mirror of
				https://github.com/mfulz/qmk_firmware.git
				synced 2025-11-03 23:02:34 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			185 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			185 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "quantum.h"
 | 
						||
#include "matrix.h"
 | 
						||
#include "debounce.h"
 | 
						||
#include "wait.h"
 | 
						||
#include "print.h"
 | 
						||
#include "debug.h"
 | 
						||
#ifdef SPLIT_KEYBOARD
 | 
						||
#    include "split_common/split_util.h"
 | 
						||
#    include "split_common/transactions.h"
 | 
						||
#    include <string.h>
 | 
						||
 | 
						||
#    define ROWS_PER_HAND (MATRIX_ROWS / 2)
 | 
						||
#else
 | 
						||
#    define ROWS_PER_HAND (MATRIX_ROWS)
 | 
						||
#endif
 | 
						||
 | 
						||
#ifndef MATRIX_IO_DELAY
 | 
						||
#    define MATRIX_IO_DELAY 30
 | 
						||
#endif
 | 
						||
 | 
						||
/* matrix state(1:on, 0:off) */
 | 
						||
matrix_row_t raw_matrix[MATRIX_ROWS];
 | 
						||
matrix_row_t matrix[MATRIX_ROWS];
 | 
						||
 | 
						||
#ifdef SPLIT_KEYBOARD
 | 
						||
// row offsets for each hand
 | 
						||
uint8_t thisHand, thatHand;
 | 
						||
#endif
 | 
						||
 | 
						||
#ifdef MATRIX_MASKED
 | 
						||
extern const matrix_row_t matrix_mask[];
 | 
						||
#endif
 | 
						||
 | 
						||
// user-defined overridable functions
 | 
						||
 | 
						||
__attribute__((weak)) void matrix_init_kb(void) {
 | 
						||
    matrix_init_user();
 | 
						||
}
 | 
						||
 | 
						||
__attribute__((weak)) void matrix_scan_kb(void) {
 | 
						||
    matrix_scan_user();
 | 
						||
}
 | 
						||
 | 
						||
__attribute__((weak)) void matrix_init_user(void) {}
 | 
						||
 | 
						||
__attribute__((weak)) void matrix_scan_user(void) {}
 | 
						||
 | 
						||
// helper functions
 | 
						||
 | 
						||
inline uint8_t matrix_rows(void) {
 | 
						||
    return MATRIX_ROWS;
 | 
						||
}
 | 
						||
 | 
						||
inline uint8_t matrix_cols(void) {
 | 
						||
    return MATRIX_COLS;
 | 
						||
}
 | 
						||
 | 
						||
inline bool matrix_is_on(uint8_t row, uint8_t col) {
 | 
						||
    return (matrix[row] & ((matrix_row_t)1 << col));
 | 
						||
}
 | 
						||
 | 
						||
inline matrix_row_t matrix_get_row(uint8_t row) {
 | 
						||
    // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
 | 
						||
    // switch blocker installed and the switch is always pressed.
