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			265 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			265 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| //Tap Dance Settings
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| #include "wanleg.h"
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| 
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| //audio settings for one of the tap dances below
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| #ifdef AUDIO_ENABLE
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|   float lyrup_song[][2]     = SONG(MUSIC_ON_SOUND);
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|   float lyrdown_song[][2]  = SONG(MUSIC_OFF_SOUND);
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| #endif
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| 
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| ///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
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| ///// (no need to edit this section) /////
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| //Enums used to clearly convey the state of the tap dance
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| enum {
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|   SINGLE_TAP = 1,
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|   SINGLE_HOLD = 2,
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|   DOUBLE_TAP = 3,
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|   DOUBLE_HOLD = 4,
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|   DOUBLE_SINGLE_TAP = 5, //send SINGLE_TAP twice - NOT DOUBLE_TAP
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|   TRIPLE_TAP = 6,
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|   TRIPLE_HOLD = 7,
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|   TRIPLE_SINGLE_TAP = 8
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|   // Add more enums here if you want for triple, quadruple, etc.
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| };
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| 
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| typedef struct {
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|   bool is_press_action;
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|   int state;
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| } tap;
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| 
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| int cur_dance (qk_tap_dance_state_t *state) {
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|   if (state->count == 1) {
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|     //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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|     if (state->interrupted || !state->pressed) return SINGLE_TAP;
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|     if (state->interrupted) return SINGLE_TAP;
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|     else return SINGLE_HOLD;
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|   }
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|   //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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|   //with single tap.
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|   else if (state->count == 2) {
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|     if (state->interrupted) return DOUBLE_SINGLE_TAP;
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|     else if (state->pressed) return DOUBLE_HOLD;
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|     else return DOUBLE_TAP;
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|   }
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| 
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|   //If count = 3, and it has been interrupted - assume that user is trying to type the letter associated
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|   //with double tap.
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|   else if (state->count == 3) {
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|     if (state->interrupted) return TRIPLE_SINGLE_TAP;
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|     else if (state->pressed) return TRIPLE_HOLD;
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|     else return TRIPLE_TAP;
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|   }
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|   else return 9; //magic number. At some point this method will expand to work for more presses
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| }
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| ///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
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| ///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
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| //instantiate 'tap' for the 'CAD' tap dance.
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| static tap CADtap_state = {
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|   .is_press_action = true,
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|   .state = 0
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| };
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| 
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| void CAD_finished (qk_tap_dance_state_t *state, void *user_data) {
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|   CADtap_state.state = cur_dance(state);
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|   switch (CADtap_state.state) {
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|     case SINGLE_TAP:
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| 		//register_code(KC_SPC);
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| 		SEND_STRING(SS_LGUI("l"));
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| 		#ifdef BACKLIGHT_ENABLE
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|     backlight_level(3);
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| 		#endif
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| 		break;
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|     case SINGLE_HOLD:
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| 		//register_code(KC_NO);
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| 		//take a screenshot of a single window, open Paint and paste
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| 		SEND_STRING(SS_LALT(SS_TAP(X_PRINT_SCREEN)) SS_LGUI("r"));
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|         wait_ms(500);
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|         SEND_STRING("mspaint" SS_TAP(X_ENTER));
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|         wait_ms(700);
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|         SEND_STRING(SS_LCTL("v"));
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| 		break; //register this keycode when button is held
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|     case DOUBLE_TAP:
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| 		//register_code(KC_ENT);
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| 		SEND_STRING(SS_LCTL(SS_LALT(SS_TAP(X_DELETE))));
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| 		#ifdef BACKLIGHT_ENABLE
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|     backlight_level(0);
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| 		#endif
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| 		break;
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|     //case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held
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| 	case DOUBLE_HOLD:
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| 		reset_keyboard();
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| 		break; //register this keycode when button is tapped and then held
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| 	case TRIPLE_TAP:
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| 		SEND_STRING("wanleg@github.com");
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| 		break;
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| 	case TRIPLE_HOLD:
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|   set_single_persistent_default_layer(1);
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|   #ifdef AUDIO_ENABLE
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|     stop_all_notes();
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|     PLAY_SONG(lyrup_song);
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|   #endif
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|   break;
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|   }
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| }
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| 
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| void CAD_reset (qk_tap_dance_state_t *state, void *user_data) {
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|   switch (CADtap_state.state) {
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| //nothing to do
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|   }
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|   CADtap_state.state = 0;
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| }
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| 
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| //instantiate 'tap' for the 'RST' tap dance.
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| static tap RSTtap_state = {
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|   .is_press_action = true,
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|   .state = 0
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| };
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| 
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| void RST_finished (qk_tap_dance_state_t *state, void *user_data) {
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|   RSTtap_state.state = cur_dance(state);
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|   switch (RSTtap_state.state) {
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| 	case SINGLE_TAP: register_code(KC_LCTL); break;
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| 	case SINGLE_HOLD: register_code(KC_LCTL); break;
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| 	case DOUBLE_TAP: reset_keyboard(); break;
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| 	case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL); break;
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|   }
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| }
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| 
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| void RST_reset (qk_tap_dance_state_t *state, void *user_data) {
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|   switch (RSTtap_state.state) {
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| 	case SINGLE_TAP: unregister_code(KC_LCTL); break;
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| 	case SINGLE_HOLD: unregister_code(KC_LCTL); break;
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|     case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL); break;
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|   }
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|   RSTtap_state.state = 0;
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| }
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| 
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| //instantiate 'tap' for the 'LYR' tap dance.
