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			304 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			304 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
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 This software may be distributed and modified under the terms of the GNU
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 General Public License version 2 (GPL2) as published by the Free Software
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 Foundation and appearing in the file GPL2.TXT included in the packaging of
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 this file. Please note that GPL2 Section 2[b] requires that all works based
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 on this software must also be made publicly available under the terms of
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 the GPL2 ("Copyleft").
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 Contact information
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 -------------------
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 Kristian Lauszus, TKJ Electronics
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 Web      :  http://www.tkjelectronics.com
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 e-mail   :  kristianl@tkjelectronics.com
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 */
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#ifndef _ps3usb_h_
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#define _ps3usb_h_
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#include "Usb.h"
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#include "hid.h"
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#include "PS3Enums.h"
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/* PS3 data taken from descriptors */
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#define EP_MAXPKTSIZE           64 // max size for data via USB
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/* Names we give to the 3 ps3 pipes - this is only used for setting the bluetooth address into the ps3 controllers */
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#define PS3_CONTROL_PIPE        0
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#define PS3_OUTPUT_PIPE         1
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#define PS3_INPUT_PIPE          2
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//PID and VID of the different devices
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#define PS3_VID                 0x054C  // Sony Corporation
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#define PS3_PID                 0x0268  // PS3 Controller DualShock 3
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#define PS3NAVIGATION_PID       0x042F  // Navigation controller
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#define PS3MOVE_PID             0x03D5  // Motion controller
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#define PS3_MAX_ENDPOINTS       3
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/**
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 * This class implements support for all the official PS3 Controllers:
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 * Dualshock 3, Navigation or a Motion controller via USB.
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 *
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 * One can only set the color of the bulb, set the rumble, set and get the bluetooth address and calibrate the magnetometer via USB on the Move controller.
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 *
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 * Information about the protocol can be found at the wiki: https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information.
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 */
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class PS3USB : public USBDeviceConfig {
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public:
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        /**
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         * Constructor for the PS3USB class.
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         * @param  pUsb   Pointer to USB class instance.
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         * @param  btadr5,btadr4,btadr3,btadr2,btadr1,btadr0
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         * Pass your dongles Bluetooth address into the constructor,
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         * so you are able to pair the controller with a Bluetooth dongle.
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         */
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        PS3USB(USB *pUsb, uint8_t btadr5 = 0, uint8_t btadr4 = 0, uint8_t btadr3 = 0, uint8_t btadr2 = 0, uint8_t btadr1 = 0, uint8_t btadr0 = 0);
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        /** @name USBDeviceConfig implementation */
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        /**
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         * Initialize the PS3 Controller.
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         * @param  parent   Hub number.
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         * @param  port     Port number on the hub.
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         * @param  lowspeed Speed of the device.
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         * @return          0 on success.
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         */
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        uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
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        /**
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         * Release the USB device.
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         * @return 0 on success.
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         */
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        uint8_t Release();
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        /**
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         * Poll the USB Input endpoins and run the state machines.
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         * @return 0 on success.
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         */
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        uint8_t Poll();
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        /**
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         * Get the device address.
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         * @return The device address.
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         */
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        virtual uint8_t GetAddress() {
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                return bAddress;
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        };
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        /**
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         * Used to check if the controller has been initialized.
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         * @return True if it's ready.
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         */
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        virtual bool isReady() {
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                return bPollEnable;
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        };
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        /**
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         * Used by the USB core to check what this driver support.
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         * @param  vid The device's VID.
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         * @param  pid The device's PID.
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         * @return     Returns true if the device's VID and PID matches this driver.
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         */
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        virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
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                return (vid == PS3_VID && (pid == PS3_PID || pid == PS3NAVIGATION_PID || pid == PS3MOVE_PID));
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        };
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        /**@}*/
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        /**
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         * Used to set the Bluetooth address inside the Dualshock 3 and Navigation controller.
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         * Set using LSB first.
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         * @param bdaddr Your dongles Bluetooth address.
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         */
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        void setBdaddr(uint8_t *bdaddr);
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        /**
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         * Used to get the Bluetooth address inside the Dualshock 3 and Navigation controller.
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         * Will return LSB first.
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         * @param bdaddr Your dongles Bluetooth address.
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         */
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        void getBdaddr(uint8_t *bdaddr);
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        /**
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         * Used to set the Bluetooth address inside the Move controller.
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         * Set using LSB first.
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         * @param bdaddr Your dongles Bluetooth address.
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         */
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        void setMoveBdaddr(uint8_t *bdaddr);
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        /**
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         * Used to get the Bluetooth address inside the Move controller.
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         * Will return LSB first.
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         * @param bdaddr Your dongles Bluetooth address.
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         */
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        void getMoveBdaddr(uint8_t *bdaddr);
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        /**
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         * Used to get the calibration data inside the Move controller.
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         * @param data Buffer to store data in. Must be at least 147 bytes
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         */
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        void getMoveCalibration(uint8_t *data);
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        /** @name PS3 Controller functions */
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        /**
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         * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
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         *
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         * While getButtonClick(ButtonEnum b) will only return it once.
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         *
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         * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
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         * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
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         * @param  b          ::ButtonEnum to read.
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         * @return            getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
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         */
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        bool getButtonPress(ButtonEnum b);
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        bool getButtonClick(ButtonEnum b);
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        /**@}*/
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        /** @name PS3 Controller functions */
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        /**
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         * Used to get the analog value from button presses.
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         * @param  a The ::ButtonEnum to read.
