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			267 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			267 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2017 Jason Williams
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 * Copyright 2017 Jack Humbert
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 * Copyright 2018 Yiancar
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include "rgb_matrix_types.h"
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#include "color.h"
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#include "quantum.h"
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#ifdef IS31FL3731
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#    include "is31fl3731.h"
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#elif defined(IS31FL3733)
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#    include "is31fl3733.h"
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#elif defined(IS31FL3737)
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#    include "is31fl3737.h"
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#elif defined(IS31FL3741)
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#    include "is31fl3741.h"
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#elif defined(IS31FLCOMMON)
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#    include "is31flcommon.h"
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#elif defined(CKLED2001)
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#    include "ckled2001.h"
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#elif defined(AW20216)
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#    include "aw20216.h"
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#elif defined(WS2812)
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#    include "ws2812.h"
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#endif
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#ifndef RGB_MATRIX_LED_FLUSH_LIMIT
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#    define RGB_MATRIX_LED_FLUSH_LIMIT 16
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#endif
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#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
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#    define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5
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#endif
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#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < RGB_MATRIX_LED_COUNT
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#    if defined(RGB_MATRIX_SPLIT)
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#        define RGB_MATRIX_USE_LIMITS(min, max)                                                   \
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            uint8_t min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter;                            \
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            uint8_t max = min + RGB_MATRIX_LED_PROCESS_LIMIT;                                     \
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            if (max > RGB_MATRIX_LED_COUNT) max = RGB_MATRIX_LED_COUNT;                           \
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            uint8_t k_rgb_matrix_split[2] = RGB_MATRIX_SPLIT;                                     \
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            if (is_keyboard_left() && (max > k_rgb_matrix_split[0])) max = k_rgb_matrix_split[0]; \
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            if (!(is_keyboard_left()) && (min < k_rgb_matrix_split[0])) min = k_rgb_matrix_split[0];
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#    else
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#        define RGB_MATRIX_USE_LIMITS(min, max)                        \
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            uint8_t min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter; \
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            uint8_t max = min + RGB_MATRIX_LED_PROCESS_LIMIT;          \
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            if (max > RGB_MATRIX_LED_COUNT) max = RGB_MATRIX_LED_COUNT;
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#    endif
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#else
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#    if defined(RGB_MATRIX_SPLIT)
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#        define RGB_MATRIX_USE_LIMITS(min, max)                                                   \
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            uint8_t       min                   = 0;                                              \
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            uint8_t       max                   = RGB_MATRIX_LED_COUNT;                           \
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            const uint8_t k_rgb_matrix_split[2] = RGB_MATRIX_SPLIT;                               \
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            if (is_keyboard_left() && (max > k_rgb_matrix_split[0])) max = k_rgb_matrix_split[0]; \
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            if (!(is_keyboard_left()) && (min < k_rgb_matrix_split[0])) min = k_rgb_matrix_split[0];
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#    else
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#        define RGB_MATRIX_USE_LIMITS(min, max) \
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            uint8_t min = 0;                    \
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            uint8_t max = RGB_MATRIX_LED_COUNT;
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#    endif
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#endif
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#define RGB_MATRIX_INDICATOR_SET_COLOR(i, r, g, b) \
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    if (i >= led_min && i < led_max) {             \
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        rgb_matrix_set_color(i, r, g, b);          \
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    }
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#define RGB_MATRIX_TEST_LED_FLAGS() \
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    if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) continue
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enum rgb_matrix_effects {
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    RGB_MATRIX_NONE = 0,
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// --------------------------------------
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// -----Begin rgb effect enum macros-----
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#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_##name,
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#include "rgb_matrix_effects.inc"
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#undef RGB_MATRIX_EFFECT
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#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
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#    define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name,
