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			117 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
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| 
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|  This software may be distributed and modified under the terms of the GNU
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|  General Public License version 2 (GPL2) as published by the Free Software
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|  Foundation and appearing in the file GPL2.TXT included in the packaging of
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|  this file. Please note that GPL2 Section 2[b] requires that all works based
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|  on this software must also be made publicly available under the terms of
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|  the GPL2 ("Copyleft").
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| 
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|  Contact information
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|  -------------------
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| 
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|  Kristian Lauszus, TKJ Electronics
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|  Web      :  http://www.tkjelectronics.com
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|  e-mail   :  kristianl@tkjelectronics.com
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|  */
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| 
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| #include "PS4Parser.h"
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| 
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| // To enable serial debugging see "settings.h"
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| //#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller
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| 
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| bool PS4Parser::checkDpad(ButtonEnum b) {
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|         switch (b) {
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|                 case UP:
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|                         return ps4Data.btn.dpad == DPAD_LEFT_UP || ps4Data.btn.dpad == DPAD_UP || ps4Data.btn.dpad == DPAD_UP_RIGHT;
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|                 case RIGHT:
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|                         return ps4Data.btn.dpad == DPAD_UP_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT_DOWN;
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|                 case DOWN:
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|                         return ps4Data.btn.dpad == DPAD_RIGHT_DOWN || ps4Data.btn.dpad == DPAD_DOWN || ps4Data.btn.dpad == DPAD_DOWN_LEFT;
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|                 case LEFT:
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|                         return ps4Data.btn.dpad == DPAD_DOWN_LEFT || ps4Data.btn.dpad == DPAD_LEFT || ps4Data.btn.dpad == DPAD_LEFT_UP;
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|                 default:
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|                         return false;
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|         }
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| }
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| 
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| bool PS4Parser::getButtonPress(ButtonEnum b) {
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|         if (b <= LEFT) // Dpad
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|                 return checkDpad(b);
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|         else
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|                 return ps4Data.btn.val & (1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]));
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| }
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| 
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| bool PS4Parser::getButtonClick(ButtonEnum b) {
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|         uint32_t mask = 1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
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|         bool click = buttonClickState.val & mask;
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|         buttonClickState.val &= ~mask; // Clear "click" event
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|         return click;
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| }
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| 
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| uint8_t PS4Parser::getAnalogButton(ButtonEnum b) {
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|         if (b == L2) // These are the only analog buttons on the controller
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|                 return ps4Data.trigger[0];
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|         else if (b == R2)
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|                 return ps4Data.trigger[1];
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|         return 0;
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| }
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| 
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| uint8_t PS4Parser::getAnalogHat(AnalogHatEnum a) {
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|         return ps4Data.hatValue[(uint8_t)a];
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| }
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| 
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| void PS4Parser::Parse(uint8_t len, uint8_t *buf) {
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|         if (len > 1 && buf)  {
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| #ifdef PRINTREPORT
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|                 Notify(PSTR("\r\n"), 0x80);
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|                 for (uint8_t i = 0; i < len; i++) {
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|                         D_PrintHex<uint8_t > (buf[i], 0x80);
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|                         Notify(PSTR(" "), 0x80);
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|                 }
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| #endif
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| 
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|                 if (buf[0] == 0x01) // Check report ID
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|                         memcpy(&ps4Data, buf + 1, min((uint8_t)(len - 1), sizeof(ps4Data)));
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|                 else if (buf[0] == 0x11) { // This report is send via Bluetooth, it has an offset of 2 compared to the USB data
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|                         if (len < 4) {
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| #ifdef DEBUG_USB_HOST
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|                                 Notify(PSTR("\r\nReport is too short: "), 0x80);
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|                                 D_PrintHex<uint8_t > (len, 0x80);
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| #endif
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|                                 return;
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|                         }
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|                         memcpy(&ps4Data, buf + 3, min((uint8_t)(len - 3), sizeof(ps4Data)));
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|                 } else {
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| #ifdef DEBUG_USB_HOST
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|                         Notify(PSTR("\r\nUnknown report id: "), 0x80);
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|                         D_PrintHex<uint8_t > (buf[0], 0x80);
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| #endif
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|                         return;
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|                 }
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| 
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|                 if (ps4Data.btn.val != oldButtonState.val) { // Check if anything has changed
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|                         buttonClickState.val = ps4Data.btn.val & ~oldButtonState.val; // Update click state variable
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|                         oldButtonState.val = ps4Data.btn.val;
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| 
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|                         // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself
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|                         uint8_t newDpad = 0;
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|                         if (checkDpad(UP))
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|                                 newDpad |= 1 << UP;
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|                         if (checkDpad(RIGHT))
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|                                 newDpad |= 1 << RIGHT;
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|                         if (checkDpad(DOWN))
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|                                 newDpad |= 1 << DOWN;
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|                         if (checkDpad(LEFT))
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|                                 newDpad |= 1 << LEFT;
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|                         if (newDpad != oldDpad) {
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|                                 buttonClickState.dpad = newDpad & ~oldDpad; // Override values
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|                                 oldDpad = newDpad;
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|                         }
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|                 }
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|         }
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| 
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|         if (ps4Output.reportChanged)
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|                 sendOutputReport(&ps4Output); // Send output report
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| }
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