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         * The supported buttons are:
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         * ::UP, ::RIGHT, ::DOWN, ::LEFT, ::L1, ::L2, ::R1, ::R2,
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         * ::TRIANGLE, ::CIRCLE, ::CROSS, ::SQUARE, and ::T.
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         * @return   Analog value in the range of 0-255.
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         */
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        uint8_t getAnalogButton(ButtonEnum a);
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        /**
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         * Used to read the analog joystick.
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         * @param  a ::LeftHatX, ::LeftHatY, ::RightHatX, and ::RightHatY.
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         * @return   Return the analog value in the range of 0-255.
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         */
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        uint8_t getAnalogHat(AnalogHatEnum a);
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        /**
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         * Used to read the sensors inside the Dualshock 3 controller.
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         * @param  a
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         * The Dualshock 3 has a 3-axis accelerometer and a 1-axis gyro inside.
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         * @return   Return the raw sensor value.
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         */
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        uint16_t getSensor(SensorEnum a);
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        /**
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         * Use this to get ::Pitch and ::Roll calculated using the accelerometer.
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         * @param  a Either ::Pitch or ::Roll.
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         * @return   Return the angle in the range of 0-360.
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         */
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        double getAngle(AngleEnum a);
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        /**
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         * Get the ::StatusEnum from the controller.
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         * @param  c The ::StatusEnum you want to read.
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         * @return   True if correct and false if not.
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         */
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        bool getStatus(StatusEnum c);
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        /** Read all the available statuses from the controller and prints it as a nice formated string. */
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        void printStatusString();
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        /** Used to set all LEDs and rumble off. */
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        void setAllOff();
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        /** Turn off rumble. */
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        void setRumbleOff();
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        /**
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         * Turn on rumble.
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         * @param mode Either ::RumbleHigh or ::RumbleLow.
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         */
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        void setRumbleOn(RumbleEnum mode);
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        /**
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         * Turn on rumble using custom duration and power.
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         * @param rightDuration The duration of the right/low rumble effect.
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         * @param rightPower The intensity of the right/low rumble effect.
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         * @param leftDuration The duration of the left/high rumble effect.
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         * @param leftPower The intensity of the left/high rumble effect.
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         */
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        void setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower);
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        /**
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         * Set LED value without using the ::LEDEnum.
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         * @param value See: ::LEDEnum.
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         */
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        void setLedRaw(uint8_t value);
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        /** Turn all LEDs off. */
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        void setLedOff() {
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                setLedRaw(0);
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        }
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        /**
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         * Turn the specific ::LEDEnum off.
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         * @param a The ::LEDEnum to turn off.
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         */
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        void setLedOff(LEDEnum a);
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        /**
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         * Turn the specific ::LEDEnum on.
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         * @param a The ::LEDEnum to turn on.
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         */
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        void setLedOn(LEDEnum a);
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        /**
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         * Toggle the specific ::LEDEnum.
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         * @param a The ::LEDEnum to toggle.
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         */
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        void setLedToggle(LEDEnum a);
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        /**
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         * Use this to set the Color using RGB values.
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         * @param r,g,b RGB value.
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         */
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        void moveSetBulb(uint8_t r, uint8_t g, uint8_t b);
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        /**
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         * Use this to set the color using the predefined colors in ::ColorsEnum.
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         * @param color The desired color.
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         */
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        void moveSetBulb(ColorsEnum color);
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        /**
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         * Set the rumble value inside the Move controller.
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         * @param rumble The desired value in the range from 64-255.
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         */
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        void moveSetRumble(uint8_t rumble);
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        /**
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         * Used to call your own function when the controller is successfully initialized.
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         * @param funcOnInit Function to call.
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         */
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        void attachOnInit(void (*funcOnInit)(void)) {
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                pFuncOnInit = funcOnInit;
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        };
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        /**@}*/
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        /** Variable used to indicate if the normal playstation controller is successfully connected. */
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        bool PS3Connected;
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        /** Variable used to indicate if the move controller is successfully connected. */
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        bool PS3MoveConnected;
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        /** Variable used to indicate if the navigation controller is successfully connected. */
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        bool PS3NavigationConnected;
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protected:
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        /** Pointer to USB class instance. */
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        USB *pUsb;
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        /** Device address. */
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        uint8_t bAddress;
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        /** Endpoint info structure. */
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        EpInfo epInfo[PS3_MAX_ENDPOINTS];
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private:
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        /**
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         * Called when the controller is successfully initialized.
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         * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
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         * This is useful for instance if you want to set the LEDs in a specific way.
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         */
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        void onInit();
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        void (*pFuncOnInit)(void); // Pointer to function called in onInit()
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        bool bPollEnable;
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        uint32_t timer; // used to continuously set PS3 Move controller Bulb and rumble values
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        uint32_t ButtonState;
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        uint32_t OldButtonState;
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        uint32_t ButtonClickState;
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        uint8_t my_bdaddr[6]; // Change to your dongles Bluetooth address in the constructor
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        uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
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        uint8_t writeBuf[EP_MAXPKTSIZE]; // General purpose buffer for output data
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        void readReport(); // read incoming data
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        void printReport(); // print incoming date - Uncomment for debugging
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        /* Private commands */
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        void PS3_Command(uint8_t *data, uint16_t nbytes);
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        void enable_sixaxis(); // Command used to enable the Dualshock 3 and Navigation controller to send data via USB
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        void Move_Command(uint8_t *data, uint16_t nbytes);
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};
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#endif
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