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#    ifdef RGB_MATRIX_CUSTOM_KB
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#        include "rgb_matrix_kb.inc"
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#    endif
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#    ifdef RGB_MATRIX_CUSTOM_USER
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#        include "rgb_matrix_user.inc"
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#    endif
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#    undef RGB_MATRIX_EFFECT
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#endif
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    // --------------------------------------
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    // -----End rgb effect enum macros-------
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    RGB_MATRIX_EFFECT_MAX
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};
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void eeconfig_update_rgb_matrix_default(void);
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void eeconfig_update_rgb_matrix(void);
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uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i);
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uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i);
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void rgb_matrix_set_color(int index, uint8_t red, uint8_t green, uint8_t blue);
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void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue);
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void process_rgb_matrix(uint8_t row, uint8_t col, bool pressed);
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void rgb_matrix_task(void);
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// This runs after another backlight effect and replaces
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// colors already set
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void rgb_matrix_indicators(void);
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bool rgb_matrix_indicators_kb(void);
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bool rgb_matrix_indicators_user(void);
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void rgb_matrix_indicators_advanced(effect_params_t *params);
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bool rgb_matrix_indicators_advanced_kb(uint8_t led_min, uint8_t led_max);
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bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max);
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void rgb_matrix_init(void);
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void rgb_matrix_reload_from_eeprom(void);
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void        rgb_matrix_set_suspend_state(bool state);
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bool        rgb_matrix_get_suspend_state(void);
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void        rgb_matrix_toggle(void);
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void        rgb_matrix_toggle_noeeprom(void);
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void        rgb_matrix_enable(void);
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void        rgb_matrix_enable_noeeprom(void);
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void        rgb_matrix_disable(void);
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void        rgb_matrix_disable_noeeprom(void);
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uint8_t     rgb_matrix_is_enabled(void);
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void        rgb_matrix_mode(uint8_t mode);
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void        rgb_matrix_mode_noeeprom(uint8_t mode);
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uint8_t     rgb_matrix_get_mode(void);
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void        rgb_matrix_step(void);
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void        rgb_matrix_step_noeeprom(void);
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void        rgb_matrix_step_reverse(void);
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void        rgb_matrix_step_reverse_noeeprom(void);
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void        rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
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void        rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
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HSV         rgb_matrix_get_hsv(void);
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uint8_t     rgb_matrix_get_hue(void);
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uint8_t     rgb_matrix_get_sat(void);
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uint8_t     rgb_matrix_get_val(void);
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void        rgb_matrix_increase_hue(void);
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void        rgb_matrix_increase_hue_noeeprom(void);
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void        rgb_matrix_decrease_hue(void);
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void        rgb_matrix_decrease_hue_noeeprom(void);
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void        rgb_matrix_increase_sat(void);
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void        rgb_matrix_increase_sat_noeeprom(void);
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void        rgb_matrix_decrease_sat(void);
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void        rgb_matrix_decrease_sat_noeeprom(void);
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void        rgb_matrix_increase_val(void);
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void        rgb_matrix_increase_val_noeeprom(void);
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void        rgb_matrix_decrease_val(void);
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void        rgb_matrix_decrease_val_noeeprom(void);
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void        rgb_matrix_set_speed(uint8_t speed);
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void        rgb_matrix_set_speed_noeeprom(uint8_t speed);
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uint8_t     rgb_matrix_get_speed(void);
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void        rgb_matrix_increase_speed(void);
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void        rgb_matrix_increase_speed_noeeprom(void);
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void        rgb_matrix_decrease_speed(void);
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void        rgb_matrix_decrease_speed_noeeprom(void);
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led_flags_t rgb_matrix_get_flags(void);
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void        rgb_matrix_set_flags(led_flags_t flags);
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void        rgb_matrix_set_flags_noeeprom(led_flags_t flags);
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#ifndef RGBLIGHT_ENABLE
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#    define eeconfig_update_rgblight_current eeconfig_update_rgb_matrix
