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			81 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright (C) 2021 @filterpaper
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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// Inspired from 4x12 fractal created by @schwarzgrau
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#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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RGB_MATRIX_EFFECT(PIXEL_FRACTAL)
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#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static bool PIXEL_FRACTAL(effect_params_t* params) {
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#        define MID_COL MATRIX_COLS / 2
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    static bool led[MATRIX_ROWS][MATRIX_COLS];
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    static uint32_t wait_timer = 0;
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    if (wait_timer > g_rgb_timer) {
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        return false;
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    }
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    inline uint32_t interval(void) {
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        return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
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    }
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    if (params->init) {
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        rgb_matrix_set_color_all(0, 0, 0);
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    }
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    RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
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    for (uint8_t h = 0; h < MATRIX_ROWS; ++h) {
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        for (uint8_t l = 0; l < MID_COL - 1; ++l) { // Light and move left columns outwards
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            if (led[h][l]) {
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                rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b);
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            } else {
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                rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0);
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            }
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            led[h][l] = led[h][l + 1];
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        }
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        for (uint8_t r = MATRIX_COLS - 1; r > MID_COL; --r) { // Light and move right columns outwards
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            if (led[h][r]) {
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                rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b);
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            } else {
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                rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0);
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            }
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            led[h][r] = led[h][r - 1];
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        }
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        // Light both middle columns
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        if (led[h][MID_COL]) {
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            rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b);
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        } else {
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            rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0);
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        }
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        if (led[h][MID_COL - 1]) {
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            rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], rgb.r, rgb.g, rgb.b);
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        } else {
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            rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], 0, 0, 0);
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        }
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        // Generate new random fractal columns
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        led[h][MID_COL] = led[h][MID_COL - 1] = (random8() & 3) ? false : true;
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    }
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    wait_timer = g_rgb_timer + interval();
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    return false;
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}
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#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif     // ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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