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| static tap LYRtap_state = {
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|   .is_press_action = true,
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|   .state = 0
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| };
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| 
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| void LYR_finished (qk_tap_dance_state_t *state, void *user_data) {
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|   LYRtap_state.state = cur_dance(state);
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|   switch (LYRtap_state.state) {
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| 	case SINGLE_TAP: register_code(KC_PSLS); break;
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| 	case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
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|     case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
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|   }
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| }
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| 
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| void LYR_reset (qk_tap_dance_state_t *state, void *user_data) {
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|   switch (LYRtap_state.state) {
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|     case SINGLE_TAP: unregister_code(KC_PSLS); break;
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|     case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
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|     case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
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|   }
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|   LYRtap_state.state = 0;
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| }
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| 
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| //instantiate 'tap' for the 'LYR75' tap dance.
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| static tap LYR75tap_state = {
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|   .is_press_action = true,
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|   .state = 0
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| };
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| 
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| void LYR75_finished (qk_tap_dance_state_t *state, void *user_data) {
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|   LYR75tap_state.state = cur_dance(state);
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|   switch (LYR75tap_state.state) {
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| 	case SINGLE_TAP: register_code(KC_PSLS); break;
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| 	case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
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|     case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
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|   }
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| }
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| 
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| void LYR75_reset (qk_tap_dance_state_t *state, void *user_data) {
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|   switch (LYR75tap_state.state) {
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|     case SINGLE_TAP: unregister_code(KC_PSLS); break;
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|     case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
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|     case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
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|   }
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|   LYR75tap_state.state = 0;
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| }
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| 
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| //instantiate 'tap' for the 'LYR50' tap dance.
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| static tap LYR50tap_state = {
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|   .is_press_action = true,
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|   .state = 0
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| };
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| 
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| void LYR50_finished (qk_tap_dance_state_t *state, void *user_data) {
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|   LYR50tap_state.state = cur_dance(state);
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|   switch (LYR75tap_state.state) {
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| 	case SINGLE_TAP: register_code(KC_PSLS); break;
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| 	case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
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|     case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
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|   }
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| }
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| 
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| void LYR50_reset (qk_tap_dance_state_t *state, void *user_data) {
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|   switch (LYR50tap_state.state) {
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|     case SINGLE_TAP: unregister_code(KC_PSLS); break;
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|     case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
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|     case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
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|   }
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|   LYR50tap_state.state = 0;
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| }
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| 
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| //instantiate 'tap' for the 'BSW' tap dance.
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| static tap BSWtap_state = {
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|   .is_press_action = true,
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|   .state = 0
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| };
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| 
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| void BSW_finished (qk_tap_dance_state_t *state, void *user_data) {
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|   BSWtap_state.state = cur_dance(state);
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|   switch (BSWtap_state.state) {
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|     case SINGLE_TAP: register_code(KC_ENTER); break;
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|     case SINGLE_HOLD:
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|       set_single_persistent_default_layer(0);
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|       #ifdef AUDIO_ENABLE
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|         stop_all_notes();
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|         PLAY_SONG(lyrdown_song);
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|       #endif
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|       break;
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|     case DOUBLE_TAP:
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| 	  register_code(KC_LCTL);
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|       register_code(KC_C);
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| 	  break;
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| 	case DOUBLE_HOLD:
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| 	  reset_keyboard();
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| 	  break; //register this keycode when button is tapped and then held
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|   }
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| }
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| 
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| void BSW_reset (qk_tap_dance_state_t *state, void *user_data) {
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|   switch (BSWtap_state.state) {
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|     case SINGLE_TAP: unregister_code(KC_ENTER); break;
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|     case DOUBLE_TAP:
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| 	  unregister_code(KC_LCTL);
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| 	  unregister_code(KC_C);
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| 	  break;
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|   }
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|   BSWtap_state.state = 0;
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| }
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| 
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| ///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
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| 
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| //Tap Dance Definitions
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| //THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
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| qk_tap_dance_action_t tap_dance_actions[] = {
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|   [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
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| // Other declarations would go here, separated by commas, if you have them
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|  ,[TD_Q_ESC]  = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
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|  ,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset)
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|  ,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
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|  ,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset)
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|  ,[LYR75_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR75_finished, LYR75_reset)
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|  ,[LYR50_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR50_finished, LYR50_reset)
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|  ,[BSW_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, BSW_finished, BSW_reset)
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| };
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| 
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| //In Layer declaration, add tap dance item in place of a key code
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| //TD(TD_SFT_CAPS)
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