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#    define rgblight_reload_from_eeprom rgb_matrix_reload_from_eeprom
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#    define rgblight_toggle rgb_matrix_toggle
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#    define rgblight_toggle_noeeprom rgb_matrix_toggle_noeeprom
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#    define rgblight_enable rgb_matrix_enable
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#    define rgblight_enable_noeeprom rgb_matrix_enable_noeeprom
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#    define rgblight_disable rgb_matrix_disable
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#    define rgblight_disable_noeeprom rgb_matrix_disable_noeeprom
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#    define rgblight_is_enabled rgb_matrix_is_enabled
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#    define rgblight_mode rgb_matrix_mode
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#    define rgblight_mode_noeeprom rgb_matrix_mode_noeeprom
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#    define rgblight_get_mode rgb_matrix_get_mode
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#    define rgblight_get_hue rgb_matrix_get_hue
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#    define rgblight_get_sat rgb_matrix_get_sat
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#    define rgblight_get_val rgb_matrix_get_val
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#    define rgblight_get_hsv rgb_matrix_get_hsv
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#    define rgblight_step rgb_matrix_step
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#    define rgblight_step_noeeprom rgb_matrix_step_noeeprom
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#    define rgblight_step_reverse rgb_matrix_step_reverse
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#    define rgblight_step_reverse_noeeprom rgb_matrix_step_reverse_noeeprom
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#    define rgblight_sethsv rgb_matrix_sethsv
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#    define rgblight_sethsv_noeeprom rgb_matrix_sethsv_noeeprom
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#    define rgblight_increase_hue rgb_matrix_increase_hue
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#    define rgblight_increase_hue_noeeprom rgb_matrix_increase_hue_noeeprom
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#    define rgblight_decrease_hue rgb_matrix_decrease_hue
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#    define rgblight_decrease_hue_noeeprom rgb_matrix_decrease_hue_noeeprom
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#    define rgblight_increase_sat rgb_matrix_increase_sat
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#    define rgblight_increase_sat_noeeprom rgb_matrix_increase_sat_noeeprom
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#    define rgblight_decrease_sat rgb_matrix_decrease_sat
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#    define rgblight_decrease_sat_noeeprom rgb_matrix_decrease_sat_noeeprom
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#    define rgblight_increase_val rgb_matrix_increase_val
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#    define rgblight_increase_val_noeeprom rgb_matrix_increase_val_noeeprom
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#    define rgblight_decrease_val rgb_matrix_decrease_val
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#    define rgblight_decrease_val_noeeprom rgb_matrix_decrease_val_noeeprom
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#    define rgblight_set_speed rgb_matrix_set_speed
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#    define rgblight_set_speed_noeeprom rgb_matrix_set_speed_noeeprom
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#    define rgblight_get_speed rgb_matrix_get_speed
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#    define rgblight_increase_speed rgb_matrix_increase_speed
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#    define rgblight_increase_speed_noeeprom rgb_matrix_increase_speed_noeeprom
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#    define rgblight_decrease_speed rgb_matrix_decrease_speed
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#    define rgblight_decrease_speed_noeeprom rgb_matrix_decrease_speed_noeeprom
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#endif
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typedef struct {
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    /* Perform any initialisation required for the other driver functions to work. */
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    void (*init)(void);
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    /* Set the colour of a single LED in the buffer. */
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    void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b);
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    /* Set the colour of all LEDS on the keyboard in the buffer. */
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    void (*set_color_all)(uint8_t r, uint8_t g, uint8_t b);
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    /* Flush any buffered changes to the hardware. */
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    void (*flush)(void);
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} rgb_matrix_driver_t;
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static inline bool rgb_matrix_check_finished_leds(uint8_t led_idx) {
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#if defined(RGB_MATRIX_SPLIT)
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    if (is_keyboard_left()) {
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        uint8_t k_rgb_matrix_split[2] = RGB_MATRIX_SPLIT;
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        return led_idx < k_rgb_matrix_split[0];
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    } else
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        return led_idx < RGB_MATRIX_LED_COUNT;
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#else
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    return led_idx < RGB_MATRIX_LED_COUNT;
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#endif
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}
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extern const rgb_matrix_driver_t rgb_matrix_driver;
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extern rgb_config_t rgb_matrix_config;
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extern uint32_t     g_rgb_timer;
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extern led_config_t g_led_config;
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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extern last_hit_t g_last_hit_tracker;
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#endif
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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extern uint8_t g_rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
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#endif
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