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			75 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|              LUFA Library
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|      Copyright (C) Dean Camera, 2011.
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| 
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|   dean [at] fourwalledcubicle [dot] com
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|            www.lufa-lib.org
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| */
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| 
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| /*
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|   Copyright 2011  Dean Camera (dean [at] fourwalledcubicle [dot] com)
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| 
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|   Permission to use, copy, modify, distribute, and sell this
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|   software and its documentation for any purpose is hereby granted
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|   without fee, provided that the above copyright notice appear in
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|   all copies and that both that the copyright notice and this
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|   permission notice and warranty disclaimer appear in supporting
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|   documentation, and that the name of the author not be used in
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|   advertising or publicity pertaining to distribution of the
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|   software without specific, written prior permission.
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| 
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|   The author disclaim all warranties with regard to this
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|   software, including all implied warranties of merchantability
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|   and fitness.  In no event shall the author be liable for any
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|   special, indirect or consequential damages or any damages
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|   whatsoever resulting from loss of use, data or profits, whether
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|   in an action of contract, negligence or other tortious action,
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|   arising out of or in connection with the use or performance of
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|   this software.
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| */
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| 
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| /** \file
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|  *
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|  *  Main module for the Bluetooth stack. This module contains the overall Bluetooth
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|  *  stack state variables and the main Bluetooth stack management functions.
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|  */
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| 
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| #include "BluetoothStack.h"
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| 
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| /** Bluetooth device connection information structure. Once connected to a remote device, this structure tracks the
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|  *  connection state of the individual L2CAP channels.
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|  */
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| Bluetooth_Connection_t Bluetooth_Connection = { IsConnected: false };
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| 
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| /** Bluetooth device state information structure. This structure contains details on the current Bluetooth stack
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|  *  state.
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|  */
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| Bluetooth_Stack_State_t Bluetooth_State     = { IsInitialized: false };
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| 
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| /** Bluetooth stack initialization function. This function must be called once to initialize the Bluetooth stack,
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|  *  ready for connection to remote devices.
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|  *
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|  *  \note This function only begins the initialization process; the stack is initialized as the main Bluetooth stack
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|  *        management task is repeatedly called. The initialization process ends when the IsInitialized element of the
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|  *        \ref Bluetooth_State structure becomes true and the \ref Bluetooth_StackInitialized() callback fires.
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|  */
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| void Bluetooth_Stack_Init(void)
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| {
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| 	/* Reset the HCI state machine - this will reset the adapter and stack when the Bluetooth stack task is called */
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| 	Bluetooth_State.CurrentHCIState = Bluetooth_Init;
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| 	Bluetooth_State.NextHCIState    = Bluetooth_Init;
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| }
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| 
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| /** Bluetooth stack management task. This task must be repeatedly called to maintain the Bluetooth stack and any connection
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|  *  to remote Bluetooth devices, including both the HCI control layer and the ACL channel layer.
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|  */
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| void Bluetooth_Stack_USBTask(void)
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| {
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| 	if (USB_HostState != HOST_STATE_Configured)
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| 	  return;
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| 
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| 	Bluetooth_HCITask();
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| 	Bluetooth_ACLTask();
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| }
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| 
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