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|     ),
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| 
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|     [_ADJUST] = LAYOUT(
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|         _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,                    KC_F12,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______,
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|         _______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT,   _______, _______,                   _______, _______, KC_P7,   KC_P8,   KC_P9,   _______, _______,
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|         _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1,                   _______, _______, KC_P4,   KC_P5,   KC_P6,   _______, _______,
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|         _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP,                   _______, _______, KC_P1,   KC_P2,   KC_P3,   _______, GAME,
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|         _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0,   KC_PDOT, KC_NUM,  QWERTY,  COLEMAK,
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| 
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|         _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
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|     ),
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| 
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| };
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| 
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| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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|     switch (keycode)
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|     {
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|         case MENU_BTN:
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|             if (record->event.pressed) {
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|                 rgb_menu_selection();
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|             }
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|             return false;
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|         case MENU_UP:
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|             if (record->event.pressed) {
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|                 rgb_menu_action(true);
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|             }
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|             return false;
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|         case MENU_DN:
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|             if (record->event.pressed) {
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|                 rgb_menu_action(false);
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|             }
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|             return false;
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|         case RGB_RST:
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|             if (record->event.pressed) {
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|                 eeconfig_update_rgb_matrix_default();
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|             }
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|             return false;
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|         case TCH_TOG:
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|             if (record->event.pressed) {
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|                 touch_encoder_toggle();
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|             }
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|             return false;  // Skip all further processing of this key
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|         default:
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|             return true;
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|     }
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| }
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| 
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| void render_layer_status(void) {
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|     // Host Keyboard Layer Status
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|     oled_write_P(PSTR("Layer"), false);
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|     switch (get_highest_layer(layer_state)) {
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|         case _QWERTY:
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|             oled_write_ln_P(PSTR("QWRTY"), false);
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|             break;
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|         case _COLEMAK:
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|             oled_write_ln_P(PSTR("Colemk"), false);
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|             break;
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|         case _GAME:
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|             oled_write_ln_P(PSTR("Game  "), false);
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|             break;
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|         case _FN:
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|             oled_write_ln_P(PSTR("FN   "), false);
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|             break;
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|         case _ADJUST:
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|             oled_write_ln_P(PSTR("Adjst"), false);
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|             break;
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|         default:
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|             oled_write_ln_P(PSTR("Undef"), false);
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|     }
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| }
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| 
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| #ifdef ENCODER_MAP_ENABLE
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| const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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|     [0]       = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU),
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|                   ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN) },
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|     [1 ... 4] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______),
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|                   ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }
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| };
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| #endif
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