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			88 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <stdbool.h>
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#include <stdio.h>
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#include "config.h"
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enum ssd1306_cmds {
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    DisplayOff = 0xAE,
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    DisplayOn  = 0xAF,
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    SetContrast        = 0x81,
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    DisplayAllOnResume = 0xA4,
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    DisplayAllOn       = 0xA5,
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    NormalDisplay      = 0xA6,
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    InvertDisplay      = 0xA7,
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    SetDisplayOffset   = 0xD3,
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    SetComPins         = 0xda,
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    SetVComDetect      = 0xdb,
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    SetDisplayClockDiv = 0xD5,
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    SetPreCharge       = 0xd9,
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    SetMultiPlex       = 0xa8,
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    SetLowColumn       = 0x00,
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    SetHighColumn      = 0x10,
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    SetStartLine       = 0x40,
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    SetMemoryMode = 0x20,
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    ColumnAddr    = 0x21,
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    PageAddr      = 0x22,
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    ComScanInc    = 0xc0,
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    ComScanDec    = 0xc8,
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    SegRemap      = 0xa0,
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    SetChargePump = 0x8d,
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    ExternalVcc   = 0x01,
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    SwitchCapVcc  = 0x02,
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    ActivateScroll                   = 0x2f,
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    DeActivateScroll                 = 0x2e,
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    SetVerticalScrollArea            = 0xa3,
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    RightHorizontalScroll            = 0x26,
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    LeftHorizontalScroll             = 0x27,
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    VerticalAndRightHorizontalScroll = 0x29,
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    VerticalAndLeftHorizontalScroll  = 0x2a,
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};
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// Controls the SSD1306 128x32 OLED display via i2c
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#ifndef SSD1306_ADDRESS
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#    define SSD1306_ADDRESS 0x3C
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#endif
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#define DisplayHeight 32
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#define DisplayWidth 128
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#define FontHeight 8
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#define FontWidth 6
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#define MatrixRows (DisplayHeight / FontHeight)
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#define MatrixCols (DisplayWidth / FontWidth)
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struct CharacterMatrix {
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    uint8_t  display[MatrixRows][MatrixCols];
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    uint8_t *cursor;
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    bool     dirty;
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};
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extern struct CharacterMatrix display;
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bool iota_gfx_init(void);
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void iota_gfx_task(void);
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bool iota_gfx_off(void);
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bool iota_gfx_on(void);
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void iota_gfx_flush(void);
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void iota_gfx_write_char(uint8_t c);
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void iota_gfx_write(const char *data);
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void iota_gfx_write_P(const char *data);
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void iota_gfx_clear_screen(void);
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void iota_gfx_task_user(void);
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void matrix_clear(struct CharacterMatrix *matrix);
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void matrix_write_char_inner(struct CharacterMatrix *matrix, uint8_t c);
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void matrix_write_char(struct CharacterMatrix *matrix, uint8_t c);
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void matrix_write(struct CharacterMatrix *matrix, const char *data);
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void matrix_write_P(struct CharacterMatrix *matrix, const char *data);
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void matrix_render(struct CharacterMatrix *matrix);
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