 | 
						||
#ifdef MATRIX_MASKED
 | 
						||
    return matrix[row] & matrix_mask[row];
 | 
						||
#else
 | 
						||
    return matrix[row];
 | 
						||
#endif
 | 
						||
}
 | 
						||
 | 
						||
#if (MATRIX_COLS <= 8)
 | 
						||
#    define print_matrix_header() print("\nr/c 01234567\n")
 | 
						||
#    define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
 | 
						||
#elif (MATRIX_COLS <= 16)
 | 
						||
#    define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
 | 
						||
#    define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
 | 
						||
#elif (MATRIX_COLS <= 32)
 | 
						||
#    define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
 | 
						||
#    define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
 | 
						||
#endif
 | 
						||
 | 
						||
void matrix_print(void) {
 | 
						||
    print_matrix_header();
 | 
						||
 | 
						||
    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
 | 
						||
        print_hex8(row);
 | 
						||
        print(": ");
 | 
						||
        print_matrix_row(row);
 | 
						||
        print("\n");
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
#ifdef SPLIT_KEYBOARD
 | 
						||
bool matrix_post_scan(void) {
 | 
						||
    bool changed = false;
 | 
						||
    if (is_keyboard_master()) {
 | 
						||
        static bool  last_connected              = false;
 | 
						||
        matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
 | 
						||
        if (transport_master_if_connected(matrix + thisHand, slave_matrix)) {
 | 
						||
            changed = memcmp(matrix + thatHand, slave_matrix, sizeof(slave_matrix)) != 0;
 | 
						||
 | 
						||
            last_connected = true;
 | 
						||
        } else if (last_connected) {
 | 
						||
            // reset other half when disconnected
 | 
						||
            memset(slave_matrix, 0, sizeof(slave_matrix));
 | 
						||
            changed = true;
 | 
						||
 | 
						||
            last_connected = false;
 | 
						||
        }
 | 
						||
 | 
						||
        if (changed) memcpy(matrix + thatHand, slave_matrix, sizeof(slave_matrix));
 | 
						||
 | 
						||
        matrix_scan_quantum();
 | 
						||
    } else {
 | 
						||
        transport_slave(matrix + thatHand, matrix + thisHand);
 | 
						||
 | 
						||
        matrix_slave_scan_kb();
 | 
						||
    }
 | 
						||
 | 
						||
    return changed;
 | 
						||
}
 | 
						||
#endif
 | 
						||
 | 
						||
/* `matrix_io_delay ()` exists for backwards compatibility. From now on, use matrix_output_unselect_delay(). */
 | 
						||
__attribute__((weak)) void matrix_io_delay(void) {
 | 
						||
    wait_us(MATRIX_IO_DELAY);
 | 
						||
}
 | 
						||
__attribute__((weak)) void matrix_output_select_delay(void) {
 | 
						||
    waitInputPinDelay();
 | 
						||
}
 | 
						||
__attribute__((weak)) void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
 | 
						||
    matrix_io_delay();
 | 
						||
}
 | 
						||
 | 
						||
// CUSTOM MATRIX 'LITE'
 | 
						||
__attribute__((weak)) void matrix_init_custom(void) {}
 | 
						||
__attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) {
 | 
						||
    return true;
 | 
						||
}
 | 
						||
 | 
						||
#ifdef SPLIT_KEYBOARD
 | 
						||
__attribute__((weak)) void matrix_slave_scan_kb(void) {
 | 
						||
    matrix_slave_scan_user();
 | 
						||
}
 | 
						||
__attribute__((weak)) void matrix_slave_scan_user(void) {}
 | 
						||
#endif
 | 
						||
 | 
						||
__attribute__((weak)) void matrix_init(void) {
 | 
						||
#ifdef SPLIT_KEYBOARD
 | 
						||
    thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
 | 
						||
    thatHand = ROWS_PER_HAND - thisHand;
 | 
						||
#endif
 | 
						||
 | 
						||
    matrix_init_custom();
 | 
						||
 | 
						||
    // initialize matrix state: all keys off
 | 
						||
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
 | 
						||
        raw_matrix[i] = 0;
 | 
						||
        matrix[i]     = 0;
 | 
						||
    }
 | 
						||
 | 
						||
    debounce_init(ROWS_PER_HAND);
 | 
						||
 | 
						||
    matrix_init_quantum();
 | 
						||
}
 | 
						||
 | 
						||
__attribute__((weak)) uint8_t matrix_scan(void) {
 | 
						||
    bool changed = matrix_scan_custom(raw_matrix);
 | 
						||
 | 
						||
#ifdef SPLIT_KEYBOARD
 | 
						||
    debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
 | 
						||
    changed = (changed || matrix_post_scan());
 | 
						||
#else
 | 
						||
    debounce(raw_matrix, matrix, ROWS_PER_HAND, changed);
 | 
						||
    matrix_scan_quantum();
 | 
						||
#endif
 | 
						||
 | 
						||
    return changed;
 | 
						||
}
 | 
						||
 | 
						||
__attribute__((weak)) bool peek_matrix(uint8_t row_index, uint8_t col_index, bool raw) {
 | 
						||
    return 0 != ((raw ? raw_matrix[row_index] : matrix[row_index]) & (MATRIX_ROW_SHIFTER << col_index));
 | 
						||
}
 |