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	* Add proper prototypes for Tap-Hold Per Key functions * Fix handwired/tennie default keymap * Remove unneeded references * Fix tapping term per key check in space cadet * Pre-emptive fix for tap dance * Fix marksard/leftover30 * Replace hard coded tapping term with define
		
			
				
	
	
		
			197 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2016 Jack Humbert
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "quantum.h"
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#ifndef NO_ACTION_ONESHOT
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uint8_t get_oneshot_mods(void);
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#endif
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static uint16_t last_td;
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static int8_t   highest_td = -1;
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void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
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    qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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    if (state->count == 2) {
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        register_code16(pair->kc2);
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        state->finished = true;
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    }
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}
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void qk_tap_dance_pair_finished(qk_tap_dance_state_t *state, void *user_data) {
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    qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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    if (state->count == 1) {
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        register_code16(pair->kc1);
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    } else if (state->count == 2) {
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        register_code16(pair->kc2);
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    }
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}
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void qk_tap_dance_pair_reset(qk_tap_dance_state_t *state, void *user_data) {
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    qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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    if (state->count == 1) {
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        unregister_code16(pair->kc1);
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    } else if (state->count == 2) {
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        unregister_code16(pair->kc2);
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    }
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}
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void qk_tap_dance_dual_role_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
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    qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
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    if (state->count == 2) {
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        layer_move(pair->layer);
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        state->finished = true;
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    }
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}
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void qk_tap_dance_dual_role_finished(qk_tap_dance_state_t *state, void *user_data) {
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    qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
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    if (state->count == 1) {
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        register_code16(pair->kc);
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    } else if (state->count == 2) {
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        pair->layer_function(pair->layer);
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    }
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}
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void qk_tap_dance_dual_role_reset(qk_tap_dance_state_t *state, void *user_data) {
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    qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
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    if (state->count == 1) {
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        unregister_code16(pair->kc);
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    }
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}
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static inline void _process_tap_dance_action_fn(qk_tap_dance_state_t *state, void *user_data, qk_tap_dance_user_fn_t fn) {
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    if (fn) {
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        fn(state, user_data);
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    }
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}
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static inline void process_tap_dance_action_on_each_tap(qk_tap_dance_action_t *action) { _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap); }
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static inline void process_tap_dance_action_on_dance_finished(qk_tap_dance_action_t *action) {
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    if (action->state.finished) return;
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    action->state.finished = true;
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    add_mods(action->state.oneshot_mods);
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    add_weak_mods(action->state.weak_mods);
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    send_keyboard_report();
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    _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_dance_finished);
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}
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static inline void process_tap_dance_action_on_reset(qk_tap_dance_action_t *action) {
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    _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
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    del_mods(action->state.oneshot_mods);
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    del_weak_mods(action->state.weak_mods);
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    send_keyboard_report();
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}
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void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
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    qk_tap_dance_action_t *action;
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    if (!record->event.pressed) return;
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    if (highest_td == -1) return;
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    for (int i = 0; i <= highest_td; i++) {
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        action = &tap_dance_actions[i];
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        if (action->state.count) {
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            if (keycode == action->state.keycode && keycode == last_td) continue;
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            action->state.interrupted          = true;
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            action->state.interrupting_keycode = keycode;
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            process_tap_dance_action_on_dance_finished(action);
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            reset_tap_dance(&action->state);
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        }
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    }
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}
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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    uint16_t               idx = keycode - QK_TAP_DANCE;
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    qk_tap_dance_action_t *action;
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    switch (keycode) {
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        case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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            if ((int16_t)idx > highest_td) highest_td = idx;
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            action = &tap_dance_actions[idx];
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            action->state.pressed = record->event.pressed;
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            if (record->event.pressed) {
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                action->state.keycode = keycode;
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                action->state.count++;
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                action->state.timer = timer_read();
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#ifndef NO_ACTION_ONESHOT
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                action->state.oneshot_mods = get_oneshot_mods();
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#else
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                action->state.oneshot_mods = 0;
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#endif
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                action->state.weak_mods = get_mods();
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                action->state.weak_mods |= get_weak_mods();
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                process_tap_dance_action_on_each_tap(action);
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                last_td = keycode;
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            } else {
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                if (action->state.count && action->state.finished) {
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                    reset_tap_dance(&action->state);
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                }
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            }
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            break;
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    }
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    return true;
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}
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void matrix_scan_tap_dance() {
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    if (highest_td == -1) return;
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    uint16_t tap_user_defined;
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    for (uint8_t i = 0; i <= highest_td; i++) {
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        qk_tap_dance_action_t *action = &tap_dance_actions[i];
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        if (action->custom_tapping_term > 0) {
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            tap_user_defined = action->custom_tapping_term;
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        } else {
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#ifdef TAPPING_TERM_PER_KEY
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            tap_user_defined = get_tapping_term(action->state.keycode, NULL);
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#else
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            tap_user_defined = TAPPING_TERM;
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#endif
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        }
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        if (action->state.count && timer_elapsed(action->state.timer) > tap_user_defined) {
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            process_tap_dance_action_on_dance_finished(action);
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            reset_tap_dance(&action->state);
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        }
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    }
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}
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void reset_tap_dance(qk_tap_dance_state_t *state) {
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    qk_tap_dance_action_t *action;
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    if (state->pressed) return;
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    action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
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    process_tap_dance_action_on_reset(action);
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    state->count                = 0;
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    state->interrupted          = false;
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    state->finished             = false;
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    state->interrupting_keycode = 0;
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    last_td                     = 0;
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}
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