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	 023d644bb6
			
		
	
	
		023d644bb6
		
			
		
	
	
	
	
		
			
			* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
		
			
				
	
	
		
			113 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Copyright 2012 Jun Wako <wakojun@gmail.com>
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| Copyright 2015 Jack Humbert
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| 
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| #pragma once
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| 
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| #define EE_HANDS
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| 
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| #ifdef IOS_DEVICE_ENABLE
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|   #define RGBLIGHT_LIMIT_VAL 40
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|   #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 40
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| #elif RGBLIGHT_FULL_POWER
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|   #define RGBLIGHT_LIMIT_VAL 255
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|   #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
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| #else
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|   #define RGBLIGHT_LIMIT_VAL 120
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|   #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
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| #endif
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| // RGB Matrix Animation modes. Explicitly enabled
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| // For full list of effects, see:
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| // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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| #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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| #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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| #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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| #define ENABLE_RGB_MATRIX_BREATHING
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| #define ENABLE_RGB_MATRIX_BAND_SAT
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| #define ENABLE_RGB_MATRIX_BAND_VAL
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| #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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| #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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| #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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| #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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| #define ENABLE_RGB_MATRIX_CYCLE_ALL
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| #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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| #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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| #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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| #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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| #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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| #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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| #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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| #define ENABLE_RGB_MATRIX_DUAL_BEACON
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| #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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| #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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| #define ENABLE_RGB_MATRIX_RAINDROPS
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| #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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| #define ENABLE_RGB_MATRIX_HUE_BREATHING
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| #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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| #define ENABLE_RGB_MATRIX_HUE_WAVE
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| #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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| #define ENABLE_RGB_MATRIX_PIXEL_FLOW
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| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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| #define ENABLE_RGB_MATRIX_SPLASH
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| #define ENABLE_RGB_MATRIX_MULTISPLASH
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| #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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| 
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| #define LED_HITS_TO_REMEMBER 5
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| 
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| #if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
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| // USB_MAX_POWER_CONSUMPTION value for Helix keyboard
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| //  120  RGBoff, OLEDoff
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| //  120  OLED
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| //  330  RGB 6
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| //  300  RGB 32
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| //  310  OLED & RGB 32
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|   #define USB_MAX_POWER_CONSUMPTION 500
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| #else
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|   // fix iPhone and iPad power adapter issue
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|   // iOS device need lessthan 100
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|   #define USB_MAX_POWER_CONSUMPTION 100
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| #endif
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| 
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| /*
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|  * Feature disable options
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|  *  These options are also useful to firmware size reduction.
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|  */
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| 
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| /* disable debug print */
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| // #define NO_DEBUG
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| 
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| /* disable print */
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| // #define NO_PRINT
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| 
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| /* disable action features */
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| //#define NO_ACTION_LAYER
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| //#define NO_ACTION_TAPPING
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| //#define NO_ACTION_ONESHOT
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