qmk_firmware/quantum/process_keycode/process_joystick.c
Nick Brassel 801be60473 The other required set of changes
As per the PR, the changes still holding it up.
Add onekey for testing.
Fix ARM builds.
Fix device descriptor when either axes or buttons is zero.
Add compile-time check for at least one axis or button.
Move definition to try to fix conflict.
PR review comments.
qmk cformat
2020-03-22 11:24:43 +01:00

146 lines
4.8 KiB
C

#include "joystick.h"
#include "process_joystick.h"
#ifdef __AVR__
# include "analog.h"
#endif
#include <string.h>
#include <math.h>
bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record);
bool process_joystick(uint16_t keycode, keyrecord_t *record) {
if (process_joystick_buttons(keycode, record) && (joystick_status.status & JS_UPDATED) > 0) {
send_joystick_packet(&joystick_status);
joystick_status.status &= ~JS_UPDATED;
}
return true;
}
void joystick_task(void) {
if (process_joystick_analogread() && (joystick_status.status & JS_UPDATED)) {
send_joystick_packet(&joystick_status);
joystick_status.status &= ~JS_UPDATED;
}
}
bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record) {
if (keycode < JS_BUTTON0 || keycode > JS_BUTTON_MAX) {
return true;
} else {
if (record->event.pressed) {
joystick_status.buttons[(keycode - JS_BUTTON0) / 8] |= 1 << (keycode % 8);
} else {
joystick_status.buttons[(keycode - JS_BUTTON0) / 8] &= ~(1 << (keycode % 8));
}
joystick_status.status |= JS_UPDATED;
}
return true;
}
uint8_t savePinState(uint8_t pin) {
#ifdef __AVR__
uint8_t pinNumber = pin & 0xF;
return ((PORTx_ADDRESS(pin) >> pinNumber) & 0x1) << 1 | ((DDRx_ADDRESS(pin) >> pinNumber) & 0x1);
#else
return 0;
#endif
}
void restorePinState(uint8_t pin, uint8_t restoreState) {
#ifdef __AVR__
uint8_t pinNumber = pin & 0xF;
PORTx_ADDRESS(pin) = (PORTx_ADDRESS(pin) & ~_BV(pinNumber)) | (((restoreState >> 1) & 0x1) << pinNumber);
DDRx_ADDRESS(pin) = (DDRx_ADDRESS(pin) & ~_BV(pinNumber)) | ((restoreState & 0x1) << pinNumber);
#else
return;
#endif
}
__attribute__((weak)) bool process_joystick_analogread() { return process_joystick_analogread_quantum(); }
bool process_joystick_analogread_quantum() {
#if JOYSTICK_AXES_COUNT > 0
for (int axis_index = 0; axis_index < JOYSTICK_AXES_COUNT; ++axis_index) {
if (joystick_axes[axis_index].input_pin == JS_VIRTUAL_AXIS) {
continue;
}
// save previous input pin status as well
uint8_t inputSavedState = savePinState(joystick_axes[axis_index].input_pin);
// disable pull-up resistor
writePinLow(joystick_axes[axis_index].input_pin);
// if pin was a pull-up input, we need to uncharge it by turning it low
// before making it a low input
setPinOutput(joystick_axes[axis_index].input_pin);
wait_us(10);
// save and apply output pin status
uint8_t outputSavedState = 0;
if (joystick_axes[axis_index].output_pin != JS_VIRTUAL_AXIS) {
// save previous output pin status
outputSavedState = savePinState(joystick_axes[axis_index].output_pin);
setPinOutput(joystick_axes[axis_index].output_pin);
writePinHigh(joystick_axes[axis_index].output_pin);
}
uint8_t groundSavedState = 0;
if (joystick_axes[axis_index].ground_pin != JS_VIRTUAL_AXIS) {
// save previous output pin status
groundSavedState = savePinState(joystick_axes[axis_index].ground_pin);
setPinOutput(joystick_axes[axis_index].ground_pin);
writePinLow(joystick_axes[axis_index].ground_pin);
}
wait_us(10);
setPinInput(joystick_axes[axis_index].input_pin);
wait_us(10);
# ifdef __AVR__
int16_t axis_val = analogReadPin(joystick_axes[axis_index].input_pin);
# else
// default to resting position
int16_t axis_val = joystick_axes[axis_index].mid_digit;
# endif
// test the converted value against the lower range
uint16_t ref = joystick_axes[axis_index].mid_digit;
uint16_t range = joystick_axes[axis_index].min_digit;
int16_t ranged_val = -127 * fminf(1.f, (axis_val - (float)(ref)) / (range - (float)ref));
if (ranged_val > 0) {
// the value is in the higher range
range = joystick_axes[axis_index].max_digit;
ranged_val = 127 * fminf(1.f, (axis_val - (float)(ref)) / (range - (float)ref));
}
if (ranged_val != joystick_status.axes[axis_index]) {
joystick_status.axes[axis_index] = ranged_val;
joystick_status.status |= JS_UPDATED;
}
// restore output, ground and input status
if (joystick_axes[axis_index].output_pin != JS_VIRTUAL_AXIS) {
restorePinState(joystick_axes[axis_index].output_pin, outputSavedState);
}
if (joystick_axes[axis_index].ground_pin != JS_VIRTUAL_AXIS) {
restorePinState(joystick_axes[axis_index].ground_pin, groundSavedState);
}
restorePinState(joystick_axes[axis_index].input_pin, inputSavedState);
}
#endif
return true;
}