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	* Avoid zero or overflow from user's rgb_matrix_config.speed * Avoid zero tick for reactive splash. * Avoid zero time for animation runner. Co-authored-by: filterpaper <filterpaper@localhost>
		
			
				
	
	
		
			30 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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typedef HSV (*reactive_f)(HSV hsv, uint16_t offset);
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bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
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    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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    uint16_t max_tick = 65535 / qadd8(rgb_matrix_config.speed, 1);
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    for (uint8_t i = led_min; i < led_max; i++) {
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        RGB_MATRIX_TEST_LED_FLAGS();
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        uint16_t tick = max_tick;
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        // Reverse search to find most recent key hit
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        for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) {
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            if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
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                tick = g_last_hit_tracker.tick[j];
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                break;
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            }
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        }
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        uint16_t offset = scale16by8(tick, qadd8(rgb_matrix_config.speed, 1));
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        RGB      rgb    = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, offset));
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        rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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    }
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    return led_max < DRIVER_LED_TOTAL;
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}
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#endif  // RGB_MATRIX_KEYREACTIVE_ENABLED
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