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			139 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * Copyright (C) 2021 Jerrell, Jacob <@jjerrell>
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 * 
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 * This file is part of qmk_firmware.
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 * 
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 * qmk_firmware is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 * 
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 * qmk_firmware is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with qmk_firmware.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "jjerrell.h"
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__attribute__((weak)) void matrix_scan_keymap(void) {}
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__attribute__((weak)) void leader_scan_secrets(void) {}
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#ifdef LEADER_ENABLE
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    LEADER_EXTERNS();
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    void matrix_scan_leader(void) {
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        static uint8_t mods = 0;
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        mods = get_mods();
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        LEADER_DICTIONARY() {
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            leading = false;
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            leader_end();
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            clear_mods();
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            // Website Refresh / XCode "Run"
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            SEQ_ONE_KEY(KC_R) {
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                SEND_STRING(SS_LGUI("r"));
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            }
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            SEQ_TWO_KEYS(KC_B, KC_D) {
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                send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION " Built at: " QMK_BUILDDATE), TAP_CODE_DELAY);
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            }
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            SEQ_TWO_KEYS(KC_L, KC_C) {
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                send_string_with_delay("/**  */", TAP_CODE_DELAY);
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                wait_ms(TAPPING_TERM);
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                tap_code(KC_LEFT);
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                tap_code(KC_LEFT);
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                tap_code(KC_LEFT);
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                if (!(mods & MOD_MASK_SHIFT)) {
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                    tap_code(KC_ENT);
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                }
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            }
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            set_mods(mods);
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            #ifndef NO_SECRETS
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            leader_scan_secrets();
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            #endif // !NO_SECRETS
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        }
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    }
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#endif
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static bool is_first_run = true;
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void matrix_scan_user(void) {
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    if (is_first_run) {
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        is_first_run = false;
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        startup_user();
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    }
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    #ifdef LEADER_ENABLE
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    matrix_scan_leader();
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    #endif
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    matrix_scan_keymap();
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}
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__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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layer_state_t layer_state_set_user(layer_state_t state) {
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    if (!is_keyboard_master()) {
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        return state;
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    }
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    state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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    state = layer_state_set_keymap(state);
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#if defined(RGBLIGHT_ENABLE)
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    state = layer_state_set_rgb_light(state);
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#endif  // RGBLIGHT_ENABLE
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    return state;
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}
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__attribute__((weak)) void dip_switch_update_keymap(uint8_t index, bool active) {}
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void dip_switch_update_user(uint8_t index, bool active) {
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    dip_switch_update_keymap(index, active);
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}
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__attribute__((weak)) bool music_mask_keymap(uint16_t keycode) { return true; }
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bool music_mask_user(uint16_t keycode) {
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    switch (keycode){
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        default:
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            return music_mask_keymap(keycode);
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            break;
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    }
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}
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__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
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// Runs state check and changes underglow color and animation
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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    if (!is_keyboard_master()) {
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        return state;
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    }
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    return default_layer_state_set_keymap(state);
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}
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#ifdef AUDIO_ENABLE
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__attribute__((weak)) void startup_keymap(void) {}
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void startup_user(void)
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{
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    wait_ms(TAP_CODE_DELAY); // gets rid of tick
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    startup_keymap();
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}
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__attribute__((weak))  void shutdown_keymap(void) {}
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void shutdown_user(void)
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{
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    wait_ms(TAP_CODE_DELAY);
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    stop_all_notes();
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    shutdown_keymap();
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}
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__attribute__((weak)) void music_on_keymap(void) {}
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void music_on_user(void)
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{
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    music_scale_user();
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    music_on_keymap();
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}
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#endif // AUDIO_ENABLE
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